To sum up what the post says:
Notch did not use the term or word "DLC".
The post was made public 10 months ago when minecraft was about to become Beta.
Notch said that Alpha buyers will get all future updates for free, and Beta buyers will also get all future updates for free up until the official release.
So basically, if you bought it during Beta, you will pay for updates. However: keep in mind since Minecraft will be in release status, it is safe to assume that updates will be much bigger in size, and will come by less frequently.
I'll gladly pay another $50 if he puts more blocks and more crafting into it before release.
I'm talking like another 25-30 small objects to craft and another 10 blocks like copper, silver, tin, ruby etc. If he does that I'll buy two copies at $50.
I bought the game in Alpha but I don't know if it makes any difference, I'm just wondering if we will pay more after minecrafts official release because I heard a lot of rumors we do. Also I heard that Alpha buyers don't have to pay for extra updates because they made minecraft grow back then? I don't know really please tell me anything if this is true.
DLC ruined the modern game system, big companies that like to squeeze out of the last cents of the player (COD maps pack, anyone?) and now you come tell me notch, who started like the indie developer for excellence, is going to add them when minecraft will be full released? am i the only one who isn't sleeping and think this thing really **** me off or are you all blind fan boys?? That guy would be no one without aplha and beta and FUTURE players of MC, and that DLC is the proof that he just cares about the money instead of the game and its fans instead
That's ********.
DLC extends the life of games and is what's keeping the modern gaming system up. Everyone demands more content, but it costs money to make.
If DLC ruined the system, then why are people buying it? You obviously lack critical thinking on that subject. You're voicing an opinion based on your own personal prejudices and not reason.
If something makes money, then it's both wanted and valued appropriately. That's how it works. There is no other way around it. Period. If DLC makes money, it's wanted and valued appropriately. Period.
EDIT: I would also remind you that money Notch makes is what allowed Minecraft to get to the state it is in today. So before you trash talk the guy for wanting to make money, you need to remember that he's taking it and spending it on making MORE games. He's yet to mention a Minecraft sequel and he's definitely not using focus groups or trends to make his other games. He's doing what he likes on his own time, that's not the path to take for greed.
On a side note. I could easily see DLC affecting players only. Perhaps player modifications like capes and specialized skins with new effects and so on. Any DLC that affects gameplay will only splinter the community as servers with and without DLC are separated. I'm almost certain a gamer like Notch realizes this and would never add anything that would force a separation of servers.
DLC did indeed ruin gaming. On paper its amazing, add more life to games. In practice it allows companies to sell $60 half made games, then charge you another $20 each for three more DLC that would have been in the game anyway if DLC didn't exist as a concept.
So basically, if you bought it during Beta, you will pay for updates. However: keep in mind since Minecraft will be in release status, it is safe to assume that updates will be much bigger in size, and will come by less frequently.
This is incorrect and it needlessly worries people. The correct word is might, not will. Its possible to be charged for updates, but there is no guarantee that beta users will be charged. It was just a precaution the lawyers insisted on. Seeing what Notch and Mojang has done with minecraft, I would be very shocked if they charged any significant money for future things. I see at most, fun little themed things being added to the game for extra charge, but nothing major that would cause servers to be separated between haves and have-nots.
(lol @ paying for DLC when there are so many mods)
I'm an alpha buyer and I do remember there being talk of this rumor. Of course it went around a few weeks before the beta released so who knows. It doesn't really matter to me, any one who gets capes.... There is gonna be a mod 4 days after that that enables everyone to have capes and even more elaborate capes on top of it. I just hope with the official release minecraft.net starts to support high res skins.
DLC did indeed ruin gaming. On paper its amazing, add more life to games. In practice it allows companies to sell $60 half made games, then charge you another $20 each for three more DLC that would have been in the game anyway if DLC didn't exist as a concept.
This indeed. Soooooo many games do this now and it sickens me. Also some games are relying too much on the option for internet updates to release buggy games in hopes they will be able to fix them soon after their release. They basically sell you a broken game and try to make it playable. Example? Dead Island.
