But it sounds like the root of your aggression are the pre-prep jerks, and you're just paying it forward to people who cannot retaliate. Why don't you cut out the middleman and retaliate against the jerks in your life, face to face?
See this is where you start over-complicating things and not realize the reason for griefing. Do people prank other people, because of some pent up rage against people? Or is it simply funny to them, picture griefing as a more elaborate online prank. We don't do it because we had "daddy issues" or other social problem, we do it because it is honestly quite funny. Call it what you want, but griefing is a legitimate play style, there's almost an art to it. You have to deceive the griefed, sneak around, the fear of getting caught, etc etc. When you put it all together it really is a quite fun alternative to playing minecraft "the right way".
See this is where you start over-complicating things and not realize the reason for griefing. Do people prank other people, because of some pent up rage against people? Or is it simply funny to them, picture griefing as a more elaborate online prank. We don't do it because we had "daddy issues" or other social problem, we do it because it is honestly quite funny. Call it what you want, but griefing is a legitimate play style, there's almost an art to it. You have to deceive the griefed, sneak around, the fear of getting caught, etc etc. When you put it all together it really is a quite fun alternative to playing minecraft "the right way".
I can agree with this when the parties involved agree with each other that griefing can be part of the game. If they, in part, expect to get griefed and are devising ways to grief you back, then it can be quite fun. However, if the victim is truly a stranger then it's not funny at all. It's an abuse of the innocent trust that stranger has put in you by allowing you to join their world. When you grief a stranger in an online game, you have no idea who your vicitim really is. Are they 5 or 14 or 90?. Are they disabled in some way? You just don't know. In those circumstances, griefing takes on the same "aura" as bullying... and as funny as you think it may be. it just makes you look like an inconsiderate jerk.
Haha lol see this is the EXACT reaction were going for! We like to see people rage, is funny! Say what you want, but thats the real and only reason why (at least I) grief, and it's not like I don't troll people in real life..at work I troll all the douchey prep-school kids who think there better than because I'm a public school boy, albeit I don't do anything rash that might get me fired, but it's still all fun! And honestly, griefing is probably the easiest thing to prevent, haha ever.
This is true, it's extremely easily preventable. I only allow one permissions if I've known them for awhile and they're interested in the same genre of building as I. (This has only been one person so far. x_x) That way I know they have a passion for such projects. I would probably be somewhat upset if someone destroyed a WIP of mine, but not greatly. If it was already a completed build, (in which case I wouldn't save anyway) I don't think I would care if it was destroyed. Sure, it's fun to show off your creations, but most of the joy comes from constructing the project itself.
I do believe a fair share of griefers, such as mrpotatoe30, (EDIT: After reading his post on the second page, mrpotatoe30 doesn't fit into either category exclusively. He seems to do these things "just because" more or less. He seems to view griefing as a personal challenge, almost as if it was some kind of sport.) do these things just to instill some sort of negative emotions in another player. The root of such behavior is difficult to pinpoint. It's almost like a person who beats their pet or child. They're full of anger and feel relief by hurting a living being in some way or another. A normal person will also feel an urge similar to this, but the difference is they will realize they're being irrational and recognize that more harm than good will come of it, so they simply let it go. Think about it, I'm sure someone has made you angry at some point, and you fantasized about kicking them in the face repeatedly. But, did you physically act on this impulse? If you answered no - Congratulations, you are most likely a normal and emotionally stable human being. If you answered yes - Please seek help immediately. There are also people who do mean things for no reason at all. They're also not quite right in the head... obviously.
On to the other point, I believe a majority of griefers are not like this at all. They really think it's merely a practical joke. They don't understand that some people take their Minecraft worlds just as seriously as an artist would feel about his paintings. An example that comes to mind would be young children, who are simply playing the game, not working on their masterpiece. Let's say one of these kids blows up their friend's castle, I imagine they would be thinking, "So what, he/she can just rebuild it." or "It's only a game." Minecraft is one of those things that isn't just a game to a lot of people. When you invest time and effort into something, it's only natural to grow attached to it. I'm just one of those weirdos who simply likes to build things...
