[Challenges] ♦Fantasy City Build♦

  • #1

    Welcome to the Fantasy City Build Challenge

    This challenge is based off of .

    This challenge is roughly based off of an inspired challenge made by Iamchris27: The City Construction Challenge!

    Live Stream
    Yes! We have a live stream of us doing a challenge.
    Schedule Dates:
    Sunday Challenge Stream: 9:00 PM EST
    Monday Random Fun Stream: Occasionally won't happen, however 9:00 PM EST
    Wednesday Challenge Stream: 9:00 PM EST
    Friday Challenge Stream: 9:00 PM EST
    Twitch Channel:
    http://www.twitch.tv/Gh0sTeth

    Texture Packs
    I am looking for people to create texture packs for each of the races (an elven texture pack would look elegant, while an Orc texture pack might look more rugged) If you want to apply to create a TP please PM me or AmazingSniper.
    Servers
    Official Fantasy City Build Private Server
    Want to get on? PM Ghosteth for more information!
    Let's Plays
    These are people who have a Let's Play of one of the challenges. Want your video to be shown? Just put a link up to it in the thread!

    Let's play by kualajimbo!
    Let's play by gostlykinny!
    Let's play by BGrubz!
    Let's play by TheAllMightyTom!
    Banners/Support
    Banners
    Add them into your signature if you support this challenge! Want to make a banner for us? Go ahead! If it is good, I'll add it in!


    By blazing_chaos

    Support
    Making challenges is
    FAQ
    Can I join the team?
    - It's great to see people wanting to help out, PM me or AmazingSniper for more information!

    I have an idea, can I give it to you?
    - Sure! Any way is fine, over PM, or just put your idea right in the thread if you want! Most likely the idea was already said though, as our team has a lot planned for the challenges.

    Can you let me know about any upcoming ideas/features?
    - Sorry but no, we want all out upcoming updates to be kept surprises.

    Can I put up pictures of my progress?
    - Yes! We all love seeing how others handle the challenges.

    Can I do some, or all of the challenges in the same world?
    - Yes! In fact the challenges were kind of made for all of them to be made in the same world, it would be awesome to see them all together. Of course, you would have to get rid of all your supplies and such every time you do another challenge.

    Do you have any servers we can get on?
    - Look in the Servers section!

    When are you going to update?!
    - You must remember, we are humans too! Therefore we have lives and take breaks, have problems to deal with, or are too busy. But don't worry! We're not quitting; believe me, if we were we would tell you. Just be patient; believe it or not this is a lot of work.

    More FAQ will come as questions come up.
    Lore
    Want to help write lore for the different races? PM me or AmazingSniper!
    Basic Rules
    - Survive in any way you can think of
    - You must follow all the races rules
    - You cannot move onto the next stage before completing all the requirements of the one your currently on
    - Must play on easy or harder
    - Must play legit, mods are allowed, but no cheating mods.
    - You may use any items found in NPC villages/dungeons/mineshafts even if your stage does not allow you to craft them
    - Must use the correct tool to gather the correct resources, except at the very beginning to get your first axe. (axe for wood, shovel for dirt, etc.)
    - (Optional) Spawn with the Bonus Chest. (If you get any items you can't use until the next stage don't use them.)
    - Buckets and shears do not count as iron items. These are the only items you can smelt iron for until it says so.
    - If a challenge says to make a melon or pumpkin farm, and you can't make those, then use carrots or potatoes, if you don't have one of those, you may change it to a wheat farm.

    These rules are optional, if you really want to, play it your own way!

    Here is the order of items you can use as you go up in the challenge.
    1. Wood
    2. Stone
    3. Iron/Emeralds
    4. Gold/Redstone
    5. Diamond/Obsidian

    So if you are allowed to have stone tools, you can mine iron but cannot use it for anything (other than buckets/shears). If you are allowed to have iron tools, you can mine gold, redstone, and diamonds, but are not allowed to use them.

    Gathering requirements
    Say you need two stacks of wood for stage two, that means, WITH the stack of wood you had to get in stage one, you need to gather two more stacks, meaning you need three stacks of wood in total to meet the requirements. That means gather two more stacks, for a total of three. Not that you need two stacks in total.
    Beginners Challenge
    Stage One: Getting started

    Rules:
    - Up to stone tools
    - May not use anything above stone

    Building requirements:
    - Build 2 houses (must have 3 rooms, a door, and a bed)
    - Build a wheat farm (at least 4x5)
    - Gather 32 logs
    Stage Two: Protection
    Rules:
    - May use up to iron tools
    - May not use any resources above iron
    - Must have a sword at all times

    Building requirements:
    - Build two houses (total of 4)
    - Build a barracks with a mess hall, a sleeping quarters (for at least 4 men to sleep), and a training grounds
    - Build a well
    - Build another wheat farm (at least 4x5)
    - Build a 3 tall wall out of any material around your base
    - Gather 1 stack of cobblestone
    - Gather a stack of logs
    - Gather at least 1 piece of iron armor
    Congratulations! You've completed the Beginners Challenge!
    Races
    Human
    Difficulty: 2/10
    Length: Medium
    Description
    Humans, they are of medium height and prefer to build on flat areas. They have very economic minds and are very good builders. They know lots about building, such as where to build and what materials are best. They are balanced fighters with the bow and the sword.
    Challenge
    Stage 1: Getting Started
    Rules:
    - Up to stone tools
    Stage 2: Preparations
    Rules:
    - Up to iron tools
    - Cannot use anything above iron

    Building Requirements:
    - Build a barracks with a mess hall, sleeping quarters (for at least 4 men to sleep), and a training grounds
    - Build a large wheat farm (at least 6x6)
    - Build an animal stables (must 3 pairs of the following: pigs, cows, chickens, sheep, wolves, or mooshrooms
    - Build 3 more houses (total of 6)
    - Build a small park
    - Build roads connecting all your buildings
    - Gather 3 stacks of cobblestone
    - Gather 2 stacks of logs
    - Gather a full set of iron armor
    - Gather a full set of iron tools
    Stage 3: Royal Pains
    Rules:
    - Up to gold tools
    - Cannot use anything above gold

    Building Requirements:
    Town
    - Build 4 more houses (total of 10)
    - Build a sheep farm of 4 pairs of differently colored sheep (EX: 2 yellow, 2 red, 2 blue, 2 green)
    - Build a green house with a wheat farm (at least 4x5), a melon farm (at least 10 melon plants), a pumpkin farm (at least 10 pumpkin plants), and an infinite water source.

    Castle
    - Move a good distance away from your town to start your royal city
    - Build your castle (make it the biggest building in your kingdom!) with at least one floor (make enough room for 3 floors, for later stages), and inside a kitchen, throne room, alchemy lab, treasury, meeting hall, and a servants quarters.
    - Build a garden around your castle
    - Build 3 nobles houses (at least 2 floors, a study, a bedroom, and a kitchen)
    - Connect your town to you castle with a road
    - Gather an entire set of gold armor and store it in the treasury
    - Gather 5 stacks of cobble
    - Gather 3 stacks of wood
    Stage 4: Expansion
    Rules:
    - None

    Building requirements:
    Town
    - Build 4 more homes
    - Build the mayors house that is two stories high, has a kitchen, three meeting rooms, a bedroom, a bathroom, a pool, and a living room
    - Build a train station that goes underground, connecting your town to your castle

    Roads
    - Light the roads to the castle with glowstone lamps
    - Build two Guard stations, one on the road between town and the castle, and one between the Port and the castle

    Castle
    - Build a second and third story on your castle (put whatever you want in it)
    - Build 4 more nobles houses
    - Build a library with a reception desk and an enchantment room
    - Build a royal bathhouse that is at least two stories high and has a sauna, and at least 3 baths
    - Build a wizards tower
    - Put a Nether Portal somewhere within the wizards tower
    - Build a wall around the entire city
    Congratulations! You've completed the human city!
    Hobbit
    Difficulty: 3/10
    Length: Mid-Long
    Description
    . Most Hobbits enjoy farming, food, ales, parties, and presents. Hobbits like to dwell in holes called Hobbit-holes, they feel most home in underground tunnels. They normally have round doors and windows. (Though in Minecraft, square works too.)
    Challenge
    Stage 1: Hobbit Holes

    Rules:
    - All homes made must have at least one window.

    Building Requirements:
    - A Hobbit-hole to call home. (Must be made out of dirt, grass must be able to grow on top it, at least 2 rooms, a door, window, and bed.)
    Stage 2: A Hobbit Hamlet Blooms
    Rules:
    - All homes must have at least one window.

    Building Requirements:
    - Build 2 Hobbit-holes. (Making a total of 3, Same as last)


    Stage 3:Stone Age Comes Late
    Rules:
    - All homes must have at least one window.

    Building Requirements:
    - Build 2 Hobbit-holes (Making a total of 5, Same as last.)


    Stage 4: We Gather, We Thrive!
    Rules:
    - All homes must have at least one window.

    Building Requirements:
    - Build 3 Hobbit-holes. (Making a total of 8, Same as last.)


    Stage 5: Celebration!
    Rules:
    - All homes must have at least one window.

    Building Requirements:
    - Build 2 Hobbit-holes. (Making a total of 10, Same as last.)


    Kobold
    Difficulty: 3/10
    Length: Medium

    Description:
    Kobolds prefer damp underground places or overgrown forests. They are normally evil, planning and digging mines, with an occasional trap for intruders. If they must confront an enemy, they will mass their troops for an ambush. Among the monstrous humans, they are known for cunning plans. Unlike many, they also share those plans among the tribe. Most lairs include a temple or shrine, and a place for storing food. Larger ones also contain places for farms or livestock.

    Challenge
    Stage 1: Intruders Ahead
    Rules:
    - Up to stone tools.
    - Cannot use anything above stone.
    - Cannot make traps yet.

    Building Requirements:
    - Build 2 huts. (Must include at least 2 rooms, a door, and bed.)
    - Stack of cobble.
    - Stack of 32 logs.
    - Stack of 8 apples.
    - 10 of cooked meat.
    - 2 full sets of stone tools.
    - 2 Leather caps.
    - Kill at least 10 aggressive mobs. (The intruders)


    Stage 2: Intruders Gone, Expand
    Rules:
    - Up to stone tools.
    - Cannot use anything above stone. (You can use shears and buckets.)
    - Cannot make traps yet.

    Building Requirements:
    - Build 3 huts. (Total of 5.)
    - Build one small wheat farm. (3x3)
    - Build an animal farm. (At least 1 of 2 animals or 2 of one.)
    - Build a barracks. (Must have a sleeping quarters for at least 4 men, and training grounds.)
    - Build a storage for food. (At least 4 double chests must be contained inside.)
    - Inside the food storage you must have 8 apples, 5 of each meat, and 5 bread.
    - Stack of cobble.
    - Stack of 32 logs.
    - Stack of 2 TNT.


    Stage 3: Traps for Enemies
    Rules:
    - Up to iron tools.
    - Cannot use anything above iron.

    Building Requirements:
    - Build 2 huts. (Total of 7.)
    - Build a big wheat farm. (At least 6x6)
    - Build a melon farm. (At least 6x6) If you can't find seeds, you can make another wheat farm. :P
    - Build at least 1 TNT trap and 1 redstone trap.
    - Build a planning hut. (At least 10x10.)
    - Make a bond-fire in or near the middle of your settlement.
    - 2 stacks of cobble.
    - Stack of logs.
    - Stack of 8 TNT.
    - Stack of 8 more apples.
    - 5 more of each meat.
    - Stack of 10 bread.
    - Stack of melons.
    - Put all the food in the food storage. (Yes you can still eat it.)


    Stage 4: Intruders Gone Mad
    Rules:
    - Up to gold tools.
    - Cannot use anything above gold.
    - Keep a weapon in inventory at all times.

    Building Requirements:
    - Build 1 hut. (Total of 8.)
    - Build at least one trip wire trap.


    Rules:
    - None

    Building Requirements:
    - Build 2 huts. (Total of 10)
    - Build at least 2 more trip wire traps.
    - Build a shrine.


    Congratulations! You completed the Kobold challenge!

    Dwarf
    Difficulty: 4/10
    Length: Shortish

    Description:
    Short, human-like creatures that dwell underground. They are excellent miners, and love explosives. They don't like sunlight because they are so used to the darkness. They have a deep knowledge of the earth and its depths.


