Gold in minecraft is precious (for me), it is used to make large amounts of booster rails and nothing really more. Gold rails use the same amount of ingots compared to regular iron, meaning you need 3 times the amount of resorces to make the same amount as the recipe with iron rails. This is coupled with the fact that gold is probably more than 3 times rarer than iron, making it so it is over 9 times as hard to create the same amount of gold rails and regular rails. In effect, the ratio for gold to regular rails is 1:9. Mining huge amounts of gold requires fruitless hours creating massive mines or quarrys, which may produce little to no gold whatsoever. In order to avoide this i decided to find out a way to literally farm the gold. I eventually found the answer in a pig, or in reality, a zombie pig.
Since most of the 1.9 updates, most zombie pigmen drop gold nuggets, which could be crafted 3 by 3 into a gold bar. Even though this is a tiny rate, over time, a large farm could produce enough gold to rival most mines.
Conventional mob farming methods do not carry out well in the nether, and since this is where we will be creating our farm, it must work around several problems. Conventional mob farms work with the idea that if the farm is far enough under or overground the spawning rate will not be influenced by surface spawning. In the nether however, there is very little if no spaces that can accomidate this, since the entire dimension is like one big cave, riddled with holes that open up to the surface, The only way was to use several thousand, if not tens of thousands of blocks to fill in 128 block sphere to the player.
To get over this problem the farm must "lure" the pigmen into the trap, Short of grabbing a stick and prodding the pigmen myself before running over to a big hole hoping i dont fall in, i needed something better. I decided to use snow golems (snowmen) to lure the pigs. To do so i made a little 'house' or tower for the snow man, essentianly a quick to build ender-man hunting base.
After this all you have to do is make a simple "pitfall" trap that takes the pigmen to your collection point. In my farm, i used a simple 2 block fall with a hole underneath the block that the snowman was on, as the pig would try to kill the snowman, and would fall into a lava deliverey system to a central point. Once the pigs have reached this central point, you can either go with a conventional mob farm idea and use a grinder to collect items while being AFK, or you can kill the pigmen when it suits.
Locations, the location of MY farm is intergrated with my normal base, providing security from pigmen. The optimal location would be on a flat landscape high above the bottom layer. Potential farm sites could also be on a floating island, with a central collection point in the center of said island.
The size of the farm would have to be large (size meaning number of snowmen) with snowmen not being to close together. In large enouhh farms, the rate of gold (bars) recieved via this method can beat most common mining techniques.
Another problem: snow golems will melt in the Nether (if I am not mistaken).. so your upkeep there will be tiresome.
personally i have never seen this happen, but if you are in a farm that produces gold, it would be a simple matter to farm pumpkins and snow, and when the golems melt, simply replace them.
You can place Cactus on Sand that will hurt the pigmen when they touch it. You just use as many as possible and then go collect the pigmen's droped items. If you use the MobSpawnerGUI mod you can set a MobSpawner to spawn zombie pigmen on the surface and then fall into your trap.
Good idea. I've been considering making a similar trap on my world, in the middle of a lava ocean. Wouldn't ghast spawning eventually overpower the pigmen spawning, though? I suppose a way to completely prevent ghast spawning would be to pour lava pillars every 5 blocks in a grid 128 blocks around the player, and have them pour from the ceiling to the lava ocean. That would be alot of work, yet i have a feeling someone might try it...
Very interesting idea, I may try this as well since in the SMP server I frequent I need a ton of booster rails for my subway system. I'll set this up and get back to you if it was successful and how much gold I was able to get over the course of one playthrough on the server.
"To get over this problem the farm must "lure" the pigmen into the trap, Short of grabbing a stick and prodding the pigmen myself before running over to a big hole hoping i dont fall in, i needed something better. I decided to use snow golems (snowmen) to lure the pigs. To do so i made a little 'house' or tower for the snow man, essentianly a quick to build ender-man hunting base."
Well you can use water in the Nether. Just use the Silk Touch Enchantment on a pickaxe and mine ice and place it in the Nether and break it simple as that....
Sorry dude. Silk Touch doesn't work on ice anymore:(
My SMP server has spawners available from an admin shop... have a grinder equipped with 6 pigmen mob spawners, can make a stack of bars in about an hour of just talking to people on the server while in that little room.
Just asking, do you really need that much gold that just mining for iron won't get you enough? The ratio of powered rail to rail that you need going straight/flat is 1:37. The last rail I made is about 2500-3000 long and I went through less than a stack of gold
Just asking, do you really need that much gold that just mining for iron won't get you enough? The ratio of powered rail to rail that you need going straight/flat is 1:37. The last rail I made is about 2500-3000 long and I went through less than a stack of gold
The boost stops from the power rail after 8 normal rails passed, so the ratio is 1:8.
It depends on whether you want to move cargo or just people. 1:38 for people, but you need 1:8 for cargo. Even more if your route is not flat. bringing carts full of materials up to the surface from a diamond mine, you could easily go through 50 gold rails.
here is my idea. You dig a 2x2 area about 50 or so blocks down. Then place some hoppers and chests. After you do that, conceal the hole. Then go to the top and go up 3 blocks. Then place glass above the hole so you can stand on it and no get hurt. Hit a zombie piggy and move on the 2x2 pad. they all will fall down the hole. Ive so far gotten 58 golden nuggets. Hope this will help
Well the expensive way for a gold farm. which took close to 2 weeks to complete. problem is it is a resource eating farm but its is a gold farm after all. just in pistons alone close to 1100 regular pistons and about 16 sticky pistons.