Players ruin others fun by griefing. It is done for entertainment purposes, usually. This is from PC, but if you ever watched channels like TeamAVO or ICanHasGrief, it seems everyone likes it most of the time, except the joke is on you when you are griefed.Sometimes there are also trollers/fanboys who stem off from the channel, just to make matters worse and stress the community.
See this is where you start over-complicating things and not realize the reason for griefing. Do people prank other people, because of some pent up rage against people? Or is it simply funny to them, picture griefing as a more elaborate online prank. We don't do it because we had "daddy issues" or other social problem, we do it because it is honestly quite funny. Call it what you want, but griefing is a legitimate play style, there's almost an art to it. You have to deceive the griefed, sneak around, the fear of getting caught, etc etc. When you put it all together it really is a quite fun alternative to playing minecraft "the right way".
The problem with this is that you're having fun at someone else's expense. Entirely at their expense. I don't doubt it's great fun. But so is pushing people down stairs. It's funny for YOU. Its a lowbrow, crude form of self-affirmation. Same as a dumb kid who thinks its fun to stomp on frogs and skin cats.
"Sometimes when I see an old lady fall down, my first reaction is to laugh. But then my empathy stops me -- after all, if I was an ant crushed by the old bag falling down, I wouldn't think this was funny at all." -- Deep Thoughts, Jack Handey
Going back to Ultima Online (sorry to bore everyone with my old man stories), the Player Killers (the PKers as they were known) ruled supreme. You didn't leave town unless you were in a well armed group, and even then, you probably would get chopped by a PK raiding party. Ironically, the monsters themselves weren't what made the dungeons dangerous. Just a PK band showing up would scare the crap out of you, because you had to fight or flee or lose everything you had.
So when EA lost tons of users who DIDN'T like being routinely fleeced and bullied, they made PvP voluntary for the first time. The PKs hit the roof and cried and complained. You know why? Because they lost their prey. They weren't interested in challenges. They liked slaughtering lambs. Players who couldn't possibly fight back and win. And you know what, that was ENORMOUSLY fun for them. Of course it is: it's asserting power over other people, having them under your control and being tyrannical about. That's what's the fun part.
In fact, tyranny is extremely fun. That's why history is full of tyrants.
Going back to Ultima Online (sorry to bore everyone with my old man stories), the Player Killers (the PKers as they were known) ruled supreme. You didn't leave town unless you were in a well armed group, and even then, you probably would get chopped by a PK raiding party. Ironically, the monsters themselves weren't what made the dungeons dangerous. Just a PK band showing up would scare the crap out of you, because you had to fight or flee or lose everything you had.
-snip-
That's kinda like what happened in another MMO i played when they added in PVP (it was optional to enter the area, but sometimes you wanted to test out a new spell/item you got, so you went there) It was added in the form of a "tavern brawl" where there were sections of certain in-game taverns where you could enter, and fight others. It started out as just a place to mess around with your friends, and try different character builds, but quickly evolved into a form of gang warfare (if you weren't with any you got decimated, and no matter which group you "decided" to join, there was always another 3 that got mad because you "joined" their enemy (most times the "decision" was made because you entered, and just attacked the first person you saw, then they called in their friends, and you suddenly got support from their enemies, so from then on, you "joined" with their enemies, and got a KOS (kill on sight). So unless you built a character specific for PVP (which was NEVER a major feature in the game, as it took over a year and a half after launch until it was implemented, and hadn't been touched since with the devs (the game is now 7 years old), except to fix any bugs that arouse from it) and were able gear yourself to be able to kill any number of people that came at you so you earned a grudging respect, you were never safe. If that wasn't bad enough, people there always hold grudges, and have long memories (i once took a 6 month break from the game, and every single one of the people that used to kill me in PVP when i left picked up right where they left off), kinda sad if you think about it.).
As for the mindset of a griefer, only thing i could think to equate to it are the "rogue" groups of Anonymous that hack into companies just because they can.
The reason people grief, (or why I grief). Is for the fun of it, it is a game, and it's hilarious how people react when they get mad over a game. Now, I only grief when people grief me, but, I, unlike others, have a different way of doing it.
