In my current world animals almost always spawn up on high on cliffs on single blocks, and not on the flat/low ground.
When breeding only a certain number of baby animals will "be breed" and after that the two animals in love mode will do the little "dance" animation but no new baby will spawn. I'm not talking about the downtime after they've just bred, this is after.
Are these bugs? As far as I'm aware there is a limit of mobs that will spawn by themselves but you are supposed to be able to to breed infinite (or close to it).
They are both very frustrating.
edit: Also I thought I read somewhere that animals jump around a lot when they're first spawned/bred but they're supposed to mellow out after a bit. Right now sheep/cows jump almost non stop, but pigs aren't so fidgety.
The animals spawning on top of the cliffs and single blocks seem to be very common on the worlds that I've played on. As for the animals there is most likely to many spawned. I don't think the limit is on how much animals you have bred, but how many animals total. Try killing off some wild animals, if they are on a cliff just use a bow. That helped for me when I couldn't breed anymore pigs.
Are these bugs? As far as I'm aware there is a limit of mobs that will spawn by themselves but you are supposed to be able to to breed infinite (or close to it).
I am not sure where you got the idea that we are supposed to be able to breed animals to an infinite number in an area. I have never seen that implied anywhere. The mob limits exist to prevent them from lagging the game to a point where the Xbox freezes every two seconds. It only makes common sense that they would apply to bred animals as well as wild ones inside a certain area of the map.
As suggested above, the numbers of animals who have stuck on cliffs is probably preventing your domesticated animals from breeding since those cliff dwellers are taking up space in your overall animal limit. Kill them with a bow or pull them off their perches with a fishing line. Then, re-terraform the cliff area so that they can't spawn there (by removing columns of blocks such that the cliff walls are flat) or so that the animals can freely move 20 blocks from the blocks they can spawn on by digging "escape tunnels" into the cliff face. When they can move 20 blocks, they despawn naturally. If you don't want to re-terraform, you can also place 1/2 slabs or glass blocks on the top of the columns to prevent animals from spawning there. Half slab smooth stone blocks work and look a little like dirty snow from a distance.
I believe it's an intentional part of the game that farming is a little challenging and frustrating. That is the way it is in real life.
I am not sure where you got the idea that we are supposed to be able to breed animals to an infinite number in an area. I have never seen that implied anywhere. The mob limits exist to prevent them from lagging the game to a point where the Xbox freezes every two seconds. It only makes common sense that they would apply to bred animals as well as wild ones inside a certain area of the map.
As suggested above, the numbers of animals who have stuck on cliffs is probably preventing your domesticated animals from breeding since those cliff dwellers are taking up space in your overall animal limit. Kill them with a bow or pull them off their perches with a fishing line. Then, re-terraform the cliff area so that they can't spawn there (by removing columns of blocks such that the cliff walls are flat) or so that the animals can freely move 20 blocks from the blocks they can spawn on by digging "escape tunnels" into the cliff face. When they can move 20 blocks, they despawn naturally. If you don't want to re-terraform, you can also place 1/2 slabs or glass blocks on the top of the columns to prevent animals from spawning there. Half slab smooth stone blocks work and look a little like dirty snow from a distance.
I believe it's an intentional part of the game that farming is a little challenging and frustrating. That is the way it is in real life.
I "got the idea" because I know for a fact there isn't a breeding limit on PC and I've never heard of there being one on xbox. Your comment about how "that's how it's supposed to be cause it's hard in real life" is completely off. If there's supposed to be a limit it's purely because of the xbox's lack of power.
I've killed/pulled down the animals many times but they almost exclusively spawn up high. I have plenty of dirt all over on my map, yet over the entire world they always spawn up high on cliff edges.
I "got the idea" because I know for a fact there isn't a breeding limit on PC and I've never heard of there being one on xbox. Your comment about how "that's how it's supposed to be cause it's hard in real life" is completely off. If there's supposed to be a limit it's purely because of the xbox's lack of power.
