I'm too lazy to build cities, but if you're slightly less lazy than me and still tempted to make one, I think I have an idea. One thing that has helped a lot on my current project is to include both carved-out "underground" rooms and above-ground rooms built with stone. When you're carving out the underground rooms, you're also collecting materials for the above-ground ones. This probably works best if you like organic-looking buildings and have some interesting rock formations to fiddle with. My tower is on the edge of a very large, deep ravine, and when it's completed the underground rooms will have large windows looking out over it.
I could see a creative person making some really interesting villages using a hybrid of carved-out and constructed buildings and buildings that are hybrids themselves. It might also help to break out of "builder's block" if staring at a blank slate of grass is getting painful. Lots of writers, artists, and other creatives find it easier to work when they start with a set of guidelines or restrictions (in this case, whatever geography you're working with).
I agree with above poster :smile.gif: Reason I build my cities in natural landscapes. When I build homes & buildings against cliffs or on steep slopes, it tends to create alot of extra materials, perfect for building (and terraforming with the dirt gained) By using the terrain you build, you could get insiration for unique buildings. In my case it are the two gatehouses who are lodged between two mountains, giving acces to the city beyond.
That's pretty cool. I'd be awesome to see it finished. Do you plan on adding ships/boats in the water?
Doubt the city will ever be finished :smile.gif: Already made a boat, albeit i'm not good at those, but it isn't in view (reluctnant to put a boat at the harbour really as I'm afraid it would obscure the view when making screenshots of progress) I do plan on putting to use that tip about using mossed cobblestone :smile.gif: Find my current waterside port a bit too 'clean' looking.
Made some extra screenies of the city, tried to show the multilayered effect. Also closer to the resolution you request, so if you find it good enough to show multilayer, feel free to use. (res is 800 x 480)
The 3 layers are:
-Bottom: anything portrelated (market, warehouses, docks)
-Midlayer: civilian & workrelated stuff (houses, mines, shops, forges, farms)
-Toplayer: military: fort, watchtower, defensive towers, fortifications.
general overview of the city, showing the 3 layers. People can go from the port (lowest layer) to middle by stairs, along those stairs are a few buildings as well, to make it more *natural*
If you compare this screenshot with the one on previous page, you notice I removed some warehouses to make room for a larger markt.
This is also an important tip, don't be afraid of pulling down constructions as your city expands, as some things who were nice first, might not fit in later. In this case, the warehouses made less sense since I builded a sailor's church there, so they had to go (churchs are rarely close to warehouses)
More detailed look on the 3 layers.
Bottom layer contains portrelated stuff like the market, a warehouse & a sailor's church.
If you go up the stairs, you end up in the main city, with it's houses & shops.
The toplayer is reserved for more military stuff, like you can see here a large watchtower.
All in all, this thread contains some very nice info & suggestions!
This really needs another bump. I am attempting to build a kingdom now based on a story i started writing earlier this year.
I think i will incorporate my take on the ideas in the first post and post the pics for you to use if you like.I will use the ideas in a more medieval/fantasy context.
This will be great for inspiration on what to build next, as I have seriously hit a Builder's Block with my city/town, October Vale. It has taken a lot of work, even with OP powers in building it. There are even a few challenge courses in it, two are finished and there is a third in progress. The sewer system I have underneath follows almost all roads except for the outskirts of OV and the areas that haven't been built in yet.
As for tips, when building October Vale, I put in the roads first, marking the general paths of them with torches. Since OV goes by the "haphazard" term in a sense, this worked perfectly as not all roads are the same size (ranging from 2 wide to 4). It gives the roads a more natural feel and gives you some pretty interesting land to work with as for buildings.
Another tip: The terrain plays a HUGE part in how interesting the city/town is. October Vale is set in the valley/hillside and stretches to the waterfront. This gives the town a difference in height and can create some pretty neat views from certain parts (the church residing on the top of a hill looking out over the town).
Hey there! Me and my friend Kirby232 are planning on making Minecraft LP videos, and even our own adventure map! We've got a tumblr blog set up so one can stay in the news for updates on what we're doing, go check it out!
What do you think of the use of obsidian as a base material?
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Adikista is not yet fully developed and open to the public. If you're highly interested and want to help, feel free to contact me. Otherwise, you are free to log in, but you probably won't have much to do yet.
Heres my advice, when making large castles or mansions, make a lot of open space. Make at least 3 blocks of free vertical space, and if you can, open up ceilings to expand them even higher. If theres open space, then it will feel like a large building. Of course, vice versa.
You can't really afford to do all that in a small house.
What do you think of the use of obsidian as a base material?
Depends on what you are building. If your looking for a massive opposing structure, obsidian could work although nether brick would work better. Because the default texture for obsidian isn't that great, I will leave simply say functionality or beauty.
Directed at the October Vale, I would say the city is both Haphazard and a [non-traditional] Tiered layout, really because of how you used the terrain and everything. I must comment that it is quite beautiful with what you have uploaded.
Just as a note, I have not gotten much done with the update recently. This is going to be quick to change I assure you, so don't feel as if this has been completely forgotten/dropped.