The biome overview map Jeb posted a few days ago leaves us to believe that, since all the biomes seem neatly place where they belong and there are no snow biomes next to deserts or something.
There's not direct quote specifically saying it, but Jeb has definitely been changing the way biomes are placed, as he has already said this: http://instagram.com/p/crbx7MpMHr/
The last couple of days I've been working on improving the world generator for Minecraft (PC). This is the biome overview that I use to see how biomes appear next to each other.
Now that I'm looking back at that picture, you can actually see the cliff areas where there are small pieces of land close to shore.
Guys, its not like that cliff is a finished product. He still may be working on steepening them. Is that even a word
Add it to your spell check dictionary and I'm pretty sure anything is a word. But with the cliffs, hey, we may get lucky and they generate in different shapes and types, super steep, overhang, etc.
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Hey, if you want to make sure I saw what you said, quote me on it.
Yes, they took out some of the awesome biomes from before 1.8 which is very disappointing. Also, don't forget to mention the overabundance of clay, iron, gold, and also the annoyingly common abandoned mineshafts. In general however, the new underground terrain is more interesting than that of before Beta 1.8 but the surface terrain generation is much more boring now.
EDIT: In my opinion, these should be the main priorities of Jeb:
1) Integrate the old biomes into the new generation code and remove mountain biomes. The old biomes would be slightly adjusted so that they would be expansive like the new biomes are now.
2) Make the world more hilly and add occasional mountain ranges that don't warrant their own biome. These would be really tall long strips of mountainous region that would be difficult to cross. These mountain ranges could generate in any biome except for plains and oceans. They would be snowcapped if they reached a certain height unless they were desert mountains, or if they were in snowy biomes they would obviously be covered in snow entirely.
3) Touch up the terrain with more subtle features such as beaches, and add some randomness so that we would have more unique landmarks as we did in Beta 1.7.3 and earlier.
4) Tweak the underground terrain to have a much smaller concentration of abandoned mineshafts, and make iron ore less common.
5)
---a ) Add new features unique to each biome to give them unique sets of pros and cons as to living in them. Perhaps deserts could have fertile regions along rivers and oases could generate around ponds where trees could spawn (palm trees perhaps?) and swamp biomes would have new dangerous mobs in the water for more balance.
---b ) Add new atmospheric effects individual to each biome to make them more distinguishable and to add aesthetic appeal like waves crashing in ocean biomes, heat distortion in deserts, crickets chirping and frogs croaking in swamps, and music playing and people chattering in gibberish in villages.
6) Add new biomes such as volcanic wastelands, and marshes into the generation each with their new set of challenges and features.
7) Raise the height limit for more interesting and difficult-to-scale/cross mountains as well as making more room for humbling architecture.
TL;DR: Jeb should add a lot more variety into the surface terrain generation. Also, he should add balance to the terrain generation by adding more reasons to live in harsh, stark biomes like deserts and adding dangers to fertile biomes like swamps, and by reducing mineshafts and iron ore found underground.
This video by Notch showcases how much more interesting the surface was after the Alpha terrain update up until the Beta 1.8 update:
I wish we still have good posts like this one. Now we just have pointless arguments with the famous Dextrous and friends.
There really is something magical about the previous terrain generation. Sure, it had it's fair share of ugly too, but exploring was always fun, you would always find something different.
What I really would like to see is the return of actual beaches. Look at how beaches were formed in the previous terrain, and the ocean. Sure, they are smaller, but the underwater bedding looks so smooth, and the beaches so large. They never seemed more than 2 or 3 blocks higher, unlike the current terrain where beaches sometimes form up the side of a hill.
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The sloping beaches are frustrating, I willadmit. Seems a tad bit unrealistic. I also liked it when mountains were not restrained to particular biomes, like finding one in the middle of a forest. Hopefully, the way the terrain generates will be fixed in 1.7, along with the new biome(s).
For the first time in a long time, I started a new world.
Got bored after an hour of finding the same old boring crud.
Plus the zombie horde dealio was annoying.
Someone wake me up when the next update comes out.
Yes but lets be honest a major factor in why you are bored is because you have played it for years (at least I have).
Don't get me wrong, I 100% agree with this thread, but when people say they can't play minecraft anymore because of terrain, I don't think that is true. Sure seed hunting and finding cool structures was one of my favorite things to do, but I still will play minecraft for the building aspect. However that aspect I only find enjoyable on multiplayer because showing off what you built is what makes building enjoyable for me, so what you say still holds some truth
But seasons would be messy without the temperature system.
Now that we're getting the temperature system re-implemented, Dinnerbone may look back at the concept of seasons.
Is it confirmed now?
I misspoke, the first week of seeing their progress.
I belive one of their Scrolls artists is working on cherry trees, and hinted at seasonal elements: https://twitter.com/dinnerbone/status/361892350424911873
The biome overview map Jeb posted a few days ago leaves us to believe that, since all the biomes seem neatly place where they belong and there are no snow biomes next to deserts or something.
There's not direct quote specifically saying it, but Jeb has definitely been changing the way biomes are placed, as he has already said this:
http://instagram.com/p/crbx7MpMHr/
Now that I'm looking back at that picture, you can actually see the cliff areas where there are small pieces of land close to shore.
When I'm not playing minecraft I'm playing darksouls, anyone else?
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Add it to your spell check dictionary and I'm pretty sure anything is a word. But with the cliffs, hey, we may get lucky and they generate in different shapes and types, super steep, overhang, etc.
a person that prefers beta versions
Not always, you just came at a bad time, if it isn't over already it will be within the last few days.
It would be great if people could continue those in PMs cause I don't think anyone cares.
a person that prefers beta versions
Then play 1.7.3. We want a better generator.
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That video.
There really is something magical about the previous terrain generation. Sure, it had it's fair share of ugly too, but exploring was always fun, you would always find something different.
What I really would like to see is the return of actual beaches. Look at how beaches were formed in the previous terrain, and the ocean. Sure, they are smaller, but the underwater bedding looks so smooth, and the beaches so large. They never seemed more than 2 or 3 blocks higher, unlike the current terrain where beaches sometimes form up the side of a hill.
Yes but lets be honest a major factor in why you are bored is because you have played it for years (at least I have).
Don't get me wrong, I 100% agree with this thread, but when people say they can't play minecraft anymore because of terrain, I don't think that is true. Sure seed hunting and finding cool structures was one of my favorite things to do, but I still will play minecraft for the building aspect. However that aspect I only find enjoyable on multiplayer because showing off what you built is what makes building enjoyable for me, so what you say still holds some truth
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