So jens has clearly stated in twitter that the upcoming jungle biome (which will at some point include jungle animals) will not generate unless you make a new world after the update goes live. I realize people are worried about another biome change screwing up worlds but this means that all the old server worlds that people have been working hard to preserve will be denied this new content and all future content that uses jungle animal loot when that goes in. Its not in beta anymore. People should not have to do world resets just to get new content.
I've been running a server world for over a year. Throughout that time I've had to deal with frozen oceans, snowy deserts, plains turned swamps, blue water turned green and tundras melting away. Multiple seed changes left us with lots of rough borders as well. But using MCedit I've spent countless hours reversing the damage and smoothing out biome borders so our world could survive. And after the game released I thought we had finally made it to the finish line, that the danger of losing everything by playing a beta world had finally passed. But after all that, not more than 2 updates into the finished game jeb tells me I need to leave that old world behind if I want to play the new content he's adding. Unbelievable.
I think he just can't figure out how to add a new biome without destroying existing worlds. Why else would he make this choice? If that's the case he should be shelving new biome content until that much Can be figured out. I think mojang owes it to the older members of the community to help us keep the creations we've made so far.
Also consider this, if they are so quick to add a feature to the released game that requires a world reset to experience what says they wont do the same thing again down the line. How many times will we have to reset our worlds just to enjoy new content?
Not familiar with nbedit. Maybe it'll help. However what ill likey end up doing is create a new world, explore the hell out of it, have people pick new lands on the new map, and then do my best the mcedit their previous holdings into the new world and then blend their new borders with the new landscape. In that case at least I've only got about a dozen people on the server with relatively small areas for most of them.
Hell, it wouldn't be much more work than smoothing all the rough edges in the current world after all the seed changes. I just feel like all the work I've done to keep the old world is going to be for nothing when 1.2 hits.
Can't you copy-paste jungle biomes with Worldedit?
Just get rid of inactive houses and replace them with jungle.
You could indeed do that. And you would get a nice jungle area in the world. Unfortunately it would be a "fake" jungle. The blocks would be there but in the biome code it would be whatever biome you pasted over. Therefore if you pasted it over a snow biome you'd get snow in the jungle, and water would freeze. Most importantly, thinking ahead, the future jungle mobs would not spawn there. Not to mention you wouldn't get any jungles in any other parts of the world.
Was just thinking about this, i don't want to start a new world every time a biome update comes along, especially now that it's out of beta.
I've had this one massive world since alpha, and i don't care if the edges of the new chunks are messed up, i'm not going to set up a house there anyways.
At the very least we need a parameter we can change in the world files to toggle them on, like we can with strongholds and mineshafts.
For servers there should be something in the config file that toggles permissions for a world generate new biomes or not. This way people who really don't want to risk it don't have to. And people who want new content wont have to reboot the world
The reason? He's trying to avoid future biome mess-ups like the biomes changing between version on already-generated worlds. I think.
I wouldn't worry; after all, a lot of people have been clamouring for the return of the "older" biomes. I suspect Jeb may be revamping them before including them once more...
Although it does make a few problems with world generation, it's probably better than having your world's biomes being shoved around and shuffled with every update, so one update there's snow, the next there isn't, etc.
His aim appears to be keeping the old worlds stable while adding the new content -- well-established worlds would look silly if all of a sudden, jungles started generating wheneve someone ventures near some as-yet-ungenerated chunks -- suddenly, there's a massive hill with a jungle, that happens to have been made a sheer cliff because the generation changed from the earlier version to the new.
Of course, nobody can really claim to know Jeb's mind, but judging by the updates and all, it appears to be his goal.
The reason? He's trying to avoid future biome mess-ups like the biomes changing between version on already-generated worlds. I think.
I wouldn't worry; after all, a lot of people have been clamouring for the return of the "older" biomes. I suspect Jeb may be revamping them before including them once more...
Although it does make a few problems with world generation, it's probably better than having your world's biomes being shoved around and shuffled with every update, so one update there's snow, the next there isn't, etc.
