Hello I'm currently building an economy server in survival and I'm looking for useful tips that any of you may have discovered in your minecraft journey.
I have chosen a currency and a price for each item than can be obtained without crafting.
My plan is to create a long lasting community so I've built a few mini quests to get a feel for the type of people trying to join as well as give every player some starting items to help get them through the first few nights.
I have built 3 of the 7 mini quests and as soon as I'm done with them I will be opening it to the public for testing. This world will be saved but most likely not played on after the One comes out.
My plan is to save this game after the intro is finished and export it to the One and start the actual game fresh there.
Everyone who goes through the intro on the 360 will be able to skip the intro and be given a starter chest with the beginner items and some mystery gratitude gifts.
I think economies would be a decent idea on console if more than 4-5 people could play without lagging out. Can't even make use of the currently allowed number of players. It's hard to sell 4 friends on the idea they need to pay you in some way to play. Maybe it will be better when 16 players can actually play but until then, we've avoided an economy like the plague. You're far more probable to run that one good builder off than you are to make a fortune off a few numbskulls. Just my .02
I have chosen a currency and a price for each item than can be obtained without crafting.
My plan is to create a long lasting community so I've built a few mini quests to get a feel for the type of people trying to join as well as give every player some starting items to help get them through the first few nights.
I have built 3 of the 7 mini quests and as soon as I'm done with them I will be opening it to the public for testing. This world will be saved but most likely not played on after the One comes out.
My plan is to save this game after the intro is finished and export it to the One and start the actual game fresh there.
Everyone who goes through the intro on the 360 will be able to skip the intro and be given a starter chest with the beginner items and some mystery gratitude gifts.
I think economies would be a decent idea on console if more than 4-5 people could play without lagging out. Can't even make use of the currently allowed number of players. It's hard to sell 4 friends on the idea they need to pay you in some way to play. Maybe it will be better when 16 players can actually play but until then, we've avoided an economy like the plague. You're far more probable to run that one good builder off than you are to make a fortune off a few numbskulls. Just my .02
"Mining my own business"