My final word:
Duplication hack: Make prices with everything and your fine. Just hire someone to work/get payed.
No duplication hack: Let people make their own deals, unless you have some way for your people to get something working.
More word: Even three block thick obsidion walls can't keep out someone with a diamond pick. People can find it by following you/seeing your house. Even the best traps can be disarmed with a skillful person. You may have a good vault, but you better watch it, someone is bound to get in.
Good night!
My next post is the last untill the 6th, so fit as many questions in your next question.
1. Its not a hack, its a glitch
2. If anyone ever greifs my vault, I would revert to last save, no madder how much progress I make.
Sponges dont exist in 1.6.6. I would use clay, because in the seeds on xbox have rare to no clay, but someone stole my only clay, I scaned the entire map and no clay left.
Use Iron Ingots. They're not rare, but they're not as common as wood, leather, coal, etc. You use them to make stuff, so they are constantly diminishing in supply which increases their rarity over time. Everyone wants iron, it's valuable, and no one will balk at handing over something valuable for a lot of iron like they might if all they get is Lapis in return.
paper=$0.25
book=$1
Red stone=$5
iron=$10
gold=$50
Lapis Lazuli=$100
or varriation
maybe switch iron and red stone or even gold as $20 lapis as $50 and diamonds as $100 which makes sense it gives new people a base then as one exspands and gains meterials.
idea: section off cities you appoint your self "mayor" or w.e sell sections off so there is a reason to actually entiese your self in the whole system and build on that
paper=$0.25
book=$1
Red stone=$5
iron=$10
gold=$50
Lapis Lazuli=$100
or varriation
maybe switch iron and red stone or even gold as $20 lapis as $50 and diamonds as $100 which makes sense it gives new people a base then as one exspands and gains meterials.
idea: section off cities you appoint your self "mayor" or w.e sell sections off so there is a reason to actually entiese your self in the whole system and build on that
I built the whole city with my own cobblestone and fences, it is my duty to rule it. I truested people with my city before, didnt end well.
just make sure you and only you have access to sugarcane and make the currency paper. you can distribute, and its a stackable item with no uses other than maps and books. plus paper makes sense. same as dollars.
I wouldn't worry about a currency until the update where the duping glitch is fixed.
A currency i could think of would be cocoa beans. You would have to dupe those before the update though, Otherwise you wouldn't have any currency to distribute.
"Trading" (with villagers) is coming to the PC. You don't really need a "currency" as you're not buying anything, like at a store. You're "bartering" with villagers- trading one thing valued at "this" for other things valued at "that". All you need is something to give a "value" to what your trading compared to what you're trading for. In the case of the PC, it's the upcoming "emeralds".
No, you won't buy things with emeralds. More like trading 5 bows worth 2 emeralds each for 1 diamond pickaxe worth 10 emeralds.
If I wanted currency i would pick something common that beginners can find. Or else your gonna have a lot of broke noobies with no houses and food...livin on the streets. If it something like slimeballs, then someone is gonna find a huge area for spawning them and take power over everyone. If you had something like leather...or wood. Then you would be working. If it were wood/cobblestone then beginners could get it and you could make it in mass production.
If you want my opinion i would say it's up to the traders. If one dude wants diamond and the other has a diamond then it's up the dude with the diamond to see what he wants. Say i'm low on wood. I'm too lazy to go cut some down. Some guy walks up to me saying he wants some iron (lets say 3 for this). I say "I really need some wood. If you can get me a stack of 64, i will give you the three iron. Problem solved.
then perhaps you need something a little more rare then cobble but not a rare as lapis. when i play my world i use a basic money system based on ores. for example, 10 coal=1 iron. 10 iron=1 gold. 10 gold= 1 diamond
that way you don't have noobs running around with no money but noone can destroy the market
A monetary system of exchange cannot be created by simply saying "this shall be our currency and these shall be our prices."
The cost of a thing is what you have to give up to get it. The value of a thing is what you are willing to give up to get it. If the value is greater than the cost, then you will make the exchange.
What is not always obvious to the casual observer is that the other person in the exchange believes the cost is greater than the value.
Let's say I offer you a chicken at the cost of three lapis. You have to give up three lapis to get the chicken.
Let's also say that you value a chicken at five lapis. You would give up five lapis to get the chicken.
So you say "okay!" and give me the three lapis for the chicken.
Meanwhile, on my side, the cost of three lapis was one chicken.
I would not make this exchange unless I thought the value of three lapis was more than one chicken.
A monetary system of exchange cannot be created by simply saying "this shall be our currency and these shall be our prices."
The cost of a thing is what you have to give up to get it. The value of a thing is what you are willing to give up to get it. If the value is greater than the cost, then you will make the exchange.
What is not always obvious to the casual observer is that the other person in the exchange believes the cost is greater than the value.
Let's say I offer you a chicken at the cost of three lapis. You have to give up three lapis to get the chicken.
Let's also say that you value a chicken at five lapis. You would give up five lapis to get the chicken.
So you say "okay!" and give me the three lapis for the chicken.
Meanwhile, on my side, the cost of three lapis was one chicken.
I would not make this exchange unless I thought the value of three lapis was more than one chicken.
I see I'm not the only one who follows money.
Currency has to have certain properties to be considered "money". It has to be recognizable, divisible, fungible (one gold ingot = any other one gold ingot), a means of exchange and accounting, durable, portable... for the purposes of the game, the important ones are hard to counterfeit and a store of value over time.
