This challenge is heavily inspired by The City Construction Challenge by Iamchris27. I loved the challenge, but I became completely derailed towards the end because I wanted to develop a modern city instead of a kingdom.
Update 6/2/12:
All mods have been updated for 1.2.5. You can find them at the links provided or search for the Technic Pack. I'll be updating the challenge a bit since there seems to be more interest. I'm open to suggestions for additional mods or rule changes.
I've removed the need for running water and bathrooms in buildings, as they didn't really serve a purpose. The outhouse stays, I like the outhouse.
Update 6/9/12:
I've given a grace period before the earthquake affects you, for those that don't stockpile iron. I've also added a seventh stage, which is random challenges associated with different mods.
Before You Begin
To establish a modern feel, this challenge is heavily reliant on mods. If you are unable or unwilling to use mods, this challenge probably isn't for you.
The Mods Required IndustrialCraft 2 Buildcraft
or Arrrg's Mine Craft Overhaul This is a great mod compilation containing the above mods plus many more. Optional
Pretty much anything you want that doesn't break the challenge for you. I'm not using Equivalent Exchange for a reason. It's great, but it's pretty unbalanced when combined with other mods.
Some that I use: RedPower - Huge mod, but, I mainly use it just to simplify redstone. Not Enough Items - Great for recipes so you don't need to check wikis every few minutes. Forestry - This adds many automated farms and makes IndustrialCraft and BuildCraft play well together. Better Dungeons - Adds great places to explore with new bosses and valuable treasures.
The Challenge
I challenge you to build a modern city. Throw away your old Minecraft habits and join the 21st century.
General RulesAlways in effect
1. Environmental considerations must be taken. Residences and farms need to be away from noisy or polluted areas like factories or nuclear power plants. Temporary living quarters may be located near industry but it doesn't count as a permanent residence.
2. All resource processing must be done in the correct building. Ore is smelted in the foundry, wood is cut into planks in the wood mill, and items are assembled in the factory. You may use Buildcraft pipes after processing to transport materials.
3. Use at least easy difficulty.
4. Multiple players can cooperate, but, each needs their own primary residence.
5. Don't cheat.
Stage 1: A New Land
Overview
You have been sent by your people to colonize a newly discovered land. Unfortunately, your ship was destroyed by an unknown animal. Only one crewmember besides you survived, an old school teacher who was injured and can do nothing but share his knowledge with you. Your first step is to seek temporary shelter and food. You must also build a lumber yard to begin making equipment.
Restrictions
-No tools.
-You may not use your crafting grid.
-Only building materials are dirt and logs.
Requirements
-A lumber yard. Set 6 logs on the ground to show where you'll be processing lumber.
-Spend at least 1 night in a dark cave or mud hut, cold and hungry.
Stage 2: Building Begins
Overview
Now that you can process logs, you are able to make simple tools. During the night you had much time to think. You recall your survival training, where you were taught to craft simple stone tools and torches using fossil fuel. After selecting a colony location, you build a shelter, gather food, and a small school house for the old man to teach you.
Restrictions
-Wooden and stone tools only.
-No ores can be processed.
Requirements
-A residence with a front door, kitchen with a furnace, bedroom with a bed, and outhouse.
-A single classroom schoolhouse with at least 1 bookshelf.
-A simple mine for cobblestone.
-At least 10 cooked food items.
Stage 3: Promising Future
Overview
From studying with the old man, you learn the basics of metal working and redstone wiring. With this knowledge, you upgrade your lumber yard into a lumber mill and build a foundry to smelt ore.
The first ship of colonists arrive. It is a group of children accompanied by two teachers. You build a high school to accommodate them while continuing to build the colony.
Restrictions
-No use of diamond, gold, or refined iron.
Requirements
-Upgrade your lumber yard to a lumber mill. Make a dedicated building with an automatic crafting table that turns logs into planks.
-A foundry dedicated to storing and smelting mined ores. It must have at least 1 iron furnace.
-A mine with a surface storage room that contains at least 1 stack of redstone.
