While i was looking into some servers, i found one that said about turning half blocks directions. "One of the first important design change is being able to place half blocks. These half blocks differ from slabs by not only being thiner but also being able to be placed in different directions. This is thanks to a mod called RedPower." Made me think of the stone of tear murder hole problem.
Well, we are making it out of Vanilla, because how many people would get this mod just to zip around my map? -.- I wouldn't. I've known about this mod for some time now thanks to the Yogscast. Sure, it'd be nice to have, but I don't want to impose things upon the audience... Right audience?! *You hear small murmurs of agreement.*
Hello there gamers.
Found this thread yesterday while searching the web for interesting already existing, and worlds in progress.
And yes, I got here from Google - not really sure how tho.
I have to say that this looks like one hell of an interesting project, since there are no real maps to go after when building it all. But, I guess only the imagination sets the boundaries then!
Just thought I should register on Minecraftforums - after surfing here for a while as a guest - to pay my respect towards all of you working on this. Finally time that someone makes something out of the Wheel of Time. I have myself read many of the books, and currently rereading them right now to continue with the newly released ones when I'm done.
I would also be interested to join the team if you feel that you could need another member, or just a mindless drone since I'm still young and eager to do something productive - on the computer. I might not be specialized in any certain areas but.. Hey, that's what life is for - learning new things!
I have to say that this looks like one hell of an interesting project, since there are no real maps to go after when building it all. But, I guess only the imagination sets the boundaries then! Well... and Minecraft's height limit. DANGIT !
Just thought I should register on MinecraftForums to pay my respect towards all of you working on this. Which we are all deeply grateful for. Finally time that someone makes something out of the Wheel of Time. No kidding... These have been out since 1990! 22 years to make a movie is a bit slow on the uptake. Go MC!
... eager to do something productive - on the computer... Can you make a signature? We could really use a better looking one.
Everyone seem indeed to have a problem with the height limit! I can't understand why they have not fixed it.
And to be honest, I am not that skilled in making signatures. I have been working with Photoshop some, but certainly not enough to make it good looking. I'm sure there must be someone else in your team that's more qualified to do it.
I was more thinking of building, if you're into that phase.
I saw something about making Tar Valon? That would be an ideal place to start building, if you ask me. Since that place is pretty much in the middle of the world, and you can just build it outwards from there. It can also be used as an "independent" RP city once its done, and will certainly draw a lot more people to this project once they see stuff are actually being made.
You guys need to post more pictures! :wink.gif:
I was doodling a little about the Tower of Genjei some days ago, how you could be able to make it.
Would not be so hard, pretty much just a big steel tower with a hidden door using redstone, and maybe a 9 digit combination lock there you have to make it in the form of a triangle and a line through it (I think that is the sign you've to make according to the book to get in?)
Problem will be connecting those two. I can pretty easily make both of them work separately, but together.. Might be a problem.
Everyone seem indeed to have a problem with the height limit!
You guys need to post more pictures! :wink.gif:
... a triangle and a line through it...
1: It's just that Minecraft as it is "now" is pretty computer intensive for only 128 layers. (400K of RAM! :ohmy.gif: ) To increase the map height limit would also increase computational requirements. There are a number of fixes and extremely useful ideas that have been presented, but and his team have not responded. (Such as the one where instead of having chunks made in 64x64 or w/e it currently is, to a smaller number. AND where Y and Z are included in the chunks. I can't remember all the technical terms that were used, so it's hard for me to explain.) EDIT: A chunk is 64x64x128, the mod to increase map height makes a chunk 128x128x256, but the mod also requires TWICE the normal computational power. And the fix that was presented to Mojang, would make you be able to see everything on far, with a lot better speed.
2: More pictures. Got it.
3: Anyone want to see that with pistons? Dang that'll be tough to do. But we will "try", no guarantees..
1: It's just that Minecraft as it is "now" is pretty computer intensive for only 128 layers. (400K of RAM! :ohmy.gif: ) To increase the map height limit would also increase computational requirements. There are a number of fixes and extremely useful ideas that have been presented, but and his team have not responded. (Such as the one where instead of having chunks made in 64x64 or w/e it currently is, to a smaller number. AND where Y and Z are included in the chunks. I can't remember all the technical terms that were used, so it's hard for me to explain.) EDIT: A chunk is 64x64x128, the mod to increase map height makes a chunk 128x128x256, but the mod also requires TWICE the normal computational power. And the fix that was presented to Mojang, would make you be able to see everything on far, with a lot better speed.