I don't blow everything up or something obvious. You have to make it seem like nothing was EVER there. So, if someone notices they won't notice right away. I once made a 200x200 kingdom disappear within 3 hours. It turned out it was just a forest all along (:
if you ever say you're gonna kill them or un friend them or hate them forever. You play WAYYY TOO MUCH minecraft... You cannot devote your life to a game
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Religion, has actually convinced people, that there's an invisible man, living in the sky, who watches everything you do every minute of the day, and the invisible man has a special list. Of 10 things he doesn't want you to do. And if you do ANY of these ten things he has a special place, full of fire, and smoke, and burning, and torture, and will send you there to suffer and choke and scream for all of eternity... But he still loves you.
The reason people grief, (or why I grief). Is for the fun of it, it is a game, and it's hilarious how people react when they get mad over a game. Now, I only grief when people grief me, but, I, unlike others, have a different way of doing it.
I don't blow everything up or something obvious. You have to make it seem like nothing was EVER there. So, if someone notices they won't notice right away. I once made a 200x200 kingdom disappear within 3 hours. It turned out it was just a forest all along (:
if you ever say you're gonna kill them or un friend them or hate them forever. You play WAYYY TOO MUCH minecraft... You cannot devote your life to a game
I used to do something similar back when i lost a few marbles and played WOW for a year. I used to love and start a HUGE debate in the trade chat, then sit back ,and watch all the fanboy's argue over stupid things, and when it looked to be slowing down, i'd fan the flames all the more... i guess it was more of a troll than a grief, but i never got called out on it...
I only grief in return for getting griefed or if a friend got griefed by you. I am your worst nightmare, I will befriend you, I will give you diamonds, armor, protect you. I will learn your schedule, when you get off, when you save, do you autosave or not, do you go on long mining trips or not. Then when the opportunity presents itself BAM you're griefed and it just autosaved or I told you to please save it because I just built something.
Trolling is posting outright inflammatory or provocative things in order to get people angry and riled up. I still am amazed how many people bite: the only way to deal with a troll is to ignore him. If you strike back, he wins. Regardless on how you do it, you bit the hook by allowing him to control you.
Well, yes and no. That is what trolling became, thanks to the immature and the dimwitted. Trolling used to be a relatively harmless activity. In fact, I still see some old school trolls on this forum every once in awhile, and they make me giggle. The earliest root I know of is on the forum, where a well-established member, a regular will post a particularly n00bish thread, (for example, on this section, someone like myself posting a thread asking about servers or world size) and laugh at their uncontrolled rage. It's not as practical anymore, since most forums show a user's post count, but you get the idea. Just have a look at Bay 12 Forum and you'll see what I mean.
It was still meant to provoke a reaction, but at least it was sophisticated and people would often troll in a clever way. Nowadays, most trolls are complete morons who participate in the flame war, say things like "umadbro?", "do u even lift?", or quote some other meme because they can't think for themselves.
On to the other point, I believe a majority of griefers are not like this at all. They really think it's merely a practical joke. They don't understand that some people take their Minecraft worlds just as seriously as an artist would feel about his paintings. An example that comes to mind would be young children, who are simply playing the game, not working on their masterpiece. Let's say one of these kids blows up their friend's castle, I imagine they would be thinking, "So what, he/she can just rebuild it." or "It's only a game." Minecraft is one of those things that isn't just a game to a lot of people. When you invest time and effort into something, it's only natural to grow attached to it. I'm just one of those weirdos who simply likes to build things...
Here you are a bit off. About little kids, that is. My 12-year-old niece decided to grief her 6-year-old sister by building a TNT cannon through the middle of the 6-year-old's castle while said 6-year-old and i ran out to pick up our subs. My littlest niece worked hard in survival to build that castle. It wouldn't have won any awards or anything, but she did deserve great credit for building it. Anyway, 12-year-old "lit" the cannon just as we were walking into the room with our dinner. See, while we were gone, 12-year-old saved/quit and reloaded the game in creative. I have a very strict no-griefing each other rule and an even stricter retaliation rule. My 6-year-old niece watched, horrified as her castle went to pieces. You could tell she was crushed, but she didn't cry or throw a fit. She picked up her controller and exited without saving. Next time she played by herself, she sabotaged her 12-year-old sister's house by digging under it and outfitting it with a TNT foundation all linked to the pressure plate inside the iron door. 12-year-old niece came over another time to play, and went boom. It was a pretty epic bang. Haha. While the 12-year-old was raging, her sister picked up her controller and exited without saving. Lesson learned. Taught by the 6-year-old.