-Upgrade your schoolhouse to a high school. It must have at least 2 classrooms with 2 bookshelves in each. It must also have a dormitory, cafeteria, and principal's office.
-Upgrade your primary residence. In addition to the previous requirements, it needs a living room and a bedroom.
Stage 4: Earthquake!
Overview
An earthquake awakes you in the middle of the night. This one was minor, but there are more coming. You have three days before your buildings are weakened and your mine shaft has been filled with dirt. The colony elects you to lead them through this crisis. You must reinforce all buildings against future earthquakes and continue mining operations from the surface.
On the bright side, the students have now been trained in electrical engineering. They will build electrical components for you in a factory. Use this to your advantage by building a simple power plant.
Restrictions
-No use of diamonds or advanced alloy.
-You may no longer go underground for mining. All mining has to be done from the surface using machines. You may still enter natural caves as their integrity hasn't been compromised.
-You may no longer use cobblestone as a primary building material. Structures must be less than 25% cobblestone.
Requirements
-Add at least 1 macerator to your foundry.
-A power station with at least 1 batbox, and 1 generator.
-A factory with at least 1 extractor, 1 compressor, and 1 canning machine.
-A government center with at least 3 offices and 1 meeting room.
-Upgrade the high school to a university. In addition to the high school requirements, it must have a library, a lecture hall, and a sporting arena. (Bonus points for a Clay Soldiers arena.)
Stage 5: Civilization
Overview
Despite being far more advanced than the average Minecraftian, we still have a problem with monsters. You have decided to build a wall around our city. Also, the research at the local university is getting too dangerous. We would like you to find an alternate location for their studies.
Restrictions
-No nuclear devices.
Requirements
-A wall or other form of protection that keeps most mobs out of your city.
-A research station far away from your city. Put it in an interesting location like the ocean or a mountain.
-At least 1 quarry.
-City streets connecting all your buildings.
-Upgrade your power station to provide at least 20 eu/t. It must have at least 1 MFE unit.
-Create a system of pipes to send all goods to a central warehouse.
Stage 6: A Modern City
Overview
You're now an established city. It's time to focus on the excess. Those guys out at the research station have discovered an amazing power source. From here, all we can do is keep growing. More ships will be arriving soon carrying colonists.
Restrictions
-None.
Requirements
-A nuclear power plant protected by reinforced stone.
-An MFSU.
-A skyscraper. Make a penthouse at the top.
-A full set of quantum armor.
Stage 7: Mod Mastery
Overview
Your city is a beacon of light in the Minecraft wilderness. Here's where you can focus on masterpieces of engineering that show a mod's full potential. The requirements section is replaced with projects. You can't finish this stage, so just relax and have fun.
Restrictions
-None.
Projects
Industrialcraft
-A CASUC nuclear reactor. These are Industrialcraft reactors that produce ridiculous amounts of energy by using automated pipes to deliver water or ice.
-An agricultural research center with varying crop types.
-A brewery.
-An automated farm creating biofuel.
-A building dedicated to beekeeping.
More projects coming soon. Feel free to suggest some projects and give the mods needed, I'll add them in.
Useful Tips
1. Have a plan for your city when you start. It wouldn't hurt to build roads early so you have space for them.
2. I like to run all my electrical and pipes under the streets. It makes it easy to navigate from below.
3. Transplant some rubber trees near your city, but don't cut them down. Saplings are rare.
4. Have lots of organized storage. A single quarry generates a ridiculous amount of cobblestone and dirt.
5. Use the wikis, especially if you haven't used these mods before. They're complicated.
6. Feel free to interpret rules yourself and combine buildings to save resources. For instance, there's no reason your government center can't be inside your skyscraper or a coal power plant with your foundry.
7. Don't limit yourself to building only what's said in the challenge. It would be very beneficial to exceed the stage requirements, especially when it comes to power production.
awesome, a challenge that requires well known mod(packs). Unfortunately I can't download them because media fire is blocked in china. Asked Arg to upload the modpack to keepandshare.com but I'm guessing he wont. If he does though, I look forward to completing this challenge.
stage 1: howto make torches to survive the night in your pitch dark abode?
