Ingenious design! I have only recently began exploring observer blocks, and I'm learning that they can be used to automate more systems like sugar cane farms. I also quite like them because they reduce lag over traditional redstone due to utilizing block updates.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Ingenious design! I have only recently began exploring observer blocks, and I'm learning that they can be used to automate more systems like sugar cane farms. I also quite like them because they reduce lag over traditional redstone due to utilizing block updates.
I have a sugarcane farm that uses a single piston and observer per station as well. Here is the basic mechanism.
When the cane grows 3 blocks tall the observer fires the piston which breaks 2 off the top.
Here is one I built in my mushroom biome SSP world.
I made it by growing giant mushrooms and pushing the blocks into place with pistons, because silk touch only gives you a block with the canopy texture on all six sides and I wanted actual giant mushroom blocks (and yes, it took a long time to build).
I also built one underground in my other SSP world (this one was much easier to build).
Collection is by hopper minecart, and glass in the front keeps it all in the farm so it's 100% lossless (unlike water collection).
oh nice one , but for now i need something simple since my iron farm is super slow making very low quantity of iron
i might need to go mining again uhhh :/
thanks anyway
It only takes 1 iron ingot to make a piston (plus 1 redstone, 3 wood planks and 4 cobblestone).
Pretend the gunpowder is redstone (how can we not have redstone in the smilies?)
You could save the iron for the hoppers by putting a water stream in the collection area (where the hoppers are in my pictures) and flush the drops into a single hopper and chest. And you could skip the observers by putting the pistons on a timer (or switch).
A simple method I have seen before is to place pistons above the farm, "crushing" the pumpkins/melons. Then use hopper minecarts under to get the sweet loot! On a Survival server this worked to get me stacks of pumpkins, using farms like that. This was 1.9 though when I did that.
This layout would allow you to modify the existing farm, rather than making a new one, and I am remembering something, about using slabs, but I don't exactly remember perfectly. I hope this works, but if it doesn't, sorry in advance.
I have a couple of different automated designs using observer blocks.
This first one uses 2 observers and 2 pistons per harvesting station (top piston is sticky).
I have been using it in my SSP worlds for quite a while with success.
Recently my friend RatPrincess and I came up with an even simpler design that uses only 1 piston and observer (+ slime block).
Note that it is a sticky piston, there is a redstone dot on the back block, and the repeater has a 2 tick delay.
There are several other designs I have seen using different harvesting methods (like moving the dirt blocks).
thank you so much , the first pictures are ok i made the farm that way and works
the problem is the melons/pumpkins grow slow lol
i think il make even bigger farm that i made
now all i need is something for sugarcane
thanks !! you got a like
A simple method I have seen before is to place pistons above the farm, "crushing" the pumpkins/melons. Then use hopper minecarts under to get the sweet loot!
If the pistons are crushing downward into the dirt, you can use plain hoppers. I know that hoppers normally can't pick up items through full blocks, but when the piston is pushing the pumpkin or melon down to crush it, it must glitch into the block while breaking because normal hoppers work. Try it.
thank you so much , the first pictures are ok i made the farm that way and works
the problem is the melons/pumpkins grow slow lol
i think il make even bigger farm that i made
now all i need is something for sugarcane
thanks !! you got a like
This is my personal favorite. Its very easy to build in survival and pretty resource light. I had a harder time getting pumkins than anything else. Plus Mumbo's tutorials are easy to follow even if you have no idea how to resstone. May not be 100% lossless i havnt really checked but its supplied me with enough that ive never been hurting for pumkins or melons. Also, ive built it in my spawn chunks multiple times and it doesnt really seem to hurt anything.
I have seen tactics were there are pistons with upside down slabs on them and they crush the melons/pumpkins and then the hopper_mine_carts pick the goodys up. But when your pushing with the pistons they are just pushing after certain amount of time. just say'n that ForceWarrier also said this idea.