Now, my 12-year-old niece said she was just trying to have a bit of fun and that MC isn't real, etc. My 6-year-old niece merely parroted exactly what i always say "Doesn't matter if it's pixels or paint, time was invested in it and that makes it worth something to someone." Yes, i let my littlest niece mete out just desserts and she also chose that her sister couldn't play in her worlds anymore. For the last three months, my 12-year-old niece has been forced to watch her sister play MC because said 6-year-old still doesn't trust her.
Just for fun? Maybe. I can see how a group of friends may grief each other and laugh about it, but just as often, someone has invested the time and thus given some personal value to their creation(s). That is what needs to be respected. Griefers looking for a good time ought to find other people of the same mindset. No doubt they'll get their fun and accomplish much to boot. Unfortunately, in online gaming, my experience has nearly always been to meet up with the griefers who are there only to cause trouble for no other reason than pure mean-ness.
All we can do is ban these mean-spirited people from our games and report their behavior to LIVE. We're not allowed to warn others about them because in this forum, as well as many others, what is considered name-dropping isn't allowed. For good reason, but it does leave many more potential victims after one of these jerks gets kicked/banned by one LIVE user.
While griefing is preventable, it's uncouth and really not fair to the many of us regular users who are hoping to encounter others who simply enjoy the gameplay online.
In dayz its so annoying when somebody kills you and easily have everything they will ever need.
Just for fun they say.
There is far more fun games to be playing than dayz if they want to mindlessly kill.
I was griefed yesterday by a guy on my friends list.
He got his friends to play and I had it saved before they got to do anything.
Then I flew around invisible watching them pretend to try settle in before he went into my chest and took iron and flint.
I also had fires spread off.
They tried to burn my longhouse down and sat in my throne where I made a dramatic appearance becoming visible and he jumped into the fire in the centre of my room. Then tried to hit me.
I turned off their things and hunted the last guy that didn't quit down.
The last guy wasn't even griefing with them which Now feel bad for killing him.
How do they not feel bad?
They knew they would cause me no grief what so ever because I had it saved.
Is it really possible to be so stupid and cowardly to get off afterwards?
I actually met this guy on the forums aswell looking for an Rpg world, that I never got to do anything on.
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I put my shirt on one leg at a time, just like everybody else.
So what would you is the term you would use for pranking a friend or my little sister? We are always messing around with each other. If it crosses the line and someone gets upset, it immediately stops. I don't do this in others worlds, unless they are the same way as me and we do prank "wars". So again, what would you call this?
Well, yes and no. That is what trolling became, thanks to the immature and the dimwitted. Trolling used to be a relatively harmless activity. In fact, I still see some old school trolls on this forum every once in awhile, and they make me giggle. The earliest root I know of is on the forum, where a well-established member, a regular will post a particularly n00bish thread, (for example, on this section, someone like myself posting a thread asking about servers or world size) and laugh at their uncontrolled rage. It's not as practical anymore, since most forums show a user's post count, but you get the idea. Just have a look at Bay 12 Forum and you'll see what I mean.
It was still meant to provoke a reaction, but at least it was sophisticated and people would often troll in a clever way. Nowadays, most trolls are complete morons who participate in the flame war, say things like "umadbro?", "do u even lift?", or quote some other meme because they can't think for themselves.
One of the best trolls (in the sense at being great at trolling, not necessarily an endorsement or excuse of his doing this) I've ever seen would insult you and irritate the hell out of you with inference. He would never come out and say you're stupid, but he would very cleverly imply it. So he was not violating the terms of service, but invariably the people he targeted would lose their cool and hit back with direct attacks, getting themselves in trouble.