A. Finish stage 1 before nightfall and you can craft torches. It's 6 logs and some dirt.
B. Sit in your dark hut all night listening to the monsters outside. They won't spawn next to you if you don't sleep.
awesome, a challenge that requires well known mod(packs). Unfortunately I can't download them because media fire is blocked in china. Asked Arg to upload the modpack to keepandshare.com but I'm guessing he wont. If he does though, I look forward to completing this challenge.
ANOTHER PERSON WITH THE GREAT FIREWALL PROBLEMS, huzzah!
Alright removed Stage 1 temporary home and food requirements. All you have to do is build a lumber yard, which is 6 logs. The point is to require you to build a structure before being able to process wood.
I spent some time modifying the challenge to have a bit more story and adjust the difficulty levels. I found it was too difficult to get the redstone needed without using old school mining methods.
Yes, I still want you to spend your first night in the dark, listening to the monsters outside. You don't need torches to survive.
I have started the challenge and im having fun with it. My only question is what you consider "running water" do i need waterproof pipes? or can I just throw a bucket of water into a bunch of empty space in the wall that leads outside?
I have started the challenge and im having fun with it. My only question is what you consider "running water" do i need waterproof pipes? or can I just throw a bucket of water into a bunch of empty space in the wall that leads outside?
It's totally up to you. I used a bucket of water to create a "toilet" and had the water lead to a sewer system, which in turn leads to my recycling center. It's really an overly complicated system that doesn't even get used.
Sounds like a fun challenge, but I have no experience with those mods and would be rather overwhelming to learn it and to install them only to wait till they are updated for the release of MC.
There's no underground mining because I want you to focus on using the Industrialcraft miners. It's also a bit too easy to do the normal routine and build a mine shaft to dig up a bunch of diamonds.
stage 3 has a problem - it says you can use redstone, and that you learn about redstone, but you can't get redstone if you can't use refined iron?
Industrialcraft adds refined iron ingots. Those are what you're not allowed to use, you can still use regular iron ingots to craft a pickaxe able to gather redstone.
Just letting everybody know that Industrialcraft 2 has been updated. I haven't had much time to work on my new city. But, I'm hoping somebody could post a few pictures of how they're coming along.
Why hasn't anyone posted in here for a while, this challenge is awesome, it is the only challenge i did multiple times.
I want this in my signature. You sir, are awesome.
I would like a version for experienced players, with more stages and so forth. Please tell me if you think it's a good idea.
Glad you liked it. Feel free to post some pictures of your civilizations and it might get more people involved. If I knew more people were enjoying it I might add an advanced mode that utilizes more mods and has you build more complicated structures.
This is a good challenge, trying it now, stage 1 was easy (2 minutes to finish stage 1 then waited the whole night inside my dirt house (Quite large though :biggrin.gif:). Stage 2 now, and wondering if I'm allowed to use coal? to make torches...?
Humpty Bumpty sat on a wall, Humpty Bumpty had a great fall, all the kings horses and all the kings men couldn't put Humpty together again. :biggrin.gif: 2 Bumps :biggrin.gif:
Update 6/2/12:
All mods have been updated for 1.2.5. You can find them at the links provided or search for the Technic Pack. I'll be updating the challenge a bit since there seems to be more interest. I'm open to suggestions for additional mods or rule changes.
I've removed the need for running water and bathrooms in buildings, as they didn't really serve a purpose. The outhouse stays, I like the outhouse.
Update 6/9/12:
I've given a grace period before the earthquake affects you, for those that don't stockpile iron. I've also added a seventh stage, which is random challenges associated with different mods.
Before You Begin
To establish a modern feel, this challenge is heavily reliant on mods. If you are unable or unwilling to use mods, this challenge probably isn't for you.
The Mods
Required
IndustrialCraft 2
Buildcraft
or
Arrrg's Mine Craft Overhaul This is a great mod compilation containing the above mods plus many more.
