I'm in the planning phases of building a minecraft city using Minecraft Comes Alive to make villagers not suck. In the photos we have the first villager house on a 13x19 lot. It;s meant to be basic while still looking like a house and not just a trash hut for an NPC. I would appreciate input on this house, as well as ways to make variations of it so every hut doesnt look exactly the same. The pallet was chosen to contrast the road, since most of the stone blocks are used in the road, and having the sidewalk and house share the same block looked strange.
The roof styles are the most obvious and likely what I'll go for. Each roof style will also change how the stable needs to be implemented in the design (I thought it was neat to have a table in place of a garage, give each villager a horse). Rotating the lot so it's sideways makes sense as well, and could be interesting to have the long side facing the street
Any suggestions on alternate pallets? Not having much luck finding another one that fits. Luckily I have worldedit so I can change pallets quickly
Taking palette as color scheme, what you posted strikes me as being in the Victorian-walnut-study meme, the obvious counterpoint would be birch & oak.
You may also want to experiment with mixing, making (for instance) the walls light and the floor dark.
This could also present another option for varying the exteriors.
Lighting would be something else that would affect one's perception of the build….
[I'm assuming building an MCA city means you're not concerned with mob spawning/greifing.]
Putting the lighting under the carperted floor or above a dropped ceiling of carpet can hide it entirely.
Particularly with the floor, how far away you put the lights will also allow you to control the level of lighting…
I'm unclear how far away from the wood logs & planks style in the pictures, but some of the colors in dyed hardened clay and concrete might be useful… ('Tudor' syle half-timber, maybe?)