Again, it was antisocial behavior and antagonistic, but I couldn't help but admire how well he engineered it.
the only worlds I have ever taken to depths of hell ,are my own ,I always switch to creative and blow the shnikes out of them when done,but I can not imagine doing it to someone else,it takes a special person , the same kind of person that grabs a pellet gun and goes out and kills for fun,some of this can chalked up to being a jerkass but here is THE REAL REASON why
Cultural Causes of GREIFING In a culture that is fascinated with winning, power, and violence, some experts suggest that it is unrealistic to expect that people will not be influenced to seek power through violence in their own lives. Researchers point to the World Wrestling Federation (WWF) as glorification of violence in the name of entertainment and point out that the high rate of domestic violence means that many young people grow up expecting that violence is an acceptable way to get what one wants. Institutional Causes If the institution at which the griefing takes place - whether the home, the school, or the workplace - does not have high standards for the way people treat each other, then griefing may be more likely and/or prevalent and have an influence on why people grief. Social Issues The fact that one gets more social recognition for negative behaviors than for positive ones can also contribute to reasons why people grief. Situation comedies and reality television, as well as real life situations in schools, for example, show that acting out is more likely to get noticed than behaving oneself civilly and courteously. Jealousy or envy and a lack of personal and social skills to deal with such feelings can also be reasons why people grief. Family Issues Families that are not warm and loving and in which feelings are not shared are more likely to have children who grief, either within the family home or in other locations in which the children meet others. Another home environment that is prone to producing griefers is one in which discipline and monitoring are inconsistent and/or a punitive atmosphere exists. The GRIEFER'S Personal History Children who experience social rejection themselves are more likely to "pass it on" to others. Children who experience academic failure are also more likely to grief others. Having Power Some research indicates that the very fact of having power may make some people wish to wield it in a noticeable way, but it is also true that people may be given power without being trained in the leadership skills that will help them wield it wisely. Either situation can contribute to why people grief others. Provocative Victims People who are annoying and condescending to others and/or aggressive verbally, or in other ways that are not picked up by those in authority, may contribute to the dynamic that can be characterized as griefing by one individual but actually grows out of provocation by another individual.
the only worlds I have ever taken to depths of hell ,are my own ,I always switch to creative and blow the shnikes out of them when done,but I can not imagine doing it to someone else,it takes a special person , the same kind of person that grabs a pellet gun and goes out and kills for fun,some of this can chalked up to being a jerkass but here is THE REAL REASON why
Cultural Causes of GREIFING In a culture that is fascinated with winning, power, and violence, some experts suggest that it is unrealistic to expect that people will not be influenced to seek power through violence in their own lives. Researchers point to the World Wrestling Federation (WWF) as glorification of violence in the name of entertainment and point out that the high rate of domestic violence means that many young people grow up expecting that violence is an acceptable way to get what one wants. Institutional Causes If the institution at which the griefing takes place - whether the home, the school, or the workplace - does not have high standards for the way people treat each other, then griefing may be more likely and/or prevalent and have an influence on why people grief. Social Issues The fact that one gets more social recognition for negative behaviors than for positive ones can also contribute to reasons why people grief. Situation comedies and reality television, as well as real life situations in schools, for example, show that acting out is more likely to get noticed than behaving oneself civilly and courteously. Jealousy or envy and a lack of personal and social skills to deal with such feelings can also be reasons why people grief. Family Issues Families that are not warm and loving and in which feelings are not shared are more likely to have children who grief, either within the family home or in other locations in which the children meet others. Another home environment that is prone to producing griefers is one in which discipline and monitoring are inconsistent and/or a punitive atmosphere exists. The GRIEFER'S Personal History Children who experience social rejection themselves are more likely to "pass it on" to others. Children who experience academic failure are also more likely to grief others. Having Power Some research indicates that the very fact of having power may make some people wish to wield it in a noticeable way, but it is also true that people may be given power without being trained in the leadership skills that will help them wield it wisely. Either situation can contribute to why people grief others. Provocative Victims People who are annoying and condescending to others and/or aggressive verbally, or in other ways that are not picked up by those in authority, may contribute to the dynamic that can be characterized as griefing by one individual but actually grows out of provocation by another individual.
lol hope you liked it ,its mostly true
Capt Scalawag
Very good read Capt Scalawag.
Say... We're you playing battlefield 3 a couple days ago?
I'm sure I've seen that name before.
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I put my shirt on one leg at a time, just like everybody else.
If it wasn't for friends and family that like to play video games living thousands of miles from me, I wouldn't have gotten Live even.