Before i start the idea of the shifty floors was not originally mine so whoever that concept belongs to I give props. i just expanded on the idea
originally i started this kind of farm in the overworld to farm gunpowder who doesn't like TNT am i right?
What you see here is the basically the clock or central tower where a hopper clock alternates activating each tower seperatly. which causes the floor to shift dropping the mobs.
here is the underside of the floor where they drop thru
the impact point where they hit instantly killing em hopper cart then runs under the slab picking up any nuggets or zombie flesh that is there.
and here is collection chest for each tower.
all this was based of my grinder in overworld that was for the gunpowder but since no water in the nether design changes had to be made.
Now the grinder in the nether is all slabbed up the only place to spawn on it for pigmen is the spawning floors. The plan for the future is to slab the nether 128 meters in all directions from the center not sure if its overkill or not. This is to help improve spawn rates at the grinder. Those who know me Know i go for overkill
the ratio of power rails to regular rails is 1 to 16 not 1 to 9. what i do for pigmen farms is enderpearl above the nether and then build something resembling an enderfarm. i dont think enderpearling above the nether is cheating because its been in the game for awhile and mojang hasnt fixed it in numerous updates.
personally, i prefer mining over spending hours building a gold farm. i always end up with excess amounts of all the ores pretty much regarless of what im doing unless im building something out of diamond blocks. 4 beacons can take a little bit of iron, but this is replenished in a few days at worst. i would need to be making a track in excess of 20k blocks to ever have a gold shortage. i usually have less iron than gold anyways because of beacons.
Since most of the 1.9 updates, most zombie pigmen drop gold nuggets, which could be crafted 3 by 3 into a gold bar. Even though this is a tiny rate, over time, a large farm could produce enough gold to rival most mines.
Conventional mob farming methods do not carry out well in the nether, and since this is where we will be creating our farm, it must work around several problems. Conventional mob farms work with the idea that if the farm is far enough under or overground the spawning rate will not be influenced by surface spawning. In the nether however, there is very little if no spaces that can accomidate this, since the entire dimension is like one big cave, riddled with holes that open up to the surface, The only way was to use several thousand, if not tens of thousands of blocks to fill in 128 block sphere to the player.
To get over this problem the farm must "lure" the pigmen into the trap, Short of grabbing a stick and prodding the pigmen myself before running over to a big hole hoping i dont fall in, i needed something better. I decided to use snow golems (snowmen) to lure the pigs. To do so i made a little 'house' or tower for the snow man, essentianly a quick to build ender-man hunting base.
:::cobblestone:::
:cobblestone::::cobblestone:
:::cobblestone::: (cobble block 3 above middle block.
After this all you have to do is make a simple "pitfall" trap that takes the pigmen to your collection point. In my farm, i used a simple 2 block fall with a hole underneath the block that the snowman was on, as the pig would try to kill the snowman, and would fall into a lava deliverey system to a central point. Once the pigs have reached this central point, you can either go with a conventional mob farm idea and use a grinder to collect items while being AFK, or you can kill the pigmen when it suits.
Locations, the location of MY farm is intergrated with my normal base, providing security from pigmen. The optimal location would be on a flat landscape high above the bottom layer. Potential farm sites could also be on a floating island, with a central collection point in the center of said island.
The size of the farm would have to be large (size meaning number of snowmen) with snowmen not being to close together. In large enouhh farms, the rate of gold (bars) recieved via this method can beat most common mining techniques.
http://www.youtube.com/n0ah1897
i guess you are talking about the grinder system. Grinders can use piston traps, suffocation, falling and probably a whole lot more.
personally i have never seen this happen, but if you are in a farm that produces gold, it would be a simple matter to farm pumpkins and snow, and when the golems melt, simply replace them.
"To get over this problem the farm must "lure" the pigmen into the trap, Short of grabbing a stick and prodding the pigmen myself before running over to a big hole hoping i dont fall in, i needed something better. I decided to use snow golems (snowmen) to lure the pigs. To do so i made a little 'house' or tower for the snow man, essentianly a quick to build ender-man hunting base."
I could never get him in the trap, thanks a ton!
Daytona
Sorry dude. Silk Touch doesn't work on ice anymore:(
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The boost stops from the power rail after 8 normal rails passed, so the ratio is 1:8.
But if there are no uphill areas and it is just a flat track all the way, momentum carries you further, so you need less booster tracks.
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Before i start the idea of the shifty floors was not originally mine so whoever that concept belongs to I give props. i just expanded on the idea
originally i started this kind of farm in the overworld to farm gunpowder who doesn't like TNT am i right?
What you see here is the basically the clock or central tower where a hopper clock alternates activating each tower seperatly. which causes the floor to shift dropping the mobs.
here is the underside of the floor where they drop thru
the impact point where they hit instantly killing em hopper cart then runs under the slab picking up any nuggets or zombie flesh that is there.
and here is collection chest for each tower.
all this was based of my grinder in overworld that was for the gunpowder but since no water in the nether design changes had to be made.
Now the grinder in the nether is all slabbed up the only place to spawn on it for pigmen is the spawning floors. The plan for the future is to slab the nether 128 meters in all directions from the center not sure if its overkill or not. This is to help improve spawn rates at the grinder. Those who know me Know i go for overkill
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personally, i prefer mining over spending hours building a gold farm. i always end up with excess amounts of all the ores pretty much regarless of what im doing unless im building something out of diamond blocks. 4 beacons can take a little bit of iron, but this is replenished in a few days at worst. i would need to be making a track in excess of 20k blocks to ever have a gold shortage. i usually have less iron than gold anyways because of beacons.