1. The max number of snail farms without breaking villager cap is 5.
2. 65 blocks, that is there should be at least 64 blocks in between the closest doors.
3. 10 villagers is the minimum. This will allow one golem to be in the spawning area at a time. For every 10 villagers 1 golem will spawn, so if there is 20 villagers in the farm 2 golems can be in the spawning area at a time. For snail farms it is not adventageous to put more than 10 villagers in a farm. As far as doors go you need a minimum of 21, however most farms have an even number of doors because it is easier to calculate village center. You see a lot of variation in the number of doors from farm to farm because some people prefer to add enough doors to keep the villager population at 10 or more, which requires a minimum of 30 doors. If villagers are properly housed (no way for zombies to get them) then theres no need for any more than 22 doors.
4. There is no item loss with the lava blade method as long as the golems are pushed into the lava. You can also drop them into lava with signs underneath and one air block underneath the signs (with your preferred collection method under that). If you use open fence gates with lava on top and drop them into it there is a chance that they will try to swim in the lava and you will loose those drops, but signs don't do this. And yes they only drop poppys and iron.
If you are in need of a lot of iron and are up for a challenge then you should take a look here;
Im fairly certain our second farm which hovers over the first 1 is around 80 blocks, so good to know we didn't mess that up. As for the Villagers I was curious because we housed a total of 10 Villagers in small cubes around the farm and they have now repopulated to 16 total in each structure. So I figured if there was no reason to keep them there then we could just move the 12 new villagers over.
For some odd reason the occasional Golem wont drop any iron or poppy and I have yet to figure out why. I was wondering if it had something to do with how the mobs are being transported over to the lava blade, Im now wondering if the flowing water is flowing 1 block stronger and thus causing an issue with the golem or the hopper system.
As for that thread, my nephew and I saw the Iron Beast and realized it was way to resource heavy for just use 2 to tackle.
The water can't mess with either the golem or the hopper, the golem can't swim, and items alway sink to the bottom even in flowing water. The lava blade should be in the third block above the wash floor, a player should be able to walk under it without taking damage. If it is lower you will loose drops.
The water can't mess with either the golem or the hopper, the golem can't swim, and items alway sink to the bottom even in flowing water. The lava blade should be in the third block above the wash floor, a player should be able to walk under it without taking damage. If it is lower you will loose drops.
Well its 3 blocks high with the sign under neath version so its only hitting the head. So I know its not losing items to the lava, just not sure why I would go 2-3 Golems in a row without a drop followed by a golem that drops. I checked the hoppers and droppers and nothing was lost, and the redstone is a bit exposed so I can see when items are being moved.
Not sure what I was getting before but I pulled the water an extra block to see if things improved and so far I got around a stack in about an hr, Not sure if thats good for a 2 building iron farm.
Thats in the ballpark as far as output. You should see a golem every three mins on average.
Tomorrow I'm goanna fire up my farm and see of every golem drops the way it should. The chance for poppies is 0-3 but ingots is 2-5 I think, so every golem should produce iron.
Well had a couple that didn't drop any iron or poppy so I am at a loss as to why this is happening. Maybe its that /1% I just happen to see, though part of me wonders how many like those do I miss in an hour.
Snail farms produce an iron golem on average once every 7 minutes, but can be a lot longer then that. I have seen them take as long as 47 minutes. When a golem dies its items drop at its feet level, and it will drop between 0 and 3 poppies, and 2 to 5 iron ingots. I have noticed that iron golems on console sometimes have the weird behavior of attempting to 'swim up' when its head is in lava, this behavior is not present on the PC. I would post the bug to the bug tracker but have pretty much lost faith in 4J fixing any bugs that involving farming of iron golems, and certain other farms. Watch the iron golems carefully to make sure they are sinking down in the lava and are not trying to swim up in the lava.
If your not getting any drops then there are only 2 reasons:
1) Your drops are getting stuck somewhere, perhaps in a water stream corner, or perhaps a ice block may have melted if your using ice water paths.
2) You have reached the max item entity count, if your world has a lot of farms in the area which are moving around a lot of items you may have reached the max entity count which is 200 items. Note that paintings, and item frames also count towards using up entity counts. Each item frame in the world counts at once entity and if it contains an item within it uses up 2 entities.
Will did a great job on it. Its inexpensive, and the tutorial is great. The only thing he didn't go over was protecting villagers from lightning in biomes that have thunderstorms, you should count up 8 blocks and put a glass roof over them that covers anything within 7 blocks of the villager. Of course if you built it in a desert or savannah, etc. You don't have to worry about it.
It's actually really inexpensive for what it does. And although it seems really complicated once you have built it once in creative its not that difficult to build in survival with a little pre build planning. By the time you build two single cell snail farms you could have one of these.
It's actually really inexpensive for what it does. And although it seems really complicated once you have built it once in creative its not that difficult to build in survival with a little pre build planning. By the time you build two single cell snail farms you could have one of these.
Naa, only takes like 15mins from start to finish, plus the resources are far cheaper in comparison. But sadly I have a 5 building snail system already or I probably would have tried to set this thing up. Maybe if we move locations or start a new world and I will give it a go.
So some of the info I came across has been either a few years old or seems to focus a bit more on the PC side of things so I was just wandering.
1. How many farms can we have on a map
2. How far away horizontal and vertical do they have to be from each other.
3. How many villagers is actually need to make it run and is there an optimal number. An does the # of doors matter.
4. With the lava blade method is item loss common, do golems always drop either iron or poppy.
1. The max number of snail farms without breaking villager cap is 5.
2. 65 blocks, that is there should be at least 64 blocks in between the closest doors.
3. 10 villagers is the minimum. This will allow one golem to be in the spawning area at a time. For every 10 villagers 1 golem will spawn, so if there is 20 villagers in the farm 2 golems can be in the spawning area at a time. For snail farms it is not adventageous to put more than 10 villagers in a farm. As far as doors go you need a minimum of 21, however most farms have an even number of doors because it is easier to calculate village center. You see a lot of variation in the number of doors from farm to farm because some people prefer to add enough doors to keep the villager population at 10 or more, which requires a minimum of 30 doors. If villagers are properly housed (no way for zombies to get them) then theres no need for any more than 22 doors.
4. There is no item loss with the lava blade method as long as the golems are pushed into the lava. You can also drop them into lava with signs underneath and one air block underneath the signs (with your preferred collection method under that). If you use open fence gates with lava on top and drop them into it there is a chance that they will try to swim in the lava and you will loose those drops, but signs don't do this. And yes they only drop poppys and iron.
If you are in need of a lot of iron and are up for a challenge then you should take a look here;
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-show-your-creation/2804742-working-32-and-64-village-stacked-iron-farms-tu49
We have confirmation that both farms work on the One.
Im fairly certain our second farm which hovers over the first 1 is around 80 blocks, so good to know we didn't mess that up. As for the Villagers I was curious because we housed a total of 10 Villagers in small cubes around the farm and they have now repopulated to 16 total in each structure. So I figured if there was no reason to keep them there then we could just move the 12 new villagers over.
For some odd reason the occasional Golem wont drop any iron or poppy and I have yet to figure out why. I was wondering if it had something to do with how the mobs are being transported over to the lava blade, Im now wondering if the flowing water is flowing 1 block stronger and thus causing an issue with the golem or the hopper system.
As for that thread, my nephew and I saw the Iron Beast and realized it was way to resource heavy for just use 2 to tackle.
The water can't mess with either the golem or the hopper, the golem can't swim, and items alway sink to the bottom even in flowing water. The lava blade should be in the third block above the wash floor, a player should be able to walk under it without taking damage. If it is lower you will loose drops.
Well its 3 blocks high with the sign under neath version so its only hitting the head. So I know its not losing items to the lava, just not sure why I would go 2-3 Golems in a row without a drop followed by a golem that drops. I checked the hoppers and droppers and nothing was lost, and the redstone is a bit exposed so I can see when items are being moved.
Not sure what I was getting before but I pulled the water an extra block to see if things improved and so far I got around a stack in about an hr, Not sure if thats good for a 2 building iron farm.
Thats in the ballpark as far as output. You should see a golem every three mins on average.
Tomorrow I'm goanna fire up my farm and see of every golem drops the way it should. The chance for poppies is 0-3 but ingots is 2-5 I think, so every golem should produce iron.
Well this was after I moved the water block back 1, so Ill have to see what I was avg on my creative world to see if that was sum how breaking it.
Well had a couple that didn't drop any iron or poppy so I am at a loss as to why this is happening. Maybe its that /1% I just happen to see, though part of me wonders how many like those do I miss in an hour.
Snail farms produce an iron golem on average once every 7 minutes, but can be a lot longer then that. I have seen them take as long as 47 minutes. When a golem dies its items drop at its feet level, and it will drop between 0 and 3 poppies, and 2 to 5 iron ingots. I have noticed that iron golems on console sometimes have the weird behavior of attempting to 'swim up' when its head is in lava, this behavior is not present on the PC. I would post the bug to the bug tracker but have pretty much lost faith in 4J fixing any bugs that involving farming of iron golems, and certain other farms. Watch the iron golems carefully to make sure they are sinking down in the lava and are not trying to swim up in the lava.
If your not getting any drops then there are only 2 reasons:
1) Your drops are getting stuck somewhere, perhaps in a water stream corner, or perhaps a ice block may have melted if your using ice water paths.
2) You have reached the max item entity count, if your world has a lot of farms in the area which are moving around a lot of items you may have reached the max entity count which is 200 items. Note that paintings, and item frames also count towards using up entity counts. Each item frame in the world counts at once entity and if it contains an item within it uses up 2 entities.
Will did a great job on it. Its inexpensive, and the tutorial is great. The only thing he didn't go over was protecting villagers from lightning in biomes that have thunderstorms, you should count up 8 blocks and put a glass roof over them that covers anything within 7 blocks of the villager. Of course if you built it in a desert or savannah, etc. You don't have to worry about it.
Thats just way to big for me, it probably take me a week just to farm up the mats to make it and then another week to build it lol.
It's actually really inexpensive for what it does. And although it seems really complicated once you have built it once in creative its not that difficult to build in survival with a little pre build planning. By the time you build two single cell snail farms you could have one of these.
Naa, only takes like 15mins from start to finish, plus the resources are far cheaper in comparison. But sadly I have a 5 building snail system already or I probably would have tried to set this thing up. Maybe if we move locations or start a new world and I will give it a go.