Being an alpha, and having paid only $14 for a game I got probably got 400+ hours out of, I really wouldn't give two shits for paying more for an update or two. Problem is that most people who play Minecraft are kids who are going to have to beg their parents for their credit card.
That being said, FREE DLC FOR ME.
Why get DLC's when I can just get mods? I love minecraft but probably won't pay for any DLC and that is just the way I feel about it. But honestly, I don't really see what CAN be DLC. The only way Mojang can make money off of DLC's is if they shut down mods and make people buy their versions of them.
I agree on the whole current state of DLC being poor. It should be like an exapnsion pack. No one has ever said (that I have ever heard of) that the sims expansions were just things that should have been in the game at release adn were just held back, or that the brood war expansion for starcraft was simply withheld for profit. Those are jsut some prominant examples of expansion packs done right. You make a full, complete game, and then add on additions and more content for extra. It lets developers continue to develop popular games after release, providing htem with more money and gamers with more content. They also provided your money's worth. Brood war had a full campaign, as well as several new units. The isms expansions offered new mechanics, and piles of fresh new items. In theory, the only difference between this and DLC is the deleviery mechanism.
But in practice, they are stripping content out of the game to sell it. The pie analogy is spot-on. There have been recorded incidences of the "DLC" being on the disc already, and you just pay to unlock it. This is just developer being money-grubbing. The new content isn't even worth the price. If all of fallout, with its hundreds of missions and square miles of environment, piles of unique weapons and enemies, is worth $60, how is a single mission and a couple of new weapons worth $10? The bulk of the work is making the game in the first place. Adding on new content afterwards is simple. They should be able to provide a significant expansion to your game for that price.
However, there is no indication that minecraft will be receiving DLC. If you pay attention to Notch, it is rather clear that he is disdainful of that kind of thing. He finds the idea of free-to-play and charging for small additions ludicrous. He changed the terms of use due to lawyers, not because he had plans he needed to reinforce. Getting angry at Notch for charging for DLC is silly, because he is not, and he has given no indication that he will. If, and only if he does announce DLC, then you can start complaining.
He has said many times that after release, they will continue to develop minecraft normally. Making and selling DLC is not developing minecraft normally. He has announced the intent to make an expansion for minecraft called adventure mode, which limits yoru ability to place and remove blocks to facilitate a more structured, puzzle-based dungeon gameplay. He's had that intent for the mode for a long time. He has not indicated that he intends to charge for it, but even if he does, it would be a significant enough deviation from the normal game to justify it as an expansion pack. But until he announced charging for more content, it is absurd to fault him for it.
Nope, notch did say alpha buyers would get all DLC included, thing is, notch removed that promise from his website and hasn't said it again, so i think he ****ed us.
That's not true.
Would you not have bought the game if you knew about that?
I really haven't seen any hard evidence that points to regular content updates requiring additional money. I have seen Notch mention he prefers expansion packs over the kind of DLC you see on consoles these days. I got the impression he was thinking more in line with the Sims style expansions. There was some mention of selling capes and having a marketplace for custom maps when he explained why Minecraft wouldn't be on Steam, but everything else just seems like lawyers trying to cover their asses, "just in case."
I guess we'll see once the game releases officially in November, but it doesn't make much difference to me, anyway, I bought it in early Alpha.
There wont be any DLCs....... Instead there will be special updates such as "Forest Update".
Also everyone will get these updates for free... I dont know where people got the DLC idea from :sleep.gif:
They probably mean other gamemodes like adventure and zombie survival
Look to tell you guys the truth even if you beta players have to pay for more content, (which in this case is a mystery) it will probably be for every other update to, and notch might not even do this now looking at other comments. Also the feature freeze is coming so all things that are not added now have been post pond till after release
I agree with Mystify, I honestly doubt we'll ever be paying for content Sims-style. I honestly doubt we'll have to pay for anything new for a while unless Notch adds something substantial as well. The most obvious reason being the modding community already hurts the development of that market.
