I think you should base village/city placement more on natural resource availability...
Rather than random distribution -
Farmlands in the valleys, mines in the mountains, ports near the sea and such.
A lot of travel in Medieval times followed water routes than land routes, such as rivers and the ocean. Although I guess Minecraft doesn't exactly follow real life geography, I've never seen a natural river....
Most major towns were ports, at least population wise... I think o.O
London and Paris are both river cities, same with several other European capitals.
Medieval populations were somewhat varied in this time period, most cities in Western Europe were a bit smaller with a few hundred thousand residents, but I remember that other cities in the East might've been bigger, such as Constantinople (or Istanbul, if you go past 1453, although that's when the Medieval time period ends), which had a population nearing 1 million at some point in time.
Well, I just got a dedicated server in Bulgaria standing around, if someone fancy taking any initiative to the initial stages of this magnificent project, I would be more than happy to provide with this dedicated server. I myself is hardcore fan of realism, be it movies or games, and this might just be one of the most elaborate realism projects I've yet to see on Minecraft.
Really an interesting post. Great work !
I'd love to see this built in Minecraft.
For the moment, I'm trying to find a world with enough flat space, not too much water, where I could build mine, just in single player...
If anyone comes across some seed that could lead to a nice flattish / grassy world with enough space to build cities (and possibly with no huuuuge forests that need to be cutted down ^^), could you lay it here ?
There were VERY few building which were built to be schools. If you got an education, it was, at most, learning to read passages of the bible at a church, and learning how to write so you can create copies of the bible. (At least in Christian Countries)
Just a note on this. The only passages people would have been reading from a Christian bible in these times would have been written in Latin. Most attempts by people to translate the Latin or Greek texts resulted in a nice burning at the stake. Non-Latin language bibles did not start appearing until the 16th century. Once they became more widespread, learning your native language by bible study became more common. The very few people who could read most likely learned it by university, seminar, or tutor; none of which was available for the common man.
This is going to my bookmark, gotta check in on this, i also love the Medieval look of structures in minecraft, amazing templates you have made here, liking the ^^ If i get done with my project in time and you want some help i will be happy to do so, just pm me
Thats a very nice schematic you got there, to bad if anything happened to it sssSSSSsss
Are you including feudalism in your designs of the world. Because if so many large agricultural communities were typically run by local landowning nobles, usually with a large estate nearby (usually a large house, occasionally a castle). Or if not a landowning noble large agricultural communities were also organized by local monasteries with the head of the monastery (the abbot) overseeing important details.
Also, it wasn't necessarily markets that were charted into towns, but the towns themselves that were charted to be independent of the land around them (to avoid persecution by powerful nobles). Typically these towns would be founded by wandering merchants who peddled goods from place to place, and they would set up these towns to base store their goods and quarter in winter months (when roads weren't traveled). Smiths and artisans would typically arrive later to escape the drudgery of serf labor and would set up their shops to sell their wares to local merchants or hire out their services to nearby villages/hamlets.
One last thing, cities were usually founded because they were centered on an important trade route or were a center of political power. City states of Italy came later when the wealth of local merchants (and later banking families) came to surpass that of landowning nobles until the city militias literally rose up and deposed nobles.
If you want to go even further, some groups of towns and cities formed informal coalitions and traded between one another and formed loose, informal unions (sort of like late medieval Germany).
I wrote a few papers on late medieval era and the transition into Renaissance. I will follow your post with interest but let me know if any of my information is helpful, or is just extraneous junk.