It seems to be that even with all the cool new stuff found in 1.8 and 1.9 that there's something.... lacking in the updates. So I thought I'd put together a list of things that I believe that minecraft needs to start focusing on again.
More Ores:
I don't know about you all, but I'm kind of disappointed that we haven't had any new ores since January 29, 2010. This to me is quite a long time for minecraft. The closest thing we got to new 'Ores' were lapis (January 13, 2011) and redstone (July 3, 2010). Pretty much all new blocks added were either crafted from materials we already had, or were so abundant that there's no reason to search for it.
More unique treasures:
One big issue next to ores is that there's hardly any reason to go treasure hunting, most of the treasures you find in the game are either nearly useless or can be more easily obtained elsewhere and quicker by simply mining or farming. Currently the best thing I've found to that is the watermelon seeds, that's only one and it's an item that once you have one you're pretty much set for life. Some new items to fill this gap would be nice, why not put in accessories into the game that give special effects like terraria has? While I'm not saying copy it wholesale, it's kind of disappointing to see that minecraft doesn't really reward exploration beyond sight seeing.
More features for the nether:
Now here's another pressing issue. The nether is a pretty dull place, there's no real reason to be there at all. All the items that have use are pretty much very niche or are easily farmed. Netherrack, soulsand, and glowstone are readily found. Strongholds only have one real feature and that's to hold netherwart and blazes, netherwart can be farmed after you got just a single unit and blazes have some reason to attack them but they come from spawners so once you found one there's no reason to explore anymore.
More distinct biomes:
Here's another rather annoying issue I found. Biomes are lacking in unique content, there's no reason to go explore into different biomes as they all have more of the same. No unique mobs, No unique treasures or ores, and there's barely any 'Flavor' objects to make the biomes feel more alive and different from the other biomes. Cloest we got are a few 'grass' items, that's it and they all are pretty irrelevant or are identical in use.
Better mob spawning algorithm:
One big issue I noticed is that there's no difference in mob spawning code depending on location. Spawning either comes in two flavors, randomly anywhere, or only from a monster spawner. Some kind of improved spawn conditions would allow for more unique mobs. For example certain mobs may only spawn when in certain biomes, at certain depths, on certain blocks, or when there's a certain amount of a block nearby.
More combat items:
A particularly annoying issue, you currently have two flavors of combat. Shoot with arrow, or punch with sword. While the blocking mechanic has attempted to fix that a bit the combat as a whole is very lack luster and with the game's current direction that needs to change. Larger weapon variety and more practical ways to kill mobs would be greatly appropriated. I know you can use things like gravity and lava, but the issues with those is that they're not practical and they're unrewarding. While I'm not asking for twenty flavors of sword I'd like more than 'Sword and Bow' or at least if those are the only two options for them to have more depth than click the left mouse button to hurt things. It doesn't even need to be a combat weapon, something like say a grapple hook would make the game much more enjoyable even if it's not a direct combat item.
More interesting mobs:
My biggest complaint with the mobs is that they have basically a cut and paste of the AI from the others. None of them are smart or have any real interesting tricks to them. With the exception of the creeper they either shoot something at you or (much more commonly) touch you for damage. None of the monsters are particularly hard to kill or require much strategy except for the creeper (MAYBE). None of the mobs can interact with doors, levers, buttons, etc. None of the mobs try to ambush the player (I know sometimes it feels like they do, but that's more dumb luck than any programming genius). None of the mobs have special abilities(Bar the enderman's teleport and block carrying ability), all have exactly one attack that they use over and over if it's not the typical touch for damage. And finally, none of the mobs try to navigate around traps, all march directly to the player oblivious of lava, gravity, fire, and other such methods of killing mobs. While I can understand why some mobs do this, all of them is a totally different subject.
Less mechanics that are 'Add because they looked cool' then ignored for long periods of time or simply don't fit the game:
A fairly annoying issue is that rather than get a feature nailed down right the first time notch seems to put stuff in at a very very basic form and leave it that way for months on end and after that only expanding on it slightly before ignoring it yet again. We saw this with the nether, it's pretty featureless and even with the new stuff from 1.9 there's little reason to invest in mining operations or exploring past your first strong hold. Villages are also in a similar state, they just were cool to add and that's about it. They really add next to nothing to the game other than to give the player a "Oh cool" moment before figuring out that's all to it and going back to making their skull fortress or whatever.