Optional
Pretty much anything you want that doesn't break the challenge for you. I'm not using Equivalent Exchange for a reason. It's great, but it's pretty unbalanced when combined with other mods.
Some that I use:
RedPower - Huge mod, but, I mainly use it just to simplify redstone.
Not Enough Items - Great for recipes so you don't need to check wikis every few minutes.
Forestry - This adds many automated farms and makes IndustrialCraft and BuildCraft play well together.
Better Dungeons - Adds great places to explore with new bosses and valuable treasures.
The Challenge
I challenge you to build a modern city. Throw away your old Minecraft habits and join the 21st century.
General Rules Always in effect
1. Environmental considerations must be taken. Residences and farms need to be away from noisy or polluted areas like factories or nuclear power plants. Temporary living quarters may be located near industry but it doesn't count as a permanent residence.
2. All resource processing must be done in the correct building. Ore is smelted in the foundry, wood is cut into planks in the wood mill, and items are assembled in the factory. You may use Buildcraft pipes after processing to transport materials.
3. Use at least easy difficulty.
4. Multiple players can cooperate, but, each needs their own primary residence.
5. Don't cheat.
Stage 1: A New Land
You have been sent by your people to colonize a newly discovered land. Unfortunately, your ship was destroyed by an unknown animal. Only one crewmember besides you survived, an old school teacher who was injured and can do nothing but share his knowledge with you. Your first step is to seek temporary shelter and food. You must also build a lumber yard to begin making equipment.
Restrictions
-No tools.
-You may not use your crafting grid.
-Only building materials are dirt and logs.
Requirements
-A lumber yard. Set 6 logs on the ground to show where you'll be processing lumber.
-Spend at least 1 night in a dark cave or mud hut, cold and hungry.
Stage 2: Building Begins
Now that you can process logs, you are able to make simple tools. During the night you had much time to think. You recall your survival training, where you were taught to craft simple stone tools and torches using fossil fuel. After selecting a colony location, you build a shelter, gather food, and a small school house for the old man to teach you.
Restrictions
-Wooden and stone tools only.
-No ores can be processed.
Requirements
-A residence with a front door, kitchen with a furnace, bedroom with a bed, and outhouse.
-A single classroom schoolhouse with at least 1 bookshelf.
-A simple mine for cobblestone.
-At least 10 cooked food items.
Stage 3: Promising Future
From studying with the old man, you learn the basics of metal working and redstone wiring. With this knowledge, you upgrade your lumber yard into a lumber mill and build a foundry to smelt ore.
The first ship of colonists arrive. It is a group of children accompanied by two teachers. You build a high school to accommodate them while continuing to build the colony.
Restrictions
-No use of diamond, gold, or refined iron.
Requirements
-Upgrade your lumber yard to a lumber mill. Make a dedicated building with an automatic crafting table that turns logs into planks.
-A foundry dedicated to storing and smelting mined ores. It must have at least 1 iron furnace.
-A mine with a surface storage room that contains at least 1 stack of redstone.
-Upgrade your schoolhouse to a high school. It must have at least 2 classrooms with 2 bookshelves in each. It must also have a dormitory, cafeteria, and principal's office.
-Upgrade your primary residence. In addition to the previous requirements, it needs a living room and a bedroom.
Stage 4: Earthquake!
An earthquake awakes you in the middle of the night. This one was minor, but there are more coming. You have three days before your buildings are weakened and your mine shaft has been filled with dirt. The colony elects you to lead them through this crisis. You must reinforce all buildings against future earthquakes and continue mining operations from the surface.
On the bright side, the students have now been trained in electrical engineering. They will build electrical components for you in a factory. Use this to your advantage by building a simple power plant.
Restrictions
-No use of diamonds or advanced alloy.
-You may no longer go underground for mining. All mining has to be done from the surface using machines. You may still enter natural caves as their integrity hasn't been compromised.
-You may no longer use cobblestone as a primary building material. Structures must be less than 25% cobblestone.