2: More pictures. Got it.
3: Anyone want to see that with pistons? Dang that'll be tough to do. But we will "try", no guarantees..
Yeah, the height limit is nothing any of us really can do anything about. Let's just hope they will raise it a little more, or have an option to generate new worlds with a larger height limit.
There are several mountains in the Wheel of Time world that will need to be pretty high.
I highly suggest that you take the full advantage of using redstone and pistons while making the world. Especially in Tar Valon, since it's supposed to be a place of "mystery and magic", so to speak. Using pistons to make hidden doorways and such will be an excellent way to create a certain feeling.
How cool wouldn't it be with a hidden doorway, with a button in the form of a torch on the wall? Epic! However, then you'll need to use a mod to get more items into the game.
That's also however recommended if making a huge world, the normal Minecraft items simply won't be enough to make it near perfection.
The ideas and possibilities are endless.
Just give me a PM or something if you need my help building or similar, since - as I said - I am pretty bad with making signatures. I'll check in here from time to time tho to watch the progress even if you don't need my help.
I read the first book and some of the second. It was great however my memory of the book is bland. I kind of want to re-read it, and the whole series. Also... Hope to see this structure built.
I read the first book and some of the second. It was great however my memory of the book is bland. I kind of want to re-read it, and the whole series. Also... Hope to see this structure built.
Read the whole series (so far), loved it. Good luck anyways. :cool.gif: Jeb is raising the world height next update, as I'm sure you you already know, so that should help you some.
Sorry that it's taking so long, but trying to find work and sort out some networking issues is a tough combination to beat.
I only hope that we can sort them out as quickly and efficiently as possible. But we aren't that knowledgeable with (our team's host computer) a mac. (I'm adept at PC, but have no clue when a mac pops into my picture.)
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
1: :cool.gif: Style is much needed. (And thank you for taking it on!)
2: End stone doesn't have much use for anything right now, so go ahead. Shiny red.
3: Giant mushrooms textures made into some charred/goopy (that was my impression) black bark? Use only about half the mushrooms textures though. I wouldn't think that being on the blight would include giant mushrooms. But there may have been a reference to things in the blight that we could use the normal and giant mushrooms as. (Edit: Mycelium is perfect! It's got that particle effect that makes it sooo cool! )
You're welcome. Believe it or not, my brother suggested I make a WoT texture pack back when the Nether first arrived (the end of Alpha, I think? early Beta?) but I didn't see much point in it then. I mean, the grass would look like grass, the dirt would look like dirt, the rocks would look like rocks, and so on... After I saw your thread, though, I started thinking seriously about it and realized how much could be done with it.
I'll post the link to the thread here--just as soon as the thread exists. I'm currently trying to wrangle the sand into submission and work the kinks out of a couple other textures. Between that and real life, I'm expecting to have it up within a couple days. I wanted to get the ok on the mushroom biome and the End stone ASAP in case it affected what you were working on now, though.
I looked up how the Blight was described in Eye of the World and came up with this:
"Mile by mile the corruption of the Blight became more apparent. Leaves covered the trees in ever greater profusion, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seemed bloated, ready to burst at a touch. Flowers hung on trees and weeds in a parody of spring, sickly pale and pulpy, waxen things that appeared to be rotting...The air tasted like a mouthful of spoiled meat. The horses’ hooves made a soft squishing as rotten-ripe things broke open under them." EotW, ch. 48.
"Ooze slid like pus from bark cracked and split." EotW, ch. 49.
So, yeah, Mycelium will (hopefully) turn out really cool, in a disgustingly ugly sort of way. My plans for the giant mushrooms was to give the stem a corrupted bark texture and then the mushroom cap would have a foliage texture, and then they should pass for a tree something like those. The only reason for me to use more than one set of mushroom texture for blighted trees is to make one a flowering tree and the other not. They're a ways down my to do list, though, so well see if there's a better use for the second set of textures before I get to them. Small mushrooms will just be small mushrooms. Mooshrooms will be, um, Mooshrooms? :huh.gif: :dry.gif: ...Still working on ideas for that last bit.
