I did that. I kidnapped two, brought them to my homestead away from the village and turned them into seven, but no matter how many doors or willingness, that's all I can get. Two pair off with the hearts but nothing happens until I reduce the population to six.
I think there is a cap and a "breeding cap." The cap is apparently 50. To my knowledge, it is not possible to reach this cap by breeding villagers. I can build "villager condos" and follow all the door/sky rules and still can only breed up to about 12. Other people have no doubt had different results.
The only way I know to increase my stock of villagers is to cure zombie villagers. This used to be a great way to get the profession you wanted/needed, but a couple of updates ago the zombies started generating "pre-determined," where they look like their robes are semi-covered in slime. I cure them all anyway, to replace those crapped-out villagers. Sorry if this doesn't help...
It's half a map away. I just tore everything down to the ground, built a bunch of 4X4 houses with two doors on each side, and the population exploded. The next day, two of my doors and all of the villagers were gone. I had to restart and made sure the golem stayed inside the fence.
The problem was not enough valid doors then. The missing doors and villagers were zombies. If your going to afk then you need to take precautions to prevent zombie hordes from getting your villagers. Iron golems are not 100% effective at stopping them.
I'm having trouble breeding villagers as well. Currently have 29 villagers in the loaded area, 5 of which are part of my breeder (4 "breeders" spaced 7 blocks from 1 "detector" near 6 doors). I had to move the breeder about three weeks ago, after which it produced 4 villagers rather quickly. It hasn't produced another villager since then though. Breeder villagers produce hearts every couple minutes, and I've given them an ungodly amount of food trying to ensure they're "willing". Any ideas?
When you moved the breeder did you change the y level? Is it possible that one of the four villagers bred in the first couple mins is inside the village radius and on the correct y level to be counted as populatuion?
When you moved the breeder did you change the y level? Is it possible that one of the four villagers bred in the first couple mins is inside the village radius and on the correct y level to be counted as populatuion?
I moved the collection area so that it remained level with the breeder villagers. The new villagers shouldn't be counted as population if the breeder villagers aren't.
How are the breeder villagers caged? And how are they fed? Is it possible that only one of the breeder villagers is getting the food you give them and he's not a farmer and therefore won't share?
Breeder villagers are all on top of a dispenser with an expelled water bucket and I feed them manually via an opening directly above their heads, usually a 1/2 stack each of carrots and potatoes per feeding.
Regarding the theory that one villager is hoarding all the food: I had thought of that awhile ago and added a brown coat villager to the group. I suppose it is still a possibility, but I would hope that phenomenon would be unlikely if not impossible. It is also worth noting that I have yet to observe any food sharing.
Each villager can hold up to 8 stacks of food. I'm not sure exactly how much it takes before they are willing, but its more than a stack. Bread goes farther than potatoes and carrots too, in terms of willingness level gained per item. I normally throw 8 stacks per villager into the breeder when I build it just to make sure they're full to begin with.
Hmmm...I'll try dumping everything I can into the breeder and see if that works. I'm confident each villager has at least 4 or 5 stacks of food on them though, assuming they only use food once a baby villager is produced rather than every time they produce hearts.
Yeah it was the doors. I'm not worrying about breeding anymore. I found a zombie spawner that's is a 5 second mine cart ride away. I'm in the villager export business now. 😛
I successfully managed to get somewhere between 100 to 200. I had my breeder system dump into a nether portal, with an overflow prevention that killed any villagers that failed to go through the portal. I left the game going for a couple days, went into the nether and my game nearly crashed. So much lag.
Anyway, long story short, they quickly despawn. After trying to separate and count them, I realized they were disappearing. Even watched it happen. I no longer use that save, but I kept it and it currently has 76 villagers in the nether.
I'm having trouble breeding villagers as well. Currently have 29 villagers in the loaded area, 5 of which are part of my breeder (4 "breeders" spaced 7 blocks from 1 "detector" near 6 doors). I had to move the breeder about three weeks ago, after which it produced 4 villagers rather quickly. It hasn't produced another villager since then though. Breeder villagers produce hearts every couple minutes, and I've given them an ungodly amount of food trying to ensure they're "willing". Any ideas?
Having a similar issue with my breeder as well. It produced a quick 7 and then after that it pretty much stopped, the breeder vilagers hearts go off random and sometimes together but nothing ever spawns anymore from it. I have 20 working in the Iron Golem farm, 2 breeding villagers, 1 detector and 7 spawned. If I go into Creative they still wont spawn anymore, but I can use the egg 20 more times..
I also have it set up when ever they throw a carrot and it lands in the water it goes thru a system and despensed back into the farm.
Having a similar issue with my breeder as well. It produced a quick 7 and then after that it pretty much stopped, the breeder vilagers hearts go off random and sometimes together but nothing ever spawns anymore from it. I have 20 working in the Iron Golem farm, 2 breeding villagers, 1 detector and 7 spawned. If I go into Creative they still wont spawn anymore, but I can use the egg 20 more times..