    Challenge
    Stage 1: Diggy Diggy Hole
    Rules:
    -You can only come above ground at night because being a dwarf, you have grown accustomed to the darkness and you don't like sunlight
    -Up to iron tools
    -You cannot use anything above iron
    -All mine shafts must be 2x2 at least

    Building requirements:
    -Find a nice cozy cave to start your dwarven city in. (must be below y=40)
    -Build a mining hut (must have 3 rooms, a door, and a bed)
    -Build a tree farm (must contain at least 3 trees)
    -Start a small wheat farm (must be 3x4)
    -Gather 2 stacks of cobblestone
    -Gather 16 logs
    -Gather 4 TNT

    Stage 2: The Deep
    Rules:
    -You can only come above ground at night
    -Up to Golden tools
    -You cannot use anything above Gold
    -All mine shafts must be 2x2 at least

    Building requirements:
    -Build 3 more mining huts
    -Build a tavern with a bar, 4 bedrooms (for rent), an eating area (with tables and such), and a kitchen
    -Build a large tree farm (at least 8 trees)
    -Build a mineshaft to bedrock level
    -Connect all your building with roads
    -Gather 16 TNT
    -Gather 1 stack of logs
    -Gather 4 stacks of cobblestone

    Stage 3: Capitalize with a BANG!
    Rules:
    -You can only come above ground at night
    -All mine shafts must be 2x2 at least

    Building requirements:
    Town
    -Build 4 more mining huts
    -Build a melon farm (at least 10 melons)
    -Build a pumpkin farm (at least 10 melons)
    -Build a stone facility with a cobblestone generator and a smelting room
    -Build a train station
    -Gather 32 TNT

    Above Ground
    -Build an entrance way into your town
    -Build a road leading from your gate to your town
    -Build 3 watchtowers around your base

    Capital
    -Move a good distance away from your town
    -Place all your TNT around in the area and blow it up, creating a large cave to start your capital in
    -Build a train station
    -Connect both of your train stations with a 3x3 mine shaft that has support beams every 12 blocks, and a railway from one station to the other
    -Build 6 miners huts
    -Build a town hall
    -Build a Vault that uses pistons to open and close the door
    -Build a tree farm (at least 4 trees)
    -Build a barracks
    -Build a watchtower near your train station (don't want any creepers strolling into the city) :P
    -Build a way up to the surface in the center of the capital
    -Gather 3 stacks of logs
    -Gather 8 stacks of cobblestone

    Stage 4: Suspicions
    Rules:
    -Can only come above ground at night
    -All mine shafts must be 2x2 at least

    Building requirements:
    Town
    -Build 4 more miners huts
    -Build a giant wheat farm (at least 8x8)
    -Build a plaza somewhere near the middle of the town
    -Build an animal farm with cows, chickens, and pigs
    -Build a stables with four pairs of different colored sheep (EX: 2 red, 2 blue, 2 green, 2 yellow)
    -Gather 64 TNT

    Above Ground
    -Build two watchtowers on the sides of the road into your cave
    -Build four watchtowers around your base
    -Build two booby traps near the entrance to your cave

    Capital
    -Build a library with a library room, enchantment room, and a reception desk
    -Build 4 more miners huts
    -Build a road from the new entrance to the capital
    -Build 2 watchtowers around the new road
    -Build 2 booby traps around the new entrance
    -Build a obsidian shrine with a nether portal
    -Build an alchemy shop
    -Light all your roads with glowstone lamps

    Nether

    -Travel into the nether and find a good spot for your outpost
    -Build a four story citadel (put whatever you want in the rooms)
    -Build a nether wart farm (must contain at lest 20 nether wart)
    -Build watchtowers on the outskirts of your base
    -Build a road connecting your base to the portal

    Congratulations! You have completed the dwarven city!
    Elf
    Difficulty: 3/10
    Length: Long

    Description:
    These medium sized creatures prefer to dwell within nature, they are cheeky sometimes but at others they are stubborn and defensive. They usually live up trees to be close to nature, they will defend nature at all costs. They are excellent archers and have much knowledge of all the different animals and trees.


    Challenge
    Stage 1: Tree Hugger
    Rules:
    -All buildings must be in trees
    -Cannot go outside at night (for now)
    -Can only use wooden tools
    -Cannot use anything above wood

    Building requirements:
    -Build three tree houses (must contain a bed)
    -Build a room of lore (very small library)
    -Must have a way into the town by ladder
    -Must connect all buildings by hanging walkways

    Stage 2: Education
    Rules:
    -All building must be in trees
    -Can use up to stone tools
    -Cannot use anything above stone

    Building requirements:
    -Build a large sugarcane farm (can be on the ground, must contain at least 40 individual plants)
    -Build a small library
    -Build 4 more tree houses
    -Build a treetop garden
    -Build a religious tower
    -Gather 2 stacks of sugarcane
    -Gather 6 stacks of logs
    -Craft a full set of leather armor

    Stage 3: The Tree of Life
    Rules:
    -Can use up to iron tools
    -Cannot use anything above iron

    Building Requirements:
    Town
    -Build 4 more tree houses
    -Build a large library (must contain an entrance room, a large library, and a reading area)
    -Build a town hall (must be two stories high with an entrance hall, a lecture room, 4 offices, and a small library)
    -Build a melon farm (at least 5 melon plants)

    Tree of life
    -Build the trunk of your tree (must have at least a 4x4 hollow space within, and reach y=75)
    -Build a path from your town to the tree of life
    -Build a plaza in front of your tree
    -Surround the plaza with shops and stalls

    HINT: Every stage you will be adding another layer to your tree, so don't add leaves just yet ;)

    Stage 4: Reaching your Branches
    Rules:
    -Can't use any diamond

    Building requirements:
    Town
    -Build 5 more tree houses
    -Build a religious building (must contain an alter, a shrine, and a place for people to sit)
    -Build a small school (must contain main hall, and at least 4 class rooms)
    -Build a plaza with a fountain
    -Build 2 shops in the plaza

    Tree of life
    -Build your trunk up to y=90
    -Somewhere between y=80 and y=90 build two tree branches
    -Build the shrine from your religious building on the end of one of your branches
    -Build apothecary on the other branch (must contain 4 cauldrons, 5 brewing stands, and a store room)
    -Build a stairway up to the two branches

    Capital
    -Search the surrounding countryside for the most elegant looking terrain to begin your capital
    -Build 3 homes (must contain 5 rooms, be two stories high, and have a bed)
    -Build a gazebo
    -Build a capital building (make it large with elven elegance, I'll leave the interior to you)
    -Build a melon farm
    -Build a theater (one that you perform plays in, that contains a stage and many, many, MANY, seats)
    -Build a large shop
    -Build a market place with at least 4 stalls

    Stage 5: Honoring the Dead
    Rules:
    -None

    Building requirements:
    Town
    -Build 5 more tree houses
    -Build an enormous library with 3 floors filled with books, an enchantment room, 4 reading areas, and a lobby
    -Build a small cemetery (must contain 4 graves and be surrounded in iron fences)

    Tree of Life
    -Build your trees trunk up to at least y=100
    -Add three more branches within the area of new trunk
    -On one branch, build farm (5 melon plants, 5 pumpkin plants, and a wheat farm)
    -On a second branch, build a nether portal
    -On the final branch, build a garden (make it look peaceful and add places for people to sit)

    Capital
    -Build a large cemetery (must have at least 10 gravestones, and a catacombs with at least 4 tombs, and sarcophagus's in each tomb)
    -Build a huge statue dedicated to my awesomeness your elven god
    -Build a small lake with a fishing dock

    Nether
    -Build a witch's castle
    -Build a nether wart farm (at least 10 netherwart growing)
    -Build a few traps to catch pigmen

    Stage 6: The Final Leaf on the Branch
    Rules:
    -None

    Building requirements:
    Town
    -Build 5 more tree houses
    -Build a temple to the gods
    -Build an inn (must contain a kitchen, eating area, den, and at least 10 rooms for people to rent)

    Tree of Life
    -Build the top of your tree! (add things in the leaves like falling water or glowstone fruits if you like)
    -Build homes and whatever you'd like in the branches (must be at least 6 buildings)
    -Build a inn (same as in town)

    Capital
    -Build a large shop
    -Build an inn
    -Build a big tree (not GIANT, but make it sort of big)
    -Build a wall around you capital
    -Put lots of vines on buildings and walls in a sad attempt to conceal the place :P

    Other
    -Build 7 watchtowers around each place
    -Build an underground railroad to each place
    -Build roads to each place

    Congratulations! You have completed you elven civilization!

    Northmen
    Description:
    Northmen are an aggressive race who love war.


    Challenge
    Stage 1: The Wolf Within
    Rules:
    -Can only eat from things you have killed
    -Must kill anything alive that you see
    -Only wooden swords
    -Must always have a sword in your inventory
    -The second your sword breaks you need to make a new one

    Building requirements:
    -Must be level 5
    -Gather 10 meats of any sort ( pork, steak, or chicken)

    Stage 2: Stolen Knowledge
    Rules:
    -Can only eat things you've killed
    -Up to iron tools
    -Can't use anything above iron
    -Must always have a sword in your inventory
    -The second your sword breaks you need to make a new one

    Building requirements:
    -Pillage a village for its knowledge (need to finish first)
    -Build 2 huts (must contain a chest with an iron sword and a bed)
    -Build an animal pen for chickens, cows, and pigs
    -Build a small wheat farm (at least 4x4)
    -Build a combat training area
    -Build a fire pit (doesn't need to be on fire)

    -Must be level 15 to continue

    Stage 3: Growth
    Rules:
    -Can only eat things you've killed
    -Up to Gold tools
    -Can't use anything above Gold
    -Must always have a sword in your inventory
    -The second your sword breaks you need to make a new one

    Building requirements:
    Village
    -Build 5 huts
    -Build a longhouse with a meeting hall, a bonfire, a mess hall, a kitchen, and a second floor (with whatever you want in it)
    -Build a dungeon beneath your longhouse with at least 5 rooms, and is dark enough for mobs to spawn

    Docks
    -Travel to the nearest ocean
    -Build a dock
    -Build a path from the docks to your village
    -Build a small ship next to the dock (not the crafted ones)
    -Build a boat house (with docking spots for craftable boats)

    -Must be level 20 to continue

    Stage 4: Blood Lust
    Rules:
    -Can only eat things you've killed
    -Must always have a sword in your inventory
    -The second you sword breaks you must make a new one

    Building requirements:
    Village
    -Build 4 more huts
    -Build a torture chamber in the dungeon under your longhouse
    -Build a battle tower at least 5 stories high that is dark enough for mobs to spawn
    -Build gallows and whipping post

    Docks
    -Build three more docks
    -Build a tavern
    -Build 3 small homes (must contain a door and a bed)
    -Build 2 more boats (not craft)


    Stage 5: All Out War
    Rules:
    -Can only eat things you've killed
    -Must always have a sword in your inventory
    -The second you sword breaks you must make a new one

    Building requirements:
    Village
    -Build 4 more huts
    -Build a kings hall with a great hall, massive fireplace, and at least 15 more rooms (filled with whatever you'd like)
    -Build a market area with at least 4 stalls

    Docks
    -Build 4 more homes
    -Build 2 more docks
    -Build a massive warship with cannons, a cargo hold, a crow's nest and a captains quarters

    War encampment
    -Build 5 homes for your troops
    -Build a barracks
    -Build a dungeon (at least 5 rooms)
    -Build 5 traps
    -Build a defensive wall around the whole place

    -Must be level 50 to continue


    Angel
    Description:
    With a medium sized height, the angels are a race of peace, and try to bring balance to the world. They will fight, but only when necessary. They don't like killing things, not even things like pigs and cows. They build there towns and such in the air, making it difficult for enemies to reach.


    Challenge
    Stage 1: Peacemakers
    Rules:
    - You must build in the air.
    - Can not attack anything, unless attacked first.
    - Use all wooden tools, with the exception of a stone pick.
    - Can not eat/use items from passive mobs.

    Building Requirements:
    Village
    - Build 3 houses. They must contain 3 rooms, a door, and bed.
    - Build a small peace shrine.
    - Build a small wheat farm.
    - Roads must be connected to all your buildings.
    - Collect 15 apples.
    - Collect 32 logs.


    Stage 2: New Leader Ahead
    Rules:
    - You must build in the air.
    - Can not attack anything, unless attacked first.
    - Can not use anything above stone.
    - Can not eat/use items from passive mobs.

    Building Requirements:

    Village
    - Build 2 more houses. They must contain 3 rooms, a door, and bed.
    - Build another wheat farm at least 6x6.
    - Build a shop. Must also contain a bedroom and storage room.
    - Roads must be connected to all your buildings.

    Air Port (No pun intended)
    - 3 boarding docks
    - Storage house.
    - Build an Inn. Must contain at least 6 bedrooms.

    - 3 stacks of cobble
    - Stack of logs.
    - 15 bread.
    - 32 apples.


    Stage 3: Leader Arrives
    Rules:
    - You must build in the air.
    - Can not attack anything, unless attacked first.
    - Can not use anything above iron.
    - Can not eat/use items from passive mobs.

    Building Requirements:
    Village
    - Build 2 more houses. They must contain 3 rooms, a door, and bed.
    - A melon farm. (If not possible, another wheat farm.)
    - Watchtower.

    Air Port
    - Build the Port Master's Office. Must contain a bedroom, a main office, one side office, lobby, and meeting room.
    - Build a small airship on one of the docks.

    Sky Kingdom.
    - Build a kingdom. It must contain a throne room, treasury, dining hall, grand bedroom, 4 other bedrooms, meeting room, planning room, and a garden with a fountain.
    - In the treasury it must contain at least 5 iron, 5 gold, and 1 diamond.

    - 5 stacks of cobble.
    - 3 stacks of logs.
    - 32 apples.
    - 32 melon slices. (Or 32 bread.)


    Stage 4: Who Needs Enemies?
    Rules:
    - You must build in the air.
    - Can not attack anything, unless attacked first.
    - Can not eat/use items from passive mobs.

    Village
    - In or around the center, put a grand fountain.

    Air Port
    - Build a big airship on another dock.

    Sky Kingdom
    - Build a barracks. It must contain a sleeping quarters, and training grounds.
    - Build 3 Houses. Must contain a living area, kitchen and dining room, library, 2 bedrooms or a bedroom and grand bedroom, and garden.
    - Add 5 more iron and gold to the treasury, as well as another diamond.

    Peace Center
    - Build a cathedral.
    - Build a grand shrine.
    - Build a place for relaxation.
    - Build a library.
    - Build a gazebo.

    - 5 stacks of cobble.
    - 3 stacks of logs.
    - Stack of apples.
    - Stack of melon slices. (Or bread.)


    Congratulations! You have completed the Angel challenge!


    None yet


    None yet


    None yet


    None yet

    Neanderthal
    Description:
    The Neanderthals are the first Human-like creatures on Minecraft(Earth). They are stout, but extremely strong. They recently discovered swords and other tools. They are not to smart, and there houses are meant more for protection than to look fancy. Many homes are just stone huts or holes in a mountain. From the neanderthals, many of the other races of Minecraft evolved.


