I had a creeper blow up really close to my chicken farm, blowing up a couple of chickens and also blowing up the fence, allowing everyone to escape. I was really dreading having to find chickens again, then having to get them to follow me all the way back to my house. Then I realized that I still had 64 eggs. Broke 32 of them and got 5 chicks to come out. Cool! Now I have a chicken farm again.
I've also started building more portals to link various areas I've found in the overworld. So much easier to get to the closest NPC village now. Also built a portal shortcut to a second abandoned mineshaft I found weeks ago. I happened to write down the F3 coordinates, so built a portal to get there.
I finished the outside part of my new house, then dug out two 20x16x5 areas under it to move my workshop, chests, IC2 machines, and EE2 setup into it. I also set up a 17/5 Mk III solar flower in the base near an Alchemical Chest and my 2 Red Matter furnaces.
I also demolished the part of my old base that housed the enchantment table and potion brewing area, and moved everything into one of the 20x16x5 spaces. On the opposite side of that area I put 3 Coke Ovens and 2 Blast Furnaces (both Railcraft structures). I was kind of concerned at first that the lava generated in the latter when smelting iron into steel would set the wooden floor of my house above it on fire, but it did not.
Into the second area I put all my chests, IC2 machines, MFE and Geothermal Generator, my 17/5 solar flower and the rest of my EE2 setup. The machines are along one wall, the chests (all from the Iron Chests mod, most are gold, 2 diamond) along the back wall, and on the opposite wall from the IC2 machines I put the EE2 structures.
Now that the old base is empty, I need to finish working on the house. The interior needs walls and the second and third floors (the back center portion is the only 3rd floor area) need windows. I still have my bed in the old base on the same level as my minecart tracks, so it will need to be moved. I plan to either leave the tracks in place as they are, or run some elevator tracks down to ground level.
I will eventually upgrade the entire rail line between the bases to high speed; that will require a lot of gold, blaze powder, and smelting iron ingots into steel in the blast furnaces
Eastern wall has been completed. Now only south and west walls remain to be built. Might run out of stone bricks before it's all over. Then the watchtowers and gates. Those will definetly put me out of my reserves of stone bricks so I'll need to get more. Then we get to work on building everything in the inner courtyard...
Slowly, but surely, Diamond's Castle nears completion.
My new farms. One half is finished. It is semiautomatic, controlled from my base. It produces a stack of wheat and carrots and transports them to my storage room.
The other half will contain automatic pumpkin and reed farm. Less efficient though. Only for 14 pumpkins and 16 reeds.
I am also going to build this at the end of my transporting channel:
Finished the farms. Auto-harvesting using buttons on the control panel. All the loot waitsfor me already before me going two floors down.
Extended my armory room. Now it is almost twice as big as it was before. And making room fr it I found redstone wires in 2 places and the water transportation system I made earlier running right outside the area. Luckily I had to move only a short section of redstone one block further. It is getting croudy underground around my base
Although I have had an underground home before, I decided to try a "Cave" home. My previous underground home on a very old Alpha was a what I call a drop-down cave as in it went straight down and getting down was perilously tricky. Thus the home was split into "layers and "floors". This new idea, on Creative (Although I might try a survival one), came from a video I saw by xslyfoxhoundx where ImmortalHD made his home in a cave, it inspired me!
The cool thing about cave homes is you've just got rooms running on rooms where the caves run on and on.
Here's what I have so far, texture pack is Misa's realistc.
Originally they were reverse, the back was going to be the front but deep in the cave I thought there was a higher ledge at one point, so I began placing stairs upwards. When I did put light down I saw I was just going against a dead end wall, but I continued to see where it might go. Surprised me when I hit water, but I went with it, so that will be the plush front entrance.
Not sure how I'm gonna make the entrance look yet though.
View from the bottom of the front entrance stairs:
Kept the natural waterfall, but made a pit so it wouldn't flood everywhere + iron railings. The door shape leads to more caves, just lit up at the moment. yet to be decided what is going to be done through there.
Stairs lead up and down with this separating wall (+ glass panel), downstairs leads to a ravine, which I haven't explored yet. The ravine can also be viewed from a viewing balcony, which is right round the corner, behind the wall where I was standing:
The stairs up lead back round to the most decorated bit so far, the back area:
From certain angles you can almost forget it's a cave and mistake it for an actual house.
When I saw the colour of the clay, I had to use it for the walls, I wanted something earthy or natural anyway in this area as a continuation into nature/ the mouth of the cave/back entrance, so clay was a great choice, I also chose jungle plank floors because in Misa's texture pack it really goes nicely with the clay walls. So as we approach the stairs we have a little cloakroom for when you come inside from the rear entrance.
Also as night falls it looks great with minimal lighting, lovely and warm:
As we go up:
Perhaps a little mushroom farm behind that wooden door? Whilst creating this I have also tried to blend it in with the natural surroundings outside as well, so it's not obvious:
Outside view of Loft: (accessed from corridor next to cloakroom)
Long way to go yet but it sure is fun, and I might try a survival one out in the long run for sure!