Does the forum goers agree with any of what I said? Any feedback would be welcome, so long as it doesn't amount to a flame/bash with absolutely no substance.
Excellent post! Was an enjoyable read. I agree on all issues especially the unique mobs in different biomes issue. You also hit the nail on Notch not expanding after starting something. I hope everything is polished by release I guess.. and hope for more future updates on all of those aspects.
Are you a mind reader since I haven't agreed with anyone on these forums as much as I agree with you. Kudos for the post.
Edit: In case you didn't get my message I think that is most constructive and best post I've seen on these forums.
i have had a suggestion which relates to the nether, weapons and blocks...
might as well paste it here...
when I first heard about netherbrick
and that you can craft fences etc out of them,
I imagined using flaming fences etc for
my hell themed territory on the overworld...
then i read that anything made from netherbrick
wont stay lit on fire like netherrack :sad.gif: ouch!
I also imagined crafting netherbrick swords
and setting those netherbrick swords on fire!
wow, my dream weapon! netherbrick swords
could be as strong as diamond swords
but the durability can remain as weak as netherrack
to make it less superior than diamond swords...
or flaming netherbrick swords could just have a specialty
like fire damage on NPCs etc... that would be awesome!
i could imagine a wide variety of awesome items
crafted from flaming netherbrick!
i would really love the look of it if we got more
flaming items / blocks besides netherrack...
what are your thoughts about this non flammable brick block?
i just think netherrack is special because it could stay lit on fire,
so i simply don't see the point of turning flammable netherrack
into a non flammable netherbrick block... what happened to the hell fire?
yes, you could say that it is an improvement
that netherrack can now be crafted into netherbrick items
but netherrack is netherrack because it's on fire!
why does it downgrade into regular blocks?
netherbrick should retain the special abilities of netherrack...
ok, going back to your points....
for ores, i suggest something like brass or silver
or other forms of metal for decoration / armor etc
titanium!! or maybe adamantium? lol or aluminum,
we could have light weight armor that could grant us more speed while attacking?
maybe methane as a gas type of ore that we can use for powering rockets etc...
or a magnetic type of rock that could attract other kinds of items / ore etc...
something unique, something new...
as for unique treasure found in caves / dungeons as a prize for exploring...
maybe a rare set of armor which cannot be crafted by the player?
like a diamond studded silver chainmail armor?
or obsidian armor with silver studs?
or a relic that enables you to ward of creepers?
as for biomes i cant really think of anything good to add except more plants
and new kinds of blocks that have different crafting capabilities...
for plants maybe a jungle biome with venus flytraps that could eat the player and mobs?
we could also have a volcanic biome with hot springs, geysers, poisonous sulfur swamps
and volcanos that could give out a (slowly) renewable source of lava (definitely not infinite).
for blocks, i don't think i have any ideas for the moment but i do wish we could have
more colors for glass blocks... maybe an option to dye glass blocks or other blocks besides wool?
like we could paint wooden blocks or fences??? alright, end of painting fantasies lol...
combat items? i would just suggest the axe but that takes the fun out of it lol
i still like the idea of a flaming netherbrick sword but aside from that,
perhaps a mace? :biggrin.gif: we could use that for construction / weapon...
a whip that we could create out of leather?
that would be nice for the lady players to whip up some creeper **** :tongue.gif:
since minecraft sort of uses medieval weaponry / technology,
maybe we can have crossbows? like to upgrade our bows into crossbows,
we would need to mine a rare, strong type of wood from a tree that grows in a certain biome?
i would love a good set of two handed daggers or maces / throwing axes etc :biggrin.gif:
as for the rest of what you said.... i agree :biggrin.gif:
Holy, i don't post on these forums ever, but i've been reading them for a really long time. Usually when you read a complaint or suggestion thread it's full of really redundant or childish things and changes. However everything you said is the exact opposite and is something everyone can agree with because it's so accurate. Me and a friend were playing Terraria the other day and i said everything you did.
They should make mobs that are exclusive and fit the biomes like sharks in the ocean, alligators in the swamp, scorpions in the desert or snakes maybe, goats in the mountains. More ores would for sure increase the game's exploration length, something inbetween iron and diamond's rarity and quality would be the best choice and right after would be something that comes after diamond.
