According to minecraftwiki.net, the boundaries of the largest possible Minecraft world are:
x = -34,359,738,368 to 34,359,738,368
z = -34,359,738,368 to 34,359,738,368
This makes sense, since the width is equal to (2^32) * 16, or the maximum blocks possible when chunks are indexed using a 32-bit integer. Unfortunately, it also says:
"While the map is infinite, the number of blocks the player may walk on is limited. The map, counting air as a block, and not counting blocks beyond and at where block physics fail (32,000,000 from the center) from top to bottom, and all in between, is essentially always 2.62144 × 1017 blocks big."
This leaves me completely and utterly confused. What is this 32,000,000 number, where does it come from? Why do physics fail at that point?
The map is infinite to our perspective, we can walk for our entire live on only one direction and the map would keep generating.
However if we add numbers instead of humans we can see its not really infinite but limited to a number that is just so big a human with a life would never be able to get in his/her coordinates.
In 320000.... etc. the game simply glitches because it cannot handles the number, the game would keep generating but in a very glitchy way, before we had the farlands, now we just have a bunch of oceans with blocks that are not affected by light or any physics at all, and its all because the game cannot handle more stuff generating after that point.
And if you still want to know why it cant handle it after that point, its because of how the game was made.
In 320000.... etc. the game simply glitches because it cannot handles the number, the game would keep generating but in a very glitchy way, before we had the farlands, now we just have a bunch of oceans with blocks that are not affected by light or any physics at all, and its all because the game cannot handle more stuff generating after that point.
Do you have any references confirming that physics stop working at 32,000,000 blocks out, or explaining why that number was picked? The wiki just asserts it but has no citation.
However it has a lot to do with java, even though 32,000,000 is not even near to the highest number java can handle a lot of things affect how much it can handle in an specific softwater made in it, like minecraft.
x = -34,359,738,368 to 34,359,738,368
z = -34,359,738,368 to 34,359,738,368
This makes sense, since the width is equal to (2^32) * 16, or the maximum blocks possible when chunks are indexed using a 32-bit integer. Unfortunately, it also says:
This leaves me completely and utterly confused. What is this 32,000,000 number, where does it come from? Why do physics fail at that point?
The map is infinite to our perspective, we can walk for our entire live on only one direction and the map would keep generating.
However if we add numbers instead of humans we can see its not really infinite but limited to a number that is just so big a human with a life would never be able to get in his/her coordinates.
In 320000.... etc. the game simply glitches because it cannot handles the number, the game would keep generating but in a very glitchy way, before we had the farlands, now we just have a bunch of oceans with blocks that are not affected by light or any physics at all, and its all because the game cannot handle more stuff generating after that point.
And if you still want to know why it cant handle it after that point, its because of how the game was made.
Do you have any references confirming that physics stop working at 32,000,000 blocks out, or explaining why that number was picked? The wiki just asserts it but has no citation.
However it has a lot to do with java, even though 32,000,000 is not even near to the highest number java can handle a lot of things affect how much it can handle in an specific softwater made in it, like minecraft.