Alright, so here is the deal, I want to know if anybody else thinks what I think. What I think is, isn't Survival Mode in peaceful just like creative mode in a way. I mean, you still have to get your supplies, but the only thing that can hurt you is falling too far, and that is really hard to do. And, no Creepers or zombies, or even skellie archers can get you! That is like, half the fun, watching your back and stuff. Without that, it is actually really boring.
Well here's another way to think of it. Some players actually don't know how to play the game at first (hard to believe, right?), so surviving is difficult for them. So they probably have to resort to using the wiki, or rather just putting the game on peaceful to figure it out on their own. Besides, they could also die from lava, falling into the void, drowning, suffocation from blocks, friends killing them, etc. Besides, if it's really that boring for them, then they can boost the difficulty to easy to make it more interesting, for they can hopefully handle the game better at that time.
Edit: So yes, peaceful is definitely, without a doubt, fair.
The thing is, fairness is subjective, especially when you're talking about a singleplayer game. If you don't think it's fair, and consider it less fun because of that, then just don't play on Peaceful. It's there for the people who want it. I used to always play on Peaceful; I typically don't anymore. Not because it's any less fun than it was, but because I want more of a challenge.
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▀▄▄▀ This creeper isn't happy with his birth defect.
█▀▀█ He made it so you couldn't have more than two lines in a signature.
It isn't up to you how to control peoples gameplay. The mobs in minecraft can actually be rather scary when you first play the game, sneaking up on you while you run around being confused as too what you should do. The peaceful mode is for people who don't like monsters, or who want to build in peace. Believe it or not, building in survival gives you more joy then building in creative. Plus, peaceful mode was added for people who wanted to build, BEFORE Creative mode was readded(Beta1.8.1)
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Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
The only thing I don't like about peaceful is that so many use it as a way to avoid death when playing at another difficulty. My personal feeling is that the difficulty should be locked at world creation, but as someone above pointed out why should it matter to us what someone is doing in singleplayer. I still dislike the idea of it, but it doesn't bother me otherwise what people do in their own world. It gets annoying when my nephews visit and play changing to peaceful, then I go to play and wonder why there aren't any monsters.
When I started playing Minecraft, I had a seperate world on peaceful to get used to the controls and such. It helps a lot when starting out. After that starting-out point, I personally feel like I'm cheating when I play on peaceful, but I think if someone whats to just relax and play on peaceful, there's nothing wrong with that.
Pfft, not in any way what so ever, its no challenge you heal and there are no mobs. The only time I ever think it seems right to play on is if you are in creative or are new and want to like learn the controls or learn the mechanics.
I do wish peaceful got a slight rebalance so that you could still starve to death if you weren't careful. This way when I start a world on peaceful I don't have to feel so guilty.
For those who might wonder I usually start of peaceful so that I can build a fairly sizable house to use in the beginning or so I can wonder the world to see if any of it 'grabs' me and makes me want to build in that specific area. And then if this doesn't happen I just Delete the world and create one anew.
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Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
Well here's another way to think of it. Some players actually don't know how to play the game at first (hard to believe, right?), so surviving is difficult for them. So they probably have to resort to using the wiki, or rather just putting the game on peaceful to figure it out on their own. Besides, they could also die from lava, falling into the void, drowning, suffocation from blocks, friends killing them, etc. Besides, if it's really that boring for them, then they can boost the difficulty to easy to make it more interesting, for they can hopefully handle the game better at that time.
Edit: So yes, peaceful is definitely, without a doubt, fair.
I was one of those players when I first played Minecraft. After being killed by a creeper I decided to switch it to peaceful until I got a house up and some armor on me.
if anything its fair for the new players for the first few nights so they can figure out basic survival things like crafting and building. Once they get say a piece or two of armour, sword, pick, and some materials, they should be fair game to mobs
Peaceful is really not unfair, because something can only be unfair if you are in a competition, what you aren't in single player. And for those who are like: "ERMAHGERD CREEPER PEACEFUL!!!1!!111!one!!11!" a very simple nerf would be, that it should take time to change the difficulty if the player is in survivial mode but is instant for creative mode (testing).
Well, if an FNG goes to Survival without watching any tutorial videos, they might switch to peaceful for their first few in game days until they decide to try and go up against hostile mobs. A new guy would find peaceful very helpful.
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"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Someone else playing peaceful does not hurt my experience. In fact, I'd be happy if they improved peaceful by adding access to more items. A new mode should be also be added with Peaceful+Hunger so you can play a survivalist sans mobs.
In peaceful mode, Food = Useless (other than ocelot fish) you need to find bones in a chest to make bonemeal for crops (crops are useless in peaceful) or tame a wolf, must find gunpowder in chests (barely any TNT) can't go to the end (need blaze rods and ender pearls) and limited brewing.
A difficulty mode adds all that. That makes peaceful fair. You can't do very much on peaceful, but you can do all survival things on a difficulty, because of the mobs.
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Edit: So yes, peaceful is definitely, without a doubt, fair.
█▀▀█ He made it so you couldn't have more than two lines in a signature.
Free + Crabs + Ability to trample/suffocate opponents in Cortex Command = Free Bombs.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
For those who might wonder I usually start of peaceful so that I can build a fairly sizable house to use in the beginning or so I can wonder the world to see if any of it 'grabs' me and makes me want to build in that specific area. And then if this doesn't happen I just Delete the world and create one anew.
I was one of those players when I first played Minecraft. After being killed by a creeper I decided to switch it to peaceful until I got a house up and some armor on me.
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"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
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A difficulty mode adds all that. That makes peaceful fair. You can't do very much on peaceful, but you can do all survival things on a difficulty, because of the mobs.