As for unique weapons/items, you could make certain tools be found in chests (also give you a reason to explore) that give really small but helpful or random enchants such as dig 5% faster in dirt but 10% slower in sand, or mine cobble stone 50% as fast, but not able to mine ores.
I quite agree with you. And the good thing is that you didn't just say "AMG! NOTCH DUSNT NO WUT HES DOING!" but you made some vaild complaints that I myself have. Especically about the Nether. And you also raised an interesting point about the unique dungeon loot that I hadn't really considered, but I think you may be right. sure there are apples and saddles and stuff but none of that stuff is REALLY useful.
I agree, there should be more ores, but he shouldn't just go implementing them like crazy. There are some mods that have "OH LOOK MOAR OAREZ" and they suck because they just copy the properties of the original ones, or they're just stupid. I use the mystic ores mod + aether mod to get more good stuff without the bloat.
More unique treasures:
Took the words right out of my mouth. As of now, there aren't a lot of cool treasures. But like I said earlier, the Aether mod does a good job with dungeons and treasures.
More features for the nether:
I agree once again. I go into the nether just about everytime I play, but that's simply because I have 5 bases VERY far away from each other, so I use it for fast travel. And to be honest, I do like the stuff they've done with it in 1.9, but they could make more stuff.
More distinct biomes:
They've been doing a good job with this lately, imho. With the swamps, extreme mountains, huge deserts, giant oceans, and sprawling grasslands, I'm pretty happy with the biomes. But, like anything, there is room for improvement.
I suggest that a desert should have a desert feel to it. It should be so hot that your food bar goes down 50% faster than usual (unless you're in shade) and there should be scorpions/scarabs/snakes/mummies with pyramids/oasis areas.
Better mob spawning algorithm:
agreed. There should be more pig spawning in swamps, more sheep spawning in grasslands, and more cows/chicken spawning in forests.
More combat items:
I'd like to see Spears, crossbows, throwing knives, daggers, clubs, battle axes, halberds, and long swords/2 handed swords. And why stop there? why not implement 2 handed weilding? allowing for 2 daggers or 1 sword with a shield.
More interesting mobs:
Aether mod and Mo' Animals do a good job of this. But very true, I was pretty disappointed with endermen in 1.8, but they've gotten better in 1.9. I'd like to see more flying and swimming mods. Not only that, but biome-specific mods, as I stated earlier (scorpions - deserts, polar bears -
Less mechanics that are 'Add because they looked cool' then ignored for long periods of time or simply don't fit the game:
I remember about a year ago, for the halloween update '10, he promised us lanterns, and he still hasn't made them. Believe it or not, there is a built in "Aether" type world in the minecraft.jar. He started working on it, then just dropped the idea. Also, there's a skin for the pigmen (not zombie pigmen) that he put in last year, and has never used it.
There is nothing more rewarding then exploring and finding a chest with some epic rare item inside it, hell make them uncraftable so they really are rare. Since you are going to be able to repair, this will mean you can keep this item alive.
Mobs based on biome is something I have thought about a lot, and it really does make sense, sure keep all the others appearing anywhere as they do, but think how much more it would make you have to think before you entered into a forest, where there is something that jumps along the trees and hunts you. It would make exploration 9999999999X more exciting and rewarding.
The more ores and stuff would be an easy add, maybe make a better way that armour works so you can place armour, weapons and tools in tiers, this will make it easy to add new ores without making things either the same or far to over/under powered.
I am sure Notch and just about everyone who has played minecraft understands the potential this game has, we just need to hope that these sorts of things do get added in and are not purely just wishes.
We can and should be heard by mojang. Now i would not suggest spamming Notch in his email or anything but i believe that a very large part of the community wants refinement and adding more substance and meaning to things that we all loved in minecraft.
Maybe someone should tweet this topic to notch/Jeb
I disagree that we need more ores... I'm not sure there's any good reason for that. I think the types of ores and the things you can make with them are plenty well balanced right now.
I do agree, however, that biomes -- and specifically mobs in biomes - are kinda same-y. I'd like to see a handful of biome specific mobs rather than a random assortment of farm animals scattered at random over the landscape. Why are there pigs in the desert and chickens running around on the tundra?
I think hostile mobs are fine. Some of them need some AI tweaks, but I really like the skelly and creeper behavior.
I don't know about you all, but I'm kind of disappointed that we haven't had any new ores since January 29, 2010.
Is there a need for more ores in Minecraft right now?
Well, perhaps in the Nether. I'd like to see a good reason to start mining in the Nether. Boils down to personal preference, though.
More unique treasures:
Agreed. And to be honest, Minecraft could learn a lot from Terraria. This is going to rub people the wrong way, but right now I consider Terraria a better game than Minecraft. There's a lot more to do in Terraria.
More features for the nether:
Dunno if you're playing the prereleases yet, but the potion system is adding more reasons to go to the Nether. Hopefully they'll keep adding stuff to it before release.
And I've long stood by the idea that the Nether needs more love. And I'm glad they're finally adding to it.
More distinct biomes:
Agreed. Especially the grass/forest biomes. We have a lot of biomes, but there are only a few that are rather unique.
Better mob spawning algorithm:
Agreed somewhat. It would be really nice if we started seeing biome-specific mobs. We do have one mob that spawns at certain depths (slimes).
More combat items:
Maybe, maybe not. Fighting is in the game, but not really that big a part of it. Most of the game is mining and crafting. Don't know what Notch's ultimate intentions are for Minecraft.
More interesting mobs:
I disagree! Almost every mob does something different. Creepers blow up. Skeletons shoot arrows. Endermen teleport. Zombies are hand to hand. Ghasts blow holes in the ground. Blazes burst fire several flames at you. Small spiders poison you. Silverfish multiply like crazy. They're all very different.
Less mechanics that are 'Add because they looked cool' then ignored for long periods of time or simply don't fit the game:
Agreed with the "then ignored for too long" part. He really does have to stick around a bit longer to flesh out the new features. The Nether was, to be honest, disgraceful. Three resources, none of the particularly useful. I'm so glad they added the new stuff. But I'm not really glad it took so long to do so. IMO Mojang does need to work a bit longer on new features after creating them.
Villages are also in a similar state, they just were cool to add and that's about it.
In this case, I'd disagree. Villages are one of their current projects, and they've changed a bit with every new release. IMO they are still working on them, I'm sure they'll be fleshed out more by the time 1.9 is officially released.
Rollback Post to RevisionRollBack
When all is said and done, Will you have said more than you have done?
This so much. How is it called "Mine" craft when we only have 2 real tiers of tools, and 6 ores (1 of them useless for everything but decoration?)
Another thing, I like how you noticed the "get once and never need it again" problem. Minecraft has this deal so badly. Except for maybe wood, arrows, and possibly iron/diamond, you never need to take another trip to get something. For example, you're building a big library. Find 1 piece of sugar cane, infinite farm! You're making a huge farm. Find 1 pumpkin, infinite farm!
Let's just say that you're making a huge castle out of some very rare material. To get this material, you'll have to track through an enormous desert and go deep underground, near the lair of [insert a scary and challenging monster here] to find it.
Then, when you've finally built your castle, you'll feel satisfied: all of the work you went to building that castle is now complete! And imagine if you actually needed that castle for something: an angry raid of Testificates or a dragon that you built your home a little too close too comes storming after you! Maybe dispensers could have a real use, if you wired them up to shoot long rows of arrows at the army marching forwards.
There should be more minerals, but its implementation just go like crazy. There are some changes that have "Oh, look OAREZ MOAR" and suck, and you just have to copy the properties of the originals, or are simply stupid. I use the mod + mod mystical ether minerals for more good things without swelling.
Notch is not a programming mastermind. The only reason Minecraft got famous is because of the idea. He doesn't excecute it that well. So don't expect any smarter AI. I hope the rest you mentioned will be added though.
More Ores:
I don't know about you all, but I'm kind of disappointed that we haven't had any new ores since January 29, 2010. This to me is quite a long time for minecraft. The closest thing we got to new 'Ores' were lapis (January 13, 2011) and redstone (July 3, 2010). Pretty much all new blocks added were either crafted from materials we already had, or were so abundant that there's no reason to search for it.
