The article states: "He did confirm that users will be able to transfer data from the PS3 to PS4." The article doesn't discuss the Xbox platform at all, presumably because the questioning was limited to PS4 and Vita. However, given that the Xbox 360 and PS3 versions of the game are virtually identical and given the structural similarities between Xbox One and PS4, it is extremely unlikely that this feature would be in the PS4 version and not the Xbox One version. I don't know what the phrase "transfer data" could mean other than transferring saved worlds. Given all the time that folks of the Xbox 360 version have put into their worlds, this would be absolutely phenominal. How that would happen from a practical perspective given the bigger world on Xbox One is unclear, although it is not difficult to imagine various ways that could be done.
It's also interesting what they didn't say.
I think it's great that you can (probably) move your ps3 world to your ps4 (probably via flash drive), and play on it using the same gamer tag. (If you think you're gonna be able to (down)load other's ps3 worlds to your ps4- get that notion out of your head right now!)
What they're "working out" is if the world will expand or not, and how, when it's moved to the new system.
If it doesn't expand, why move it?
If it does expand, it's a one-way trip. It ain't gonna shrink back to ps3-size (or lose next-gen features) if you move it back!
They also didn't say (and they really didn't need to) anything about old-gen systems of either company transferring to the other company's next-gen system. You should know better than to go there- it ain't happening- and you know it.
It's also interesting what they didn't say.
I think it's great that you can (probably) move your ps3 world to your ps4 (probably via flash drive), and play on it using the same gamer tag. (If you think you're gonna be able to (down)load other's ps3 worlds to your ps4- get that notion out of your head right now!)
It's also interesting what they didn't say. I think it's great that you can (probably) move your ps3 world to your ps4 (probably via flash drive), and play on it using the same gamer tag. (If you think you're gonna be able to (down)load other's ps3 worlds to your ps4- get that notion out of your head right now!)
No, it's not 'impossible', but it is a hassle, illegal, and against forum rules to even discuss it.
What, MS is going to change their TOS?:
"Unless otherwise specified, the Services are for your personal and non-commercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information, software, products or services obtained from the Services. Well, except for those Minecraft fanatics, who feel they should be able to do what ever they want and take 'you may not' as a personal challenge."
I may not understand this fascination with being able to download other people's worlds (just join it if you must play it), but I get it. Sorta like traffic lights, rules are put in place for your and your system's protection. It's a 'closed system' for a reason- to keep it working properly. All it takes is one Bad Egg to include a virus in a file you download from god-nows-where to infect not only all your MC files, but all your other games as well, and potentially millions of other xboxes. Of course we hate everything having to go through MS, but they verify that it works, and is safe, for your xbox. When you bypass that security check, who knows?
Maybe you're a trusting soul- I'm not.
I value my xbox too much to take a chance.
No, it's not 'impossible', but it is a hassle, illegal...
It is also not illegal, but it is against MS TOS (not enforced). If it were enforced, then most (popular) youtubers accounts would have been banned from XB Live by now.
While downloading a world and modding it to transfer ownership will never be supported, I am waiting for the day when 4J allows in-game downloading (sharing) of worlds.
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For the record, my post had absolutely nothing to do with downloading other people's worlds. I was simply referring to the ability to transport your Xbox 360 game save data to your Xbox One. On that point, my post seems to have been very prescient, for as noted above, less than 24 hours later, this feature was confirmed for Xbox One. http://www.engadget.com/2014/04/24/minecraft-on-xbox-one-will-transfer-saves-from-xbox-360/
And now all that is left to do is speculate HOW they will go about this. I hope that this does not require me to use a gimped version of the game on Xbox One because I'm using old save data. In other words, I hope I still have access to the bigger worlds. I appreciate the complexity of the coding involved, but what I would hope is to be able to plunk down the original Xbox 360 world inside the larger Xbox One world. This should be very achievable. Here's how. We know for certain that the worlds in the Xbox 360 and Xbox One versions will have exactly the same height (since the Xbox 360 and PC worlds have the same height). So we don't have to worry about any vertical incompatibility. The sole issue is on the horizontal plane. The good news, however, is that every single Xbox 360 world is surrounded by ocean--every single one. It may be just a single block of ocean off the land mass, but it is still ocean. That makes things much simpler than if the end of the world was a landmass. If the Xbox One version has near infinite maps (and there is no reason to believe it will not, since Minecraft runs perfectly well on a PC with the Xbox One's specs), every Xbox One seed will have an ocean. The solution, therefore, is to the place the Xbox 360 world inside an ocean in the Xbox One version. There will probably be some awkward cutoff's underground, since the ocean surrounding maps in the Xbox 360 version does not extend to the bedrock, but that is probably a much easier problem to fix.
