Well, there it is. I'm declaring this to be finished! The world save has been uploaded and there's a download link in the first post. I've also uploaded this on Planet Minecraft ***LINK***, so if you're over there too please give it some love.
To go with those renders, I've also done an overhead map -
This is a very big image, if you open it in a new tab you can zoom in quite a long way onto individual ships
I'd planned to finish it in time for the 99th anniversary of the battle, and I'm glad that I managed it. It feels strange to be finished.
As well as the general failures of the Royal Navy to effectively coordinate their ships for maximum potential
Scheer definitely put in a fantastic performance, but perhaps more focused around pulling his own fleet out of the British trap than on offense. His 'battle about turn' move was absolutely fantastic. Jellicoe deployed his fleet pretty much perfectly and the Germans had no idea that the Grand Fleet was even at sea, but despite those disadvantages Scheer got his ships out of trouble so quickly that many of the British battleships barely got the chance to open fire before the Germans were gone.
I think the German admirals did everything right, and the British made several mistakes which led to ships being sunk.
With the British admirals, people tend to fall into one camp or the other - some blame Jellicoe for the British failures, others blame Beatty. Personally, I think Jellicoe performed well. His caution was definitely understandable considering the consequences if his fleet was destroyed. Like Churchill later said, Jellicoe was "he only man on either side who could lose the war in an afternoon". He focused on keeping control of the sea and keeping his fleet intact.
But then Beatty... I think he made several mistakes which really contributed to the British losses. For starters he was in favour of doing everything possible to increase the rate of fire of his battlecruisers, which is why they ended up ignoring proper powder handling and safety procedures. It was a bit pointless anyway, since the guns generally didn't fire as fast as they could anyway - it took longer than that to observe the shell splashes and calculate the adjustment for the next salvo. It really compromised the safety of the ships, leading to magazine explosions from any sort of fire around the turrets. If Beatty's fleet didn't make that error, those battlecruisers wouldn't have exploded and the damage tally might have looked more even.
Other mistakes were coming into range of Hipper's ships without being properly deployed, which really gave the Germans the upper hand at the start of the Run to the South. Beatty's ships were still deploying when they were already under fire. And then on top of that, the failure to properly use the 5th Battle Squadron. The 5th BS would have had a massive impact on the battlecruiser battle if they were close behind the battlecruisers, or even better if they were leading Beatty's line. But instead they were left confused over the battlecruiser fleet's standing orders which left them lagging behind out of range.
And finally, Arbuthnot's decision to charge his cruiser squadron at Wiesbaden was certainly brave, but also foolhardy and got two of his ships destroyed. If he'd been more sensible, that wouldn't have happened.
This is great, finally you have released this awesome pack. I hope you could release the HMS Dreadnought aswell now? would have been totally epic aswell
HMS Dreadnought packaged up and put up for download! On this one I've actually edited the blocks below the waterline to be red painted, unlike the ones in the main project. I never liked the red wool for the below-the-waterline paint, but I've recently realised that I quite like red stained clay, so that's what I've done.