Thus things like paper, cobble, anything grown or that can be replicated... even without a bug or glitch... isn't good money. It's easily "counterfeited", and so isn't a store of value over time. If one player has control of the production of the currency (let's say, paper), all I need is ONE piece of sugarcane to start my underground hidden cane farm (printing press). Before long, the world is flooded with extra paper & a loaf of bread costs 20 times what it did when the system started. Either that, or I end up with all the goods, and everyone else has a load of worthless paper. In the previous sentence, replace "I" with U.S., "everyone else" with China, and "worthless paper" with Treasury bonds, and you'll see why the Chinese get so p.o.'d every time Bernanke announces more quantitative easing. And if one person controls the issue of such a currency, that's what will happen anyway... history shows that ALL fiat currencies eventually fail. The temptation to print more is just too great.
Lapis, Iron, or Gold are the only ones that are really useful.
Lapis has relatively no intrinsic value, unless you want to make a fortress out of blue wool. Not a good candidate.
Iron is probably too useful. It might work, but it's used in too many everyday objects.
Gold would be perfect, if it were divisible into nuggets. Relatively rare, but not impossible to find. Used in some items, but not common ones... usage of gold would probably balance out new discoveries & keep the prices in the market from fluctuating too much. And yes, a free market. Trying to set prices will only screw things up. A thing is only worth what someone else is willing to pay for it,
i'd just do the duplication glitch, get several chestfulls of whatever the currency is, put it underground, surround with obsidian, make it big and dark so a ton of mobs can spawn there and put lava everywhere, that should be enough to intimidate people. for the currency itself, i reccomend either leather, bones, feathers, whatever the currency is it should be easily obtainable so that other players can get it on their own without having to work for you. its also reccomended to make at least 1 chest full of everything in the game so when the trading starts you will be prepared.
My next post is the last untill the 6th, so fit as many questions in your next question.
1. Its not a hack, its a glitch
2. If anyone ever greifs my vault, I would revert to last save, no madder how much progress I make.
Sponges dont exist in 1.6.6. I would use clay, because in the seeds on xbox have rare to no clay, but someone stole my only clay, I scaned the entire map and no clay left.
P.S.
This was before my vault.
book=$1
Red stone=$5
iron=$10
gold=$50
Lapis Lazuli=$100
or varriation
maybe switch iron and red stone or even gold as $20 lapis as $50 and diamonds as $100 which makes sense it gives new people a base then as one exspands and gains meterials.
idea: section off cities you appoint your self "mayor" or w.e sell sections off so there is a reason to actually entiese your self in the whole system and build on that
I built the whole city with my own cobblestone and fences, it is my duty to rule it. I truested people with my city before, didnt end well.
9 gold nuggets = 1 gold bar
9 gold bars = 1 gold block
generation. Social experiment.
A currency i could think of would be cocoa beans. You would have to dupe those before the update though, Otherwise you wouldn't have any currency to distribute.
Once again, why do you even reply to topics? Did you get all of those 697 posts from posting pointless things and being a jerk to the poster?
then perhaps you need something a little more rare then cobble but not a rare as lapis. when i play my world i use a basic money system based on ores. for example, 10 coal=1 iron. 10 iron=1 gold. 10 gold= 1 diamond
that way you don't have noobs running around with no money but noone can destroy the market
A monetary system of exchange cannot be created by simply saying "this shall be our currency and these shall be our prices."
The cost of a thing is what you have to give up to get it. The value of a thing is what you are willing to give up to get it. If the value is greater than the cost, then you will make the exchange.
What is not always obvious to the casual observer is that the other person in the exchange believes the cost is greater than the value.
Let's say I offer you a chicken at the cost of three lapis. You have to give up three lapis to get the chicken.
Let's also say that you value a chicken at five lapis. You would give up five lapis to get the chicken.
So you say "okay!" and give me the three lapis for the chicken.
Meanwhile, on my side, the cost of three lapis was one chicken.
I would not make this exchange unless I thought the value of three lapis was more than one chicken.
I see I'm not the only one who follows money.
Currency has to have certain properties to be considered "money". It has to be recognizable, divisible, fungible (one gold ingot = any other one gold ingot), a means of exchange and accounting, durable, portable... for the purposes of the game, the important ones are hard to counterfeit and a store of value over time.
Thus things like paper, cobble, anything grown or that can be replicated... even without a bug or glitch... isn't good money. It's easily "counterfeited", and so isn't a store of value over time. If one player has control of the production of the currency (let's say, paper), all I need is ONE piece of sugarcane to start my underground hidden cane farm (printing press). Before long, the world is flooded with extra paper & a loaf of bread costs 20 times what it did when the system started. Either that, or I end up with all the goods, and everyone else has a load of worthless paper. In the previous sentence, replace "I" with U.S., "everyone else" with China, and "worthless paper" with Treasury bonds, and you'll see why the Chinese get so p.o.'d every time Bernanke announces more quantitative easing. And if one person controls the issue of such a currency, that's what will happen anyway... history shows that ALL fiat currencies eventually fail. The temptation to print more is just too great.
Lapis, Iron, or Gold are the only ones that are really useful.
Lapis has relatively no intrinsic value, unless you want to make a fortress out of blue wool. Not a good candidate.
Iron is probably too useful. It might work, but it's used in too many everyday objects.
Gold would be perfect, if it were divisible into nuggets. Relatively rare, but not impossible to find. Used in some items, but not common ones... usage of gold would probably balance out new discoveries & keep the prices in the market from fluctuating too much. And yes, a free market. Trying to set prices will only screw things up. A thing is only worth what someone else is willing to pay for it,