I don't know when this happened but playing in JeepCraft server I realize that staying indoors at night to avoid mobs wont help much anymore. I get out in the morning to find a bunch of creepers outside my base waiting to murder me. Sometimes I have even found them in groups of 5 or 6 together, this didn't happen before. I first though it was a server thing but apparently it is not.
Today I was playing a bit in a single player and I went on adventure mode. In a cave I found a lot of zombies, much more than I have seen before, I went back now to take a screenshot so you can see for yourselves. I will try to share.
thanks so much! I hope someone can help me solve this mystery.
PS. I forgot to mention, the difficulty level in my single player was set to normal.
That definitely doesn't look normal; not the number of mobs (there should be 70 at any one time) but how they are all grouped together in two spots, as if the game is only spawning mobs in those two locations, when they should be everywhere; I've only seen this kind of clustering happen while caving and there are only a few unlit caves left. Is this in the latest version (snapshot)? There could certainly be some issue if it is the latter.
Also, it is perfectly normal to encounter multiple creepers - most hostile mobs spawn in packs of 4, and always have (at least since 1.6 and likely much earlier; the Wiki says that mobs have spawned in groups since Classic). If you only encounter a single mob of a given type it is because the others despawned, or if in a cave only one attempt succeeded (the pack spawn mechanics highly favor flat open areas). Difficulty has also never affected spawn rates, or rather, the mob cap (aside from Peaceful, of course. Actual spawn rates are not that important unless you use a mob grinder since they attempt to spawn many times faster than they can naturally despawn).
Incidentally, what is your render distance set to? When it is less than 10 it causes issues with mob despawning which can cause this sort of buildup in chunks just outside the entity activation range (they can't despawn because the game does not tick them but all entities in loaded chunks count towards the mob cap, so this causes mobs to appear to stop spawning). I've seen hundreds of mobs build up across a world this way and you can even run into mobs in the middle of the day if you go through an area that you last went through at night.
That definitely doesn't look normal; not the number of mobs (there should be 70 at any one time) but how they are all grouped together in two spots, as if the game is only spawning mobs in those two locations, when they should be everywhere; I've only seen this kind of clustering happen while caving and there are only a few unlit caves left. Is this in the latest version (snapshot)? There could certainly be some issue if it is the latter.
Also, it is perfectly normal to encounter multiple creepers - most hostile mobs spawn in packs of 4, and always have (at least since 1.6 and likely much earlier; the Wiki says that mobs have spawned in groups since Classic). If you only encounter a single mob of a given type it is because the others despawned, or if in a cave only one attempt succeeded (the pack spawn mechanics highly favor flat open areas). Difficulty has also never affected spawn rates, or rather, the mob cap (aside from Peaceful, of course. Actual spawn rates are not that important unless you use a mob grinder since they attempt to spawn many times faster than they can naturally despawn).
Incidentally, what is your render distance set to? When it is less than 10 it causes issues with mob despawning which can cause this sort of buildup in chunks just outside the entity activation range (they can't despawn because the game does not tick them but all entities in loaded chunks count towards the mob cap, so this causes mobs to appear to stop spawning). I've seen hundreds of mobs build up across a world this way and you can even run into mobs in the middle of the day if you go through an area that you last went through at night.
Funny, I started to play MC in 1.8 and I used to encounter less mobs, specially creepers during the morning, or at least that was my perception of it. My render distance is set up to 32. I was looking up close in my single world and apparently all those zombies are stuck there so that why there are so many of them in the same spot, however they don't seem to be despawning. I took a couple of more screenshots I will share.
The zombies are aren't despawning in those pic's because if they pick up a dropped object they don't despawn - this used to be a problem in earlier releases when zombie chicken jockeys were first introduced - a chicken part of the jockey wouldn't despawn in a nearby unexplored cave for instance and any zombie in the area could pick up a chicken egg and stay active, and you could find pockets of egg wielding zombies in your world at a later date. You'll notice in your pic they've all (except one who has a piece of rotting flesh) picked up ink sacs from beached squid that seem to be travelling down an underwater stream ... that's why they are all in the same area.
Dunno about the other mob issues tho. The above only applies to zombies.