I also have it set up when ever they throw a carrot and it lands in the water it goes thru a system and despensed back into the farm.
Please clarify the part about the carrot dispenser. Do the carrots come from an auto farm, or from you? If its from an auto farm has it been modified to work right? Villager throwing behavior is broken and without modifying existing designs in a very specific way they do not work.
Also have you moved the villagers that spawned and is it possible they are on the correct y level and within the village radius and counted as population?
You mentioned an iron farm. Is it possible that the breeder is close enough to the iron farm that when the doors were placed they didn't merge with the existing iron farm village because of the order they were placed and then upon reload when villages were recalculated the two villages merged?
Please clarify the part about the carrot dispenser. Do the carrots come from an auto farm, or from you? If its from an auto farm has it been modified to work right? Villager throwing behavior is broken and without modifying existing designs in a very specific way they do not work.
Also have you moved the villagers that spawned and is it possible they are on the correct y level and within the village radius and counted as population?
You mentioned an iron farm. Is it possible that the breeder is close enough to the iron farm that when the doors were placed they didn't merge with the existing iron farm village because of the order they were placed and then upon reload when villages were recalculated the two villages merged?
The villagers move a total of 10 blocks from where the 2 breeding villagers are and are on the same y-64 axis as the breeding villagers. An the new villagers end up 16 blocks away from where the detector villager is. I havent had time to move them to their new homes on the Golem farm. As for the golem farm that sits 130 blocks away from the breeder and around 40 blocks higher on the Y axis.
Since the 2 breeding villagers are in the middle of the water system that transports the baby villagers would occasionally toss carrots into the water system. So I placed a chest and hopper system that simply tranfers those carrots thru an item elevator and into a dispenser that shoots them back into the farm. Both seem to pick up them and throw them back at each other. Each villager also started out with 4 stacks of food plus whatever they farm or throw at each other.
The carrot shooter was only done in creative and my normal world just collects the discarded carrots for me to throw back into the farm, so it hasn't bee implemented on the survival world, I was curious if that would trigger something. I also put a farm into the collecting pen on my creative world to see fi that could spark the population and it hasn't either.
They just stop, its as if I some how hit a breeding limit for them even though I still am far enough away from the villager cap on the map.
Are the new villagers within 4 blocks on the y axis from the doors on the breeder? They can be stored inside the village radius, but they must be at least 5 blocks away on the y axis or they are counted as population, stopping breeding. To clarify, if the villagers are under the doors there should be one block of space between their heads and the block the door is placed on, or more. If the villagers are above the doors there must be 2 blocks of space between the block on top of the door and the block they are standing on, or more. To be safe, when I design breeders I usually move all new arrivals out of the village radius, that is, more than 32 blocks from the village center. This also makes them easier to handle when it comes time to move them to wherever they will reside permanently. Once they are outside the village radius, after about one minute, they will stop trying to pathfind to the center of the village they belong to, and go into normal wandering behavior.
Hmmm...I'll try dumping everything I can into the breeder and see if that works. I'm confident each villager has at least 4 or 5 stacks of food on them though, assuming they only use food once a baby villager is produced rather than every time they produce hearts.
I'll let you know.
Happy to report my breeder finally produced a villager. Funny thing is, though, I haven't done the huge food dump mentioned above as I've been spending most of my time in Creative.
What's the villager cap on any given console world?
50 is the cap. It can easily be broken though by sending villagers you want to keep into unloaded chunks.
I did that. I kidnapped two, brought them to my homestead away from the village and turned them into seven, but no matter how many doors or willingness, that's all I can get. Two pair off with the hearts but nothing happens until I reduce the population to six.
I think there is a cap and a "breeding cap." The cap is apparently 50. To my knowledge, it is not possible to reach this cap by breeding villagers. I can build "villager condos" and follow all the door/sky rules and still can only breed up to about 12. Other people have no doubt had different results.
The only way I know to increase my stock of villagers is to cure zombie villagers. This used to be a great way to get the profession you wanted/needed, but a couple of updates ago the zombies started generating "pre-determined," where they look like their robes are semi-covered in slime. I cure them all anyway, to replace those crapped-out villagers. Sorry if this doesn't help...
It's half a map away. I just tore everything down to the ground, built a bunch of 4X4 houses with two doors on each side, and the population exploded. The next day, two of my doors and all of the villagers were gone. I had to restart and made sure the golem stayed inside the fence.
The problem was not enough valid doors then. The missing doors and villagers were zombies. If your going to afk then you need to take precautions to prevent zombie hordes from getting your villagers. Iron golems are not 100% effective at stopping them.
I'm having trouble breeding villagers as well. Currently have 29 villagers in the loaded area, 5 of which are part of my breeder (4 "breeders" spaced 7 blocks from 1 "detector" near 6 doors). I had to move the breeder about three weeks ago, after which it produced 4 villagers rather quickly. It hasn't produced another villager since then though. Breeder villagers produce hearts every couple minutes, and I've given them an ungodly amount of food trying to ensure they're "willing". Any ideas?
