Now I'm sure everyone is as exited about TU9 as I am, but I am mostly a survival only person but on my world when TU9 comes out, I would really like to use villager spawn eggs. The reason is i want to build markets around my house to add a more real feel to the game. But how could it be feel more real if they were all abandoned and had nobody in them? So my question is, does it make me a bad person if i go into creative mode and fill all of the market shops with villagers? Or should I just not waste my time building them? Like I said I am not a creative mode person because I find it dull and boring. My world has never been is creative before but I have all of the achievements so thats not a big deal.
I know after i finish the map in my sig, i'll be saving a copy of it to a flash drive, and then load it up in creative and add in villagers to it (this map was made before we even had villagers). this way, i'll still have a "legit" copy of my map for survival, and a populated map to maybe turn into an adventure map (why not since it's gonna be creative and i'll have most of the hard part done, the building of the adventure area)
I know after i finish the map in my sig, i'll be saving a copy of it to a flash drive, and then load it up in creative and add in villagers to it (this map was made before we even had villagers). this way, i'll still have a "legit" copy of my map for survival, and a populated map to maybe turn into an adventure map (why not since it's gonna be creative and i'll have most of the hard part done, the building of the adventure area)
I love the idea. My other reason for not really wanting to go on creative is my friends wouldn't believe that i built all the things that I did (I have not even built that much they just suck) but this solves that because I would be able to prove it.
Now I'm sure everyone is as exited about TU9 as I am, but I am mostly a survival only person but on my world when TU9 comes out, I would really like to use villager spawn eggs. The reason is i want to build markets around my house to add a more real feel to the game. But how could it be feel more real if they were all abandoned and had nobody in them? So my question is, does it make me a bad person if i go into creative mode and fill all of the market shops with villagers? Or should I just not waste my time building them? Like I said I am not a creative mode person because I find it dull and boring. My world has never been is creative before but I have all of the achievements so thats not a big deal.
think of it this way. even though you will not get achivments as long as you dont give yourself stuff its not cheating so if your just putting villagers then its all good ma man
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Method 2: Building a house near a village will cause villagers to move in and fill up spaces by breeding with eachother. This However requires at least 2 initial villagers, and the house must conform to strict guidlines which the villagers can recognize (e.g. can't be made of netherrack, must have a door )
Actually, pretty much anything passes as a house for a village. As long as there's a door and at least one block on the "inside" of that door, it's counted as a house. And the material it's made of has no bearing on whether or not it's considered a house. Check out the link below for more information about Villager housing.
Actually, pretty much anything passes as a house for a village. As long as there's a door and at least one block on the "inside" of that door, it's counted as a house. And the material it's made of has no bearing on whether or not it's considered a house. Check out the link below for more information about Villager housing.
Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
Ok well thanks everyone for clearing that up. I just wasn't sure what to think. I couldn't help thinking that it would be cheating even though I wasn't going to take any thing else.
I don't see creative as cheating, but I can see why someone would think it wasn't "legit". Every time you enter the world after going in Creative, you get the large message screen telling you basically that the world is not legit. Why can't the world just have a pure survival flag on it in the info, before you log in? That way you don't get slapped on the wrist every time you start the world?
-- I only use creative for test builds, I mostly play just survival. So maybe I'm biased, but more than anything that's what would bother me about trying to play survival in a world that had been creative touched.
I don't see creative as cheating, but I can see why someone would think it wasn't "legit". Every time you enter the world after going in Creative, you get the large message screen telling you basically that the world is not legit. Why can't the world just have a pure survival flag on it in the info, before you log in? That way you don't get slapped on the wrist every time you start the world?
-- I only use creative for test builds, I mostly play just survival. So maybe I'm biased, but more than anything that's what would bother me about trying to play survival in a world that had been creative touched.
Yeah that was the main thing I really didn't look foreword to seeing every time I loaded the game up. Plus your leaderboard doesn't count anymore either.
If they added an option to only have that message pop up a few times before it was disabled it wouldn't be so bad, or mad it act more like a splash screen, where you don't have to hit the OK every single time.
Make a copy of your world when it wasn't made in creative. Then play the one that isn't creative so you can prove that you only put spawn eggs.
Then you think of it this way. Well what if my world in that was switch over to creative has more builds than the other one. Your only option is leaving it how it is or finish all your projects (farms, cities, etc) then make a copy then in your creative/survival world spawn in your villagers or build block by block but... I doubt it. lol
So my question is, does it make me a bad person if i go into creative mode and fill all of the market shops with villagers?
Now this creative mode thing on these forums is really getting to irriate me... Using a feature of the game, intentionally put there by the developers for use by the players, cannot in any way make you a bad person. The decision whether or not using creative mode suits your personal purposes should be yours to make and yours alone.
The developers put it into the game to be USED. Using it, therefore, is NOT arbitrarily cheating. Anyone who says it is always cheating is a fool (IMHO) for flatly refusing to use valid technology that's available to them in the game that could save them eons of time, make maps that are truly exciting and fun, and last but not least - save us their incessant lamenting about "being forced to start new worlds" with each and every update.