More unique treasures:
One big issue next to ores is that there's hardly any reason to go treasure hunting, most of the treasures you find in the game are either nearly useless or can be more easily obtained elsewhere and quicker by simply mining or farming. Currently the best thing I've found to that is the watermelon seeds, that's only one and it's an item that once you have one you're pretty much set for life. Some new items to fill this gap would be nice, why not put in accessories into the game that give special effects like terraria has? While I'm not saying copy it wholesale, it's kind of disappointing to see that minecraft doesn't really reward exploration beyond sight seeing.
More features for the nether:
Now here's another pressing issue. The nether is a pretty dull place, there's no real reason to be there at all. All the items that have use are pretty much very niche or are easily farmed. Netherrack, soulsand, and glowstone are readily found. Strongholds only have one real feature and that's to hold netherwart and blazes, netherwart can be farmed after you got just a single unit and blazes have some reason to attack them but they come from spawners so once you found one there's no reason to explore anymore.
More distinct biomes:
Here's another rather annoying issue I found. Biomes are lacking in unique content, there's no reason to go explore into different biomes as they all have more of the same. No unique mobs, No unique treasures or ores, and there's barely any 'Flavor' objects to make the biomes feel more alive and different from the other biomes. Cloest we got are a few 'grass' items, that's it and they all are pretty irrelevant or are identical in use.
Better mob spawning algorithm:
One big issue I noticed is that there's no difference in mob spawning code depending on location. Spawning either comes in two flavors, randomly anywhere, or only from a monster spawner. Some kind of improved spawn conditions would allow for more unique mobs. For example certain mobs may only spawn when in certain biomes, at certain depths, on certain blocks, or when there's a certain amount of a block nearby.
More combat items:
A particularly annoying issue, you currently have two flavors of combat. Shoot with arrow, or punch with sword. While the blocking mechanic has attempted to fix that a bit the combat as a whole is very lack luster and with the game's current direction that needs to change. Larger weapon variety and more practical ways to kill mobs would be greatly appropriated. I know you can use things like gravity and lava, but the issues with those is that they're not practical and they're unrewarding. While I'm not asking for twenty flavors of sword I'd like more than 'Sword and Bow' or at least if those are the only two options for them to have more depth than click the left mouse button to hurt things. It doesn't even need to be a combat weapon, something like say a grapple hook would make the game much more enjoyable even if it's not a direct combat item.
More interesting mobs:
My biggest complaint with the mobs is that they have basically a cut and paste of the AI from the others. None of them are smart or have any real interesting tricks to them. With the exception of the creeper they either shoot something at you or (much more commonly) touch you for damage. None of the monsters are particularly hard to kill or require much strategy except for the creeper (MAYBE). None of the mobs can interact with doors, levers, buttons, etc. None of the mobs try to ambush the player (I know sometimes it feels like they do, but that's more dumb luck than any programming genius). None of the mobs have special abilities(Bar the enderman's teleport and block carrying ability), all have exactly one attack that they use over and over if it's not the typical touch for damage. And finally, none of the mobs try to navigate around traps, all march directly to the player oblivious of lava, gravity, fire, and other such methods of killing mobs. While I can understand why some mobs do this, all of them is a totally different subject.
Less mechanics that are 'Add because they looked cool' then ignored for long periods of time or simply don't fit the game:
A fairly annoying issue is that rather than get a feature nailed down right the first time notch seems to put stuff in at a very very basic form and leave it that way for months on end and after that only expanding on it slightly before ignoring it yet again. We saw this with the nether, it's pretty featureless and even with the new stuff from 1.9 there's little reason to invest in mining operations or exploring past your first strong hold. Villages are also in a similar state, they just were cool to add and that's about it. They really add next to nothing to the game other than to give the player a "Oh cool" moment before figuring out that's all to it and going back to making their skull fortress or whatever.
Does the forum goers agree with any of what I said? Any feedback would be welcome, so long as it doesn't amount to a flame/bash with absolutely no substance.
Are you a mind reader since I haven't agreed with anyone on these forums as much as I agree with you. Kudos for the post.