A lot of those suggestions only 1 space for the melon to grow, instead of four. So it's about 4 times slower than the ideal situation, where the fruit has 4 potential spaces.
Hydration helps too.
If you look at my farm designs, they have 2 places for each stem to grow. And yea, I do keep mine hydrated.
Hello guys i need some help , so i made this big farm but i want to automate it so anybody could give me some ideas ?
it is a melon/pumpikn farm for trading with villagers
I have a couple of different automated designs using observer blocks.
This first one uses 2 observers and 2 pistons per harvesting station (top piston is sticky).
I have been using it in my SSP worlds for quite a while with success.
Recently my friend RatPrincess and I came up with an even simpler design that uses only 1 piston and observer (+ slime block).
Note that it is a sticky piston, there is a redstone dot on the back block, and the repeater has a 2 tick delay.
There are several other designs I have seen using different harvesting methods (like moving the dirt blocks).
Ingenious design! I have only recently began exploring observer blocks, and I'm learning that they can be used to automate more systems like sugar cane farms. I also quite like them because they reduce lag over traditional redstone due to utilizing block updates.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I have a sugarcane farm that uses a single piston and observer per station as well. Here is the basic mechanism.
When the cane grows 3 blocks tall the observer fires the piston which breaks 2 off the top.
Here is one I built in my mushroom biome SSP world.
I made it by growing giant mushrooms and pushing the blocks into place with pistons, because silk touch only gives you a block with the canopy texture on all six sides and I wanted actual giant mushroom blocks (and yes, it took a long time to build).
I also built one underground in my other SSP world (this one was much easier to build).
Collection is by hopper minecart, and glass in the front keeps it all in the farm so it's 100% lossless (unlike water collection).
oh nice one , but for now i need something simple since my iron farm is super slow making very low quantity of iron
i might need to go mining again uhhh :/
thanks anyway
It only takes 1 iron ingot to make a piston (plus 1 redstone, 3 wood planks and 4 cobblestone).
Pretend the gunpowder is redstone (how can we not have redstone in the smilies?)
You could save the iron for the hoppers by putting a water stream in the collection area (where the hoppers are in my pictures) and flush the drops into a single hopper and chest. And you could skip the observers by putting the pistons on a timer (or switch).
i like this design
nice design
Check out awesome redstone and build tutorials as well as the mega build AlphaCraft series https://goo.gl/LMbZVf
A simple method I have seen before is to place pistons above the farm, "crushing" the pumpkins/melons. Then use hopper minecarts under to get the sweet loot! On a Survival server this worked to get me stacks of pumpkins, using farms like that. This was 1.9 though when I did that.
This layout would allow you to modify the existing farm, rather than making a new one, and I am remembering something, about using slabs, but I don't exactly remember perfectly. I hope this works, but if it doesn't, sorry in advance.
thank you so much , the first pictures are ok i made the farm that way and works
the problem is the melons/pumpkins grow slow lol
i think il make even bigger farm that i made
now all i need is something for sugarcane
thanks !! you got a like
If the pistons are crushing downward into the dirt, you can use plain hoppers. I know that hoppers normally can't pick up items through full blocks, but when the piston is pushing the pumpkin or melon down to crush it, it must glitch into the block while breaking because normal hoppers work. Try it.
See my post #4 above for sugar cane.
This is my personal favorite. Its very easy to build in survival and pretty resource light. I had a harder time getting pumkins than anything else. Plus Mumbo's tutorials are easy to follow even if you have no idea how to resstone. May not be 100% lossless i havnt really checked but its supplied me with enough that ive never been hurting for pumkins or melons. Also, ive built it in my spawn chunks multiple times and it doesnt really seem to hurt anything.
I have seen tactics were there are pistons with upside down slabs on them and they crush the melons/pumpkins and then the hopper_mine_carts pick the goodys up. But when your pushing with the pistons they are just pushing after certain amount of time. just say'n that ForceWarrier also said this idea.
If you look at my farm designs, they have 2 places for each stem to grow. And yea, I do keep mine hydrated.