In recent updates, we have gotten multiplayer minigames, but I think it can be improved. Instead of having someone host a game and you join that person, do a matchmaking kind of setup. You would go into a specific menu where it matches you with other people and selects a random person as the host. This host would not be able to kick players or do anything a normal host would be able to do. If this person leaves, it selects a new host and the game goes on. It is frustrating if you are playing a game and you win only to get kicked because the host is a sore loser. If done this way, multiplayer would be much better. A good example for anyone who plays it is Halo custom games vs matchmaking. One has a player start the game and invites people to play, while the other is just matching you with random people and selecting a random host out of the players selected. The person inviting people to play would be the host in the first case. I hope this made sense.
Yes. Minigames would be far less frustrating if this happened. I read somewhere that hosts have to be able to kick, but 4J could implement penalties (e.g. people won't join your game) for doing so.
But given that such a simple feature that would solve such a persistent problem wasn't fixed after about 20 updates, I don't have any hope that 4J will do something about it.
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Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.