    Challenge
    Stage 1: Survival...
    Rules:
    -No items (can collect, just not use)
    -Can't sleep at night
    -Can only eat raw food

    Building requirements:
    -Must build two comfortable hillside holes to live in
    -Must collect 15 of any meat or apples
    -Must survive at least 1 night

    Stage 2: Marking Your Territory
    Rules:
    -Up to stone tools
    -Can't use anything above stone
    -Must sleep at night
    -Cannot replant saplings or use seeds

    Building requirements:
    -Build 2 more holes in hills (total of four) which contain one bed, and a chest with 5 food
    -Build a totem pole (at least 10 blocks high) in the middle of your settlement
    -Build a chief's tent with a bed and a chest with all your required items in it
    -Gather a full set of stone tools
    -Gather a full set of leather armor

    Stage 3: Setting Up a Food Source
    Rules:
    -Up to stone tools
    -Can't use anything above stone
    -Must sacrifice an animal to the gods every other day at the totem

    Building requirements:
    -Build 6 huts with a bed and a chest containing 10 food
    -Build 4 animal farms (cow, pig, chicken, and sheep)
    -Tame 2 wolves or ocelots
    -Build a shamans tent with 2 rooms and a bed
    -Upgrade your chiefs tent to a home with 3 rooms and a bed
    -Build a wheat farm (must contain at least 20 wheat)

    Stage 4: Expansion and Discoveries
    Rules:
    -Up to iron
    -Can't use anything above iron
    -Must sacrifice an animal to the gods every other day at the totem
    -Can't use mine carts or rails

    Building requirements:
    Village:
    -Build 6 additional huts to your village
    -Build an altar in front of your totem for sacrifices
    -Build 2 wheat farms (must contain at least 20 wheat)
    -Build a barracks with 3 rooms, a mess hall, and 6 bedrooms
    -Build a bonfire in the middle of the village
    -Connect all buildings with a road
    -Build an extension to the shamans tent and add an alchemy lab

    Outpost
    -Build a watchtower
    -Build a hunting lodge with 2 rooms
    -Build a storage hut with 4 chests


    Stage 5: Becoming Civilized
    Rules:
    -Up to iron
    -Can't use anything above iron

    Building requirements:
    Village
    -Build 3 more houses with 4 rooms + crafting room and a bed and an extra storage room and a vineyard
    -Build 2 extra storage houses (must contain 4 large chests each)
    -Build a war hall with a meeting hall and a planning room
    -Build a wall around your village 6 blocks high and 2 thick (must be spider proof)
    -Build 4 gates in your wall
    -Build a dungeon in the war hall to holds prisoners

    Outpost
    -Build 4 more outposts
    -Connect all the outposts to either the port or the village or each other

    Port
    -Walk to the nearest ocean
    -Build some docks for ships to dock on
    -Build 2 homes (must contain 2 rooms)
    -Connect the Port to the village by a road
    -Build a Boat (not one that you craft, an actual boat)
    -Build 2 watchtowers on the outskirts of the port


    Congratulations! You have completed the Neanderthal challenge!


    Werewolf
    Difficulty: 6/10
    Length: Mid-Long
    Description:
    The werewolves are humans cursed by demons. Their souls were twisted so every few nights they turn into savaging beasts. They maintain a steady strong hate of demons. They are immensely strong and medium sized. They prefer to fight with their claws. They mostly live in the dark.


    Challenge:
    Stage 1: Uncontrolled
    Rules:
    -No tools/weapons
    -Can only come out during darkness
    -Every five nights you turn into a werewolf and must kill all the mobs you see
    -Cannot use swords, must use fists
    -No mines at the moment

    Building requirements:
    -As soon as you spawn find a cave and hide within the darkness. Do not do anything on your way to the cave
    -Keep watch on the time and wait till the sun has fully gone down. Then go out and now get resources
    -Kill every mob you see
    -Retreat back to the cave once the sun starts to rise
    -Collect 5 rotten flesh
    -Collect 5 bones


    Stage 2: Lurking in Shadows
    Rules:

    -Up to wooden tools
    -Can only come out during darkness
    -Every five nights you turn into a werewolf and must kill all the mobs you see
    -Cannot use swords, must use fists
    -No mines at the moment

    Building requirements:
    Cave:
    -Build a hut in the cave wall (must contain a door, a bed, and three rooms)
    -Build 3 more small rooms in the side of your cave

    Above ground:
    -Build a small hut around the entrance of your cave
    -Collect 10 gunpowder
    -Collect 15 rotten flesh
    -Collect 10 string
    -Collect 10 spider eyes
    -Collect 2 stacks of cobblestone
    -Collect 2 stacks of logs


    Stage 3: Gaining Control
    Rules:
    -Up to wood tools
    -Can only come out of your cave at night
    -Every five nights you turn into a werewolf and must kill all the mobs you see
    -You can build mines, but they have to be 3x3 and every 15 blocks there should be a support

    Building requirements:
    Cave:
    -Build a town hall (must contain a main hall, a treasury, a meeting room, and 3 more rooms)
    -Make five more huts
    -Build a small storage room that contains 6 double chests

    Above ground:
    -Build two small one room houses
    -Build one small tower
    -Collect 20 gunpowder
    -Collect 25 rotten flesh
    -Collect 15 string
    -Collect 15 spider eyes
    -Collect 10 stacks of cobblestone
    -Collect 4 stacks of logs


    Rules:
    -Up to stone (You can use iron for blocks and buckets, not for tools)
    -Can only come out of your cave at night
    -Every five nights you turn into a werewolf and must kill all the mobs you see
    -You can build mines, but they have to be 3x3 and every 15 blocks there should be a support

    Cave:
    -Build 2 small wheat farms (must contain at least 20 wheat each)
    -Build a proper entrance hall for where you cave goes into your city
    -Build a forge area, which contains lava, an anvil, and at least 10 furnaces
    -Build 3 more huts
    -Build 2 rooms. Then dig straight up until you are above ground and build 2 watchtowers over the holes.
    -Build another storage room
    -Build a underground sugar cane farm that grows at least 10 plants
    -Build a small underground library

    Above ground:
    -Build 4 more one room huts.
    -Build 2 small wheat farms
    -Build a small pumpkin farm growing at least 5 pumpkins
    -Collect 30 gunpowder
    -Collect a stack of bones
    -Collect a stack of rotten flesh
    -Collect 30 string.
    -Collect 25 spider eyes.
    -Collect a full set of stone tools
    -Collect 20 stacks of cobblestone
    -Collect 6 stacks of logs


    Rules:
    -Up to iron tools
    -Cannot use anything above iron
    -Can only come out of your cave at night
    -Every five nights(try to keep count) go outside and fight everything you see with your fists
    -You can build mines, but they have to be 3x3 and every 15 blocks there should be a wooden support.

    Underground:
    -Build a small church/sacrificial area that contains at least 10 bookcases and some lava, and an altar
    -Build two small wheat farms
    -Build a small melon farm that grows at least 3 melons
    -Build a small pumpkin farm that grows at least 3 pumpkins
    -Build 5 more huts
    -Build a mess hall (must contain a kitchen and some tables)
    -Build a food storage room (must contain 25 food)
    -Build 4 more towers (same as stage 3)

    Above ground:
    -Build a large house with 2 floors, each separated into 2 rooms each. There must be doors to each room, 2 crafting tables and 2 furnaces, as well as tables(pressure plates on top of fences).
    -Build a forge area with a anvil, 12 furnaces, 4 crafting tables as well as lava and some iron bars.
    -Build a town hall with 3 rooms of 4x4x3. There must be a meeting room, reception, and treasury.
    -Build a storage warehouse with 10 double chests.
    -Collect 40 gunpowder
    -Collect 40 string.
    -Collect 30 spider eyes
    -Collect a full set of iron tools
    -Collect 20 stacks of cobblestone
    -Collect 10 stacks of logs


    Rules:
    -Can only come out of your cave at night
    -Every five nights you turn into a werewolf and must kill all the mobs you see
    -You can build mines, but they have to be 3x3 and every 15 blocks there should be a support.

    Ritual:
    Collection:
    -32 diamonds
    -64 gold ingots
    -32 obsidian
    -1 stack of soul sand
    -3 stacks of netherrack
    -1 stack of glowstone
    -1 stack of netherbrick
    -8 buckets of lava

    Underground:
    -Build a ritual room using some of the materials you collected for this stage (Don't have to use it all)

    Tasks:
    -Throw the 5 diamonds and 10 gold in the lava.
    -For 3 days and nights hunt mobs down and burn the drops in the lava. For each day throw 1 more diamond in the lava
    -Throw in 5 more diamonds to finally break the curse that the Demons put on you and to become human again


    Duergar
    Description:
    Duergars are closely related to Dwarves. They are short, with skin the color of charcoal. They are sort of like the Dwarves evil twins. They hate beauty and scorn love and pity. They, like Dwarves, build there cities underground. They love to play tricks on people and torture is a favored activity. They worship lava and the nether gods.

    Challenge:
    Stage 1: Sacrifice Is The Easy Way Out...
    Rules:
    -Cannot build with cobblestone
    -Cannot use swords, must use axes
    -Can only go outside at night
    -Can only use up to iron tools
    -Cannot use anything above iron

    Building requirements:
    Town
    -Must be below y=30
    -Build 2 dwellings (must contain 2 rooms, a furnace, and a fireplace (does not need to be lit))
    -Build a tree farm (at least 3 trees)
    -Build a wheat farm (at least 10 wheat

    Lava Shrine
    -Build a small shrine with at least 1 block of lava
    -Build 2 sacrificial cages around your shrine

    Stage 2: Praise the Lord
    Rules:
    -Cannot build with cobblestone
    -Cannot use swords, must use axes
    -Can only go outside at night
    -Can only use up to gold tools
    -Cannot use anything above gold

    Building Requirements:
    Town
    -Build 4 additional dwellings
    -Build an Inn that support sleeping places for 10 People and have a Bar inside big enough for 15 people
    -Build a barrack with place for 10 Recruiters and 5 Educators and 5 Guards
    -Build 2 additional Wheat farms must produce 20 bread per harvested per farm
    -Build the main place of the town with a Large Well
    -Build 1 Store with a private room and a deposit room

    Lava Shrine
    -advance the lava shrine to about 15x10
    -add 4 more blocks of lava
    -Build 2 additional sacrificial cages around your shrine
    -build 4 private priest rooms
    -Build 1 large torture chamber

    Above Ground
    -Build 2 watchtowers around your town entrance

    Stage 3: Expansions in the Name of the Dark Lord
    Rules:
    -Cannot build with cobblestone
    -Cannot use swords, must use axes
    -Can only go outside at night
    -can use any tool

    Building requirements:
    Town
    -Build 6 additional dwellings
    -build 4 additional shops
    -build 1 blacksmith
    -build a dark bakery
    -build 1 additional tree farm
    -build a sugarcane farm
    -build a Archive of the Dead

    Lava Shrine:
    -advance the lava shrine to 25x20
    -add 10 more lava blocks
    -build 8 more sacrificial cages around the shrine
    -build a dungeon for religious prisoners and sacrifice victim

    Above ground
    -build 2 additional watchtowers
    -build a wall around your entrance the wall must be connected to the towers
    -build a guard house with place for 10 guards

    Dark Castle
    -search for a good mountain to build your castle on
    -build the main entrance
    -build the wall around your mountain that protects your castle.

    Stage 4: Final Preparations
    Rules
    -Cannot build with cobblestone
    -Cannot use swords, must use axes
    -can only go at day outside with a diamond helmet on

    Town
    -build a ministry of alchemy
    -build a melon farm
    -build a pumpkin farm

    Lava shrine
    -build 6 additional sacrificial cages around your shrine
    -build a large sacrifice altar
    -build a large seat place for prayers

    Above Ground
    -build a road from your town to your castle must have at least one inn on the way
    -build the inn with place for 30 people and a bar that supports 35 people

    Castle
    -build the main place of the castle
    -build a guards room with place for 50 guards
    -build an inn with place for 15 guests
    -Build the Main hall with a throne out of diamonds
    -build the main dining hall with a kitchen nearby
    -build the private rooms for the king and his family
    -build build the rooms for the slaves that serves for the king

    Abbey
    -go out in the world an find a nice cozy cave for your underground abbey
    -connect the abbey with the main road
    -build a wheat farm
    -build the main hall off the abbey
    -build a sacrifice altar
    -build 4 cages for victims around your abbey
    -build a nether portal under your abbey

    Nether
    -build 2 dwellings in the nether
    -build a deposit room with many chests in it
    -build 10 sacrifice cages in the nether.

    Stage 5: World Domination
    Rules:
    -Cannot build with cobblestone
    -can only go at day outside with a diamond helmet on

    Town
    -build a triumphal arch
    -build 2 dwellings
    -build a mushroom farm
    -lit all the roads in the town with glowstone
    -build a sheep farm
    -build a cow farm
    -build a pig farm

    Lava shrine
    -build 12 additional cages around and in your shrine
    -build a lava river under your shrine and set glass on it so you can walk over it

    Above Ground
    -lit all the roads with glowstone
    -build 4 watchtowers on the roads

    Castle
    -build the main Tower in the castle
    -build a graveyard in the castle
    -build an archive
    -build a alchemy place
    -build a enchantment room
    -build 4 Houses inside the walls
    -build Magician room
    -build Magician tower

    Abbey
    -build 4 additional cages
    -build 8 dwellings
    -build a 3 lava rivers around your shrine

    Nether
    -build 8 dwellings
    -build a traders hut
    -build a residential villa for the king out of nether bricks
    -build an inn with place for 5 guests
    -build wall around you place

    Stronghold
    -go out and find a stronghold and retake it in the name of the dark lord
    -readjust the stronghold and repair it
    -build 2 additional rooms for guards
    -readjust the archive
    -build a planing room
    -connect the stronghold with the main road.

    Congratulations! You have completed the Duergar Challenge!

    Murlock
    Description:
    Murlocks are small, fish-like beings that are usually found in swamps, rivers, or along shorelines. By nature, they are thieves. They wear many talismans and charms because they are very superstitious. They oftentimes hang them on their stilt-houses. When they come of age, they paint themselves with colorful tattoos.