His aim appears to be keeping the old worlds stable while adding the new content -- well-established worlds would look silly if all of a sudden, jungles started generating wheneve someone ventures near some as-yet-ungenerated chunks -- suddenly, there's a massive hill with a jungle, that happens to have been made a sheer cliff because the generation changed from the earlier version to the new.
Of course, nobody can really claim to know Jeb's mind, but judging by the updates and all, it appears to be his goal.
For the most part I agree with you. But two disimilar biomes transitioning unrealistically fast is kind of how it works alreadyy. You can already get a desert next to a tundra. And that's not a big deal. Also, those abrupt biome borders with halfhills and thethe like arethe only happening when the seedsserver change via bug. I wouldn't mind dealing with that over no new biomes at all. Goes with the territory if you run an old world. But I shouldn't have no choice in the matter. Just warn us that old world may have problems and let it roll.
Ah, but when Jeb adds a new biome, he often changes how terrain generates in these biomes, thus having sharp chunk boundaries if they are generated into a new world.
Also, while you yourself may be fine with old worlds "having problems", a lot of people tend to complain about it... sadly, there are people on both sides of the argument, and Jeb cannot possibly please both at once... well, he *possibly* could, but although it is now considered a full game, it is yet far from complete, so such problems are just something we must deal with... besides, I doubt any of the Mojang peeps read these topics anyway... if you want something changed, GetSatisfaction or a simple email or tweet will suffice to get their attention (although with GS, you need to get a certain amount of support to make sure they see it.
Ah, but when Jeb adds a new biome, he often changes how terrain generates in these biomes, thus having sharp chunk boundaries if they are generated into a new world.
Also, while you yourself may be fine with old worlds "having problems", a lot of people tend to complain about it... sadly, there are people on both sides of the argument, and Jeb cannot possibly please both at once... well, he *possibly* could, but although it is now considered a full game, it is yet far from complete, so such problems are just something we must deal with... besides, I doubt any of the Mojang peeps read these topics anyway... if you want something changed, GetSatisfaction or a simple email or tweet will suffice to get their attention (although with GS, you need to get a certain amount of support to make sure they see it.
i have to admit you pretty accurately illustrate the real problem here. the issue is indeed split down the middle. unfortunately in jebs tweets he seems to have decided to apeese the people afraid of new biome code in old worlds. but i think it really could be possible to just include a setting in the game that permits or denies accepting biome generation from 1.x and up. leaving this disabled would just keep your world generating chunks as its done in 1.1 indefinately. maybe im missing something, but that would be a way to please both sides of the issue.
and yes, i have made an attempt to make my opinion heard by mojang. but i get the feeling his mind is probably already made up.
maybe if all the people who screamed about ladders decided to scream about this now we'd see some results immediately.
You could indeed do that. And you would get a nice jungle area in the world. Unfortunately it would be a "fake" jungle. The blocks would be there but in the biome code it would be whatever biome you pasted over. Therefore if you pasted it over a snow biome you'd get snow in the jungle, and water would freeze. Most importantly, thinking ahead, the future jungle mobs would not spawn there. Not to mention you wouldn't get any jungles in any other parts of the world.
Good suggestion though.
But it is a solution for now. I *think* there is a mod that allows changing biomes around, but I don't know for sure.
I've been running a server world for over a year. Throughout that time I've had to deal with frozen oceans, snowy deserts, plains turned swamps, blue water turned green and tundras melting away. Multiple seed changes left us with lots of rough borders as well. But using MCedit I've spent countless hours reversing the damage and smoothing out biome borders so our world could survive. And after the game released I thought we had finally made it to the finish line, that the danger of losing everything by playing a beta world had finally passed. But after all that, not more than 2 updates into the finished game jeb tells me I need to leave that old world behind if I want to play the new content he's adding. Unbelievable.
