I would never play minecraft again if I had to have steam installed in order to play it.
Besides, I wouldn't be able to play Minecraft at work if steam was required.
Also; the way it currently is I am free to have multiple versions of minecraft installed at the same time so I can play the newest ones as well as my old b1.7.3 world or any custom modded ones. I don't know how I'd have the freedom to use the software I bought and paid for like that if I was shackled by steam. yeck..
* I prefer to actually OWN my software, not RENT it from steam...
No...i hate steam....i dont want too have too use steam to log into minecraft...i like it to be simple and run well...it spams you with stuff...I like using the minecraft launcher to log into minecraft...It runs better....it opens quicker....its easier to play with the files and what not...Steam ruins games....
Not all games on Steam are Steam-only, jesus. You people and your irrational arguments. Just think about it for a second - Just like MANY games that are available via multiple services, Minecraft being on Steam wouldn't mean Steam would be REQUIRED to run Minecraft, it would just mean it's available there.
You're not required to run Steam to play a lot of games listed on there. There are plenty of games on Steam like The Witcher 2 or Crusader Kings 2 that are available elsewhere, like GOG.com or Gamersgate, that don't need Steam to run if you don't buy a Steam version.
So it doesn't ****ing matter if you like Steam or not. Minecraft can be listed on there just like many other games and if you don't want to buy the Steam version then just don't buy the Steam version, nobody would be making you buy it via Steam.
Heres a quick little history lesson from ThreeRings (makers of Spiral Knights and Puzzle Pirates). Integrating Steam is perhaps one the most irritating things to ever do on an account level, and is pointless to do so if your not. Both of these games are cash shop MMOs (not completely relevant, but there is a point coming). Both of these games allow login via your Steam credentials, buy stuff with steam wallet, and steam tracking and achievements.
Sounds great right? Well, this is what went horribly wrong for the Steam users.
- By using Steam credentials, it REQUIRED the Steam client to be installed and running just use the game. Steam does NOT open that API to an untrusted form, so there is no other way to do it.
- The Steam wallet became a Requirement for Steam users. This wouldn't had been a big issue, except Steam wallet is unavailable in several countries due to laws around Micro transactions. It never says why, its just restricted or fails to process.
- You can't back out of it. Some users merged their normal account with their steam one to take advantage of it.... then realized they got stuck with the Steam client. This really sucked balls for a lot of people since the game itself is java and totally portable like Minecraft is.
- If Steam is offline, you don't login. End of story.
- You inhert all the problems that your game normally has, all the problems Steam normally has, AND get an added bonus of all the problem with Steam overlay. Yet for whatever reason, people always blame the game.
- Steam does not use any system installed resources. Everything has to be packaged with the game (that includes a java runtime)
- Steam is NOT compatible with 64-bit programs (that includes Java 64). Attempts to do so cause the overlay to silently crash, and the user never sees a window.
For the developer point of view, this where they get shafted.
- Steam takes a % of all sales and transactions through their system (this can get pretty big from what I hear). While it does give better exposure, Minecraft doesn't really need it on the PC.
- Now your expected to support Steam problems along with your normal problems, and some of them being utterly unique to the combination. (talking users here)
- When steam has problems, your support tickets skyrocket.
For everyone who wants Steam's friends list in minecraft, just do this.
1. Games, Add non-steam game
2. Find minecraft.exe, javaw.exe, a bat file, or your modlauncher.
3. Find out the overlay doesn't work by default
4. Give up and stop caring like the rest of us, or go nuts trying to find a solution.
i think they should just join steam. then i play more with my friends. i dont see any promblem why they shouldn't
]
Simple reason: Licensing.
Complex reasons:
They already said officially that it would never happen.
Mods would be a serious pain in the butt to install.
People who already can barely run Minecraft would also have to worry about running Steam at the same time (Which somehow consumes near 1GB of RAM when idle on my machine.)
No more playing offline. Steam would insist that you have an Internet connection before you can play, regardless to if you've done so already.
The forums would rage with people saying "OMGBBQ!!!!11 Mojang soldz out adn idn't indee no more!!!!111ONE!"
Rollback Post to RevisionRollBack
The Internet is a big place, friend. I've been places you've n͍̺e̩v̦e̦̰͍͓̩ͅr̜̭̝̬̬͉̤̬ ͙ịm̖͇a͍͇̤͙̥g̤̘i͔͖̤̼̪̬n͖͔̳̬̯e̩̘ḓ͈͔̠̙͇̼̯.͎
So it doesn't ****ing matter if you like Steam or not. Minecraft can be listed on there just like many other games and if you don't want to buy the Steam version then just don't buy the Steam version, nobody would be making you buy it via Steam.
I have a bone to pick with Steam, it's a personal disagreement which I won't bother you with. But as a result, I refuse to do business with any company which uses Steam, even if they make a version available otherwise. The reason is that I am not going to support a company which helps Steam continue to exist.
I knew someone would eventually come along and say that. Have you read the agreements for gog.com etc?
I download the game, no DRM, can use it however I like and download it as many times as I like or just archive it myself and move it around. If I want to I can even mod it for myself, hack the code or whatever. How do I not own it?
I do not own the Intellectual Property though, so I cannot sell copies of it or put my copyright on it or anything like that. So I DO own the software and the right to use it as I please, I just don't own the Intellectual property rights related to it. Separate issues.
It's like telling me that I don't own the car I just paid cash for. Yes I do. I just don't own the IP for it's model and make and design etc. You can't even use the tired old argument that some used in the past of "You don't own the software, only the disc it's on which we sold you". Guess what? The software I buy now isn't sold to me on a disc.. I guess that argument was always a pile then.
Videogames, and for that matter most commercial software, work with licences.
Basically, you buy permission to use the software. To get access to the software, the company provides you with a copy. But the software is still theirs. Companies decide for themselves how they want to restrict access to their software to prevent people who don't have a licence from using it (ie DRM) or what you can and cannot do with their software (some companies outright FORBID modification ), the latter which is covered in their EULA.
Maybe it helps if you picture it like this:
Imagine a road. A road you'd just love to take a ride on. That road is owned by a company and they'll allow you to drive on it for payment. So you pay them and they allow you access to the road. Only you are not allowed to bring your own car. The company is kind enough to provide you with a sweet ride, which just happens to be the car of your dreams. They explain you can only use this car to drive their road but whenever you leave you have to hand the car back to them. Other than that, you can come back at any time and drive to your heart's content. But the car stays there.
I am pretty sure visualitzation has some holes in it, but I hope the message comes across: you do not own the software. In fact you said it very well yourself when you mentioned you don't own the intellectual property.
DRM is dumb...yes they have the right but didnt your parents ever teach you "just because you can doesent mean you should"?!
Videogames, and for that matter most commercial software, work with licences.
Basically, you buy permission to use the software. To get access to the software, the company provides you with a copy. But the software is still theirs. Companies decide for themselves how they want to restrict access to their software to prevent people who don't have a licence from using it (ie DRM) or what you can and cannot do with their software (some companies outright FORBID modification ), the latter which is covered in their EULA.
Maybe it helps if you picture it like this:
Imagine a road. A road you'd just love to take a ride on. That road is owned by a company and they'll allow you to drive on it for payment. So you pay them and they allow you access to the road. Only you are not allowed to bring your own car. The company is kind enough to provide you with a sweet ride, which just happens to be the car of your dreams. They explain you can only use this car to drive their road but whenever you leave you have to hand the car back to them. Other than that, you can come back at any time and drive to your heart's content. But the car stays there.
I am pretty sure visualitzation has some holes in it, but I hope the message comes across: you do not own the software. In fact you said it very well yourself when you mentioned you don't own the intellectual property.
No. You're just playing with semantics. When I purchase a non-DRM game from GOG.com I am buying the rights to possess and use a copy of the software (and more rights than that even). I own that copy of the 'software' and the perpetual right to use it just like I own a TV with a SONY label on it which is itself merely a copy of their master design. I never said that I owned the softwares for-pay redistribution rights, in fact I said I didn't. And you even misquoted me, I didn't say I didn't own the Intellectual Property, I said I didn't own the Intellectual Property Rights, a big difference legally and in reality.
And your "visualization" is one big hole. The road I am riding my car on "Harddrive/RAM (data-space)" is mine not theirs. A real car is nothing more than a pattern which has been "impressed" (To meta-simplify it) upon certain types of matter. My software as it exists in reality is a pattern that has been "impressed" upon physical magnetic matter on my harddrive platter, magnetic matter which I own. A car dealer at least provides the formatted matter.
And in the same way, I completely own the copy of the car pattern I have purchased, I just don't own the legal Intellectual Property rights to it's design. Same-same. I can even sell the copy of the car which I possess, sell the "License" to it's use...
This is why at every possible opportunity I BUY DRM-FREE software and support it's sellers with my money.
btw: EULA's are often laughably in violation of many types of laws and even unethical on top of that. I can write anything I want in a EULA that comes in a closed non-returnable box you can't read in advance (Including my having ownership of all your children, with you merely touching the box as being a sign of agreement) but that doesn't make it legally binding or right. But if a person is weak and ignorant enough of their own rights then they might give in to the EULA "Demands" regardless, which is what the companies are hoping for. They want more than they have any reasonable or even legal right to.
]
http://notch.tumblr.com/post/9550850116/why-no-steam-notch
Oh its to restrictive for what he is doing with minecraft.. which is nothing at all.. good plan
Besides, I wouldn't be able to play Minecraft at work if steam was required.
Also; the way it currently is I am free to have multiple versions of minecraft installed at the same time so I can play the newest ones as well as my old b1.7.3 world or any custom modded ones. I don't know how I'd have the freedom to use the software I bought and paid for like that if I was shackled by steam. yeck..
* I prefer to actually OWN my software, not RENT it from steam...
DRM FREE
-- Gog.com
-- Humble Bundle
-- Indie Royale
-- Gamers Gate (Some is DRM Free) [ X Superbox ]
-- Game Music Bundle
Each of the above also allows you to Download as many times as you want, from any location.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
You're not required to run Steam to play a lot of games listed on there. There are plenty of games on Steam like The Witcher 2 or Crusader Kings 2 that are available elsewhere, like GOG.com or Gamersgate, that don't need Steam to run if you don't buy a Steam version.
So it doesn't ****ing matter if you like Steam or not. Minecraft can be listed on there just like many other games and if you don't want to buy the Steam version then just don't buy the Steam version, nobody would be making you buy it via Steam.
Sounds great right? Well, this is what went horribly wrong for the Steam users.
- By using Steam credentials, it REQUIRED the Steam client to be installed and running just use the game. Steam does NOT open that API to an untrusted form, so there is no other way to do it.
- The Steam wallet became a Requirement for Steam users. This wouldn't had been a big issue, except Steam wallet is unavailable in several countries due to laws around Micro transactions. It never says why, its just restricted or fails to process.
- You can't back out of it. Some users merged their normal account with their steam one to take advantage of it.... then realized they got stuck with the Steam client. This really sucked balls for a lot of people since the game itself is java and totally portable like Minecraft is.
- If Steam is offline, you don't login. End of story.
- You inhert all the problems that your game normally has, all the problems Steam normally has, AND get an added bonus of all the problem with Steam overlay. Yet for whatever reason, people always blame the game.
- Steam does not use any system installed resources. Everything has to be packaged with the game (that includes a java runtime)
- Steam is NOT compatible with 64-bit programs (that includes Java 64). Attempts to do so cause the overlay to silently crash, and the user never sees a window.
For the developer point of view, this where they get shafted.
- Steam takes a % of all sales and transactions through their system (this can get pretty big from what I hear). While it does give better exposure, Minecraft doesn't really need it on the PC.
- Now your expected to support Steam problems along with your normal problems, and some of them being utterly unique to the combination. (talking users here)
- When steam has problems, your support tickets skyrocket.
For everyone who wants Steam's friends list in minecraft, just do this.
1. Games, Add non-steam game
2. Find minecraft.exe, javaw.exe, a bat file, or your modlauncher.
3. Find out the overlay doesn't work by default
4. Give up and stop caring like the rest of us, or go nuts trying to find a solution.
Simple reason: Licensing.
Complex reasons:
I have a bone to pick with Steam, it's a personal disagreement which I won't bother you with. But as a result, I refuse to do business with any company which uses Steam, even if they make a version available otherwise. The reason is that I am not going to support a company which helps Steam continue to exist.
I knew someone would eventually come along and say that. Have you read the agreements for gog.com etc?
I download the game, no DRM, can use it however I like and download it as many times as I like or just archive it myself and move it around. If I want to I can even mod it for myself, hack the code or whatever. How do I not own it?
I do not own the Intellectual Property though, so I cannot sell copies of it or put my copyright on it or anything like that. So I DO own the software and the right to use it as I please, I just don't own the Intellectual property rights related to it. Separate issues.
It's like telling me that I don't own the car I just paid cash for. Yes I do. I just don't own the IP for it's model and make and design etc. You can't even use the tired old argument that some used in the past of "You don't own the software, only the disc it's on which we sold you". Guess what? The software I buy now isn't sold to me on a disc.. I guess that argument was always a pile then.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
You can use the Steam Overlay while playing it.
DRM is dumb...yes they have the right but didnt your parents ever teach you "just because you can doesent mean you should"?!
No. You're just playing with semantics. When I purchase a non-DRM game from GOG.com I am buying the rights to possess and use a copy of the software (and more rights than that even). I own that copy of the 'software' and the perpetual right to use it just like I own a TV with a SONY label on it which is itself merely a copy of their master design. I never said that I owned the softwares for-pay redistribution rights, in fact I said I didn't. And you even misquoted me, I didn't say I didn't own the Intellectual Property, I said I didn't own the Intellectual Property Rights, a big difference legally and in reality.
And your "visualization" is one big hole. The road I am riding my car on "Harddrive/RAM (data-space)" is mine not theirs. A real car is nothing more than a pattern which has been "impressed" (To meta-simplify it) upon certain types of matter. My software as it exists in reality is a pattern that has been "impressed" upon physical magnetic matter on my harddrive platter, magnetic matter which I own. A car dealer at least provides the formatted matter.
And in the same way, I completely own the copy of the car pattern I have purchased, I just don't own the legal Intellectual Property rights to it's design. Same-same. I can even sell the copy of the car which I possess, sell the "License" to it's use...
This is why at every possible opportunity I BUY DRM-FREE software and support it's sellers with my money.
btw: EULA's are often laughably in violation of many types of laws and even unethical on top of that. I can write anything I want in a EULA that comes in a closed non-returnable box you can't read in advance (Including my having ownership of all your children, with you merely touching the box as being a sign of agreement) but that doesn't make it legally binding or right. But if a person is weak and ignorant enough of their own rights then they might give in to the EULA "Demands" regardless, which is what the companies are hoping for. They want more than they have any reasonable or even legal right to.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
This, is what I was going to link you to.
I know, that would be AWESOME!