    Challenge
    Stage 1: Tadpole
    Rules:
    - Cannot leave water for more than 5 minutes at a time (except when your in your house)
    - Leather helmets allow you to go out of water (no time-limit)
    - As soon as your leather helmet breaks, your 5 minute timer starts.
    - Up to stone tools
    - Nothing above stone

    Building requirements:
    - Build 2 stilt-houses (each needs to contain a chest with a leather helmet in it)
    - Build a wheat farm (at least 4x5)
    - Build a cow farm
    - Gather 16 leather
    - Gather 1 stack of cobblestone
    - Gather 2 stacks of logs
    - Craft a full set of leather armor

    Stage 2: Getting Your Legs
    Rules:
    - Cannot leave water for more than 5 minutes at a time (except when your in your house)
    - Leather helmets allow you to go out of water (no time-limit)
    - As soon as your leather helmet breaks, your 5 minute timer starts
    - Up to iron tools
    - Nothing above iron (except that you are allowed to make a compass)

    Building requirements:
    - Build 3 more stilt huts
    - Build a small underwater hut (must contain 3 rooms, a bed, and a chest with a leather helmet)
    - Build a large wheat farm (at least 6x6)
    - Build a second cow farm
    - Craft a map and explore around your homes (Don't have to finish the ENTIRE map, but at least most of it)
    - Gather 4 stacks of cobble
    - Gather 4 stacks of logs
    - Gather 1 stack of leather
    - Gather 1 full set of iron tools

    Stage 3: Growing Some Arms
    Rules:
    - Cannot leave water for more than 5 minutes at a time (except when your in your house)
    - Leather helmets allow you to go out of water (no time-limit)
    - As soon as your leather helmet breaks, your 5 minute timer starts
    - Up to gold tools
    - Nothing above gold

    Building requirements:
    Colony
    - Build 4 more stilt huts
    - Build 2 more underwater huts
    - Build a pig and chicken farm

    City
    - If you not at an ocean, find one and go in deep
    - Build 2 underwater domes
    - Build a wheat farm in one of the new domes
    - Build a dock off of the shore at least 20 blocks toward your city

    Stage 4: Onto the Lily Pads
    Rules:
    - Cannot leave water for more than 5 minutes at a time (except when your in your house)
    - Leather helmets allow you to go out of water (no time-limit)
    - As soon as your leather helmet breaks, your 5 minute timer starts

    Building requirements:
    Colony
    - Build 4 more stilt huts
    - Build a town hall on stilts

    City
    - Build 4 more domes
    - Make one of the domes into a cow farm
    - Make 2 domes into homes

    Stage 5: The Final Croak
    Rules:
    - Cannot leave water for more than 5 minutes at a time (except when your in your house)
    - Leather helmets allow you to go out of water (no time-limit)
    - As soon as your leather helmet breaks, your 5 minute timer starts

    Building requirements:
    Colony
    - Build 6 more stilt huts
    - Build a ceremonial altar
    - Build a tattoo hut.

    City
    - Build 6 more domes
    - Make 3 into homes
    - Make 1 into a religious area
    Congratulations! You have completed the Murlock Challenge!

    Gnome
    Description:
    Very short and cowardly creatures, they prefer to live underground in their laboratories. They are very intelligent and instead of favoring any weapons that you operate by hand they use redstone contraptions and traps and golems to defend themselves and their research. They are excellent engineers and have a vast knowledge of traps and redstone.


    Challenge
    Stage 1: Tinkering
    Rules:
    -You may only use up to stone tools
    -You must limit the amount of melee/ranged fighting you do to the minimum
    -You cannot use anything above stone
    -You are not yet allowed to build proper mine shafts but may obtain cobblestone and ores from cave systems

    Building requirements:
    -Make yourself a little above ground hut. It must contain a double chest, a bed, a door, a crafting table and four furnaces
    -Build a few small non-redstone related traps to protect you
    -Build a 3x3 wheat farm
    -Build a tree farm with 3 trees growing.
    -Collect one stack of logs.
    -Collect one stack of cobblestone.
    -Collect five food items (any food items other than raw meats and rotten flesh).


    Stage 2: To Much Tinkering is Unhealthy
    Rules:
    -Up to iron tools
    -You cannot use anything above iron
    -You must limit the amount of melee/ranged fighting you do to a minimum
    -You are allowed to use mine shafts, but they must be at least 2x2

    Building requirements
    Above ground
    -Build four more tinkerers huts (total of 5)
    -Add 3 more trees to your farm
    -Build two more wheat farms (total of 3)
    -Build a laboratory with four rooms. It must contain two double chests, four crafting tables and six furnaces and an iron door
    -Connect all the buildings with roads.
    -Build a small storage warehouse, with four double chests.

    Underground
    -Build a underground laboratory entrance that has a ladder/staircase down to at least Y=40. The laboratory must contain the same as the above ground laboratory
    -Gather fifteen food items (any food items other than raw meats and rotten flesh)
    -Gather three stacks of cobblestone
    -Gather 1 stack of redstone


    Stage 3: Expansion and Testing
    Rules:
    -Up to gold tools
    -You cannot use anything above gold
    -You must limit the amount of melee/ranged fighting you do to a minimum

    Building requirements:
    Above ground
    -Build two towers to protect your city.
    -Build another two laboratories (total of 3)
    -Build a lounge area with tables and chairs and a carpet
    -Build three more tinkerers huts (total of 8)
    -Build animal pens with three different animals (sheep, cows, pigs, or chickens)
    -Build a 10x10 wheat farm
    -Build another two warehouses (total of 3)
    -Build a pumpkin farm (at least 10 plants)

    Underground
    -Make a 2x4 wheat farm which is automated by pistons (just click a lever to get wheat)
    -Build a melon farm (at least 4 plants)
    -Expand your laboratory to have fifteen rooms, ten double chests, fifteen crafting tables(each room must have one crafting table in it), twenty furnaces (Rooms must be at least 4x4)
    -Build three cobblestone generators
    -Gather five TNT


    Stage 4: We Must Delve Deeper!
    Rules:
    -You must limit the amount of melee/ranged fighting you do

    Building Requirements:
    Above ground
    -Build a marketplace (at least 3 stalls)
    -Build a large warehouse (must contain at least 10 double chests)
    -Build a forge (must contain some furnaces and an anvil)
    -Build walls around your city (even better if you build traps around the walls)
    -Create an iron golem as the gatekeeper
    -Make an enchanting room (must contain a enchantment table and bookcases)
    -Make a alchemists hut with two brewing stands

    Underground:
    -Build two more cobblestone generators
    -Build a underground forge (same as above)
    -Add a nether portal to your laboratory
    -Make some snow golems as protection for your base
    -Make a alchemy station with two brewing stands

    Nether:
    -Build a two story house around your portal
    -Build two tinkerers huts and a laboratory (same as Stage 3)
    -Build 4 towers around your base


    Stage 5: Paranoid
    Rules:
    -None

    Building requirements:
    Above ground
    -Build three more watchtowers.
    -Build some traps around your walls
    -Build 4 more tinkerers huts

    Underground:
    -Build a vault that requires a redstone combination to open, using pistons
    -Build 2 more melon farms
    -Build a 10x10 wheat farm
    -Fortify your laboratory with traps.

    Nether:
    -Build two more towers
    -Build a forge (same as above)
    Last edited by warlock274: 7/1/2014 9:33:09 PM
    Fantasy City Build Team Co-leader - Want to apply?
    PM Amazingsniper8 or I for more information.
  • #4
    Races Continued
    Egyptian
    Length: Med-Short
    Difficulty: 4/10

    Description:
    The Egyptians are a prosperous race. In fact, they look just like humans, but only stride in the deserts. They love to build, and they love to build pyramids. There bodies are not meant for cold environments, if they even step foot in one, they could get sick easily, and die.

    Challenge
    Stage 1: Sandy Start
    Rules:
    - Up to stone tools
    - Cannot Use anything above stone.
    - Everything must be built in a Desert
    - You May not Venture In a Taiga or Ice Plains Biome

    Building requirements:
    - Build 2 Huts.
    - Build a Sugarcane Farm (at least 10 Plants)
    - Build a Wheat Farm (at least 10 plants)
    - Build a Small Pyramid.
    - Have Paths Connecting everything.

    Item Requirements:
    - 16 Sandstone
    - Craft 15 Paper
    - 64 Sand

    Stage 2: The Great Collection
    Rules:
    - Up to iron tools
    - Cannot Use anything above iron.
    - Everything must be built in a Desert
    - You May not Venture In a Taiga or Ice Plains Biome

    Building Requirements
    - Build a Large Home For the Pharaoh, which is yourself (at least 3 rooms)
    - Build 2 More Small Pyramids
    - Build 3 More Huts.
    - Build an automatic Cactus farm
    - Build a 4 By 5 Wheat farm
    - Build an Animal farm With 3 Pens each For Different animals (Only Chickens, Sheep, Pigs or Cows)
    - Build a Tree farm (At least 6 Trees)

    Item Requirements
    - 32 Sandstone
    - 30 Paper
    - 32 Logs
    - 16 Cacti

    Stage 3: Development
    Rules:
    - Up to gold tools
    - Cannot Use anything above Gold.
    - Everything must be built in a Desert
    - You May not Venture In a Taiga or Ice Plains Biome

    Building Requirements:

    - Build a Large Pyramid
    - Build a Writing area, which has 3 Book and Quills, and more than 6 bookshelves
    - Build 2 More Huts
    - Build 2 Houses (at least 2 rooms with a Bed in one and a door separating the rooms)
    - Expand The Pharaohs House To Have a Second floor With 2 More rooms (If you have already built a second floor, just add two more rooms)
    - Expand the Sugar cane farm to have 20 plants
    - Build a Servant house with at least 4 Beds

    Item Requirements
    - 64 Sandstone
    - 32 Cacti
    - 5 Bookcases

    Stage 4: On To Paper
    Rules:
    - Up to diamond tools
    - Everything must be built in a Desert
    - You May not Venture In a Taiga or Ice Plains Biome

    Building Requirements:
    - Build 2 More Small Pyramids
    - Build another Large Pyramid
    - Build Another Servant area
    - Build 2 more Writing areas
    - Expand the Pharaohs House to have 3 More rooms
    - Build 3 More houses
    - Build A Crafting Area, with 2 Crafting benches, 2 Double Chests and 4 Furnaces
    - Build a Storage hut with 5 Double Chests

    Item Requirements:
    - 15 Bookcases
    - 48 Cacti
    - 64 Sandstone
    - 16 Bread

    Stage 5 The Holy
    Rules:
    - Up to diamond tools
    - Everything must be built in a Desert
    - You May not Venture In a Taiga or Ice Plains Biome

    Building Requirements:
    - Go to a Jungle, Tame an Ocelot, and make a shrine to the cat
    - Build A Library With at least 20 Bookcases
    - Add A Shrine to the Cat in the Pharaohs House
    - Build 3 more Houses
    - Build a Wall Around the City
    - Build 3 More Huts
    - Build 1 Large Pyramid
    - Build 1 Small Pyramid
    - Build a Relaxation area with tables and Chairs.

    Item Requirements
    - 5 Diamond
    - 20 Bookcases
    - 64 Cacti
    - 64 Sandstone
    - 128 Sand
    - 25 Bread

    Well done! You have completed the Egyptian Challenge!

    Drow
    Difficulty: 5/10
    Length: Long

    Description:
    Drow are similar to the Elves. They have dark gray skin, and white hair. They are inherently evil and ruthless. The drow live underground, where they have evolved to see the infrared spectrum. They worship Lolth, the Spider Queen, goddess of chaos and spiders. Females are the majority, as their deity is female. Only noble women may become priestesses. Life as a drow is full of deceit and murder,as they are always trying to better their position in society. Their most hated enemies are the Svirfneblin, the deep gnomes, and the Faerie, the surface elves. They are excellent warriors, and feared by many.

    Challenge:
    Stage 1: Beginning of Lies
    Rules:
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Up to stone
    -Cannot use anything above stone

    Building Requirments:
    -Find a cave that goes to at least y 45
    -Build 3 stone houses (each with 3 rooms, door, and bed)
    -Build a food storage
    -Make/find a fresh source of water
    -Build a small wheat farm around it (at least 16 plants)
    -Build a small 3x3 tunnel for mining
    -2 stacks of cobble
    -Stack of smooth stone
    -Stack of stone bricks

    Stage 2: The Houses Emerge
    Rules:
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Up to stone
    -Cannot use anything above stone
    -Build noble houses as defensive as possible

    Building Requirments:
    -Build one noble house (6 bedrooms, a training room, and a small barracks with enough room for 3 drow)
    -Build 4 stone houses (total of 7)
    -Expand the farm (at least 64 plants)
    -Build a small marketplace
    -Build a small wall to protect the city from mobs (enclose open cave areas)
    -3 stacks of cobble
    -2 stacks of smooth stone
    -2 stacks of stone bricks

    Stage 3: Bow to the Spider Queen
    Rules:
    -Cannot kill spiders
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Up to iron
    -Cannot use anything above iron
    -Build noble houses as defensive as possible

    Building Requirments:
    -Add beds to all homes and sleeping quarters
    -Build a large chapel
    -Build 2 noble house (total of 3, barracks must now hold at least 5 drow, add chapels to all noble houses from now on)
    -Build 3 stone houses (total of 10)
    -Build a blacksmith (with anvil)
    -Expand the marketplace or build another (must have at least 6 shops/stalls)
    -Build a city barracks near the wall with a small training ground, and an armory (must house 10 drow)
    -Build a corral for cows and sheep
    -Bring 2 cows to your corral, and 2 sheep
    -5 stacks of cobble
    -3 stacks of smooth stone
    -4 stacks of stone bricks
    -Set of iron tools and armor

    Stage 4: The Academy
    Rules:
    -Cannot kill spiders
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Up to gold
    -Cannot use anything above gold
    -Build noble houses as defensive as possible

    Building Requirments:
    -Build a large wall around the city (enclose open cave areas)
    -Build the Academy
    -School of Wizardry (magic range, 5 classrooms, dormitory for 10 drow)
    -School of Fighting (large training ground, a maze, dormitory for 12 drow)
    -School of Lolth (huge chapel, large sacrificial altar, large spider statue, 7 classrooms, dormitory for 16 drow, a dungeon)
    -Hall of Knowledge (large library, study rooms, ampitheater)
    -Build 2 shops (not stalls!)
    -Build 3 noble houses (total of 6)
    -Build 5 stone houses (total of 15)
    -Build a clock in the center of the city (doesn't need to be functional)
    -Build another farm, or expand it (at least 32 more plants)
    -4 stacks of cobble
    -3 stacks of smooth stone
    -3 stacks of stone bricks
    -Golden shovel!

