One of the things that I do, when building, is look at real world examples of very unique architecture and structure of the city as a whole. One of my goals is to create a city very similar to that of a Mexican island city Janitzio. There is something very appealing to buildings stacked on buildings, with rising, tiered stairs up to a monument.
I would really like to see this when you build it. I know the real place and this looks like an awesome minecraft build. I am currently working on a town that resembles Bardejov, as I like the European styling of towns/cities.
A very interesting thread, with some great idea's & pointers. It'll surely help with expanding my town.
I've used a multi-level layout sort off. It's divided in 3 layers:
- Bottom part contains the port, market & warehouses (and some extra buildings, it isn't set in stone)
-Mid-level part contains most buildings, homes, farms, services, mines etc.
-elevated part: contains mainly military stuff like towers & fortifications (and a keep in the future)
I was able to use this layout as the original land had flat plateaus between mountainranges, allowing me to build the city on the plateau, the port below & the fortifications above.
Here's a pic of the city (still in progress):
It's not in the resolution the Op requested as I already had this screenshot & pulled it from another thread I posted in.
that's pretty awesome
Rollback Post to RevisionRollBack
After I'm gone, your Earth will be free to live out its miserable span of existance, as one of my satellites, and that's how it's going to be.
A very interesting thread, with some great idea's & pointers. It'll surely help with expanding my town.
I've used a multi-level layout sort off. It's divided in 3 layers:
- Bottom part contains the port, market & warehouses (and some extra buildings, it isn't set in stone)
-Mid-level part contains most buildings, homes, farms, services, mines etc.
-elevated part: contains mainly military stuff like towers & fortifications (and a keep in the future)
I was able to use this layout as the original land had flat plateaus between mountainranges, allowing me to build the city on the plateau, the port below & the fortifications above.
Here's a pic of the city (still in progress):
It's not in the resolution the Op requested as I already had this screenshot & pulled it from another thread I posted in.
That's pretty cool. I'd be awesome to see it finished. Do you plan on adding ships/boats in the water?
I'm too lazy to build cities, but if you're slightly less lazy than me and still tempted to make one, I think I have an idea. One thing that has helped a lot on my current project is to include both carved-out "underground" rooms and above-ground rooms built with stone. When you're carving out the underground rooms, you're also collecting materials for the above-ground ones. This probably works best if you like organic-looking buildings and have some interesting rock formations to fiddle with. My tower is on the edge of a very large, deep ravine, and when it's completed the underground rooms will have large windows looking out over it.
I could see a creative person making some really interesting villages using a hybrid of carved-out and constructed buildings and buildings that are hybrids themselves. It might also help to break out of "builder's block" if staring at a blank slate of grass is getting painful. Lots of writers, artists, and other creatives find it easier to work when they start with a set of guidelines or restrictions (in this case, whatever geography you're working with).
This really needs another bump. I am attempting to build a kingdom now based on a story i started writing earlier this year.
I think i will incorporate my take on the ideas in the first post and post the pics for you to use if you like.I will use the ideas in a more medieval/fantasy context.
This will be great for inspiration on what to build next, as I have seriously hit a Builder's Block with my city/town, October Vale. It has taken a lot of work, even with OP powers in building it. There are even a few challenge courses in it, two are finished and there is a third in progress. The sewer system I have underneath follows almost all roads except for the outskirts of OV and the areas that haven't been built in yet.
As for tips, when building October Vale, I put in the roads first, marking the general paths of them with torches. Since OV goes by the "haphazard" term in a sense, this worked perfectly as not all roads are the same size (ranging from 2 wide to 4). It gives the roads a more natural feel and gives you some pretty interesting land to work with as for buildings.
Another tip: The terrain plays a HUGE part in how interesting the city/town is. October Vale is set in the valley/hillside and stretches to the waterfront. This gives the town a difference in height and can create some pretty neat views from certain parts (the church residing on the top of a hill looking out over the town).