When you moved the breeder did you change the y level? Is it possible that one of the four villagers bred in the first couple mins is inside the village radius and on the correct y level to be counted as populatuion?
I moved the collection area so that it remained level with the breeder villagers. The new villagers shouldn't be counted as population if the breeder villagers aren't.
How are the breeder villagers caged? And how are they fed? Is it possible that only one of the breeder villagers is getting the food you give them and he's not a farmer and therefore won't share?
Breeder villagers are all on top of a dispenser with an expelled water bucket and I feed them manually via an opening directly above their heads, usually a 1/2 stack each of carrots and potatoes per feeding.
Regarding the theory that one villager is hoarding all the food: I had thought of that awhile ago and added a brown coat villager to the group. I suppose it is still a possibility, but I would hope that phenomenon would be unlikely if not impossible. It is also worth noting that I have yet to observe any food sharing.
Each villager can hold up to 8 stacks of food. I'm not sure exactly how much it takes before they are willing, but its more than a stack. Bread goes farther than potatoes and carrots too, in terms of willingness level gained per item. I normally throw 8 stacks per villager into the breeder when I build it just to make sure they're full to begin with.
Hmmm...I'll try dumping everything I can into the breeder and see if that works. I'm confident each villager has at least 4 or 5 stacks of food on them though, assuming they only use food once a baby villager is produced rather than every time they produce hearts.
I'll let you know.
Yeah it was the doors. I'm not worrying about breeding anymore. I found a zombie spawner that's is a 5 second mine cart ride away. I'm in the villager export business now. 😛
I successfully managed to get somewhere between 100 to 200. I had my breeder system dump into a nether portal, with an overflow prevention that killed any villagers that failed to go through the portal. I left the game going for a couple days, went into the nether and my game nearly crashed. So much lag.
Anyway, long story short, they quickly despawn. After trying to separate and count them, I realized they were disappearing. Even watched it happen. I no longer use that save, but I kept it and it currently has 76 villagers in the nether.
Having a similar issue with my breeder as well. It produced a quick 7 and then after that it pretty much stopped, the breeder vilagers hearts go off random and sometimes together but nothing ever spawns anymore from it. I have 20 working in the Iron Golem farm, 2 breeding villagers, 1 detector and 7 spawned. If I go into Creative they still wont spawn anymore, but I can use the egg 20 more times..
I also have it set up when ever they throw a carrot and it lands in the water it goes thru a system and despensed back into the farm.
Please clarify the part about the carrot dispenser. Do the carrots come from an auto farm, or from you? If its from an auto farm has it been modified to work right? Villager throwing behavior is broken and without modifying existing designs in a very specific way they do not work.
Also have you moved the villagers that spawned and is it possible they are on the correct y level and within the village radius and counted as population?
You mentioned an iron farm. Is it possible that the breeder is close enough to the iron farm that when the doors were placed they didn't merge with the existing iron farm village because of the order they were placed and then upon reload when villages were recalculated the two villages merged?
The villagers move a total of 10 blocks from where the 2 breeding villagers are and are on the same y-64 axis as the breeding villagers. An the new villagers end up 16 blocks away from where the detector villager is. I havent had time to move them to their new homes on the Golem farm. As for the golem farm that sits 130 blocks away from the breeder and around 40 blocks higher on the Y axis.
Since the 2 breeding villagers are in the middle of the water system that transports the baby villagers would occasionally toss carrots into the water system. So I placed a chest and hopper system that simply tranfers those carrots thru an item elevator and into a dispenser that shoots them back into the farm. Both seem to pick up them and throw them back at each other. Each villager also started out with 4 stacks of food plus whatever they farm or throw at each other.
The carrot shooter was only done in creative and my normal world just collects the discarded carrots for me to throw back into the farm, so it hasn't bee implemented on the survival world, I was curious if that would trigger something. I also put a farm into the collecting pen on my creative world to see fi that could spark the population and it hasn't either.
They just stop, its as if I some how hit a breeding limit for them even though I still am far enough away from the villager cap on the map.
Are the new villagers within 4 blocks on the y axis from the doors on the breeder? They can be stored inside the village radius, but they must be at least 5 blocks away on the y axis or they are counted as population, stopping breeding. To clarify, if the villagers are under the doors there should be one block of space between their heads and the block the door is placed on, or more. If the villagers are above the doors there must be 2 blocks of space between the block on top of the door and the block they are standing on, or more. To be safe, when I design breeders I usually move all new arrivals out of the village radius, that is, more than 32 blocks from the village center. This also makes them easier to handle when it comes time to move them to wherever they will reside permanently. Once they are outside the village radius, after about one minute, they will stop trying to pathfind to the center of the village they belong to, and go into normal wandering behavior.
Happy to report my breeder finally produced a villager. Funny thing is, though, I haven't done the huge food dump mentioned above as I've been spending most of my time in Creative.