Examine it from a business standpoint, you have a product and you release it. Modders go about making chairs and new paintings and superpowers. As the original creator that makes it terribly hard to ask the users to plunk down five dollars on something they can probably already find a mod for. I could be wrong, but I suspect we'll see plenty of updates after release before we ever pay for it, and I even should that come to pass, I guarantee there will still be free content upgrades until Mojang is bought out by Activision (scary, but meant as a joke).
As for expansions, I wouldn't mind paying for that as long as they were good. Though with the structure of Minecraft, I don't see how that would be possible.
I doubt Notch would charge for any large updates either. Anything major would require servers to be updated as well. Anyone who didn't pay for the update would be limited in which servers they could use, and anyone who did pay would be limited still (to a smaller degree of course.) each major update that needed to be bought would fracture the community, mostly in SMP, but also in these forums as well, each major update would need a new section to discuss that version of the game since each version is still an active build because not everyone can legitly update despite legally owning a copy of minecraft.
I agree with Mystify, I honestly doubt we'll ever be paying for content Sims-style. I honestly doubt we'll have to pay for anything new for a while unless Notch adds something substantial as well. The most obvious reason being the modding community already hurts the development of that market.
Examine it from a business standpoint, you have a product and you release it. Modders go about making chairs and new paintings and superpowers. As the original creator that makes it terribly hard to ask the users to plunk down five dollars on something they can probably already find a mod for. I could be wrong, but I suspect we'll see plenty of updates after release before we ever pay for it, and I even should that come to pass, I guarantee there will still be free content upgrades until Mojang is bought out by Activision (scary, but meant as a joke).
As for expansions, I wouldn't mind paying for that as long as they were good. Though with the structure of Minecraft, I don't see how that would be possible.
I read through this entire thread to find someone that finally get's it, Hyomoto is right, this game is based around the ability to mod it, and mod it again, most major things to make it in the game at the current time have been mods(I wouldn't be surprised if buildcraft/industrialcraft ended up as an expac). I personally don't believe that Mojang will charge for updates, and I don't think DLC's will exist. What we will most likely see, is a store with social items to make people look better, or possibly enhancements to mine faster/live longer.
Here is your proof sir:
http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010
Now stop whining and keep living your life.
To sum up what the post says:
Notch did not use the term or word "DLC".
The post was made public 10 months ago when minecraft was about to become Beta.
Notch said that Alpha buyers will get all future updates for free, and Beta buyers will also get all future updates for free up until the official release.
So basically, if you bought it during Beta, you will pay for updates.
However: keep in mind since Minecraft will be in release status, it is safe to assume that updates will be much bigger in size, and will come by less frequently.
I'm talking like another 25-30 small objects to craft and another 10 blocks like copper, silver, tin, ruby etc. If he does that I'll buy two copies at $50.
You will, but the rest of us won't
That's ********.
DLC extends the life of games and is what's keeping the modern gaming system up. Everyone demands more content, but it costs money to make.
If DLC ruined the system, then why are people buying it? You obviously lack critical thinking on that subject. You're voicing an opinion based on your own personal prejudices and not reason.
If something makes money, then it's both wanted and valued appropriately. That's how it works. There is no other way around it. Period. If DLC makes money, it's wanted and valued appropriately. Period.
EDIT: I would also remind you that money Notch makes is what allowed Minecraft to get to the state it is in today. So before you trash talk the guy for wanting to make money, you need to remember that he's taking it and spending it on making MORE games. He's yet to mention a Minecraft sequel and he's definitely not using focus groups or trends to make his other games. He's doing what he likes on his own time, that's not the path to take for greed.
On a side note. I could easily see DLC affecting players only. Perhaps player modifications like capes and specialized skins with new effects and so on. Any DLC that affects gameplay will only splinter the community as servers with and without DLC are separated. I'm almost certain a gamer like Notch realizes this and would never add anything that would force a separation of servers.
