Boring? Not if you have a healthy imagination. Start by getting WorldEdit, which will automate most repetitive tasks, like building shapes quickly, moving blocks, stacking structure elements that are repeated, and so on.
I always create a teleportation hub at 0 75 0 that has multiple teleporters to all the distant areas where I build. The actual building can be any shape. Then, create the teleporters:
• Type /give yourname command_block.
• Place a command block one level below the floor of the building.
• Right click on the command block, then type tp yourname x y z ("x y z" are, obviously, the coordinates you want to teleport to), then click "done."
• Place a block atop the command block, and a weighted heavy pressure plate atop that.
• When you step on the pressure plate, you'll be teleported to the coordinates you specified in the command block.
• Don't forget to make a teleporter back to your teleportation hub at the site of each structure. If you do, you can always type /tp yourname 0 75 0.
Then, let your imagination loose. Some of the structures I'm working on in creative mode:
• A beanstalk stretching up through the clouds to a village.
• A partially-sunken castle.
• A town with canals instead of roads.
• A Christmas village with oversized themed decorations.
• A steampunk city in the sky built atop giant gears.
• A multiple-biome city with buildings built of the appropriate materials.
• A city where each building is an oversized Minecraft block.
• Three cities of interconnected glass domes...one on land, one underwater, and one in the sky.
A simple way to get into creative mode is to play around just for fun . For example, have a build competition with friends offline or on a server. Choose a topic or a certain thing to build, and then see everyone's interpretation of it.[/p]
But for me, the real power of Minecraft creative mode is that it changes the game into a tool for 3D-art. [/p]
Why is it so strong? Because it is both [/p]
extremely simple (in its basic vanilla form)[/p]
with blocks, you leave ample room for the imagination
you don't need to fidget with scalar values, textures, materials and lighting as in traditional 3D-rendering programs
It has a broad enough base in the "real world" to which most people can relate, with a basic variety of natural materials. That would be in contrast to a scenario where all the game was in the nether, or on a moon with just white and grey mineral blocks. Still it adds enough variety to suit other tastes, like fantasy and science fiction.
[p]and extensively complex, since by adding[/p]
building tools (for example World Edit, VoxelSniper)
and lots of planning and patience
[p]you get creations with mind-blowing size and detail[/p]
To be successful in creative mode and with being a creative person in general it can help to
let go of[/p]
the need for instant gratification
having to be the best
preconceived notions of how things 'should' be or look like
comparing or competing for status/likes or other material rewards
trying just to please (both others and yourself)
being to proud or afraid to expose your creations to others
identifying yourself with your creations
[p]and instead, learn to[/p]
search for relevant inspiration from within yourself, from others and from anything else
enjoy setting your own goals and working hard towards them
enjoy figuring out new ways of doing things; better methods, techniques, ways of thinking etc.
openly share new ideas, creations and opinions
connect with your inner 'muse' and powerful creative energies
walk the road towards mastery, which has no end. If you think you have arrived, you have stopped learning
[p]Once you start realize what being creative actually is about, you will not want to go back to how you were before. In fact, it might not even be possible!
In my opinion, being creative is what living life and being human is really about.[/p]