    Stage 5: The Houses Rule
    Rules:
    -Cannot kill spiders
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Up to diamond
    -Build noble houses as defensive as possible

    Building Requirments:
    -Build 2 shops (total of 4)
    -Build the grand noble house (11 bedrooms, large chapel, throne room, barracks for 10 drow, a training room, a council room with seats for 8 Matron Mothers)
    -Build 6 noble houses (total of 12)
    -Build 10 stone houses (total of 25)
    -Build a Nether Portal in the School of Wizardry
    -Build an alchemy wing in the School of Wizardry (must have 3 brewing stands)
    -Add an enchantment room in the Hall of Knowledge
    -3 stacks of cobble
    -2 stacks of smooth stone
    -2 stacks of stone bricks
    -1 1/2 stacks of netherack
    -Stack of glowstone blocks
    -2 potions of invisibility
    -Diamond sword

    Stage 6: Beautification
    Rules:
    -Cannot kill spiders
    -Must build underground
    -Rarely go to the surface, only at night
    -Must always have a weapon
    -Build noble houses as defensive as possible

    Building Requirments:
    -Build 2 more shops (total of at least 6)
    -Build watch towers on the wall (at least 5)
    -Build 2 more noble houses (total of 14)
    -Build 3 more stone houses (total of 28)
    -Use netherack and glowstone to light up noble houses and the Academy
    -Enchant your diamond sword (if you get Bane of Arthropods you must do it again)

    Congratulations! You have completed the Drow challenge!

    Wraiths
    Length: Moderately Long
    Difficulty: 9/10

    Description:
    Wraiths are a spiritual being that live in the shadows and the darkness, and only venture out at night. They are fast although not too strong, and tend to lead a life with an unsettling rage. In order to keep this rage at bay, they do a series of exercises and sacrifices. However, if they are disturbed somewhat then that rage will get unleashed upon their target.

    Challenge
    Stage 1: Feeding off the Dead
    Rules:
    - The only food you may eat is Rotten Flesh.
    - Up to Iron Tools.
    - Cannot use anything above Iron.
    - May not venture out during daytime (On the first day, you must take shelter from direct sunlight within 2 minutes or you have failed).
    - You may not mine redstone, Gold, Coal or Lapis Lazuli.

    Building Requirements (Must be stored in a Chest):
    - Collect 32 Chicken Eggs.
    - Collect 10 Oak Saplings.
    - Gather 32 Oak Wooden Logs.
    - Gather 32 Raw Food (Beef, Chicken or Pork chop).
    - Gather 64 Rotten Flesh.
    - Collect 32 Cobblestone.
    - Mine a staircase down to Y = 12.
    - Construct a 10x5x10 room at Y12, this will be your Return Chamber for desperate needs.
    - Mine until you gather 3 diamonds. Then mine some more until you strike obsidian.
    - Make a bucket.

    Stage 2: Nether Again
    Rules:
    - The only food you may eat is Rotten Flesh.
    - Up to Iron Tools, a Diamond Pickaxe is the only exception.
    - Once you enter the portal, you may only return for Cobblestone and Iron.
    - May not venture out during daytime.

    Building Requirements:
    - Collect 32 Apples
    - Collect 32 Oak Saplings
    - Gather 2 stacks of Cobblestone
    - Craft a Golden Helmet
    - Gather 32 Charcoal
    - Mine 10 Obsidian, and construct a portal to get to your homeland, build it wherever you think it suitable in your return chamber.
    - Build a Cobblestone house with a Pure Stone/Stone Brick roof for protection, in this house store a double chest in which you must store your Building Requirements inside.
    - Where you think it will be suitable, make a Cobblestone Lava well with (if you can get some) Nether Brick Fences for support, otherwise Wooden fences. Path a square of cobble around it 5 blocks from every side. This will be the center of your base.
    - Build an Armory out of Nether Brick (If available, if not build it out of Stone Brick) with Chests for every type of armor and weapon/tool.
    - Construct a protected area from Ghasts to farm chickens in. You must not eat the Raw Chicken, you may only use the feathers.
    - Sacrifice the Raw food you gathered in Stage 1 into the Lava well, along with any Raw Chicken you farmed.

    Stage 3: Forbidden Fruit
    Rules:
    - The only food you may eat are Rotten Flesh and Golden Apples.
    - Up to Iron Tools, a Diamond Pickaxe is the only exception.
    - Once you enter the portal, you may only return for Cobblestone and Iron.
    - May not venture out during daytime.

    Building Requirements:
    - Collect 32 Tier I Golden Apples
    - Collect 2 stacks of Oak Logs
    - Gather 4 stacks of Cobblestone
    - Gather a stack of Stone Brick
    - Collect 2 stacks of Charcoal
    - Craft a Golden Chest plate
    - Gather 64 Glow stone
    - Gather 64 String from the Over world to supply Bows for your base in the nether.
    - Build 3 more houses similar to your first one, a bit smaller if you wish.
    - Build a Nether Brick Mage Tower with 3 different floors and a basement, the basement will store potions, the bottom floor is the main entrance, the second floor is for Brewing Stands and storing Blaze rods/Blaze Powder, The top floor is for observing the nether, be creative here. Once this is done you may now return to the Over world for sand (At night of course).
    - Construct a wall around your base out of Cobblestone, make Towers at the corners with a middle floor and a top floor, the middle floor must have a window to shoot arrows from, you may now return to the Overworld to gather Flint (must either use gravel until you get flint or sacrifice it).
    - Build a torture chamber, in this chamber you need 2 cages with 3 squares of space in the middle, in the middle put 1 block of lava.
    - Build a Blacksmith, using only lava for lighting on the inside and also build a basement, to store Iron, Gold and Stone materials. Store 5 buckets of lava in your Blacksmith.
    - Build an inn with at least 5 rooms for staying in.

    Stage 4: Uprising
    Rules:
    - The only food you may eat are Rotten Flesh and Golden Apples.
    - Up to Iron Tools, a Diamond Pickaxe is the only exception.
    - Once you enter the portal, you may only return for Cobblestone and Iron.
    - May not venture out during daytime.

    Building Requirements:
    - 1 Tier II Golden Apple
    - Gather 4 stacks of Oak Logs
    - Craft full Golden Armour
    - Brew 10 of each Potion Type
    - Collect 10 extra ghast's tears (10 more than the amount required for potions)
    - Craft 32 TNT
    - Craft 2 stacks of Stone Bricks
    - Collect 4 stacks of Nether Brick
    - Smelt 4 stacks of Charcoal
    - Craft 64 Golden Apples
    - Collect or Craft a stack of Nether Brick Stairs
    - Collect or Craft a stack of Nether Brick Fences
    - Collect 64 Blaze Rods
    - Craft or Collect 2 stacks of Arrows
    - Build 8 more houses similar to your first one, for a total of 12 houses.
    - Build 4 houses for peasants, you can make them as small as having only a 3x3 space inside, for a total of 16 houses.
    - Build 2 luxury houses for the upper-class, they must have 2 floors, a bedroom, a kitchen and a balcony, you may move to one of these houses if you wish. This will give a total of 18 houses.
    - Build a testing ground for TNT explosions, with a safe room to watch explosions from, you may now return to the Over world for redstone, however you may not create pistons or redstone repeaters, in the safe room have a chest to store your redstone in.
    - Build 2 towers on the entrance to your fortress, if you have more than 1 entrance, make 2 towers for every entrance, make sure the tower has a roof and 1 safe floor inside, in this safe floor have a window for shooting out of, and a chest with at least 1 Sword and Bow, with 12 Arrows.
    - Expand your walls to 4 Blocks Wide, with 2 blocks in the middle for walking space.
    - Create a Lava Moat around your fortress, at least 2 blocks wide and 2 blocks deep, make it wider or deeper if you wish.
    - Create a drawbridge going across your lava moat out of Nether Brick.
    - Build an emergency shelter with as many beds as you have houses inside, along with a chest with as many Tier I Golden Apples as you have houses, and twice as many rotten flesh as you have houses.

    Stage 5: Becoming King
    Rules:
    - The only food you may eat is Rotten Flesh and Golden Apples.
    - Up to Iron Tools, a Diamond Pickaxe is the only exception.
    - You may only return for Gravel, Sand, Cobblestone, and all ores besides Lapis Lazuli, Gold and Coal.
    - May not venture out during daytime.

    Building Requirements:
    - 2 sets of Iron Tools
    - 2 sets of Diamond Tools
    - 2 sets of Gold Tools
    - 2 sets of Stone Tools
    - 2 sets of Wooden Tools
    - 2 sets of Diamond Armour
    - 2 set of Leather Armour
    - 2 sets of Iron Armour
    - 2 sets of Gold Armour
    - 5 Tier II Golden Apples
    - 2 stacks of Tier I Golden Apples
    - 8 stacks of Oak Logs
    - 16 stacks of Oak Saplings
    - Collect 2 stacks of Blaze Rods
    - Collect 64 Magma Cream
    - Collect 32 Ghast's Tears
    - Construct a huge castle, with 3 floors, a basement, a dungeon for torturing prisoners, an attic, some rooms for peasants and a small library.
    - Construct an outpost close to your nearest Blaze Spawner as a Farming Unit for Blaze Rods.
    - Construct a prison, with as many cells as you have houses.
    - Build 1 more upper class house, for a total of 19 houses.
    - Build 7 more peasant houses, for a total of 26 houses.
    - Build 6 more regular houses, for a final total of 32 houses.
    - Construct a warehouse, for storing every single item in the game. Must have 1 floor and a basement, in the basement you could store your rarer items, you can now mine diamond.
    - Construct a path from your fortress to your outpost, lit with glow stone and an inn with at least 5 rooms for staying in along the way.
    - Add an enchantment table to your Nether Brick Mage Tower, with bookshelves covering the walls.

    Well done! You have completed the Wraith Challenge!

    Orc
    Difficulty: 10/10
    Length: Epicly Long

    Description:
    The Orcs are a race from the underground evolved from the Neanderthals by hybridization with the Demons.The Orcs want to control The World of Minecraft and dominate above all other races.They like to fight but also use magic and the learning of new Methods of how to dominate. The military review is their top priority also the training and the scouting for enemies. They fear nothing and nobody. They accept only the dead in the fight. Their most hated enemies are the elves and the Dwarves.

    Challenge
    Stage 1: Uprising
    Rules:
    - Up to stone tools.
    - Can't use anything above stone.
    - Can only eat raw meat.
    - Can't place paintings outside of a house.
    - Can't craft and use boats.
    - Can't breed.
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - Kill every monster that you see, doesn't matter how far away it is.
    - Can't use coal, must use only charcoal.
    - Can't transport lava in buckets.
    - Can't build higher than 2 levels and 2 sub levels.
    - Can't build with stone and bricks on water.

    Discovering:
    - Discover the painting (make a painting) You are now allowed to make a painting.
    - Pillage a Village for its knowledge and slaves.

    Building requirement:
    Village of the First:
    - Build 2 Houses with 2 Rooms and a bed plus crafting place and furniture in all the rooms.
    - Add to every house a voryard and a backyard with some furniture and fancy stuff.
    - Build 3 Scouting towers near the houses supported by pillars and at least 15 Blocks high. and protection against spiders and rain/snow
    - Tame 2 Wolves
    - Breed 4 Wolves
    - Build a Kennel witch support place for over 100 wolves(in one cage, there is only place for 2 wolves)
    - Connect every building in the village with a gravel road.
    - Build a central place for the village (40x40) with a large fountain the middle.

    Outposts:
    - Construct a design for the outposts
    - Build an outpost (1 Scouting tower 1 Small Hunting House witch support place for 4 Orcs)
    - Build a small kennel which support place for 4 Wolves.

