It makes it so that objects obscured by others aren't rendered, only what you are looking at. Not to worry though, Far render distance still works, I actually prefer using it contrary to having it off, because there is almost no in-game difference besides 600+ FPS.
It enabled occlusion culling, which basically is a mechanism whereby blocks that aren't visible aren't rendered. Otherwise, the hidden blocks are rendered, but the ones that cover them up are rendered on top of them (thus actually hiding the hidden blocks). As you might imagine, this is wasteful of computing resources as it results in the game doing calculations and rendering for items that will never appear on the screen.
Unfortunately, occlusion culling isn't without its own costs (somewhere, the system has to determine what's visible and what's not) and not all drivers can even do it, or do it efficiently. That's why it's an option instead of being hard-coded to "on".
It drops my fps from 10-30 to 1-2. This happens because it renders everything that you can't see, so it doesn't have to go through the trouble of rendering it when you do see it. It speeds up the game on fast computers (which don't really need speeding up), and drastically slows the game on slow computers like mine.
Read two posts below this.
I don't know what render means?
Can someone make a video showing the difference!
It means that the game displays it. With advanced open gl, despite the fact that it is displayed, some blocks are blocked by other blocks. But technically, it is still displayed.
It drops my fps from 10-30 to 1-2.
This happens because it renders everything that you can't see, so it doesn't have to go through the trouble of rendering it when you do see it. It speeds up the game on fast computers (which don't really need speeding up), and drastically slows the game on slow computers like mine.
It means that the game displays it. With advanced open gl, despite the fact that it is displayed, some blocks are blocked by other blocks. But technically, it is still displayed.
Actually, it's the opposite. It stops the game from rendering blocks you can't see. This is faster on some computers because it doesn't have to keep track of as much, but slower on others, as figuring out what counts as visible is taxing on the game's resources.
Actually, it's the opposite. It stops the game from rendering blocks you can't see. This is faster on some computers because it doesn't have to keep track of as much, but slower on others, as figuring out what counts as visible is taxing on the game's resources.
Then how does my fps drastically drop on a superflat world on peaceful with no villages in view? With advanced open gl off? And how come whenever I look at something new (eg. turning around or going around a large mountain), the images appear one by one on the screen instead of already being there?
Then how does my fps drastically drop on a superflat world on peaceful with no villages in view? With advanced open gl off? And how come whenever I look at something new (eg. turning around or going around a large mountain), the images appear one by one on the screen instead of already being there?
The game itself still has to decide which chunks to send off to the graphics engine for display regardless of the advanced opengl.. The graphics engine then renders the frame which then goes through an additional process of what to draw and not draw if advanced opengl is on. If the graphics card has support for it, then a person would probably see a performance increase.. If the card doesn't support it, then the graphics engine has to do it itself which would be a performance decrease.
Actually, it's the opposite. It stops the game from rendering blocks you can't see. This is faster on some computers because it doesn't have to keep track of as much, but slower on others, as figuring out what counts as visible is taxing on the game's resources.
The game itself still has to decide which chunks to send off to the graphics engine for display regardless of the advanced opengl.. The graphics engine then renders the frame which then goes through an additional process of what to draw and not draw if advanced opengl is on. If the graphics card has support for it, then a person would probably see a performance increase.. If the card doesn't support it, then the graphics engine has to do it itself which would be a performance decrease.
My computer has 12 GB of RAM.
4 core processor, virtually split into 8 running at 2.7 Ghz each.
Playing on my server(4GB of RAM dedicated) WITHOUT opengl on I get 200+ FPS ALWAYS(Up to 500 when there isn't a lot going on)
Putting opengl on DESTROYED my FPS, dropping and staying at around 50...
I'm confuse, like it seems everyone else here is.
My computer has 12 GB of RAM.
4 core processor, virtually split into 8 running at 2.7 Ghz each.
Playing on my server(4GB of RAM dedicated) WITHOUT opengl on I get 200+ FPS ALWAYS(Up to 500 when there isn't a lot going on)
Putting opengl on DESTROYED my FPS, dropping and staying at around 50...
I'm confuse, like it seems everyone else here is.
I will gladly take your PC if you think 50 FPS RUINS MINECRAFT FOREVER.
My computer has 12 GB of RAM.
4 core processor, virtually split into 8 running at 2.7 Ghz each.
Playing on my server(4GB of RAM dedicated) WITHOUT opengl on I get 200+ FPS ALWAYS(Up to 500 when there isn't a lot going on)
Putting opengl on DESTROYED my FPS, dropping and staying at around 50...
I'm confuse, like it seems everyone else here is.
Your graphics card probably doesn't support open gl. What are its specs? so i can help you.
If you have a good video card driver, then it is supposed to increase your FPS of the game.
But if you have video card driver not supported a lot by minecraft, it will usually decrease your FPS
My computer has 12 GB of RAM.
4 core processor, virtually split into 8 running at 2.7 Ghz each.
Playing on my server(4GB of RAM dedicated) WITHOUT opengl on I get 200+ FPS ALWAYS(Up to 500 when there isn't a lot going on)
Putting opengl on DESTROYED my FPS, dropping and staying at around 50...
I'm confuse, like it seems everyone else here is.
Unfortunately, occlusion culling isn't without its own costs (somewhere, the system has to determine what's visible and what's not) and not all drivers can even do it, or do it efficiently. That's why it's an option instead of being hard-coded to "on".
Can someone make a video showing the difference!
This happens because it renders everything that you can't see, so it doesn't have to go through the trouble of rendering it when you do see it. It speeds up the game on fast computers (which don't really need speeding up), and drastically slows the game on slow computers like mine.Read two posts below this.
It means that the game displays it. With advanced open gl, despite the fact that it is displayed, some blocks are blocked by other blocks. But technically, it is still displayed.
Actually, it's the opposite. It stops the game from rendering blocks you can't see. This is faster on some computers because it doesn't have to keep track of as much, but slower on others, as figuring out what counts as visible is taxing on the game's resources.
Then how does my fps drastically drop on a superflat world on peaceful with no villages in view? With advanced open gl off? And how come whenever I look at something new (eg. turning around or going around a large mountain), the images appear one by one on the screen instead of already being there?
The game itself still has to decide which chunks to send off to the graphics engine for display regardless of the advanced opengl.. The graphics engine then renders the frame which then goes through an additional process of what to draw and not draw if advanced opengl is on. If the graphics card has support for it, then a person would probably see a performance increase.. If the card doesn't support it, then the graphics engine has to do it itself which would be a performance decrease.
Oh, I get it. Thanks for correcting me.
4 core processor, virtually split into 8 running at 2.7 Ghz each.
Playing on my server(4GB of RAM dedicated) WITHOUT opengl on I get 200+ FPS ALWAYS(Up to 500 when there isn't a lot going on)
Putting opengl on DESTROYED my FPS, dropping and staying at around 50...
I'm confuse, like it seems everyone else here is.
I will gladly take your PC if you think 50 FPS RUINS MINECRAFT FOREVER.
Your graphics card probably doesn't support open gl. What are its specs? so i can help you.
But if you have video card driver not supported a lot by minecraft, it will usually decrease your FPS
I hope it helps you
Cool story bro
Rendering is the act of drawing the visuals.
http://en.wikipedia.org/wiki/Rendering_(computer_graphics)
...... By its own design purpose, you won't be able to see the difference directly.