See this is where you start over-complicating things and not realize the reason for griefing. Do people prank other people, because of some pent up rage against people? Or is it simply funny to them, picture griefing as a more elaborate online prank. We don't do it because we had "daddy issues" or other social problem, we do it because it is honestly quite funny. Call it what you want, but griefing is a legitimate play style, there's almost an art to it. You have to deceive the griefed, sneak around, the fear of getting caught, etc etc. When you put it all together it really is a quite fun alternative to playing minecraft "the right way".
I can agree with this when the parties involved agree with each other that griefing can be part of the game. If they, in part, expect to get griefed and are devising ways to grief you back, then it can be quite fun. However, if the victim is truly a stranger then it's not funny at all. It's an abuse of the innocent trust that stranger has put in you by allowing you to join their world. When you grief a stranger in an online game, you have no idea who your vicitim really is. Are they 5 or 14 or 90?. Are they disabled in some way? You just don't know. In those circumstances, griefing takes on the same "aura" as bullying... and as funny as you think it may be. it just makes you look like an inconsiderate jerk.
This is true, it's extremely easily preventable. I only allow one permissions if I've known them for awhile and they're interested in the same genre of building as I. (This has only been one person so far. x_x) That way I know they have a passion for such projects. I would probably be somewhat upset if someone destroyed a WIP of mine, but not greatly. If it was already a completed build, (in which case I wouldn't save anyway) I don't think I would care if it was destroyed. Sure, it's fun to show off your creations, but most of the joy comes from constructing the project itself.
I do believe a fair share of griefers, such as mrpotatoe30, (EDIT: After reading his post on the second page, mrpotatoe30 doesn't fit into either category exclusively. He seems to do these things "just because" more or less. He seems to view griefing as a personal challenge, almost as if it was some kind of sport.) do these things just to instill some sort of negative emotions in another player. The root of such behavior is difficult to pinpoint. It's almost like a person who beats their pet or child. They're full of anger and feel relief by hurting a living being in some way or another. A normal person will also feel an urge similar to this, but the difference is they will realize they're being irrational and recognize that more harm than good will come of it, so they simply let it go. Think about it, I'm sure someone has made you angry at some point, and you fantasized about kicking them in the face repeatedly. But, did you physically act on this impulse? If you answered no - Congratulations, you are most likely a normal and emotionally stable human being. If you answered yes - Please seek help immediately. There are also people who do mean things for no reason at all. They're also not quite right in the head... obviously.
On to the other point, I believe a majority of griefers are not like this at all. They really think it's merely a practical joke. They don't understand that some people take their Minecraft worlds just as seriously as an artist would feel about his paintings. An example that comes to mind would be young children, who are simply playing the game, not working on their masterpiece. Let's say one of these kids blows up their friend's castle, I imagine they would be thinking, "So what, he/she can just rebuild it." or "It's only a game." Minecraft is one of those things that isn't just a game to a lot of people. When you invest time and effort into something, it's only natural to grow attached to it. I'm just one of those weirdos who simply likes to build things...
The problem with this is that you're having fun at someone else's expense. Entirely at their expense. I don't doubt it's great fun. But so is pushing people down stairs. It's funny for YOU. Its a lowbrow, crude form of self-affirmation. Same as a dumb kid who thinks its fun to stomp on frogs and skin cats.
"Sometimes when I see an old lady fall down, my first reaction is to laugh. But then my empathy stops me -- after all, if I was an ant crushed by the old bag falling down, I wouldn't think this was funny at all." -- Deep Thoughts, Jack Handey
Going back to Ultima Online (sorry to bore everyone with my old man stories), the Player Killers (the PKers as they were known) ruled supreme. You didn't leave town unless you were in a well armed group, and even then, you probably would get chopped by a PK raiding party. Ironically, the monsters themselves weren't what made the dungeons dangerous. Just a PK band showing up would scare the crap out of you, because you had to fight or flee or lose everything you had.
So when EA lost tons of users who DIDN'T like being routinely fleeced and bullied, they made PvP voluntary for the first time. The PKs hit the roof and cried and complained. You know why? Because they lost their prey. They weren't interested in challenges. They liked slaughtering lambs. Players who couldn't possibly fight back and win. And you know what, that was ENORMOUSLY fun for them. Of course it is: it's asserting power over other people, having them under your control and being tyrannical about. That's what's the fun part.
In fact, tyranny is extremely fun. That's why history is full of tyrants.