Hey there! Me and my friend Kirby232 are planning on making Minecraft LP videos, and even our own adventure map! We've got a tumblr blog set up so one can stay in the news for updates on what we're doing, go check it out!
this thread is amazing considering I only started Minecraft about a week ago, it has really helped me figure out what to do in the way of buildings and creating pure awesomeness
What do you think of the use of obsidian as a base material?
Rollback Post to RevisionRollBack
Adikista is not yet fully developed and open to the public. If you're highly interested and want to help, feel free to contact me. Otherwise, you are free to log in, but you probably won't have much to do yet.
Heres my advice, when making large castles or mansions, make a lot of open space. Make at least 3 blocks of free vertical space, and if you can, open up ceilings to expand them even higher. If theres open space, then it will feel like a large building. Of course, vice versa.
You can't really afford to do all that in a small house.
What do you think of the use of obsidian as a base material?
Depends on what you are building. If your looking for a massive opposing structure, obsidian could work although nether brick would work better. Because the default texture for obsidian isn't that great, I will leave simply say functionality or beauty.
Directed at the October Vale, I would say the city is both Haphazard and a [non-traditional] Tiered layout, really because of how you used the terrain and everything. I must comment that it is quite beautiful with what you have uploaded.
Just as a note, I have not gotten much done with the update recently. This is going to be quick to change I assure you, so don't feel as if this has been completely forgotten/dropped.
I would really like to see this when you build it. I know the real place and this looks like an awesome minecraft build. I am currently working on a town that resembles Bardejov, as I like the European styling of towns/cities.
that's pretty awesome
After I'm gone, your Earth will be free to live out its miserable span of existance, as one of my satellites, and that's how it's going to be.
That's pretty cool. I'd be awesome to see it finished. Do you plan on adding ships/boats in the water?
Hints&Tips Informative Guides for Minecraft
diamonds for you
Does anyone else think that Creepers are actually kind of cute?
I could see a creative person making some really interesting villages using a hybrid of carved-out and constructed buildings and buildings that are hybrids themselves. It might also help to break out of "builder's block" if staring at a blank slate of grass is getting painful. Lots of writers, artists, and other creatives find it easier to work when they start with a set of guidelines or restrictions (in this case, whatever geography you're working with).
I'm contructing a city and this is helping me a lot !
Amazing Tutorial, but I think some designs or houses decorations would be great.
I think i will incorporate my take on the ideas in the first post and post the pics for you to use if you like.I will use the ideas in a more medieval/fantasy context.
Landmine"Don't build a building for a purpose, put purpose into a building."
[SSSS]
Album of October Vale
As for tips, when building October Vale, I put in the roads first, marking the general paths of them with torches. Since OV goes by the "haphazard" term in a sense, this worked perfectly as not all roads are the same size (ranging from 2 wide to 4). It gives the roads a more natural feel and gives you some pretty interesting land to work with as for buildings.
Another tip: The terrain plays a HUGE part in how interesting the city/town is. October Vale is set in the valley/hillside and stretches to the waterfront. This gives the town a difference in height and can create some pretty neat views from certain parts (the church residing on the top of a hill looking out over the town).
directorate.asuscomm.com | http://adikista.free...s.org/index.php
It looks like it'll be amazing :smile.gif:
You can't really afford to do all that in a small house.
Overgrowth indie game FTW!
Depends on what you are building. If your looking for a massive opposing structure, obsidian could work although nether brick would work better. Because the default texture for obsidian isn't that great, I will leave simply say functionality or beauty.
Directed at the October Vale, I would say the city is both Haphazard and a [non-traditional] Tiered layout, really because of how you used the terrain and everything. I must comment that it is quite beautiful with what you have uploaded.
Just as a note, I have not gotten much done with the update recently. This is going to be quick to change I assure you, so don't feel as if this has been completely forgotten/dropped.
Hints&Tips Informative Guides for Minecraft
LOL @lookslikeGustavoRouque