Alright so I am currently working on a massive castle project in my minecraft world and I thought I would share some screen shots of progress so far. Been workin on this for a while now but making good progress. Have to take a little break here to get school stuff done but I will be back on track as soon as possible. Here are a couple pics to tease you all, I will be making videos of progress on youtube as I get further along. Hope you like it, give me some feedback.
Ok that's it for now. Again I will be updating this as I get to adding more. Keep in mind the castle itself is still very basic I just have the general outer shell complete and I have detail to add. The last picture is my (very) basic design that I made in google sketchup real quick. My final design will vary from that basic design somewhat however as I have come up with some better ideas to make it look less static. Anyway hope you like it and give me feedback. I will include more detail on what everything is exactly when I make videos of it.
Thanks :smile.gif: Once I get it closer to what I invision it to look like finished if people seem interested enough I might upload an MCEdit schematic of it or maybe even the world file so people can play with it themselves if they want. I can't wait to get it working in a server because the outer wall actually has 12 working TNT cannons on each side that can be used for defense :smile.gif: lol. But anyway, ya if people do want to import it into their save games my only warning is you will need a very very large hole in the ground to place it xD
Yes it can be quite time consuming lol. Lots of fun though, especially when working on parts that make a big visual difference :smile.gif: Sadly I probably can't work on it for a day or two at least cause I have lots of programming to do for class xD lol
Yes I use INVEdit. However my reason for doing so is a logical one I think. Spending more time on it to collect all the material before I place it it doesn't make the building or design better. My time is better spent trying to make what is here as elaborate and cool as possible. Though yes building this without the use of an editor would be more impressive in a way, but it wouldn't make it a better building. I am interested in cool designs and functional use more so than spending a month collecting materials before I build it. Maybe some will think that is wrong but I don't know that is just how I like to play the game. I used to do a lot of 3D modeling and in this way I can kind of model using the game as my modeling software and I think that is very cool.
So basically my point I guess is that collecting the materials to build it first doesn't really make it better. Remember collecting materials isn't really hard, just time consuming and tedious, and like I said I would rather spend that time making the castle as good as I can. Be it through adding detail or refining the basic design.
I am doing the very base structure in an editor for example if I have one massive wall to make then I just do it in the editor because it seems pointless to spend time doing it block by block in the game. All detail work is done in game however. For example the railway leading all around the walls was built in game as well as the crown like part at the top of walls (called the ramparts or battlements maybe?). So basically I use an editor for the most generic parts of the basic shape of the castle and then add or take away to customize and add detail. All torches were also hand placed in game. Also to plan out the circular corners of the castle I used photoshop to make a grid of the appropriate size then put a circle against the background and went and filled in the grid along the edge of the circle to see what would make the best shape and then hand placed it in the game. So basically I use the editor as a sort of crutch for simple shapes and repetitive tasks but I do just about everything at least one time by hand in the game.
EDIT: I also use the editor to move my character around. Right now I just have the outer wall done and the very basic shell of the castles shape done. No interior work has been done and no external detailing really. There are no ladders to get to the top yet or anything so if I need to work on the top I use the editor to move my characater to where I need to work. I can jump back down now though since I got the water moat finished :biggrin.gif:
Man what I would like to know is what kind of building technique you use for making your towers look a bit round :tongue.gif:.
Well Here is how I do it then :smile.gif:. First I decide how big of a circle I want so you need to decide how big you want it to be from one side to the opposite (diameter). I recommend always making this number an odd number because then there will always be an exact center block and it just makes measuring and counting easier. In this example I chose 15 blocks as my diameter.
So I open photoshop with a new file that is 15x15 inches (use whatever number you picked) and I use the ruler to create a grid every one inch to represent the blocks in game looking straight down at them. I then use the ellipse tool to draw a circle that pretty much fills the grid and finally place dots in grid spots to trace the outline of the circle. This is what i then use as a schematic in game to make my circle. Here is a picture of a finished schematic for a 15 block diameter circle. The red dot in the middle is the exact center of the circle.