Edit: In case you didn't get my message I think that is most constructive and best post I've seen on these forums.
and and btw, 2-3 of those things you wanted are coming in 1.9 :smile.gif:
might as well paste it here...
ok, going back to your points....
for ores, i suggest something like brass or silver
or other forms of metal for decoration / armor etc
titanium!! or maybe adamantium? lol or aluminum,
we could have light weight armor that could grant us more speed while attacking?
maybe methane as a gas type of ore that we can use for powering rockets etc...
or a magnetic type of rock that could attract other kinds of items / ore etc...
something unique, something new...
as for unique treasure found in caves / dungeons as a prize for exploring...
maybe a rare set of armor which cannot be crafted by the player?
like a diamond studded silver chainmail armor?
or obsidian armor with silver studs?
or a relic that enables you to ward of creepers?
as for biomes i cant really think of anything good to add except more plants
and new kinds of blocks that have different crafting capabilities...
for plants maybe a jungle biome with venus flytraps that could eat the player and mobs?
we could also have a volcanic biome with hot springs, geysers, poisonous sulfur swamps
and volcanos that could give out a (slowly) renewable source of lava (definitely not infinite).
for blocks, i don't think i have any ideas for the moment but i do wish we could have
more colors for glass blocks... maybe an option to dye glass blocks or other blocks besides wool?
like we could paint wooden blocks or fences??? alright, end of painting fantasies lol...
combat items? i would just suggest the axe but that takes the fun out of it lol
i still like the idea of a flaming netherbrick sword but aside from that,
perhaps a mace? :biggrin.gif: we could use that for construction / weapon...
a whip that we could create out of leather?
that would be nice for the lady players to whip up some creeper **** :tongue.gif:
since minecraft sort of uses medieval weaponry / technology,
maybe we can have crossbows? like to upgrade our bows into crossbows,
we would need to mine a rare, strong type of wood from a tree that grows in a certain biome?
i would love a good set of two handed daggers or maces / throwing axes etc :biggrin.gif:
as for the rest of what you said.... i agree :biggrin.gif:
They should make mobs that are exclusive and fit the biomes like sharks in the ocean, alligators in the swamp, scorpions in the desert or snakes maybe, goats in the mountains. More ores would for sure increase the game's exploration length, something inbetween iron and diamond's rarity and quality would be the best choice and right after would be something that comes after diamond.
As for unique weapons/items, you could make certain tools be found in chests (also give you a reason to explore) that give really small but helpful or random enchants such as dig 5% faster in dirt but 10% slower in sand, or mine cobble stone 50% as fast, but not able to mine ores.
Oh wait I 100% agree with you on everything written there. But possibly, in the future these will be fixed.
I agree, there should be more ores, but he shouldn't just go implementing them like crazy. There are some mods that have "OH LOOK MOAR OAREZ" and they suck because they just copy the properties of the original ones, or they're just stupid. I use the mystic ores mod + aether mod to get more good stuff without the bloat.
More unique treasures:
Took the words right out of my mouth. As of now, there aren't a lot of cool treasures. But like I said earlier, the Aether mod does a good job with dungeons and treasures.
More features for the nether:
I agree once again. I go into the nether just about everytime I play, but that's simply because I have 5 bases VERY far away from each other, so I use it for fast travel. And to be honest, I do like the stuff they've done with it in 1.9, but they could make more stuff.
More distinct biomes:
They've been doing a good job with this lately, imho. With the swamps, extreme mountains, huge deserts, giant oceans, and sprawling grasslands, I'm pretty happy with the biomes. But, like anything, there is room for improvement.
I suggest that a desert should have a desert feel to it. It should be so hot that your food bar goes down 50% faster than usual (unless you're in shade) and there should be scorpions/scarabs/snakes/mummies with pyramids/oasis areas.
Better mob spawning algorithm:
agreed. There should be more pig spawning in swamps, more sheep spawning in grasslands, and more cows/chicken spawning in forests.
More combat items:
I'd like to see Spears, crossbows, throwing knives, daggers, clubs, battle axes, halberds, and long swords/2 handed swords. And why stop there? why not implement 2 handed weilding? allowing for 2 daggers or 1 sword with a shield.