I've killed/pulled down the animals many times but they almost exclusively spawn up high. I have plenty of dirt all over on my map, yet over the entire world they always spawn up high on cliff edges.
... and when are you (and the other PC whiners on this site) ever gonna get the idea that the Xbox edition is different than the PC edition because of the specific limitations the Xbox has. If you're happier with the PC edition, go play it. There is really no use continuing to bellyache about the Xbox over and over again because it's powerfulness (or lack thereof) is not going to change until a new console arrives on the market. The developer put limits in place on the Xbox specifically for the reason that not having them would probably cause the Xbox to freeze up solid.
As for the second comment - Oh, so the game can't have any mental challenges and/or frustrations built into it intentionally unless they come in the form of monsters that you have to slash with a sword, eh?
You said you have dirt everywhere; they will not spawn on dirt.
And one way to stop them from spawning on the mountains is to make it so there isn't grass up there, either by flooding the whole thing or replacing the grass.
Also (didn't read the giant post), check through surface caves. My idiot animals tend to wander into them--and quite far at points--so I've blocked off every cave that I've found on the surface.
In my current world animals almost always spawn up on high on cliffs on single blocks, and not on the flat/low ground.
When breeding only a certain number of baby animals will "be breed" and after that the two animals in love mode will do the little "dance" animation but no new baby will spawn. I'm not talking about the downtime after they've just bred, this is after.
Are these bugs? As far as I'm aware there is a limit of mobs that will spawn by themselves but you are supposed to be able to to breed infinite (or close to it).
They are both very frustrating.
1. Completely normal, even though its annoying. The animals are too stupid to get out of there without falling so their AI makes them stand there.
... and when are you (and the other PC whiners on this site) ever gonna get the idea that the Xbox edition is different than the PC edition because of the specific limitations the Xbox has. If you're happier with the PC edition, go play it. There is really no use continuing to bellyache about the Xbox over and over again because it's powerfulness (or lack thereof) is not going to change until a new console arrives on the market. The developer put limits in place on the Xbox specifically for the reason that not having them would probably cause the Xbox to freeze up solid.
As for the second comment - Oh, so the game can't have any mental challenges and/or frustrations built into it intentionally unless they come in the form of monsters that you have to slash with a sword, eh?
It's not complaining. I've never seen anything official about the breeding limit being intentional so I wanted to know if it was a bug (there have been similar bugs before), thus what I said in the OP. I'm not saying games don't make things frustrating intentionally at times but this isn't one of them. If it's not a bug then it's because of hardware limitations only. You can't really say "a breeding limit is supposed to make it a pain because real life farming is a pain" about minecraft, especially not when the original version of the game isn't like that. I'm aware of the differences between pc and xbox, but I like to know what's intentional (and permanent) and what's a bug (which will be fixed in time).
It's not complaining. I've never seen anything official about the breeding limit being intentional so I wanted to know if it was a bug (there have been similar bugs before), thus what I said in the OP. I'm not saying games don't make things frustrating intentionally at times but this isn't one of them. If it's not a bug then it's because of hardware limitations only. You can't really say "a breeding limit is supposed to make it a pain because real life farming is a pain" about minecraft, especially not when the original version of the game isn't like that. I'm aware of the differences between pc and xbox, but I like to know what's intentional (and permanent) and what's a bug (which will be fixed in time).
There has to be a MOB limit due to Microsoft's restrictions on how much RAM MC can use.
1. Completely normal, even though its annoying. The animals are too stupid to get out of there without falling so their AI makes them stand there.
2. This is because you've reached the MOB limit.
I'd agree that is normal and annoying except that they only spawn on cliff blocks 99% of the time despite having far more more "ground" space/blocks to spawn on (ie 40 normal blocks to each cliff block yet they always spawn on the 1's). You'll go search the plains and find nothing but the second you look up at the mountains you'll see around 3-10 animals. I'll go and kill/knock them down but they just spawn on a different mountain.