I think he just can't figure out how to add a new biome without destroying existing worlds. Why else would he make this choice? If that's the case he should be shelving new biome content until that much Can be figured out. I think mojang owes it to the older members of the community to help us keep the creations we've made so far.
Also consider this, if they are so quick to add a feature to the released game that requires a world reset to experience what says they wont do the same thing again down the line. How many times will we have to reset our worlds just to enjoy new content?
How to: http://www.minecraftforum.net/topic/956439-to-get-jungle-biome-in-a-110-generated-world/
Not familiar with nbedit. Maybe it'll help. However what ill likey end up doing is create a new world, explore the hell out of it, have people pick new lands on the new map, and then do my best the mcedit their previous holdings into the new world and then blend their new borders with the new landscape. In that case at least I've only got about a dozen people on the server with relatively small areas for most of them.
Hell, it wouldn't be much more work than smoothing all the rough edges in the current world after all the seed changes. I just feel like all the work I've done to keep the old world is going to be for nothing when 1.2 hits.
Just get rid of inactive houses and replace them with jungle.
You could indeed do that. And you would get a nice jungle area in the world. Unfortunately it would be a "fake" jungle. The blocks would be there but in the biome code it would be whatever biome you pasted over. Therefore if you pasted it over a snow biome you'd get snow in the jungle, and water would freeze. Most importantly, thinking ahead, the future jungle mobs would not spawn there. Not to mention you wouldn't get any jungles in any other parts of the world.
Good suggestion though.
For servers there should be something in the config file that toggles permissions for a world generate new biomes or not. This way people who really don't want to risk it don't have to. And people who want new content wont have to reboot the world
I wouldn't worry; after all, a lot of people have been clamouring for the return of the "older" biomes. I suspect Jeb may be revamping them before including them once more...
Although it does make a few problems with world generation, it's probably better than having your world's biomes being shoved around and shuffled with every update, so one update there's snow, the next there isn't, etc.
His aim appears to be keeping the old worlds stable while adding the new content -- well-established worlds would look silly if all of a sudden, jungles started generating wheneve someone ventures near some as-yet-ungenerated chunks -- suddenly, there's a massive hill with a jungle, that happens to have been made a sheer cliff because the generation changed from the earlier version to the new.
Of course, nobody can really claim to know Jeb's mind, but judging by the updates and all, it appears to be his goal.
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For the most part I agree with you. But two disimilar biomes transitioning unrealistically fast is kind of how it works alreadyy. You can already get a desert next to a tundra. And that's not a big deal. Also, those abrupt biome borders with halfhills and thethe like arethe only happening when the seedsserver change via bug. I wouldn't mind dealing with that over no new biomes at all. Goes with the territory if you run an old world. But I shouldn't have no choice in the matter. Just warn us that old world may have problems and let it roll.
Also, while you yourself may be fine with old worlds "having problems", a lot of people tend to complain about it... sadly, there are people on both sides of the argument, and Jeb cannot possibly please both at once... well, he *possibly* could, but although it is now considered a full game, it is yet far from complete, so such problems are just something we must deal with... besides, I doubt any of the Mojang peeps read these topics anyway... if you want something changed, GetSatisfaction or a simple email or tweet will suffice to get their attention (although with GS, you need to get a certain amount of support to make sure they see it.
Donate to help me buy people Minecraft accounts!
i have to admit you pretty accurately illustrate the real problem here. the issue is indeed split down the middle. unfortunately in jebs tweets he seems to have decided to apeese the people afraid of new biome code in old worlds. but i think it really could be possible to just include a setting in the game that permits or denies accepting biome generation from 1.x and up. leaving this disabled would just keep your world generating chunks as its done in 1.1 indefinately. maybe im missing something, but that would be a way to please both sides of the issue.
and yes, i have made an attempt to make my opinion heard by mojang. but i get the feeling his mind is probably already made up.
maybe if all the people who screamed about ladders decided to scream about this now we'd see some results immediately.
But it is a solution for now. I *think* there is a mod that allows changing biomes around, but I don't know for sure.