i feel nostalgia of old terrain in my opinion the new 1.7 didnt fix the biomes for me terrain is 80%of minecraft
I have to admit the new terrain is so ugly that superflat is better
ME: the terrain need fix i am tired of bad terrain i want better translation and better beaches i cant play minecraft with this boring terrain
OTHER GUYS: w3 d0nt W4nt B3tt3r t3rr4in th3 terrain dont care t3rr4in is us3l3ss th3 t3rrain of beta v3rSIONS is v3ry ugly 4nd d0nt have nothing of sp3cial 0nly 3 types of tr33
RIGHT REPLY: the terrain worsened in the beta 1.8 and we want play with quality because new terrain dont have quality
The transitions are still bad, rivers still cut biomes apart from eachother.. Why can't there be a river flowing through a plains biome instead of each side being a totally different biome?
Because of how they are generated. They generate exactly on biome borders. It happens before the biomes get scaled, so the result isn't 1-block-wide. If 2 biomes will generate together, it will be "inside" a biome.
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Just tossing my opinion in here:
I wanted smaller caves and more interesting terrain. Honestly, 1.7 is the best update in a LONG time for me. On my part i'm happy, and I can't stop exploring! The oceans are small enough to cross withing 10 minutes, rivers flow a long way without weird dry areas, the technical biomes add the variation I liked, and the new biomes are cool. The only thing I don't like is that they removed the classic Minecraft rose.
By the way, the caves that i've seen are much smaller. They actually end nowadays, instead of going for 8000 miles in every fricking direction.
Yes, they took out some of the awesome biomes from before 1.8 which is very disappointing. Also, don't forget to mention the overabundance of clay, iron, gold, and also the annoyingly common abandoned mineshafts. In general however, the new underground terrain is more interesting than that of before Beta 1.8 but the surface terrain generation is much more boring now.
EDIT: In my opinion, these should be the main priorities of Jeb:
1) Integrate the old biomes into the new generation code and remove mountain biomes. The old biomes would be slightly adjusted so that they would be expansive like the new biomes are now.
2) Make the world more hilly and add occasional mountain ranges that don't warrant their own biome. These would be really tall long strips of mountainous region that would be difficult to cross. These mountain ranges could generate in any biome except for plains and oceans. They would be snowcapped if they reached a certain height unless they were desert mountains, or if they were in snowy biomes they would obviously be covered in snow entirely.
3) Touch up the terrain with more subtle features such as beaches, and add some randomness so that we would have more unique landmarks as we did in Beta 1.7.3 and earlier.
4) Tweak the underground terrain to have a much smaller concentration of abandoned mineshafts, and make iron ore less common.
5)
---a ) Add new features unique to each biome to give them unique sets of pros and cons as to living in them. Perhaps deserts could have fertile regions along rivers and oases could generate around ponds where trees could spawn (palm trees perhaps?) and swamp biomes would have new dangerous mobs in the water for more balance.
---b ) Add new atmospheric effects individual to each biome to make them more distinguishable and to add aesthetic appeal like waves crashing in ocean biomes, heat distortion in deserts, crickets chirping and frogs croaking in swamps, and music playing and people chattering in gibberish in villages.
6) Add new biomes such as volcanic wastelands, and marshes into the generation each with their new set of challenges and features.
7) Raise the height limit for more interesting and difficult-to-scale/cross mountains as well as making more room for humbling architecture.
TL;DR: Jeb should add a lot more variety into the surface terrain generation. Also, he should add balance to the terrain generation by adding more reasons to live in harsh, stark biomes like deserts and adding dangers to fertile biomes like swamps, and by reducing mineshafts and iron ore found underground.
This video by Notch showcases how much more interesting the surface was after the Alpha terrain update up until the Beta 1.8 update:
8) Bring back the old trees. (Larger, more realistic trees with actual branches)
i liked the 1.7.2 land then the pre1.7.2 land because you dont get cliffs and awesome stuff. when i put Glacier i got this awesome hideout and some neat cliffs so if finally works!
By the way, the caves that i've seen are much smaller. They actually end nowadays, instead of going for 8000 miles in every fricking direction.
But large cave complexes still happen.
Not far from spawn on my new survival world i found a ravine, which was next but not connected to another, larger ravine. That one was connected to another ravine that's larger than the previous two put together and that third ravine is connected to a massive cave system that is an absolute maze of interconnected passages. I've been there a while and so far i've used 5 stacks of torches, got about 10 stacks of coal(and i don't mine every coal vein that i find) 4 stacks of iron, 16 diamonds and a skeleton dungeon(with no chests oddly).
I don't think i have explored even half of that cave system yet so YMMV i guess.
Maybe not to some, but its defiantly enough for me.