I needed a change of pace (and world) from my usual fantasy reading (D&D, WoW books) so I picked up the Wheel of Time series. I'm totally hooked!
Yup, the books do that to you. =) I couldn't get away from it for more than an hour at a time until I got to book 4 and the pace of the books changed enough so that I wasn't reading at such a mad speed.
1.2 update is here, bet your excited what with the hight increase and also if you haven't heard upside down stairs which mean a go to the Stone of Tear's murder holes.
WOOT! I just read it! *Goes nuts yet again. Then sheds a tear in joy.*
Time to get updating!
That, me and my team a lot of it! *sighs and gets back to work*
Well, we are making it out of Vanilla, because how many people would get this mod just to zip around my map? -.- I wouldn't. I've known about this mod for some time now thanks to the Yogscast. Sure, it'd be nice to have, but I don't want to impose things upon the audience... Right audience?! *You hear small murmurs of agreement.*
Thanks for posting it though!
Found this thread yesterday while searching the web for interesting already existing, and worlds in progress.
And yes, I got here from Google - not really sure how tho.
I have to say that this looks like one hell of an interesting project, since there are no real maps to go after when building it all. But, I guess only the imagination sets the boundaries then!
Just thought I should register on Minecraftforums - after surfing here for a while as a guest - to pay my respect towards all of you working on this. Finally time that someone makes something out of the Wheel of Time. I have myself read many of the books, and currently rereading them right now to continue with the newly released ones when I'm done.
I would also be interested to join the team if you feel that you could need another member, or just a mindless drone since I'm still young and eager to do something productive - on the computer. I might not be specialized in any certain areas but.. Hey, that's what life is for - learning new things!
Keep up the good work! :wink.gif:
And to be honest, I am not that skilled in making signatures. I have been working with Photoshop some, but certainly not enough to make it good looking. I'm sure there must be someone else in your team that's more qualified to do it.
I was more thinking of building, if you're into that phase.
I saw something about making Tar Valon? That would be an ideal place to start building, if you ask me. Since that place is pretty much in the middle of the world, and you can just build it outwards from there. It can also be used as an "independent" RP city once its done, and will certainly draw a lot more people to this project once they see stuff are actually being made.
You guys need to post more pictures! :wink.gif:
I was doodling a little about the Tower of Genjei some days ago, how you could be able to make it.
Would not be so hard, pretty much just a big steel tower with a hidden door using redstone, and maybe a 9 digit combination lock there you have to make it in the form of a triangle and a line through it (I think that is the sign you've to make according to the book to get in?)
Problem will be connecting those two. I can pretty easily make both of them work separately, but together.. Might be a problem.
1: It's just that Minecraft as it is "now" is pretty computer intensive for only 128 layers. (400K of RAM! :ohmy.gif: ) To increase the map height limit would also increase computational requirements. There are a number of fixes and extremely useful ideas that have been presented, but and his team have not responded. (Such as the one where instead of having chunks made in 64x64 or w/e it currently is, to a smaller number. AND where Y and Z are included in the chunks. I can't remember all the technical terms that were used, so it's hard for me to explain.) EDIT: A chunk is 64x64x128, the mod to increase map height makes a chunk 128x128x256, but the mod also requires TWICE the normal computational power. And the fix that was presented to Mojang, would make you be able to see everything on far, with a lot better speed.
2: More pictures. Got it.
3: Anyone want to see that with pistons? Dang that'll be tough to do. But we will "try", no guarantees..
Yeah, the height limit is nothing any of us really can do anything about. Let's just hope they will raise it a little more, or have an option to generate new worlds with a larger height limit.
There are several mountains in the Wheel of Time world that will need to be pretty high.
I highly suggest that you take the full advantage of using redstone and pistons while making the world. Especially in Tar Valon, since it's supposed to be a place of "mystery and magic", so to speak. Using pistons to make hidden doorways and such will be an excellent way to create a certain feeling.