That's kinda like what happened in another MMO i played when they added in PVP (it was optional to enter the area, but sometimes you wanted to test out a new spell/item you got, so you went there) It was added in the form of a "tavern brawl" where there were sections of certain in-game taverns where you could enter, and fight others. It started out as just a place to mess around with your friends, and try different character builds, but quickly evolved into a form of gang warfare (if you weren't with any you got decimated, and no matter which group you "decided" to join, there was always another 3 that got mad because you "joined" their enemy (most times the "decision" was made because you entered, and just attacked the first person you saw, then they called in their friends, and you suddenly got support from their enemies, so from then on, you "joined" with their enemies, and got a KOS (kill on sight). So unless you built a character specific for PVP (which was NEVER a major feature in the game, as it took over a year and a half after launch until it was implemented, and hadn't been touched since with the devs (the game is now 7 years old), except to fix any bugs that arouse from it) and were able gear yourself to be able to kill any number of people that came at you so you earned a grudging respect, you were never safe. If that wasn't bad enough, people there always hold grudges, and have long memories (i once took a 6 month break from the game, and every single one of the people that used to kill me in PVP when i left picked up right where they left off), kinda sad if you think about it.).
As for the mindset of a griefer, only thing i could think to equate to it are the "rogue" groups of Anonymous that hack into companies just because they can.
I don't blow everything up or something obvious. You have to make it seem like nothing was EVER there. So, if someone notices they won't notice right away. I once made a 200x200 kingdom disappear within 3 hours. It turned out it was just a forest all along (:
if you ever say you're gonna kill them or un friend them or hate them forever. You play WAYYY TOO MUCH minecraft... You cannot devote your life to a game
I used to do something similar back when i lost a few marbles and played WOW for a year. I used to love and start a HUGE debate in the trade chat, then sit back ,and watch all the fanboy's argue over stupid things, and when it looked to be slowing down, i'd fan the flames all the more... i guess it was more of a troll than a grief, but i never got called out on it...
Well, yes and no. That is what trolling became, thanks to the immature and the dimwitted. Trolling used to be a relatively harmless activity. In fact, I still see some old school trolls on this forum every once in awhile, and they make me giggle. The earliest root I know of is on the forum, where a well-established member, a regular will post a particularly n00bish thread, (for example, on this section, someone like myself posting a thread asking about servers or world size) and laugh at their uncontrolled rage. It's not as practical anymore, since most forums show a user's post count, but you get the idea. Just have a look at Bay 12 Forum and you'll see what I mean.
It was still meant to provoke a reaction, but at least it was sophisticated and people would often troll in a clever way. Nowadays, most trolls are complete morons who participate in the flame war, say things like "umadbro?", "do u even lift?", or quote some other meme because they can't think for themselves.
Here you are a bit off. About little kids, that is. My 12-year-old niece decided to grief her 6-year-old sister by building a TNT cannon through the middle of the 6-year-old's castle while said 6-year-old and i ran out to pick up our subs. My littlest niece worked hard in survival to build that castle. It wouldn't have won any awards or anything, but she did deserve great credit for building it. Anyway, 12-year-old "lit" the cannon just as we were walking into the room with our dinner. See, while we were gone, 12-year-old saved/quit and reloaded the game in creative. I have a very strict no-griefing each other rule and an even stricter retaliation rule. My 6-year-old niece watched, horrified as her castle went to pieces. You could tell she was crushed, but she didn't cry or throw a fit. She picked up her controller and exited without saving. Next time she played by herself, she sabotaged her 12-year-old sister's house by digging under it and outfitting it with a TNT foundation all linked to the pressure plate inside the iron door. 12-year-old niece came over another time to play, and went boom. It was a pretty epic bang. Haha. While the 12-year-old was raging, her sister picked up her controller and exited without saving. Lesson learned. Taught by the 6-year-old.
Now, my 12-year-old niece said she was just trying to have a bit of fun and that MC isn't real, etc. My 6-year-old niece merely parroted exactly what i always say "Doesn't matter if it's pixels or paint, time was invested in it and that makes it worth something to someone." Yes, i let my littlest niece mete out just desserts and she also chose that her sister couldn't play in her worlds anymore. For the last three months, my 12-year-old niece has been forced to watch her sister play MC because said 6-year-old still doesn't trust her.
