Thanks for replying. I'm going to have a look at some tutorials and give it a go. However, not being the sharpest tool in the box, I feel this part of minecraft will forever remain a mystery to me
It's not that difficult, as long as you take baby steps, you don't have to be the next Einstein. When I first saw a redstone CPU, my jaw dropped. Even with existing knowledge in computer science, I couldn't comprehend how it was even possible, let alone begin to build such a thing. It is a long, rocky road that you must walk, and you have to walk hard. This puts a lot of people off of the idea, but it's very rewarding and probably the greatest problem solving exercise you could ever find in gaming.
I would advise avoiding tutorials, it's hard to find a good one where the uploader does more than simply tell you where to place blocks. There are many different methods people use to learn redstone, and some work better than others depending on the person. I started out with a couple basic videos on how redstone itself works, I'll tag them at the end of this post. From that point, knowing roughly how redstone works, I would copy designs of very basic mechanisms, logic gates. Then study how they work and start designing them in a different orientation as practice. After being comfortable with this, I would move up to simple memory-based components, various SR latches. Then more complex components, using memory cells, D flip flops, T flip flops, JK flip flops, learning how to design mechanisms that cycle on either a rising or falling edge. Then the process repeats going up the ladder, I think you get the point.
Anyway, here are those videos I was talking about. They're extremely basic, but they get the point across for the most part. I'm planning on throwing my money at a capture card soon. Was thinking about making a more detailed and in-depth series explaining all I know about redstone theory. All the channels I've seen on YouTube don't describe it very well and tend to miss a lot of things.
I think the most important thing with redstone is the ability to think logically. I have no knowledge of computer engineering, but I dabble in some computer programming with different languages. The most important thing is to understand the logic behind what you want to happen then figure out how to make that language do what you want. It's the same with redstone. I learned some of the basic components - T Flip Flop, RS Nor latch, AND gates - and went from there. I had no idea why they worked, but as I worked with them I began to understand them. As you understand why they do what they do then you can change them to fit your situations. If all you ever do is follow a tutorial on a large build then you will not necessarily understand redstone better when you are done and won't be able to apply it to something else.
My first real project was a 4 wide, 7 high castle door. My redstone was an absolute mess and I'm pretty sure there were A LOT of ways to do it better, but I figured out each step of the project and every time I hit a problem I figured out a solution. For me the fun part was not having a cool castle door, it was figuring out how to do it. Also, I should mention that the door was 2 deep instead of a normal 1 deep door so it's really not as impressive as it sounds, but I had a lot of fun figuring it out!
now if you can sort it so the top levers are the right way up then i would say to go for your design
Here you go, this is my final design/changes, this version below is for the centre lever version but the side parts (cyan wool) can be used with the normal version.
It's not that difficult, as long as you take baby steps, you don't have to be the next Einstein. When I first saw a redstone CPU, my jaw dropped. Even with existing knowledge in computer science, I couldn't comprehend how it was even possible, let alone begin to build such a thing. It is a long, rocky road that you must walk, and you have to walk hard. This puts a lot of people off of the idea, but it's very rewarding and probably the greatest problem solving exercise you could ever find in gaming.
I would advise avoiding tutorials, it's hard to find a good one where the uploader does more than simply tell you where to place blocks. There are many different methods people use to learn redstone, and some work better than others depending on the person. I started out with a couple basic videos on how redstone itself works, I'll tag them at the end of this post. From that point, knowing roughly how redstone works, I would copy designs of very basic mechanisms, logic gates. Then study how they work and start designing them in a different orientation as practice. After being comfortable with this, I would move up to simple memory-based components, various SR latches. Then more complex components, using memory cells, D flip flops, T flip flops, JK flip flops, learning how to design mechanisms that cycle on either a rising or falling edge. Then the process repeats going up the ladder, I think you get the point.
Anyway, here are those videos I was talking about. They're extremely basic, but they get the point across for the most part. I'm planning on throwing my money at a capture card soon. Was thinking about making a more detailed and in-depth series explaining all I know about redstone theory. All the channels I've seen on YouTube don't describe it very well and tend to miss a lot of things.
My first real project was a 4 wide, 7 high castle door. My redstone was an absolute mess and I'm pretty sure there were A LOT of ways to do it better, but I figured out each step of the project and every time I hit a problem I figured out a solution. For me the fun part was not having a cool castle door, it was figuring out how to do it. Also, I should mention that the door was 2 deep instead of a normal 1 deep door so it's really not as impressive as it sounds, but I had a lot of fun figuring it out!
Here you go, this is my final design/changes, this version below is for the centre lever version but the side parts (cyan wool) can be used with the normal version.