    Gather requirements:
    - Gather 2 stacks of logs From Birches
    - Gather a stack of cobblestone.
    - Gather half a stack of Meat
    - Gather 2 TNT
    - Gather 2 Ender Pearls
    - Make a full leather armor

    Stage 2: Foundation
    Rules:
    - Up to Stone tools
    - Cant use anything above Stone
    - Cant use boats until you discovered it
    - Cant breed until you discovered it
    - Cant place paintings outside till you discovered it
    - Can only eat meat
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - Kill every monster that you see, doesn't matter how far away it is.
    - Cant use coal, must use only charcoal.
    - Cant transport lava in buckets
    - Cant use redstone
    - Cant build higher than 2 levels and 2 sub levels
    - Cant build with stone and bricks on water

    Discovering:
    - Learn the movement on the water again (craft a boat) You are now allowed to craft and use a boat
    - Learn ecological use of animals (catch a sheep, cow, chicken, pig) You are now allowed to breed
    - Discover the strength of the war painting (place a Painting outside of a house) You are now allowed to place a painting outside of a house

    Building Requirements:
    Village of the first:
    - Build 4 more houses with 3 Rooms + full furniture + a water closet (Shower) + rooftop
    - Add to every new house a Backyard with full Furniture and garden.
    - Build a Chiefs House with 4 Rooms + Full furniture + kitchen + basement + mess hall + meeting hall + planning hall
    - Build a shamans House with 3 rooms + full furniture + basement + meeting hall
    - Build a barrack witch support place for 20 warriors + 2 watchtowers + training place (20x20) for sword fight and bow fight + a ring for hands training
    - Build 4 stables one for every animal witch support 20 animals of a sort + 1 room for animal food storage
    - Build a wall out of logs around your village witch is spider proof + has 2 gates and 4 hidden entrances

    Outposts:
    - Build 4 additional outposts with one hunting house witch support place for 6 Orcs + full furniture
    - Build to the new outposts a kennel for place for 4 wolves
    - Build to every outpost a storage room + stable for temporary caught animals
    - Connect the new outpost with the village of the first

    Port:
    - Travel to the nearest ocean
    - Build a dock/port station for ships
    - Build 2 houses for workers that has 3 rooms + basement + backyard + rooftop + fully furniture and gardened
    - Build a tavern with place for 10 guests and a kitchen + basement + dance floor + billiard table must be out of green wool! + fully furniture
    - Build 4 towers for the defense of the port with protection against spiders and rain

    Gather resources:
    - 3 stacks of stone (Smelted)
    - 3 stacks of wood logs
    - 1 stack of grilled meat
    - Half a stack of apples
    - 8 TNT
    - 5 Ender pearls
    - a full untouched leather armor
    - 2 stacks of glass
    - 1 stack of seeds
    - Half a stack of cactus
    - 32 sugarcane

    Stage 3: Gathering Strength
    Rules:
    - Up to iron tools
    - Cant use anything above iron
    - Can use only buckets that you found in chest you can´t craft buckets
    - Can only eat meat
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - Kill every monster that you see, doesn't matter how far away it is.
    - Cant use coal, must use only charcoal.
    - Can use Iron doors and Iron Blocks
    - Cant use iron armor
    - Cant transport lava in buckets
    - Cant use redstone
    - Cant build higher than 2 levels and 2 sub levels
    - Cant build with stone and bricks on water

    Discoveries:
    - Learn to find the right resources (find and mine 2 stacks of coal and 2 stacks of iron ore)
    - Learn the power of the black stones(coal) use coal to smelt or cook something /you can now use coal
    - Learn civilized behavior (eat only cooked meat during stage 3)
    - Learn different fight types. (craft a sword and use it until it breaks, also with the bow) /you are now a master of the weapons
    - Learn the farming (farm some wheat)

    Building Requirements:
    Village of the First:
    - Build 4 Additional Houses with 3 Rooms + full furniture + a water closet + rooftop + Backyard
    - Build 1 Tavern with support for 10 Guests + full furniture + a kitchen + a storage room + Private rooms for the workers
    - Build a sewerage system + Connect all water closets from the village with the sewers
    - Build a small Park with Birch trees and sitting possibilities and also a fountain in the middle (or a little lake with flowers in it)
    - Build a Temple for the God Bahgtru (common warriors) with a pray hall and sacrifice Altar + under the temple a dungeon so dark that monsters can spawn in it. The dungeon must be closed with a iron door.
    - Build a graveyard.
    - Build a Thieves Guild hide in the sewers
    - The thieves Guild must have a Central meeting Room with a Large table and a Black wall for targets and projects
    - The thieves guild must have 12 cells for prisoners every cell must have a iron door that can only be opened with a lever from the outside and a bed
    - The thieves guild must have a masters room with full furniture + 4 chests for treasure storage
    - The thieves guild must have a bar room with place for about 20 Orcs.
    - The thieves guild must have 4 different entrances to the sewers + 2 Different entrances to the outside of the town.

    Outposts:
    - Build 5 Additional outposts
    - Add to every new outpost a Hunting house with 2 rooms and bed support for at least 6 hunters
    - Add to every new outpost a kennel with room for 4 wolves
    - Add to every outpost a tanning rack + a place for wood chopping
    - Add to every new outpost a second watchtower that is smaller than the main watchtower
    - Connect the outposts with the village of the first

    Port:
    - Build 6 more docking stations for the port
    - Build 2 ships that are docked on the stations
    - Build a sewer system under the port that can only entranced from outside of the port.
    - Build a barracks for the guards + a training place (10 x 10)
    - Build boat crafting hut + full furniture +a house for the boat master and his wife + children + a storage room for the goods to build a large ship
    - Build a cargo registering minestrone + full furniture and with 10 rooms ( 8 for registration and 2 for meetings)

    Lumberjack Camp:
    -Travel deep into a forest and find a place to open a lumberjack camp
    -Build 2 houses only out of wood with every 2 rooms ( one for sleeping and one for eating/resting/cooking etc ...) + fully furniture + a vorebalkon for chilling
    -Build a sawmill for the wood that must be chopped
    -Build a large wood storage Stable
    -Build a Craft tent for tools crafting
    - Connect the camp with the village of the first

    Slaves Camp:
    - Construct a slaves camp with place for 100 - 1000 Slaves
    - Build 4 houses for the slaves instructors with 2 rooms + full furniture
    the instructor houses must be out of Bricks (not stone bricks the other Brick)
    - Build 20 Slaves tents/cages
    - Build a wall out of stone around the camp. the wall must be spider proof and have only one main entrance
    - Build a stone mining place for the slaves.
    - Build 4 little kitchen places for the slaves
    - Build 10 infinite water sources for the slaves.
    - Connect the camp with the Village of the first

    Miners Camp:
    - Go to the nearest extreme hills biome
    - Build 4 miners huts with 2 rooms + full furniture and every hut must have bed and a kitchen
    - Build 2 large storage Rooms/buildings
    - Build a miners instructor House with 3 rooms + full furniture + a planning room and a tasks wall
    - Build a main meeting place for the miners with lights and a big fireplace
    - Connect the camp with the Village of the first

    Farmer Village:
    - Go to the nearest planes biome
    - Build 4 houses for the farmers with at least 4 rooms and a connected storage room for hay + full furniture + a vore and a backyard
    - Build a small temple of Bahgtru with a pray room and a sacrifice altar
    - Build a village center with a small well
    - Build 2 watchtowers with a bonfire on the top
    - Build 2 large wheat fields (10x10) or larger
    - Protect all the fields with fences
    - Connect the village with the Village of the first

    Breeder Village:
    - Build 4 houses for the breeders with at least 4 rooms and a connected storage room for hay + full furniture + a vore and a backyard
    - Build a small temple of Bahgtru with a pray room and a sacrifice altar
    - Build a village center with a small well
    - Build 2 watchtowers with a bonfire on the top
    - Build 1 large grass field for every type of animal
    - Protect all the fields with fences
    - Connect the village with the Village of the first

    Gather resources:
    - 5 stacks of stone (Smelted)
    - 4 stacks of wood logs
    - Stack of grilled meat
    - Stack of apples
    - 10 Iron Blocks
    - 16 TNT
    - 10 Ender pearls
    - a full untouched Iron armor
    - 4 stacks of glass
    - 3 stacks of wheat
    - Stack of cactus
    - 64 sugarcane
    - 3 stacks of clay blocks
    - 3 stacks of iron ore

    Stage 4: Populate
    Rules:
    - Up to Iron tools
    - Cant use anything above Iron
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - Kill every monster that you see, doesn't matter how far away it is.
    - Cant use mine carts
    - Must wear iron armor anytime
    - Cant use redstone
    - Cant build higher than 2 levels and 2 sub levels
    - Cant build with stone and bricks on water

    Discoveries:
    - Learn the right use of Heavy defensive systems (craft an iron armor) You can now use the iron armor
    - Learn the delicious taste of bread to stop the hunger crisis (make some bread and eat it) You can now eat bread
    - Learn the advanced transportation of the liquid fire (transport some lava) You can now transport lava in buckets

    Building requirements:
    Village of the First:
    - Build 3 additional houses with 3 rooms a bed + full furniture and a backyard + a vorebalkon with a garden swing
    - Light the streets of the village with lanterns
    - Build an escape tunnel for the chief and the shaman
    - Build a restaurant with a kitchen an office + terrace + fully furniture
    - Build Blacksmith + 2 private rooms + a crafting room + full furniture

    Outposts:
    - Build 2 additional outposts with a hunting hut + a tanning rack and a kennel for 4 dogs + full furniture and a watchtower
    - Build to every hunting house a basement

    Port:
    - Build a cargo transport crane
    - Build 4 cargo depots (10x15)
    - Build an Embassy with 12 rooms and 5 offices also with a meeting hall and a wait hall + full furniture
    - Build a sunken ship an a reef not so far away from the Port.

    Lumberjack Camp:
    - Build 2 additional storage stables for wood storage
    - Build an cargo registration embassy with 2 rooms and a waiting room + an office + full furniture

    Slaves Camp:
    - Build 10 additional slaves tents out of wool and fence
    - Build a barrack that is connected with the wall and support place for 20 warriors/guards
    - Build a slave registration embassy with 5 rooms + slave waiting room + 10 guests rooms + a large waiting hall and 4 offices + full furniture

    Miners Camp:
    - Build 2 additional storage stables for Stone storage
    - Build an cargo registration embassy with 2 rooms and a waiting room + an office + full furniture

    Farmer Village:
    - Build 2 additional storage stables for Stone food
    - Build an cargo registration embassy with 2 rooms and a waiting room + an office + full furniture
    - Build 4 additional houses with 2 rooms and a backyard + balcony + full furniture
    - Build 2 additional Wheat farms. (10x10)
    - Build a Melon farm
    - Build a pumpkin farm

    Breeder Village:
    - Build 2 additional storage stables for storage
    - Build an cargo registration embassy with 2 rooms and a waiting room + an office + full furniture

    Fort:
    - Find a BIG place to build the fort
    - Build the main Building with 4 rooms + furniture + basement + only out of wooden materials
    - Build a Stable for 6 Horses only wooden materials
    - Build 3 Houses for Warriors to sleep in every house must have a rest room and support sleeping beds for 40 warriors a house only wooden materials
    - Build a Catina with a kitchen and a LARGE eating place only wooden materials
    - Build a Fort chief hut with 2 Rooms a bed and a rest room + planning table and meeting room only wooden materials
    - Build a Wooden wall witch is spider proof and only out of wood
    - Build 4 Guard towers only wooden materials

    Capital City:
    This city will take the most place of all towns so go far away to a place you like.

    - Build the main walls of your Zitella. the citadel is the biggest and the most impressive building of the whole challenge. Furniture all the rooms and floors. use as much expensive materials as you have.
    build the main entrance of your Zitella with 2 watchtowers every tower fully furnished and must have a bonfire on the top.
    - Build the Political embassy near the citadel with 40 Rooms for residential guests + 20 offices + fully furnished + 5 meeting halls + 2 waiting rooms + a restaurant on the rooftop + a closet on every level
    - Build an Inn witch support place for over 100 guests and a kitchen + fully furnished + a closet + 2 balconies + a pub inside and a large drinking hall.
    - Build 10 houses with 4 rooms + a bed + fully furnished + a basement and pretty much fancy stuff
    - Build a restaurant with a kitchen an office + terrace + fully furniture
    - Build Blacksmith + 2 private rooms + a crafting room + fully furnished
    - Build a central place of the city with a very large fountain and much place to walk on.
    - Build a Market place near the central place with over 40 market stands + fully furnished
    - Build a bakery near the market place with over 3 rooms and 2 private rooms + fully furnished + a selling stand
    - Build a Brewery with a basement with more than 30 barrels of beer. an industrial brewing hall (20x10x8) + fully furnished.

    Gather resources:
    - 6 stacks of stone. (Smelted)
    - 6 stacks of wood logs
    - 2 stack of grilled meat
    - Stack of apples
    - 32 iron blocks.
    - 48 TNT
    - 15 Ender pearls
    - a full untouched Iron armor
    - 4 stacks of glass
    - 5 stacks of wheat
    - Stack of cactus
    - 2 stacks of sugarcane
    - 2 stacks of clay blocks

    Stage 5: Expansions
    Rules:
    - Up to Iron tools
    - Cant use anything above Iron
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - Kill every monster that you see, doesn't matter how far away it is.
    - Can use mine carts (after the discover challenge is done)
    - Must wear iron armor anytime
    - Can use redstone (after the discover is done)

    Discoveries:
    You have now some slaves of every Species in Minecraft.
    - When you kill 20 Zombies and 15 creeper you can only learn one knowledge at the time.
    After that you have to do requirements again for the other knowledge.
    - Learn the knowledge of the Gnomes. (kill 15 Zombies) You are allowed to use redstone
    - Learn the knowledge of the Dwarves. (kill 10 creeper) You are allowed to use mine carts
    - Learn the knowledge of the Humans. (kill 5 Zombies and 5 creeper) You are allowed to build more than 2 levels and over 2 sub levels
    - Learn the knowledge of the Murlocks.(kill 10 zombies in the water) You are allowed to build with Stone and bricks on Water

    Building Requirements:
    Village of the first:
    - Build a Redstone system for the Village with an automatic day/night cycle detection. (very important for later)
    - Build a Temple for the God Illneval (warrior leaders) + a pray hall + a sacrifice Altar.
    - Build a Village Archive with more than 3 levels + a librarian villager as librarian + a private room for the librarian + fully furnished.
    - Build a second Wall out of any stone material. must be spider proof and have every 25 blocks a watchtower + 4 Main gates + 8 hidden escape tunnels. the gates must to be opened and closed, activated by a button or lever.