My other reason for not really wanting to go on creative is my friends wouldn't believe that i built all the things that I did (I have not even built that much they just suck) but this solves that because I would be able to prove it.
Who cares what they believe. On some of my older worlds a lot of the people on this forum didn't believe they were actually created on the 360 version. One world in particular had a very large flat area. (Downloaded it from some guy on YouTube. Everything built upon it was done by myself though.) It extended far beyond render distance, so some people assumed it was a superflat world. (This is before we had creative mode and the superflat option.) Other times people would make this conclusion because of aerial shots, which made no sense to me. (This was before flying was implemented.) By stacking blocks into a pillar and crouch-walking to the corner, you could get a fairly steep angle for a nice screenshot. Anyway, the point is, I would just say something like "It doesn't matter whether you believe me or not. That doesn't change the fact that it happened.", or something along those lines. You already know of your own accomplishments; you have nothing to prove to anyone.
If they added an option to only have that message pop up a few times before it was disabled it wouldn't be so bad, or mad it act more like a splash screen, where you don't have to hit the OK every single time.
I have an even better idea, that I've been saying they should do ever since creative mode was released. Why not just implement what a majority of hints do on the PC, where there is a little checkbox to permanently disable the pop-up. When loading the world, the prompt would appear, but with two choices: The usual [OK] and you could go down to select [Never show this message again] or something to that effect. It would only disable the message for that world, you would have to select the option again for a separate gamesave.
I don't see creative as cheating, but I can see why someone would think it wasn't "legit". Every time you enter the world after going in Creative, you get the large message screen telling you basically that the world is not legit. Why can't the world just have a pure survival flag on it in the info, before you log in? That way you don't get slapped on the wrist every time you start the world?
-- I only use creative for test builds, I mostly play just survival. So maybe I'm biased, but more than anything that's what would bother me about trying to play survival in a world that had been creative touched.
Thankfully that message won't be there anymore as soon as TU9 comes out
Do it. When spawn eggs come out, load up Creative and spawn some Villagers in your world.
I don't know it just makes me feel "less legit".
I love the idea. My other reason for not really wanting to go on creative is my friends wouldn't believe that i built all the things that I did (I have not even built that much they just suck) but this solves that because I would be able to prove it.
Actually, pretty much anything passes as a house for a village. As long as there's a door and at least one block on the "inside" of that door, it's counted as a house. And the material it's made of has no bearing on whether or not it's considered a house. Check out the link below for more information about Villager housing.
www.minecraftwiki.net/wiki/Village#Criteria_for_an_acceptable_house
-- I only use creative for test builds, I mostly play just survival. So maybe I'm biased, but more than anything that's what would bother me about trying to play survival in a world that had been creative touched.
Make a copy of your world when it wasn't made in creative. Then play the one that isn't creative so you can prove that you only put spawn eggs.
Then you think of it this way. Well what if my world in that was switch over to creative has more builds than the other one. Your only option is leaving it how it is or finish all your projects (farms, cities, etc) then make a copy then in your creative/survival world spawn in your villagers or build block by block but... I doubt it. lol
Now this creative mode thing on these forums is really getting to irriate me... Using a feature of the game, intentionally put there by the developers for use by the players, cannot in any way make you a bad person. The decision whether or not using creative mode suits your personal purposes should be yours to make and yours alone.
The developers put it into the game to be USED. Using it, therefore, is NOT arbitrarily cheating. Anyone who says it is always cheating is a fool (IMHO) for flatly refusing to use valid technology that's available to them in the game that could save them eons of time, make maps that are truly exciting and fun, and last but not least - save us their incessant lamenting about "being forced to start new worlds" with each and every update.
Who cares what they believe. On some of my older worlds a lot of the people on this forum didn't believe they were actually created on the 360 version. One world in particular had a very large flat area. (Downloaded it from some guy on YouTube. Everything built upon it was done by myself though.) It extended far beyond render distance, so some people assumed it was a superflat world. (This is before we had creative mode and the superflat option.) Other times people would make this conclusion because of aerial shots, which made no sense to me. (This was before flying was implemented.) By stacking blocks into a pillar and crouch-walking to the corner, you could get a fairly steep angle for a nice screenshot. Anyway, the point is, I would just say something like "It doesn't matter whether you believe me or not. That doesn't change the fact that it happened.", or something along those lines. You already know of your own accomplishments; you have nothing to prove to anyone.
I have an even better idea, that I've been saying they should do ever since creative mode was released. Why not just implement what a majority of hints do on the PC, where there is a little checkbox to permanently disable the pop-up. When loading the world, the prompt would appear, but with two choices: The usual [OK] and you could go down to select [Never show this message again] or something to that effect. It would only disable the message for that world, you would have to select the option again for a separate gamesave.
They do, actually. But they have the annoying prompt to go along with the tags for some reason.
Get out.
Thankfully that message won't be there anymore as soon as TU9 comes out