Also to the other guy who made the dirt comment, I meant grass. I have plenty of grass all over but they don't spawn on it.
There has to be a MOB limit due to Microsoft's restrictions on how much RAM MC can use.
Microsoft doesn't restrict how much RAM can be used, the nearly decade old 512MB of RAM Xbox 360 dictates how much RAM can be used. Which is nearly all of it. That is why there is an item drop limit, animal limit, etc, etc.
I don't understand why people blame Microsoft. Blame the fact that you're playing a 3 year old game designed to work on PCs with upwards of 4GB of RAM on a nearly 10 year old console that has barely 1/8th of the recommended PC RAM requirements.
Blame the nearly ancient piece of technology you're playing on.
There has to be a MOB limit due to Microsoft's restrictions on how much RAM MC can use.
I feel like the better way to handle this would be that animals despawn again unless they've been bred and when you breed animals the baby would replace a non bred animal. That would enable you to breed more without having to find and slaughter random animals and still allow farm animals that wouldn't de spawn.
edit: Also I thought I read somewhere that animals jump around a lot when they're first spawned/bred but they're supposed to mellow out after a bit. Right now sheep/cows jump almost non stop, but pigs aren't so fidgety.
Not sure where you heard that from because I've played Minecraft for years and I've never heard that.
As for animals on single block cliffs, it still happens on the PC as well and they're 5 massive updates ahead of us. It's just something that can't be helped. If you want to get the animals down, do them a favor and kill them.
edit: Also I thought I read somewhere that animals jump around a lot when they're first spawned/bred but they're supposed to mellow out after a bit. Right now sheep/cows jump almost non stop, but pigs aren't so fidgety.
I find it helps the jumping if you put them in a two block high enclosure. I don't mean two fences, just two blocks. It seems like the animals tend to jump more against fences.
Rollback Post to RevisionRollBack
The good people, they always die. And the bad people do too...But the weaker people, the people like me, WE have inherited the Earth. -Morgan Jones
There is mob limits per chunk I think.
Which would mean there is per world aswell.
I was having this no animals while breeding problem yesterday and found it just... Fixed itself.
Rollback Post to RevisionRollBack
I put my shirt on one leg at a time, just like everybody else.
I really think this just me but I have a lot of wolves that i found on the map I'm playing and I didn't try to breed any of them till i had about 15 of them and I couldn't get any of them to breed but I kept finding them in places where they would usually spawn and now i have 38 wolves so how can I not breed my wolves but still find them and tame them and I'm serious I never breeded any of them.
When breeding only a certain number of baby animals will "be breed" and after that the two animals in love mode will do the little "dance" animation but no new baby will spawn. I'm not talking about the downtime after they've just bred, this is after.
Are these bugs? As far as I'm aware there is a limit of mobs that will spawn by themselves but you are supposed to be able to to breed infinite (or close to it).
They are both very frustrating.
edit: Also I thought I read somewhere that animals jump around a lot when they're first spawned/bred but they're supposed to mellow out after a bit. Right now sheep/cows jump almost non stop, but pigs aren't so fidgety.
edit: Here is what I'm talking about.
I am not sure where you got the idea that we are supposed to be able to breed animals to an infinite number in an area. I have never seen that implied anywhere. The mob limits exist to prevent them from lagging the game to a point where the Xbox freezes every two seconds. It only makes common sense that they would apply to bred animals as well as wild ones inside a certain area of the map.
As suggested above, the numbers of animals who have stuck on cliffs is probably preventing your domesticated animals from breeding since those cliff dwellers are taking up space in your overall animal limit. Kill them with a bow or pull them off their perches with a fishing line. Then, re-terraform the cliff area so that they can't spawn there (by removing columns of blocks such that the cliff walls are flat) or so that the animals can freely move 20 blocks from the blocks they can spawn on by digging "escape tunnels" into the cliff face. When they can move 20 blocks, they despawn naturally. If you don't want to re-terraform, you can also place 1/2 slabs or glass blocks on the top of the columns to prevent animals from spawning there. Half slab smooth stone blocks work and look a little like dirty snow from a distance.