    Outposts:
    - Build 4 additional outposts

    Port:
    - Build 4 additional docking stations
    - Build 3 fishers huts with a fishers boat (not crafted)

    Lumberjack Camp:
    - Build a main Hall in the Camp
    - Build 4 additional shelters for the lumberjacks to live in

    Slaves Camp:
    - Build a main registration hall for the slaves
    - Build 12 Large tents for the slaves to sleep in
    - Build a Large storage Barn

    Miners Camp:
    - Build a Large storage Barn
    - Build a Large Meeting hall
    - Build a TNT storage Room out of Obsidian

    Farmer Village:
    - Build a Large Meeting Hall out of any kind of wood.
    - Build 4 Barns

    Breeder Village:
    - Build a large Meeting hall
    - Build 4 barns for the COWS
    - Build 2 Barns for the PIGS
    - Build 8 small huts for the sheep's to hide in
    - Build 10 huts for the chickens

    Fort:
    - Build a large underground escaping.
    - Build a storage system.

    Capital City:

    Build The Slums
    - Must have between 20-30 huts.
    - Sewers entrance
    - You are don't allowed to use any rare materials for this
    - You don't have to, but you can, furniture all the houses

    Mountain Castle:
    Find a big mountain to build you castle on it
    Build the main Walls with 4 secret entrances and 2 secret escape doors
    Build 6 guard towers (must be out of stone materials)

    Gather Resources:
    - 10 stacks of stone. (Smelted)
    - 10 stacks of wood logs
    - 2 stacks of grilled meat
    - Stack of apples
    - Stack of iron blocks
    - 64 TNT
    - 20 Ender pearls
    - a full untouched Iron armor
    - 4 stacks of glass
    - 6 stacks of wheat
    - Stacks of cactus
    - 2 stacks of sugarcane
    - 3 stacks of clay blocks
    - 16 Diamonds

    Stage 6: Military Presence
    Rules:
    - up to Diamond tools
    - Must always have a sword in your inventory.
    - If your sword breaks, you must quickly make a new one.
    - must wear Diamond armor every time
    - you are not allowed to be in the nether for more than 10 minutes.
    - you are not allowed to use pistons (unless you discovered it )

    Discoveries:
    you have now some slaves of every race in Minecraft.
    When you kill 20 Zombies and 15 creeper you can only learn one knowledge at the time.
    After that you have to do requirements again for the other knowledge. //
    - Expand the knowledge of the Gnomes. (kill 15 Zombies and 15 spiders) You are allowed to use pistons
    - Expand the knowledge of the Dwarves. (kill 15 creeper) You are allowed to use powered mine tracks
    - Expand the knowledge of the Humans. (kill 30 Zombies and 10 creeper) You are allowed to build more than 3 levels and over 3 sub levels
    - Expand the knowledge of the Murlocks.(kill 15 zombies in the water) You are allowed to build with dirt and glass on Water
    - Learn the knowledge of the Demons. (kill 15 mobs through lava) You are allowed to build a nether Portal

    Building Requirements:
    Village of the first:
    - Build 2 additional houses
    - Build 2 large storage barns

    Outposts:
    - Build 2 additional outposts

    Port:
    Start building you fleet
    Fleet
    - Build the main warship. this ship must be the largest and the most glorious ship of your fleet

    Lumberjack Camp:
    - Build a sawmill
    - Build 2 additional houses

    Slaves Camp:
    - Build 10 large tents for the slaves
    - Build the torture smith house + forge

    Miners Camp:
    - Abandon your miners camp, make it look like ruins, and take all the torches.
    - Find a place for the second miners camp
    - Build a main Hall in the Camp
    - Build an cargo registration embassy with 2 rooms and a waiting room + an office + fully furnished
    - Build 4 miners huts with 2 rooms + fully furnished and every hut must have bed and a kitchen
    - Build 5 large storage Rooms/buildings
    - Build a miners instructor House with 3 rooms + fully furnished + a planning room and a tasks wall
    - Build a main meeting place for the miners with torches and a big fireplace
    - Connect the camp with the Village of the first

    Farmer Village:
    - Build 2 automated wheat farms
    - Build 1 automated pumpkin farm
    - Build 1 automated watermelon farm
    - Build a barn for the pumpkin and watermelon storage

    Breeder Village:
    - Claim 2 large fields for you next cow and sheep drove
    - Breed 20 sheep
    - Breed 20 cows

    Fort:
    - Build a church in the Fort
    - Build 4 watchtowers outside of your fort

    Capital City:
    - Build the first 1/4 of the Nobel District
    - Build 3 lord houses
    - Build a jewelery marketplace
    - Build 2 entrances to the sewers
    - Build a sewers system under the city, it must have a lot of space for big rooms.
    - Furnish everything

    Mountain Castle:
    - Build 10 huts where the workers of the castle live in.
    - Build the main barrack with 3 sub levels

    Nether Resident:
    - Build a portal of the nether
    - Make it so that it looks the nether leak trough the portal in to the normal MC world

    Gather Resources:
    - 4 stacks of stone.
    - 12 stacks of cobble.
    - 5 stacks of wood.
    - Stack of grilled meat
    - 4 gold blocks
    - Another 32 iron blocks
    - 8 TNT
    - 20 Ender pearls
    - a full untouched Iron armor
    - 4 stacks of glass
    - 5 stacks of wheat
    - 2 stacks of cactus
    - 8 stacks of Redstone
    - 1 stack of glowstone
    - 35 Diamonds

    Advanced Challenge
    This challenge was put in a different spoiler because it isn't the same like the others. And I'm not putting a whole bunch of spoilers through it like the rest, I'll just get majorly confused because this challenge is huge.

    NONE of the rules for all the other challenges, apply to this one. This uses it's own rules.

    NOTE: This is purely for fun, it has nothing to do with the other challenges.

    Advanced Human
    Length: Vanilla - Epic
    Difficulty: 20/10


    Challenge Rules:
    - You can not craft/collect/build ANYTHING until it says you can. So at the beginning of the challenge, you basically can not do anything at all. You've just walked into life and don't know what anything is. (If I find something I missed that you cannot collect/craft somewhere in the challenge, let me know)
    - Go in order. Don't skip around the challenge, just go down the page, one by one.
    - You can not go into water until it says so. One block deep pools are acceptable.
    - You can use shears automatically. Your allowance is to smelt ONLY two iron at once, JUST to make shears. That is it.

    Ancient Era

    Settler

    Discovered Agriculture
    Discovery:
    - You can now harvest seeds from grass, and saplings from trees.
    - You can attack hostile mobs. But only for self defense or survival (zombie flesh [food]).
    - You can now harvest apples.
    Collect:
    - 16 Seeds
    - 16 Saplings

    Discovered Mining
    Discovery:
    - You found stone, but how to get it?
    - You can now plant saplings.
    - You can now collect wood.
    - You can now make wooden planks.
    - You can now collect dirt and sand and gravel.
    - You can now collect flint.
    - You can now make a crafting bench.
    - You can now make a chest.
    - You can now make wooden doors.
    Collect:
    - 16 Dirt
    - 15 Sand
    - 32 Logs
    Build:
    - Build a mine entrance somewhere.
    - Build two houses. (At least two rooms, and door.)

    Discovered Animal Husbandry
    Discovery:
    - Putting aside that stone for now, you found animals. Perhaps you can capture them?
    - You can now make sticks.
    - You can now build fences.
    - You can now build fence gates.
    - You can now kill passive/neutral mobs. (Not squids, wolves, or ocelots)
    - You can kill hostile mobs freely. (Not spider jockeys. Those things are still scary!)
    - You can now build beds.
    Collect:
    - 5 Bones
    - 5 Zombie Flesh
    - 5 Raw Meat (Can be different types)
    Build:
    - One animal farm of any type.
    - One house. (From now on, include beds)

    Discovered Raw Materials
    Discovery:
    - You have found the way to harvest stone.
    - You can now make wooden tools.
    - You can now make wooden weapons.
    - You can now harvest any stone material. (Including sandstone)
    - You can now harvest coal.
    - You can now make torches.
    - You can now collect snow.
    - You can now make snow blocks.
    - You can now harvest clay.
    - You can now make a furnace.
    - You can now cook foods.
    Collect:
    - 32 Wood
    - 64 Cobblestone
    - 10 Coal
    - 16 Clay
    Build:
    - One cobblestone house. (Still same requirements.)
    - One house.

    Discovered Pottery
    Discovery:
    - You can now smelt clay into bricks.
    - You can now make clay pots.
    Collect:
    - 16 Bricks
    - One Clay Pot
    Build:
    - One house.

    Discovered Masonry
    Discovery:
    - You can now make brick blocks.
    - You can now smelt cobblestone.
    - You can now make stone bricks.
    - You can now make stairs and slabs.
    - You can now make ladders and trapdoors.
    - You can now make Smooth and Chiseled Sandstone.
    Collect:
    - 16 Brick Blocks
    - 16 Stone Bricks
    - 32 Wood
    - 2 Stacks of Cobblestone
    Build:
    - One house out of bricks.
    - One house out of stone bricks.
    - Quarry (At least 3x3)

    Nomad

    Discovered Sailing
    Discovery:
    - You can now craft boats.
    - You can now cross rivers/lakes/ponds only by boat.
    - You can now craft fishing poles.
    - You can now catch fish.
    - You can now cook fish.
    Collect:
    - One Boat
    Build:
    - Small dock

    Discovered Farming
    Discovery:
    - You can now till dirt.
    - You can now plant seeds.
    - You can now harvest wheat.
    - You can now make bread.
    - You can now harvest cocoa.
    - You can now farm cocoa.
    - You can now make cookies.
    Collect:
    - 5 Bread
    Build:
    - Wheat Farm. (At least 5x5)
    - Farmer's Hut near Farm. (House, at least one room, bed, and door. At least 3x3)
    - 2 Houses.

    Discovered Basic Shipbuilding
    Discovery:
    - Swimming.
    - You can now cross rivers/ponds/lakes by swimming.
    Collect:
    - 10 Cooked Fish
    - 32 Wood
    - 64 Cobblestone
    Build:
    - Small Boat (Yes, actually built.)

    Discovered Trading
    Discovery:
    - You can now smelt sand.
    - You can now craft glass panes.
    Collect:
    - 16 Wool
    - 10 Cooked Meat
    - 16 Glass/Glass Panes
    Build:
    - Market Square (At least 5 stalls)
    - Trading Post
    - One House.
    - Wheat Farm.
    - Farmer's Hut near Farm.

    Discovered Trapping
    Discovery:
    - Basic Traps
    - You can now make wooden/stone pressure plates
    - You can now make wooden/stone buttons.
    - You can now make levers.
    - You can now tame/kill wolves/ocelots.
    - You can now harvest pumpkins.
    - You can now make Jack 'o' Lanterns
    - You can now make wool. (String)
    Collect:
    - 16 Bones
    - 16 Zombie Flesh
    - 16 String
    Build:
    - Go out a distance and build a camp with at least 2 tents. (Must have a bed in each.)
    - Make two basic traps somewhere near the camp. (Anything without redstone or TNT)

    Discovered Archery
    Discovery:
    - You can now make a bow.
    - You can now make leather armor.
    - You can now make arrows.
    Collect:
    - Set of Leather Armor
    - 16 arrows
    - One Bow
    Build:
    - Fletcher
    - Tannery
    - Archery Range

    Discovered Stonework
    Discovery:
    - You can now make stone tools. (Not sword)
    - You can now mine iron. (Not smelt)
    Collect:
    - Set of Stone Tools
    Build:
    - Two houses.

    Discovered Fermentation
    Discovery:
    - You can now make glass bottles.
    - You can now make bowls.
    - You can now harvest mushrooms.
    - You can now make mushroom stew.
    - You can fill glass bottles with water.
    Collect:
    - One Mushroom Soup
    - 12 Glass Bottles
    Build:
    - Brewery
    - Inn (At least 4 rooms with bed for guests, seating area, and bar.)

    Discovered Military Training
    Discovery:
    - You can now make stone swords.
    - You can now attack spider jockeys.
    Collect:
    - 16 Arrows
    - Two Stone Swords
    - 16 String
    - 16 Bones
    Build:
    - Barracks (At least 4 beds.)
    - Training Grounds

    Spirit

    Discovered Oral Tradition
    Discovery:
    - You can now collect flowers.
    - You can now harvest Cactus.
    - You can now make all dye.
    - You can now dye armor.
    - You can now dye wool.
    Collect:
    - 10 Cactus
    - 10 Red Flowers
    - 10 Yellow Flowers
    Build:
    - Small Hut with a chest containing flowers.
    - Wheat Farm.
    - Farmer's Hut near Farm.
    - One House.

    Discovered Ceremonial Burial
    Discovered:
    - Death
    Collect:
    - Nothing
    Build:
    - Burial Ground
    Requirement:
    - Die at least once.

    Discovered Mysticism
    Discovery:
    - Religion. (Just make it up if you want.)
    Collect:
    - Nothing
    Build:
    - Shrine.
    - Two Houses.

    Classical Era

    Number Theory

    Discovered The Wheel
    Discovery:
    - Roads
    Collect:
    - 32 Wood
    - 2 Stacks Cobble
    - 64 Gravel
    - 32 Sand
    Build:
    - A Wheel. (Yes, it's possible, try two stairs for the wheels, actually looks good.)
    - Roads linking all of your existing buildings. Continue linking buildings with roads from now on.
    - One house.

    Discovered Horseback Riding
    Discovery:
    - Sugarcane
    - Squid
    - You can now kill squid.
    - You can now make sugar.
    - You can now make paper.
    - You can now make books.
    Collect:
    - 16 Iron Ore
    - 16 Sugarcane
    Build:
    - A Carriage. (Again, possible.)
    - Sugarcane farm.

    Alphabet

    Discovered Writing
    Discovery:
    - You can now make bookshelves
    - You can now make Book and Quill
    Collect:
    - 5 Bookcase
    Build:
    - Library (At least 10 bookcases inside)

    Discovered Philosophy
    Discovery:
    - Nothing
    Collect:
    - 64 Stone Bricks
    Build:
    - Two houses.
    - Small Temple.