And now all that is left to do is speculate HOW they will go about this. I hope that this does not require me to use a gimped version of the game on Xbox One because I'm using old save data. In other words, I hope I still have access to the bigger worlds. I appreciate the complexity of the coding involved, but what I would hope is to be able to plunk down the original Xbox 360 world inside the larger Xbox One world. This should be very achievable. Here's how. We know for certain that the worlds in the Xbox 360 and Xbox One versions will have exactly the same height (since the Xbox 360 and PC worlds have the same height). So we don't have to worry about any vertical incompatibility. The sole issue is on the horizontal plane. The good news, however, is that every single Xbox 360 world is surrounded by ocean--every single one. It may be just a single block of ocean off the land mass, but it is still ocean. That makes things much simpler than if the end of the world was a landmass. If the Xbox One version has near infinite maps (and there is no reason to believe it will not, since Minecraft runs perfectly well on a PC with the Xbox One's specs), every Xbox One seed will have an ocean. The solution, therefore, is to the place the Xbox 360 world inside an ocean in the Xbox One version. There will probably be some awkward cutoff's underground, since the ocean surrounding maps in the Xbox 360 version does not extend to the bedrock, but that is probably a much easier problem to fix.
I do not know how easy it would be to add on to an existing world. The easy method would be to keep the imported worlds the same size, and allow only the new worlds to make use of the extended terrain generation.
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If you gimped the game because its an old save and you kept the world the same size, what would be the point? You may well be right that this is what they do--it may also be the easiest--but it is not what I hope they will do.
I'm by far no expert in such matters, however can't the old save be treated like already generated chunks and newly generated chunks would just occur naturally where the old leaves off?
I'm by far no expert in such matters, however can't the old save be treated like already generated chunks and newly generated chunks would just occur naturally where the old leaves off?
That's how it works on the PC. People combine worlds all the time by just copying the chunks already generated along with everything built, mined, and changed in them into a new world.
It's essentially like copy and paste on the PC. Then the world generates like normal outside of what was pasted. I'm assuming something similar will happen when they transfer 360 saves to the Xbox One version of the game.
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I hope so. What is interesting about the fact that new chunks might be auto generated from where the old chunks leave off is that EVERY xbox 360 is surrounded by at least one block of ocean. If new chunks are auto-generated from that, will everyone's old world be surrounded by an ocean biome?
I hope so. What is interesting about the fact that new chunks might be auto generated from where the old chunks leave off is that EVERY xbox 360 is surrounded by at least one block of ocean. If new chunks are auto-generated from that, will everyone's old world be surrounded by an ocean biome?
Most of the maps that don't have an ocean biome on xbox only have water going like what 20 blocks or so? So the old land is on an island so to speak.
Most of the maps that don't have an ocean biome on xbox only have water going like what 20 blocks or so? So the old land is on an island so to speak.
In a proper ocean biome in the Xbox version, the water is only 16 blocks deep. I know this well, since my entire xbox world is an ocean biome and every building in my world is under water. When you get to the water at the end of the world, which is just water at the end of the world--not a proper ocean biome--the water gets much deeper before you hit the map's limits, perhaps going down 25 blocks or so...
http://www.polygon.com/2014/4/24/5646432/minecraft-hits-ps4-and-ps-vita-q2-q3-this-year
The article states: "He did confirm that users will be able to transfer data from the PS3 to PS4." The article doesn't discuss the Xbox platform at all, presumably because the questioning was limited to PS4 and Vita. However, given that the Xbox 360 and PS3 versions of the game are virtually identical and given the structural similarities between Xbox One and PS4, it is extremely unlikely that this feature would be in the PS4 version and not the Xbox One version. I don't know what the phrase "transfer data" could mean other than transferring saved worlds. Given all the time that folks of the Xbox 360 version have put into their worlds, this would be absolutely phenominal. How that would happen from a practical perspective given the bigger world on Xbox One is unclear, although it is not difficult to imagine various ways that could be done.