This pic demonstrates the problem well:
This is incorrect and it needlessly worries people. The correct word is might, not will. Its possible to be charged for updates, but there is no guarantee that beta users will be charged. It was just a precaution the lawyers insisted on. Seeing what Notch and Mojang has done with minecraft, I would be very shocked if they charged any significant money for future things. I see at most, fun little themed things being added to the game for extra charge, but nothing major that would cause servers to be separated between haves and have-nots.
I'm an alpha buyer and I do remember there being talk of this rumor. Of course it went around a few weeks before the beta released so who knows. It doesn't really matter to me, any one who gets capes.... There is gonna be a mod 4 days after that that enables everyone to have capes and even more elaborate capes on top of it. I just hope with the official release minecraft.net starts to support high res skins.
This indeed. Soooooo many games do this now and it sickens me. Also some games are relying too much on the option for internet updates to release buggy games in hopes they will be able to fix them soon after their release. They basically sell you a broken game and try to make it playable. Example? Dead Island.
That being said, FREE DLC FOR ME.
But in practice, they are stripping content out of the game to sell it. The pie analogy is spot-on. There have been recorded incidences of the "DLC" being on the disc already, and you just pay to unlock it. This is just developer being money-grubbing. The new content isn't even worth the price. If all of fallout, with its hundreds of missions and square miles of environment, piles of unique weapons and enemies, is worth $60, how is a single mission and a couple of new weapons worth $10? The bulk of the work is making the game in the first place. Adding on new content afterwards is simple. They should be able to provide a significant expansion to your game for that price.
However, there is no indication that minecraft will be receiving DLC. If you pay attention to Notch, it is rather clear that he is disdainful of that kind of thing. He finds the idea of free-to-play and charging for small additions ludicrous. He changed the terms of use due to lawyers, not because he had plans he needed to reinforce. Getting angry at Notch for charging for DLC is silly, because he is not, and he has given no indication that he will. If, and only if he does announce DLC, then you can start complaining.
He has said many times that after release, they will continue to develop minecraft normally. Making and selling DLC is not developing minecraft normally. He has announced the intent to make an expansion for minecraft called adventure mode, which limits yoru ability to place and remove blocks to facilitate a more structured, puzzle-based dungeon gameplay. He's had that intent for the mode for a long time. He has not indicated that he intends to charge for it, but even if he does, it would be a significant enough deviation from the normal game to justify it as an expansion pack. But until he announced charging for more content, it is absurd to fault him for it.
That's not true.
Would you not have bought the game if you knew about that?
I guess we'll see once the game releases officially in November, but it doesn't make much difference to me, anyway, I bought it in early Alpha.
They probably mean other gamemodes like adventure and zombie survival
Examine it from a business standpoint, you have a product and you release it. Modders go about making chairs and new paintings and superpowers. As the original creator that makes it terribly hard to ask the users to plunk down five dollars on something they can probably already find a mod for. I could be wrong, but I suspect we'll see plenty of updates after release before we ever pay for it, and I even should that come to pass, I guarantee there will still be free content upgrades until Mojang is bought out by Activision (scary, but meant as a joke).
As for expansions, I wouldn't mind paying for that as long as they were good. Though with the structure of Minecraft, I don't see how that would be possible.
This is the same reason minecraft wont go on steam. Notch doesn't want to split the community: http://notch.tumblr.com/post/9550850116/why-no-steam-notch
I read through this entire thread to find someone that finally get's it, Hyomoto is right, this game is based around the ability to mod it, and mod it again, most major things to make it in the game at the current time have been mods(I wouldn't be surprised if buildcraft/industrialcraft ended up as an expac). I personally don't believe that Mojang will charge for updates, and I don't think DLC's will exist. What we will most likely see, is a store with social items to make people look better, or possibly enhancements to mine faster/live longer.