    Discovered Code of Laws
    Discovery:
    - Evil
    Collect:
    - 24 Bones
    - 24 Zombie Flesh
    - 4 Gunpowder
    - 16 String
    Build:
    - Town Hall
    - Garden (At least 5x5)

    Discovered Poetry
    Discovery:
    - Art
    - You can now make a Painting
    - You can now make Item Frames
    Collect:
    - 4 Painting
    - 64 Wood
    - 128 Cobble
    Build:
    - Statue (Can be anything and any size)
    - Small Museum. (Contains at least 16 Paintings)
    - One House.

    Discovered Herbal Science
    Discovery:
    - Decoration
    Collect:
    - 16 Cactus
    Build:
    - Put at least one flower in front of any house.
    - Apothecary
    - Two Houses

    Artisans

    Discovered Construction
    Discovery:
    - You can now make Signs.
    - You can now cook Wood.
    Collect:
    - 16 of Each Wood
    - 64 Wood (Yes, more wood.)
    Build:
    - Lumber Mill

    Discovered Stone Masonry
    Discovery:
    - Defense
    - You can now make Cobblestone Walls.
    - You can now make Mossy Cobblestone Walls.
    Collect:
    - 4 Stacks Cobble
    - 2 Stacks Stone Bricks
    - 64 Bricks
    Build:
    - Wall (At least 2 blocks high)

    Discovered Iron Works
    Discovery:
    - Iron
    - You can now smelt Iron.
    - You can now make Iron Tools.
    - You can now make Iron Swords.
    Collect:
    - 64 Iron
    Build:
    - Forge
    - Smelter

    Discovered Public Works
    Discovery:
    - You can now make Buckets
    - You can now transport water and lava
    Collect:
    - 2 Buckets
    Build:
    - Bathhouse
    - Two Houses

    Discovered Optics
    Discovery:
    - You can now make Flint and Steel
    Collect:
    - 32 Wood
    - 2 Stacks Cobble
    - 32 Wool
    - 64 Glass/Glass Panes
    Build:
    - Lighthouse

    Medieval Era

    Exotic Goods

    Discovered Agriculture Revolution
    (If you do not have one or all of the required items/builds, replace it with wheat.)
    Discovery:
    - You can now farm pumpkins.
    - You can now harvest and farm melons
    - You can now make pumpkin/melon seeds
    - You can now harvest and farm potatoes
    - You can now harvest and farm carrots
    - You can now make pumpkin pie
    - You can now make melon blocks
    Collect:
    - 16 Melons
    - 4 Potatoes
    - 4 Carrots
    Build:
    - Melon Farm
    - Pumpkin Farm
    - Potato Farm
    - Carrot Farm
    - Farmer's Hut on each farm.

    Discovered Livestock Distribution
    Discovery:
    - You can now craft Carrot on a Stick
    - You can now use Saddles
    - You can now throw eggs
    - You can now milk cows
    - You can now make Cake
    Collect:
    - 32 Raw Meat
    - 16 Feathers
    - 2 Eggs
    - One Cake
    Build:
    - Cow Farm
    - Pig Farm
    - Chicken Farm
    - Sheep Farm

    Discovered Metallurgy
    Discovery:
    - You can now make Iron Armor
    - You can now mine Gold Ore. (not smelt)
    - You can now make Anvils.
    - You can now make Iron Bars.
    Collect:
    - Set of Iron Armor
    Build:
    - Blacksmith (With anvil)
    - Arsenal
    - One House

    Discovered Market Owning
    Discovery:
    - Storage
    Collect:
    - 32 Wool
    - 32 Wood
    - 2 Stacks Cobble
    Build:
    - Storage House (This is now where you will keep your required items)
    - Licensing Office (In the Market Square)

    Medieval University

    Discovered Drama
    Discovery:
    - Nothing
    Collect:
    - 16 Red Flowers
    - 16 Yellow Flowers
    Build:
    - Theatre
    - One House

    Discovered Theology
    Discovery:
    - Nothing
    Collect:
    - 64 Wood
    - 4 Stacks Cobble
    - 2 Stacks Stone Brick
    Build:
    - Pyramid Temple (Doesn't have to be out of sandstone...)
    - Chapel

    Empiricism

    Discovered Engineering
    Discovery:
    - You can now mine redstone.
    - You can now make rails.
    - You can now make Note Blocks.
    Collect:
    - 2 Stacks Cobble
    - 2 Stacks Stone
    - 2 Stacks Stone Brick
    Build:
    - Fort

    Discovered Metal Casting
    Discovery:
    - You can now smelt Gold
    - You can now make a Clock
    - You can now make Gold Armor
    - You can now make Gold Tools
    - You can now make Gold Weapons
    - You can now make Powered Rails
    - You can now make Detector Rails
    - You can now make Ore Blocks
    - You can now make Gold Nuggets.
    Collect:
    - One Clock
    - 2 Item Frames
    Build:
    - 3 Houses

    Discovered Machinery
    Discovery:
    - You can now make redstone torches.
    - You can now make redstone repeaters.
    - You can now make Pistons/Sticky Pistons.
    - You can now make all the types of Mine Carts.
    - You can now make Iron Doors.
    Collect:
    - 64 Redstone
    - 16 Gold
    Build:
    Town Clock (Can even be a post on the roads with a clock in an item frame, or big building, with an actual clock)
    - Two Houses

    Discovered Compass
    Discovery:
    - You can now make a Compass
    Collect:
    - One Compass
    Build:
    - Harbor (Upgrade Docks, or just put them somewhere else)
    - One House

    Discovered Rudder
    Discovery:
    - Nothing
    Collect:
    - 32 Wood
    - 2 Stacks Cobble
    - 64 Wool
    - 32 Leather
    Build:
    - Medium Ship (Yes, build.)
    - One House

    Discovered Siege Engines
    Discovery:
    - Advanced Traps
    - You can now craft Dispensers
    - You can now make Trip Wires and Tripwire Hooks
    - You can now make Redstone Lamps
    Collect:
    - 64 Redstone
    Build:
    - Go back to that camp, and build one advanced traps. (Using Redstone)
    - Workshop
    - Armory

    Renaissance Era

    Homo Universalist

    Discovered Guilds
    Discovery:
    - Value
    Collect:
    - 32 Gold
    Build:
    - Bank
    - Vault with Piston Doors (Store all your gold in there.)
    - Two Houses

    Discovered Constitution
    Discovery:
    - Crime
    Collect:
    - 32 Bones
    - 24 String
    - 10 Gunpowder
    - 32 Zombie Flesh
    Build:
    - Prison
    - One House

    Discovered Education
    Discovery:
    - Nothing
    Collect:
    - 16 Bookcases
    - 32 Books
    - 64 Paper
    Build:
    - Study

    Discovered Architecture
    Discovery:
    - You can now mine Lapiz Lazuli
    Collect:
    - 64 Wood
    - 6 Stacks Cobble
    - 4 Stacks Stone Bricks
    - 2 Stacks Stone
    - One Lapiz Lazuli Block
    - 4 Iron Blocks
    Build:
    - Some Cool Looking Building/Statue/Structure

    Discovered Scientific Theory
    Discovery:
    - Nothing
    Collect:
    - 32 Bookcases
    - 64 Books
    - 2 Stacks Paper
    Build:
    - School
    - One House

    Egocentrism

    Discovered Astronomy
    Discovery:
    - Nothing
    Collect:
    - 64 Food (Any)
    Build:
    - Observatory
    - Two Houses

    Discovered Enlightenment
    Discovery:
    - Legend of Notch
    Collect:
    - Two Cake
    - 16 Glass Bottles
    - 16 Apples
    Build:
    - Cathedral

    Discovered Navigation
    Discovery:
    - You can now make Maps.
    - You can now cross big bodies of water and oceans. (Only by Boat)
    Collect:
    - One Map
    Build:
    - Big Ship

    Discovered International Trade
    Discovery:
    - You can now mine emeralds.
    - You can now trade emeralds.
    Collect:
    - 4 Emeralds
    Build:
    - Trading Post near Harbor
    Requirement:
    - Find a village and trade with a villager. (If you can't find one, skip this.)

    Alchemy

    Discovered Metal Revolution
    Discovery:
    - You can now mine Diamonds.
    - You can now make Diamond Tools.
    - You can now make Diamond Swords.
    - You can now make Diamond Armor.
    Collect:
    - 4 Diamonds
    Build:
    - 4 Houses

    Discovered Military Tradition
    Discovery:
    - You can now mine obsidian.
    - You can now make an enchanting table.
    - You can now make a nether portal.
    - You can harvest/kill/make/use anything in the nether. (I didn't really include much of the nether in this challenge.)
    - You can now make magma cream.
    - You can now make Ender Chests.
    Collect:
    - 4 Obsidian
    - One Enchanting Table
    - 2 Diamonds
    Build:
    - Military Academy

    Discovered Gunpowder
    Discovery:
    - This gunpowder you've been collecting, it must have a use...
    - But what is it?
    Collect:
    - 64 Gunpowder
    Build:
    - 4 Houses

    Discovered Chemistry
    Discovery:
    - You can now make Cauldrons.
    - You can now make Fermented Spider Eye.
    - You can now make Glistening Melons.
    - You can now make TNT
    - You can now make Explosive Traps
    - You can now set off TNT
    - You can now make Brewing Stands
    - You can now make any potions
    Collect:
    - 16 TNT
    - One Brewing Stand
    - At least 2 of any potion
    Build:
    - Brewing Lab
    - TNT Testing Ground (Just explode at least one TNT somewhere...)
    - One Explosive Trap

    Discovered Fertilization
    Discovery:
    - You can now make bonemeal.
    - You can now use bonemeal.
    - You can now make golden apples. (Both types)
    - You can now make golden carrots.
    Collect:
    - 64 Bonemeal
    - One Golden Apple (Any type)
    Build:
    - Two of any farm.
    - Farmer's Hut on each farm.
    - 2 Houses

    Colonization
    Discovery:
    - Government
    - Rulers
    - You can now make Beacons.
    - You can now make Jukeboxes.
    - You can now use Records.
    - You can now make Eye of Ender.
    - You can go into/collect/make anything in the End.
    Collect:
    - 6 Iron Blocks
    - 2 Gold Blocks
    - 1 Diamond Block
    - 2 Lapiz Lazuli Blocks
    Build:
    - Castle (At least 10 rooms)
    - Flag
    - Walls (At least 5 blocks tall. Either upgrade old one or make new one)
    - Guard Tower on ever corner of the wall.

    Congratulations, you have completed the advanced challenge!
    Last edited by warlock274: 11/26/2013 6:05:11 PM
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  • #5
    this is awesome

    what does the mod to?
    Last edited by The_Pastmaster: 8/27/2012 3:09:12 AM
  • #7
    The mod doesn't do much yet, but a LOT is on its way :D
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  • #8
    Quote from nim33 »

    what does the mod to?


    The mod is optional, but so far all it does is add a gnome and caveman mob, and a club and stone battle axe. Don't worry, we have a lot planned for it.

    Also for those waiting, I will have the challenges fully updated before today ends. :)
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  • #9
    Rawr, hello there nemysisrelapse here. just as warlock is releasing challenges before he end of the day, i will attempt to add an update by the end of the day. yep that was all
  • #10
    Ooh sounds good guys :D I can't wait :)
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  • #11
    Alright guys! Update time!

    Updates:
    - Hobbits added AND completed!
    - Kobolds added AND completed!-
    - Angels completed!

    More updates soon!
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  • #13
    Nice work Warlock!
  • #14
    Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)
  • #15
    Nice :) Sounds like your makng a pretty epic build :P
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  • #16
    Quote from Aelis_Lleowyn

    Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)
    I would absolutely love to see pics on this and if possible a world download to make it easier to get an idea of, sounds great!
  • #17
    Quote from Aelis_Lleowyn

    Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)
    This sounds brilliant could i possible get some pics and a world download i'd love to incorporate this into the mod :)
  • #18
    Agreed, pictures are always welcome! I love seeing other people's progress!
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  • #19
    Pics will be available once I finish Stage 3. This really has been the longest part of the challenge and the most difficult. Only because I decided against making the noble houses cookie-cutter. And decided on having the castle town sit on top of a floating island. Castle planning is mostly done. Just have to figure out interior of castle and how big of an area the walls will encompass. I'm thinking roughly 100x70. Wider than long that is. I'm thinking each 'plot' of land being 30 x 30. With just the wizard's tower, bath house and library left to determine size of. plus a little extra area to give some space between plots. It is going to be a stupidly big island, I think.
  • #21
    Scouted out the location for the island. It's going to require a lot of deforestation. Also did the math and it looks like I need to set it at about 200 blocks, which gives me enough room to be below the build ceiling and have enough room under the city to build the mountain tops. Which will be about 130 blocks "tall". So I might have to "moosh" mountain tops together to make it look right. (Which will also look cool.) So 280 x 260 blocks at 200 high. I think my "Extreme Hills" Biome might just turn into "Plains." Also, I didn't notice, but did the challenge have any rules against building a cobblestone generator. I think the way I might work the island is actually build a generator up there and grow trees so I don't have to traverse to the ground all the time. I can use wood from the trees to make charcoal for keeping stone made and torches. The only thing I'd have to come down for is wool, (I need a lot of red, blue, yellow, orange and green wool it looks like), iron and sand for sandstone or glass. Oh and I'd have to bring seeds so I could make bread to eat while I was up there...
  • #22
    Damn that's one huge build.
  • #23
    Taking up the challenge with the Human race first and make my way down the list. I may post some pictures. Not sure. But i will definitely write a review!
  • #24
    Awesome! Have fun! ;)
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  • #25
    Okay, posting in here too to keep track...

    I had some other things on my mind, so I have not anything on stage 3....

    Anyway, here the link where I will keep updating with progress every now and then, comments of course allowed https://picasaweb.google.com/109115790955869017765/MinecraftFantasyCityBuildChallenge#
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