I believe it's an intentional part of the game that farming is a little challenging and frustrating. That is the way it is in real life.
I "got the idea" because I know for a fact there isn't a breeding limit on PC and I've never heard of there being one on xbox. Your comment about how "that's how it's supposed to be cause it's hard in real life" is completely off. If there's supposed to be a limit it's purely because of the xbox's lack of power.
I've killed/pulled down the animals many times but they almost exclusively spawn up high. I have plenty of dirt all over on my map, yet over the entire world they always spawn up high on cliff edges.
... and when are you (and the other PC whiners on this site) ever gonna get the idea that the Xbox edition is different than the PC edition because of the specific limitations the Xbox has. If you're happier with the PC edition, go play it. There is really no use continuing to bellyache about the Xbox over and over again because it's powerfulness (or lack thereof) is not going to change until a new console arrives on the market. The developer put limits in place on the Xbox specifically for the reason that not having them would probably cause the Xbox to freeze up solid.
As for the second comment - Oh, so the game can't have any mental challenges and/or frustrations built into it intentionally unless they come in the form of monsters that you have to slash with a sword, eh?
And one way to stop them from spawning on the mountains is to make it so there isn't grass up there, either by flooding the whole thing or replacing the grass.
Also (didn't read the giant post), check through surface caves. My idiot animals tend to wander into them--and quite far at points--so I've blocked off every cave that I've found on the surface.
Stay fluffy~
1. Completely normal, even though its annoying. The animals are too stupid to get out of there without falling so their AI makes them stand there.
2. This is because you've reached the MOB limit.
It's not complaining. I've never seen anything official about the breeding limit being intentional so I wanted to know if it was a bug (there have been similar bugs before), thus what I said in the OP. I'm not saying games don't make things frustrating intentionally at times but this isn't one of them. If it's not a bug then it's because of hardware limitations only. You can't really say "a breeding limit is supposed to make it a pain because real life farming is a pain" about minecraft, especially not when the original version of the game isn't like that. I'm aware of the differences between pc and xbox, but I like to know what's intentional (and permanent) and what's a bug (which will be fixed in time).
There has to be a MOB limit due to Microsoft's restrictions on how much RAM MC can use.
I'd agree that is normal and annoying except that they only spawn on cliff blocks 99% of the time despite having far more more "ground" space/blocks to spawn on (ie 40 normal blocks to each cliff block yet they always spawn on the 1's). You'll go search the plains and find nothing but the second you look up at the mountains you'll see around 3-10 animals. I'll go and kill/knock them down but they just spawn on a different mountain.
Also to the other guy who made the dirt comment, I meant grass. I have plenty of grass all over but they don't spawn on it.
I don't understand why people blame Microsoft. Blame the fact that you're playing a 3 year old game designed to work on PCs with upwards of 4GB of RAM on a nearly 10 year old console that has barely 1/8th of the recommended PC RAM requirements.
Blame the nearly ancient piece of technology you're playing on.
I feel like the better way to handle this would be that animals despawn again unless they've been bred and when you breed animals the baby would replace a non bred animal. That would enable you to breed more without having to find and slaughter random animals and still allow farm animals that wouldn't de spawn.
As for animals on single block cliffs, it still happens on the PC as well and they're 5 massive updates ahead of us. It's just something that can't be helped. If you want to get the animals down, do them a favor and kill them.
I find it helps the jumping if you put them in a two block high enclosure. I don't mean two fences, just two blocks. It seems like the animals tend to jump more against fences.
Which would mean there is per world aswell.
I was having this no animals while breeding problem yesterday and found it just... Fixed itself.