How cool wouldn't it be with a hidden doorway, with a button in the form of a torch on the wall? Epic! However, then you'll need to use a mod to get more items into the game.
That's also however recommended if making a huge world, the normal Minecraft items simply won't be enough to make it near perfection.
The ideas and possibilities are endless.
Just give me a PM or something if you need my help building or similar, since - as I said - I am pretty bad with making signatures. I'll check in here from time to time tho to watch the progress even if you don't need my help.
Which one? ... :laugh.gif:
WHAT?! WHEN DID THIS HAPPEN!!! *pulls hair out and runs around the house screaming and babbling like a madman*
*regains composure*
*sits down*
Now then, tell me what is going on.
I only hope that we can sort them out as quickly and efficiently as possible. But we aren't that knowledgeable with (our team's host computer) a mac. (I'm adept at PC, but have no clue when a mac pops into my picture.)
Well, if it cheers you up, I've got most of the main blocks (smoothstone, dirt, grass, etc.) and a number of lesser blocks "done" in my attempt at a texture pack. I should be ready some time in the next week or so to post screenshots and start getting some feedback on them. I'll start a new thread in the Texture Pack section for that so I don't clutter this one up too much more. I do hope you and your team like my style. :unsure.gif: I can fix mistakes, but style...
A couple quick questions I wanted to ask you. Now that Netherrack looks like the Ways, there isn't any red stone. I know Callandor's chamber was made of polished red stone and it seems like there were other places, too, though I can't think of them right now. Would it mess much up if I made End Stone look like a red marble/polished stone of some sort? It just seems like the most useful thing I could do with it, but I could be wrong.
I'm thinking that the Mushroom biome should become the Blight. The giant mushrooms would then be sickly trees. Any problems there, either?
Ok, I'll get back to work now.
...hey, wait a minute. Is your location a clue as to what we'll see first?!
1: :cool.gif: Style is much needed. (And thank you for taking it on!)
2: End stone doesn't have much use for anything right now, so go ahead. Shiny red.
3: Giant mushrooms textures made into some charred/goopy (that was my impression) black bark? Use only about half the mushrooms textures though. I wouldn't think that being on the blight would include giant mushrooms. But there may have been a reference to things in the blight that we could use the normal and giant mushrooms as. (Edit: Mycelium is perfect! It's got that particle effect that makes it sooo cool! )
4: :wink.gif:
Can you send me a link to this thread of yours?
I'll post the link to the thread here--just as soon as the thread exists. I'm currently trying to wrangle the sand into submission and work the kinks out of a couple other textures. Between that and real life, I'm expecting to have it up within a couple days. I wanted to get the ok on the mushroom biome and the End stone ASAP in case it affected what you were working on now, though.
I looked up how the Blight was described in Eye of the World and came up with this:
"Mile by mile the corruption of the Blight became more apparent. Leaves covered the trees in ever greater profusion, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seemed bloated, ready to burst at a touch. Flowers hung on trees and weeds in a parody of spring, sickly pale and pulpy, waxen things that appeared to be rotting...The air tasted like a mouthful of spoiled meat. The horses’ hooves made a soft squishing as rotten-ripe things broke open under them." EotW, ch. 48.
"Ooze slid like pus from bark cracked and split." EotW, ch. 49.
So, yeah, Mycelium will (hopefully) turn out really cool, in a disgustingly ugly sort of way. My plans for the giant mushrooms was to give the stem a corrupted bark texture and then the mushroom cap would have a foliage texture, and then they should pass for a tree something like those. The only reason for me to use more than one set of mushroom texture for blighted trees is to make one a flowering tree and the other not. They're a ways down my to do list, though, so well see if there's a better use for the second set of textures before I get to them. Small mushrooms will just be small mushrooms. Mooshrooms will be, um, Mooshrooms? :huh.gif: :dry.gif: ...Still working on ideas for that last bit.
I can't wait to see how you guys progress your project. I'm curious to see how I picture the world vs how you do.
Yup, the books do that to you. =) I couldn't get away from it for more than an hour at a time until I got to book 4 and the pace of the books changed enough so that I wasn't reading at such a mad speed.
WOOT! I just read it! *Goes nuts yet again. Then sheds a tear in joy.*
Time to get updating!