Just for fun? Maybe. I can see how a group of friends may grief each other and laugh about it, but just as often, someone has invested the time and thus given some personal value to their creation(s). That is what needs to be respected. Griefers looking for a good time ought to find other people of the same mindset. No doubt they'll get their fun and accomplish much to boot. Unfortunately, in online gaming, my experience has nearly always been to meet up with the griefers who are there only to cause trouble for no other reason than pure mean-ness.
All we can do is ban these mean-spirited people from our games and report their behavior to LIVE. We're not allowed to warn others about them because in this forum, as well as many others, what is considered name-dropping isn't allowed. For good reason, but it does leave many more potential victims after one of these jerks gets kicked/banned by one LIVE user.
While griefing is preventable, it's uncouth and really not fair to the many of us regular users who are hoping to encounter others who simply enjoy the gameplay online.
Just for fun they say.
There is far more fun games to be playing than dayz if they want to mindlessly kill.
I was griefed yesterday by a guy on my friends list.
He got his friends to play and I had it saved before they got to do anything.
Then I flew around invisible watching them pretend to try settle in before he went into my chest and took iron and flint.
I also had fires spread off.
They tried to burn my longhouse down and sat in my throne where I made a dramatic appearance becoming visible and he jumped into the fire in the centre of my room. Then tried to hit me.
I turned off their things and hunted the last guy that didn't quit down.
The last guy wasn't even griefing with them which Now feel bad for killing him.
How do they not feel bad?
They knew they would cause me no grief what so ever because I had it saved.
Is it really possible to be so stupid and cowardly to get off afterwards?
I actually met this guy on the forums aswell looking for an Rpg world, that I never got to do anything on.
One of the best trolls (in the sense at being great at trolling, not necessarily an endorsement or excuse of his doing this) I've ever seen would insult you and irritate the hell out of you with inference. He would never come out and say you're stupid, but he would very cleverly imply it. So he was not violating the terms of service, but invariably the people he targeted would lose their cool and hit back with direct attacks, getting themselves in trouble.
Again, it was antisocial behavior and antagonistic, but I couldn't help but admire how well he engineered it.
Cultural Causes of GREIFING In a culture that is fascinated with winning, power, and violence, some experts suggest that it is unrealistic to expect that people will not be influenced to seek power through violence in their own lives. Researchers point to the World Wrestling Federation (WWF) as glorification of violence in the name of entertainment and point out that the high rate of domestic violence means that many young people grow up expecting that violence is an acceptable way to get what one wants.
Institutional Causes If the institution at which the griefing takes place - whether the home, the school, or the workplace - does not have high standards for the way people treat each other, then griefing may be more likely and/or prevalent and have an influence on why people grief.
Social Issues The fact that one gets more social recognition for negative behaviors than for positive ones can also contribute to reasons why people grief. Situation comedies and reality television, as well as real life situations in schools, for example, show that acting out is more likely to get noticed than behaving oneself civilly and courteously. Jealousy or envy and a lack of personal and social skills to deal with such feelings can also be reasons why people grief.
Family Issues Families that are not warm and loving and in which feelings are not shared are more likely to have children who grief, either within the family home or in other locations in which the children meet others. Another home environment that is prone to producing griefers is one in which discipline and monitoring are inconsistent and/or a punitive atmosphere exists.
The GRIEFER'S Personal History Children who experience social rejection themselves are more likely to "pass it on" to others. Children who experience academic failure are also more likely to grief others.
Having Power Some research indicates that the very fact of having power may make some people wish to wield it in a noticeable way, but it is also true that people may be given power without being trained in the leadership skills that will help them wield it wisely. Either situation can contribute to why people grief others.
Provocative Victims People who are annoying and condescending to others and/or aggressive verbally, or in other ways that are not picked up by those in authority, may contribute to the dynamic that can be characterized as griefing by one individual but actually grows out of provocation by another individual.
lol hope you liked it ,its mostly true
Capt Scalawag
Very good read Capt Scalawag.
Say... We're you playing battlefield 3 a couple days ago?
I'm sure I've seen that name before.
no I wish I owned that game , and now isn't part 4 comming out? maybe you saw me calling my duty?
Unless I saw you playing about 2 years ago... Then no.