Thanks Jeb.
the terrain is not fixed because dont have beaches and the biomes is very large jeb dont know control the terrain the beta terrain is 100% cool i dont know the reason that jeb removed
Although this is opinion based, and therefore this can't amount to anything, I like that beta screenshot much better. It looks like a nice, calm, and believable meadow. The 1.7 screenshot on the other hand, has stone spewed about in a nonsensical manner, snow is falling so low it looks silly, a depressing grass color, and cringe worth beaches.
Although this is opinion based, and therefore this can't amount to anything, I like that beta screenshot much better. It looks like a nice, calm, and believable meadow. The 1.7 screenshot on the other hand, has stone spewed about in a nonsensical manner, snow is falling so low it looks silly, a depressing grass color, and cringe worth beaches.
To be honest, I agree. I do miss the calm terrain.
I've explored a lot in 1.7 and I love it. The world used to be boring and repetitive, but I haven't seen anything repetitive since the update. There are so many different biomes and variations on biomes. I'm not sure yet about the caves if they are different or not, but so far they feel like they are less crazy. I have finished caves that go all the way to the lava layer, and finished caves that only go half-way down.
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They really need add a new technical biome called 'shallow ocean' which is locate between beach and ocean biome.The current beach and ocean biome transition is pretty awful because it doesn't look like real ocean at all.This is the ocean depth in real life.
The current transition between beach and ocean biome is very unrealistic and very ugly which need to improved.
It would be nice if Minecraft had proper beaches, with palm trees.. not just a bit of sand that doesn't go inland much. And I'd totally replace the crappy swamp biomes and adjust them to be a more have a more mediterranean feel of coral reefs and small islands with palms.
And yeh it does just fall off into deep sea, or not even deep.. certainly dead ocean though.
Palm tree in beaches?That is a good idea it make some paradise feeling to Minecraft too bad the current beach generation is too ugly to do that so.They should make change current swamp biome colour to green colour like in beta 1.8.
How can anyone say thats not bad, ugly stone patches surrounded by grass when those areas should just be grass, its a mess and looks like the terrain generator had a derp. Its the same with the areas where you get missing sand and below it is stone, not even sandstone.. its ugly
Who wants to build on that or even near it, its like minecraft should just come with a built in voxel brush so you can paint over this ugly crap with grass overlay.
Excuse me, mixtures of stone and grass in mountain areas are a problem how?
If you don't like it, fine, don't build there. But things like that happen in the real world, and some of us find them attractive.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I have to admit the new terrain is so ugly that superflat is better
OTHER GUYS: w3 d0nt W4nt B3tt3r t3rr4in th3 terrain dont care t3rr4in is us3l3ss th3 t3rrain of beta v3rSIONS is v3ry ugly 4nd d0nt have nothing of sp3cial 0nly 3 types of tr33
RIGHT REPLY: the terrain worsened in the beta 1.8 and we want play with quality because new terrain dont have quality
other guys:
I wanted smaller caves and more interesting terrain. Honestly, 1.7 is the best update in a LONG time for me. On my part i'm happy, and I can't stop exploring! The oceans are small enough to cross withing 10 minutes, rivers flow a long way without weird dry areas, the technical biomes add the variation I liked, and the new biomes are cool. The only thing I don't like is that they removed the classic Minecraft rose.
By the way, the caves that i've seen are much smaller. They actually end nowadays, instead of going for 8000 miles in every fricking direction.
8) Bring back the old trees. (Larger, more realistic trees with actual branches)
Call me DopeZebra
But large cave complexes still happen.
Not far from spawn on my new survival world i found a ravine, which was next but not connected to another, larger ravine. That one was connected to another ravine that's larger than the previous two put together and that third ravine is connected to a massive cave system that is an absolute maze of interconnected passages. I've been there a while and so far i've used 5 stacks of torches, got about 10 stacks of coal(and i don't mine every coal vein that i find) 4 stacks of iron, 16 diamonds and a skeleton dungeon(with no chests oddly).
I don't think i have explored even half of that cave system yet so YMMV i guess.
Maybe not to some, but its defiantly enough for me.
Thanks Jeb.
a person that prefers beta versions
Boring beta terrain there.
Although this is opinion based, and therefore this can't amount to anything, I like that beta screenshot much better. It looks like a nice, calm, and believable meadow. The 1.7 screenshot on the other hand, has stone spewed about in a nonsensical manner, snow is falling so low it looks silly, a depressing grass color, and cringe worth beaches.
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My thread: Life as a Nomadic Trapper: http://www.minecraftforum.net/topic/1664475-my-life-as-a-nomadic-trapper
The current transition between beach and ocean biome is very unrealistic and very ugly which need to improved.
Nothing to see here~
Palm tree in beaches?That is a good idea it make some paradise feeling to Minecraft too bad the current beach generation is too ugly to do that so.They should make change current swamp biome colour to green colour like in beta 1.8.
Nothing to see here~
Excuse me, mixtures of stone and grass in mountain areas are a problem how?
If you don't like it, fine, don't build there. But things like that happen in the real world, and some of us find them attractive.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
That actually looks pretty calm. I would have loved to build a house there!