I think it's great that you can (probably) move your ps3 world to your ps4 (probably via flash drive), and play on it using the same gamer tag. (If you think you're gonna be able to (down)load other's ps3 worlds to your ps4- get that notion out of your head right now!)
What they're "working out" is if the world will expand or not, and how, when it's moved to the new system.
If it doesn't expand, why move it?
If it does expand, it's a one-way trip. It ain't gonna shrink back to ps3-size (or lose next-gen features) if you move it back!
They also didn't say (and they really didn't need to) anything about old-gen systems of either company transferring to the other company's next-gen system. You should know better than to go there- it ain't happening- and you know it.
It is not impossible to use another gamer tag.
No, it's not 'impossible', but it is a hassle, illegal, and against forum rules to even discuss it.
What, MS is going to change their TOS?:
"Unless otherwise specified, the Services are for your personal and non-commercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information, software, products or services obtained from the Services. Well, except for those Minecraft fanatics, who feel they should be able to do what ever they want and take 'you may not' as a personal challenge."
I may not understand this fascination with being able to download other people's worlds (just join it if you must play it), but I get it. Sorta like traffic lights, rules are put in place for your and your system's protection. It's a 'closed system' for a reason- to keep it working properly. All it takes is one Bad Egg to include a virus in a file you download from god-nows-where to infect not only all your MC files, but all your other games as well, and potentially millions of other xboxes. Of course we hate everything having to go through MS, but they verify that it works, and is safe, for your xbox. When you bypass that security check, who knows?
Maybe you're a trusting soul- I'm not.
I value my xbox too much to take a chance.
It is also not illegal, but it is against MS TOS (not enforced). If it were enforced, then most (popular) youtubers accounts would have been banned from XB Live by now.
While downloading a world and modding it to transfer ownership will never be supported, I am waiting for the day when 4J allows in-game downloading (sharing) of worlds.
And now all that is left to do is speculate HOW they will go about this. I hope that this does not require me to use a gimped version of the game on Xbox One because I'm using old save data. In other words, I hope I still have access to the bigger worlds. I appreciate the complexity of the coding involved, but what I would hope is to be able to plunk down the original Xbox 360 world inside the larger Xbox One world. This should be very achievable. Here's how. We know for certain that the worlds in the Xbox 360 and Xbox One versions will have exactly the same height (since the Xbox 360 and PC worlds have the same height). So we don't have to worry about any vertical incompatibility. The sole issue is on the horizontal plane. The good news, however, is that every single Xbox 360 world is surrounded by ocean--every single one. It may be just a single block of ocean off the land mass, but it is still ocean. That makes things much simpler than if the end of the world was a landmass. If the Xbox One version has near infinite maps (and there is no reason to believe it will not, since Minecraft runs perfectly well on a PC with the Xbox One's specs), every Xbox One seed will have an ocean. The solution, therefore, is to the place the Xbox 360 world inside an ocean in the Xbox One version. There will probably be some awkward cutoff's underground, since the ocean surrounding maps in the Xbox 360 version does not extend to the bedrock, but that is probably a much easier problem to fix.
I do not know how easy it would be to add on to an existing world. The easy method would be to keep the imported worlds the same size, and allow only the new worlds to make use of the extended terrain generation.
It's essentially like copy and paste on the PC. Then the world generates like normal outside of what was pasted. I'm assuming something similar will happen when they transfer 360 saves to the Xbox One version of the game.
Most of the maps that don't have an ocean biome on xbox only have water going like what 20 blocks or so? So the old land is on an island so to speak.
In a proper ocean biome in the Xbox version, the water is only 16 blocks deep. I know this well, since my entire xbox world is an ocean biome and every building in my world is under water. When you get to the water at the end of the world, which is just water at the end of the world--not a proper ocean biome--the water gets much deeper before you hit the map's limits, perhaps going down 25 blocks or so...