Requirements
-Add at least 1 macerator to your foundry.
-A power station with at least 1 batbox, and 1 generator.
-A factory with at least 1 extractor, 1 compressor, and 1 canning machine.
-A government center with at least 3 offices and 1 meeting room.
-Upgrade the high school to a university. In addition to the high school requirements, it must have a library, a lecture hall, and a sporting arena. (Bonus points for a Clay Soldiers arena.)
Stage 5: Civilization
Despite being far more advanced than the average Minecraftian, we still have a problem with monsters. You have decided to build a wall around our city. Also, the research at the local university is getting too dangerous. We would like you to find an alternate location for their studies.
Restrictions
-No nuclear devices.
Requirements
-A wall or other form of protection that keeps most mobs out of your city.
-A research station far away from your city. Put it in an interesting location like the ocean or a mountain.
-At least 1 quarry.
-City streets connecting all your buildings.
-Upgrade your power station to provide at least 20 eu/t. It must have at least 1 MFE unit.
-Create a system of pipes to send all goods to a central warehouse.
Stage 6: A Modern City
You're now an established city. It's time to focus on the excess. Those guys out at the research station have discovered an amazing power source. From here, all we can do is keep growing. More ships will be arriving soon carrying colonists.
Restrictions
-None.
Requirements
-A nuclear power plant protected by reinforced stone.
-An MFSU.
-A skyscraper. Make a penthouse at the top.
-A full set of quantum armor.
Stage 7: Mod Mastery
Your city is a beacon of light in the Minecraft wilderness. Here's where you can focus on masterpieces of engineering that show a mod's full potential. The requirements section is replaced with projects. You can't finish this stage, so just relax and have fun.
Restrictions
-None.
Projects
Industrialcraft
-A CASUC nuclear reactor. These are Industrialcraft reactors that produce ridiculous amounts of energy by using automated pipes to deliver water or ice.
-An agricultural research center with varying crop types.
-A brewery.
-A nuclear launch facility aimed at your nearest NPC village.
-An automated farm creating biofuel.
-A building dedicated to beekeeping.
Useful Tips
2. I like to run all my electrical and pipes under the streets. It makes it easy to navigate from below.
3. Transplant some rubber trees near your city, but don't cut them down. Saplings are rare.
4. Have lots of organized storage. A single quarry generates a ridiculous amount of cobblestone and dirt.
5. Use the wikis, especially if you haven't used these mods before. They're complicated.
6. Feel free to interpret rules yourself and combine buildings to save resources. For instance, there's no reason your government center can't be inside your skyscraper or a coal power plant with your foundry.
7. Don't limit yourself to building only what's said in the challenge. It would be very beneficial to exceed the stage requirements, especially when it comes to power production.
Mod Wikis
Industrial Craft 2 Wiki
BuildCraft Wiki
Yep, thats a hole in the challenge.
A. Finish stage 1 before nightfall and you can craft torches. It's 6 logs and some dirt.
B. Sit in your dark hut all night listening to the monsters outside. They won't spawn next to you if you don't sleep.
ANOTHER PERSON WITH THE GREAT FIREWALL PROBLEMS, huzzah!
wish more people used planetminecraft...
as for stage one, just allow wooden tool use.
Yes, I still want you to spend your first night in the dark, listening to the monsters outside. You don't need torches to survive.
It's totally up to you. I used a bucket of water to create a "toilet" and had the water lead to a sewer system, which in turn leads to my recycling center. It's really an overly complicated system that doesn't even get used.
Industrialcraft adds refined iron ingots. Those are what you're not allowed to use, you can still use regular iron ingots to craft a pickaxe able to gather redstone.
Glad you liked it. Feel free to post some pictures of your civilizations and it might get more people involved. If I knew more people were enjoying it I might add an advanced mode that utilizes more mods and has you build more complicated structures.
Humpty Bumpty sat on a wall, Humpty Bumpty had a great fall, all the kings horses and all the kings men couldn't put Humpty together again. :biggrin.gif: 2 Bumps :biggrin.gif: