Everyone is always talking about the minecraft "old terrain and how it was "so much better" that the new terrain. What exactly was it about the old terrain before that made it so much better than now?
Just wondering what you all think on that subject.
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I will always be hitting + for an informative or otherwise good post.
Sure, I'll contribute. Like Izraili mentioned, the generator is too organized now. It has a core, be it land or water, and sticks around it. Hell, too many a time have I spawned on a small island and had to swim for half an hour to reach normal land. Same goes with spawning within a forest, and then searching for any larger body of water.
Gah.
Another thing that I adored was the forested plains. Now, the 'Extreme Hills' biome is completely devoid of trees. And I mean -completely-. That kinda destroys the immersion for me. I'm fine with NPC villages and Strongholds, though. Those I love, but the rest I'd prefer reverted to the pre-1.8 state.
Caves were never Swiss Cheese'd to the point you can walk 30 blocks from the spawn find a little hole, that leads to a big cave, that leads to a ravine, that leads to an abandoned mine-shaft, withou touching a single block.
Hey I remember u saying something like that on the "Did the terrain get BORING?" thread lol yeah Thats pretty dang annoying now -...-
What I dont like is the lack or trees all over, its looking pretty barren.
Rollback Post to RevisionRollBack
I will always be hitting + for an informative or otherwise good post.
Before 1.8: Searching for underground complexes while clearing your mine out actually took some effort.
After 1.8: The underground is an infinite sheet of swiss cheese. You can't make a realistic or neat looking mine without bumping into a seemingly never-ending cave system.
Before 1.8: Height variation occurred in most, if not all biomes. This caused different types of natural structures to be formed throughout every world. Flat, mountainous, hilly -- you name it, it's there.
After 1.8: Height variation is limited to only a couple biomes, and the ones that do have height variation have very little. This means that even though you explore, you know what will come to you. (Extreme Hill biomes: Dull treeless piles of grass? No thank you.)
Before 1.8: Seeds actually had a purpose. Searching for the "right one" was special to a lot of Minecraft players. The combination of letters, numbers, and other useful characters made every seed totally different. One could start you off advantageous, and if you explored a little bit, you would be surprised in what you would find.
After 1.8: Seeds have no purpose. Since the terrain is expected and repetitive everywhere, every seed is alike, identical, and boring. Once you've seen all of the biomes in one world, you've seen every single piece of terrain that will ever exist.
Before 1.8: Neat beaches that could be made of sand or gravel.
After 1.8: Looks like someone spilled a bucket of sand all over the coasts. You can't even build on them. Oh, and where the hell did our gravel go?
I'm sure there's more to be saidbut I've said enough.
Before 1.8: Searching for underground complexes while clearing your mine out actually took some effort.
After 1.8: The underground is an infinite sheet of swiss cheese. You can't make a realistic or neat looking mine without bumping into a seemingly never-ending cave system.
Before 1.8: Height variation occurred in most, if not all biomes. This caused different types of natural structures to be formed throughout every world. Flat, mountainous, hilly -- you name it, it's there.
After 1.8: Height variation is limited to only a couple biomes, and the ones that do have height variation have very little. This means that even though you explore, you know what will come to you. (Extreme Hill biomes: Dull treeless piles of grass? No thank you.)
Before 1.8: Seeds actually had a purpose. Searching for the "right one" was special to a lot of Minecraft players. The combination of letters, numbers, and other useful characters made every seed totally different. One could start you off advantageous, and if you explored a little bit, you would be surprised in what you would find.
After 1.8: Seeds have no purpose. Since the terrain is expected and repetitive everywhere, every seed is alike, identical, and boring. Once you've seen all of the biomes in one world, you've seen every single piece of terrain that will ever exist.
Before 1.8: Neat beaches that could be made of sand or gravel.
After 1.8: Looks like someone spilled a bucket of sand all over the coasts. You can't even build on them. Oh, and where the hell did our gravel go?
I'm sure there's more to be saidbut I've said enough.
I would +1 rep you if i hadn't used my amount for today.
Ahhh, I loved the days when caves were a rarity...
oh the old terrain was great you never knew what kinda place you could find to build and every mountain biome you came across was unique now its just regular and boring. ever seen a desert? well if you have you've seen every desert biome out there.
now as for the underground its too easy to find a cave system then just dig 10 to fifteen blocks in a direction from it and find another one thats huge.
in the old days you could find a small cave and would really have to search for a long time to find another cave. so therefore on your original cave system you could do whatever and expand as much as you want and not have to worry about finding another cave.
It happened a while ago, so people forgot what it looked like and assumed it was three times better than what we have now.
Grass used to be acid green, it was really ugly! And the mountains are way better now - I remember going through dozens of seeds looking for realistic mountains back in the day! Oh you whiners
Dunno about you but personally I'd rather have acid green grass than black grass (swamps) and dull blue-green grass (mountains :c). You can't deny though that there were some advantages the old terrain gen had over the new- beaches that aren't a massive pile of sand stacked more than three blocks high, for example.
Then again the new gen isn't all that bad- oceans to make my very own Rapture is definitely a plus for me.
It happened a while ago, so people forgot what it looked like and assumed it was three times better than what we have now.
Grass used to be acid green, it was really ugly! And the mountains are way better now - I remember going through dozens of seeds looking for realistic mountains back in the day! Oh you whiners
I also remember looking through dozens of seeds to find realistic mountains because... well uh... YOU HAD TO EXPLORE TO FIND THEM. So you'd rather have a biome that's spammed with mountains than have height variation included in most if not all biomes? Why should mountains be limited to one biome?
And no, the mountains aren't realistic. Bare piles of grass with a giant hole in the center is not how mountains work in real life. Minecraft is not and will never be anything close to realistic. Pushing realism onto a video game such as this one will undoubtedly remove a lot of the fun. It's like playing Call of Duty or Battlefield and EA decides to make your guns jam every time you touch water. Who the **** wants that?
Pre 1.8- Couldn't really tell where a biome really started and ended, which spiced things up.(Oceans were also not unbearable) They also had height variation and allowed the gen. to generate some crazy things. Hollowed mountains where plenty of enemy mobs would spawn, and spaced out, yet interesting caves. Seeds actually mattered. Need I even say the official cave of Minecraft...404. Grass changes were so subtle you couldn't notice the difference, which I thought was nice.
Post 1.8: Biome starts right there...ends right there. Enjoy your 5000x5000 ocean of nothing. Little to no height changes lead to boring flat terrain. Gen. puts out nothing very interesting. "Extreme Hills" look out of place and don't give any feeling of accomplishment. Swiss Cheese caves, as someone pointed out, are not that fun. Seeds just decide where your biomes end up, nothing really feels random anymore. Grass changes are as subtle as mountain of cheeseburgers in a forest.
Just wondering what you all think on that subject.
Kay kay I see what you mean. Anyone else's opinion?
Yea I saw that after I posted this :3 teeheehee lol
Gah.
Another thing that I adored was the forested plains. Now, the 'Extreme Hills' biome is completely devoid of trees. And I mean -completely-. That kinda destroys the immersion for me. I'm fine with NPC villages and Strongholds, though. Those I love, but the rest I'd prefer reverted to the pre-1.8 state.
My two cents there.
Marv
Hey I remember u saying something like that on the "Did the terrain get BORING?" thread lol yeah Thats pretty dang annoying now -...-
What I dont like is the lack or trees all over, its looking pretty barren.
After 1.8: The underground is an infinite sheet of swiss cheese. You can't make a realistic or neat looking mine without bumping into a seemingly never-ending cave system.
Before 1.8: Height variation occurred in most, if not all biomes. This caused different types of natural structures to be formed throughout every world. Flat, mountainous, hilly -- you name it, it's there.
After 1.8: Height variation is limited to only a couple biomes, and the ones that do have height variation have very little. This means that even though you explore, you know what will come to you. (Extreme Hill biomes: Dull treeless piles of grass? No thank you.)
Before 1.8: Seeds actually had a purpose. Searching for the "right one" was special to a lot of Minecraft players. The combination of letters, numbers, and other useful characters made every seed totally different. One could start you off advantageous, and if you explored a little bit, you would be surprised in what you would find.
After 1.8: Seeds have no purpose. Since the terrain is expected and repetitive everywhere, every seed is alike, identical, and boring. Once you've seen all of the biomes in one world, you've seen every single piece of terrain that will ever exist.
Before 1.8: Neat beaches that could be made of sand or gravel.
After 1.8: Looks like someone spilled a bucket of sand all over the coasts. You can't even build on them. Oh, and where the hell did our gravel go?
I'm sure there's more to be saidbut I've said enough.
I would +1 rep you if i hadn't used my amount for today.
Ahhh, I loved the days when caves were a rarity...
I rep'd him lol.
@chaos guardian well put :/
now as for the underground its too easy to find a cave system then just dig 10 to fifteen blocks in a direction from it and find another one thats huge.
in the old days you could find a small cave and would really have to search for a long time to find another cave. so therefore on your original cave system you could do whatever and expand as much as you want and not have to worry about finding another cave.
Dunno about you but personally I'd rather have acid green grass than black grass (swamps) and dull blue-green grass (mountains :c). You can't deny though that there were some advantages the old terrain gen had over the new- beaches that aren't a massive pile of sand stacked more than three blocks high, for example.
Then again the new gen isn't all that bad- oceans to make my very own Rapture is definitely a plus for me.
Vilborg. You've got to kidding me. I'm 61, my little son.
Marv
I also remember looking through dozens of seeds to find realistic mountains because... well uh... YOU HAD TO EXPLORE TO FIND THEM. So you'd rather have a biome that's spammed with mountains than have height variation included in most if not all biomes? Why should mountains be limited to one biome?
And no, the mountains aren't realistic. Bare piles of grass with a giant hole in the center is not how mountains work in real life. Minecraft is not and will never be anything close to realistic. Pushing realism onto a video game such as this one will undoubtedly remove a lot of the fun. It's like playing Call of Duty or Battlefield and EA decides to make your guns jam every time you touch water. Who the **** wants that?
Post 1.8: Biome starts right there...ends right there. Enjoy your 5000x5000 ocean of nothing. Little to no height changes lead to boring flat terrain. Gen. puts out nothing very interesting. "Extreme Hills" look out of place and don't give any feeling of accomplishment. Swiss Cheese caves, as someone pointed out, are not that fun. Seeds just decide where your biomes end up, nothing really feels random anymore. Grass changes are as subtle as mountain of cheeseburgers in a forest.