More interesting mobs:
Aether mod and Mo' Animals do a good job of this. But very true, I was pretty disappointed with endermen in 1.8, but they've gotten better in 1.9. I'd like to see more flying and swimming mods. Not only that, but biome-specific mods, as I stated earlier (scorpions - deserts, polar bears -
Less mechanics that are 'Add because they looked cool' then ignored for long periods of time or simply don't fit the game:
I remember about a year ago, for the halloween update '10, he promised us lanterns, and he still hasn't made them. Believe it or not, there is a built in "Aether" type world in the minecraft.jar. He started working on it, then just dropped the idea. Also, there's a skin for the pigmen (not zombie pigmen) that he put in last year, and has never used it.
There is nothing more rewarding then exploring and finding a chest with some epic rare item inside it, hell make them uncraftable so they really are rare. Since you are going to be able to repair, this will mean you can keep this item alive.
Mobs based on biome is something I have thought about a lot, and it really does make sense, sure keep all the others appearing anywhere as they do, but think how much more it would make you have to think before you entered into a forest, where there is something that jumps along the trees and hunts you. It would make exploration 9999999999X more exciting and rewarding.
The more ores and stuff would be an easy add, maybe make a better way that armour works so you can place armour, weapons and tools in tiers, this will make it easy to add new ores without making things either the same or far to over/under powered.
I am sure Notch and just about everyone who has played minecraft understands the potential this game has, we just need to hope that these sorts of things do get added in and are not purely just wishes.
Good posts everyone :smile.gif:
Maybe someone should tweet this topic to notch/Jeb
I do agree, however, that biomes -- and specifically mobs in biomes - are kinda same-y. I'd like to see a handful of biome specific mobs rather than a random assortment of farm animals scattered at random over the landscape. Why are there pigs in the desert and chickens running around on the tundra?
I think hostile mobs are fine. Some of them need some AI tweaks, but I really like the skelly and creeper behavior.
Is there a need for more ores in Minecraft right now?
Well, perhaps in the Nether. I'd like to see a good reason to start mining in the Nether. Boils down to personal preference, though.
Agreed. And to be honest, Minecraft could learn a lot from Terraria. This is going to rub people the wrong way, but right now I consider Terraria a better game than Minecraft. There's a lot more to do in Terraria.
Dunno if you're playing the prereleases yet, but the potion system is adding more reasons to go to the Nether. Hopefully they'll keep adding stuff to it before release.
And I've long stood by the idea that the Nether needs more love. And I'm glad they're finally adding to it.
Agreed. Especially the grass/forest biomes. We have a lot of biomes, but there are only a few that are rather unique.
Agreed somewhat. It would be really nice if we started seeing biome-specific mobs. We do have one mob that spawns at certain depths (slimes).
Maybe, maybe not. Fighting is in the game, but not really that big a part of it. Most of the game is mining and crafting. Don't know what Notch's ultimate intentions are for Minecraft.
I disagree! Almost every mob does something different. Creepers blow up. Skeletons shoot arrows. Endermen teleport. Zombies are hand to hand. Ghasts blow holes in the ground. Blazes burst fire several flames at you. Small spiders poison you. Silverfish multiply like crazy. They're all very different.
Agreed with the "then ignored for too long" part. He really does have to stick around a bit longer to flesh out the new features. The Nether was, to be honest, disgraceful. Three resources, none of the particularly useful. I'm so glad they added the new stuff. But I'm not really glad it took so long to do so. IMO Mojang does need to work a bit longer on new features after creating them.
In this case, I'd disagree. Villages are one of their current projects, and they've changed a bit with every new release. IMO they are still working on them, I'm sure they'll be fleshed out more by the time 1.9 is officially released.
Another thing, I like how you noticed the "get once and never need it again" problem. Minecraft has this deal so badly. Except for maybe wood, arrows, and possibly iron/diamond, you never need to take another trip to get something. For example, you're building a big library. Find 1 piece of sugar cane, infinite farm! You're making a huge farm. Find 1 pumpkin, infinite farm!
Let's just say that you're making a huge castle out of some very rare material. To get this material, you'll have to track through an enormous desert and go deep underground, near the lair of [insert a scary and challenging monster here] to find it.
Then, when you've finally built your castle, you'll feel satisfied: all of the work you went to building that castle is now complete! And imagine if you actually needed that castle for something: an angry raid of Testificates or a dragon that you built your home a little too close too comes storming after you! Maybe dispensers could have a real use, if you wired them up to shoot long rows of arrows at the army marching forwards.