Almost all of the zombies are holding ink sacs. Either the caves built a natural squid farm, or you found that one rare bug where mobs will duplicate themselves over time.
Almost all of the zombies are holding ink sacs. Either the caves built a natural squid farm, or you found that one rare bug where mobs will duplicate themselves over time.
I think what was happening was the natural squid farm, there was this waterfall falling into the cave from a lake and squids were dying there.
Mobs are able to despawn past 32 blocks of you after about 5 minutes, and outside 128 blocks despawn immediately. So that, if you stay in the same spot through a night, would probably account for it. 6 creepers is a lot, but you're only going to find creepers, spiders, and skeletons in the daylight, maybe an occasional zombie or enderman that happened to randomly walk under a shaded area.
Mobs are able to despawn past 32 blocks of you after about 5 minutes, and outside 128 blocks despawn immediately. So that, if you stay in the same spot through a night, would probably account for it. 6 creepers is a lot, but you're only going to find creepers, spiders, and skeletons in the daylight, maybe an occasional zombie or enderman that happened to randomly walk under a shaded area.
Yep, I have also have seen skeletons in daytime not burning, like I am flying and I can see them from far (I have /fly in this server even if I am survival) then they seem to start burning once I get close enough to them. Apparently Minecraft laws (of them burning in the daylight) wont apply unless there is a player in the same chunk, maybe.
Nono, since a while ago skeletons now run for the shade when they start burning in daylight. Zombies just wander around aimlessly, and sometimes end up under the tree.
I don't know when this happened but playing in JeepCraft server I realize that staying indoors at night to avoid mobs wont help much anymore. I get out in the morning to find a bunch of creepers outside my base waiting to murder me. Sometimes I have even found them in groups of 5 or 6 together, this didn't happen before. I first though it was a server thing but apparently it is not.
Today I was playing a bit in a single player and I went on adventure mode. In a cave I found a lot of zombies, much more than I have seen before, I went back now to take a screenshot so you can see for yourselves. I will try to share.
thanks so much! I hope someone can help me solve this mystery.
PS. I forgot to mention, the difficulty level in my single player was set to normal.
That definitely doesn't look normal; not the number of mobs (there should be 70 at any one time) but how they are all grouped together in two spots, as if the game is only spawning mobs in those two locations, when they should be everywhere; I've only seen this kind of clustering happen while caving and there are only a few unlit caves left. Is this in the latest version (snapshot)? There could certainly be some issue if it is the latter.
Also, it is perfectly normal to encounter multiple creepers - most hostile mobs spawn in packs of 4, and always have (at least since 1.6 and likely much earlier; the Wiki says that mobs have spawned in groups since Classic). If you only encounter a single mob of a given type it is because the others despawned, or if in a cave only one attempt succeeded (the pack spawn mechanics highly favor flat open areas). Difficulty has also never affected spawn rates, or rather, the mob cap (aside from Peaceful, of course. Actual spawn rates are not that important unless you use a mob grinder since they attempt to spawn many times faster than they can naturally despawn).
Incidentally, what is your render distance set to? When it is less than 10 it causes issues with mob despawning which can cause this sort of buildup in chunks just outside the entity activation range (they can't despawn because the game does not tick them but all entities in loaded chunks count towards the mob cap, so this causes mobs to appear to stop spawning). I've seen hundreds of mobs build up across a world this way and you can even run into mobs in the middle of the day if you go through an area that you last went through at night.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Funny, I started to play MC in 1.8 and I used to encounter less mobs, specially creepers during the morning, or at least that was my perception of it. My render distance is set up to 32. I was looking up close in my single world and apparently all those zombies are stuck there so that why there are so many of them in the same spot, however they don't seem to be despawning. I took a couple of more screenshots I will share.
The zombies are aren't despawning in those pic's because if they pick up a dropped object they don't despawn - this used to be a problem in earlier releases when zombie chicken jockeys were first introduced - a chicken part of the jockey wouldn't despawn in a nearby unexplored cave for instance and any zombie in the area could pick up a chicken egg and stay active, and you could find pockets of egg wielding zombies in your world at a later date. You'll notice in your pic they've all (except one who has a piece of rotting flesh) picked up ink sacs from beached squid that seem to be travelling down an underwater stream ... that's why they are all in the same area.
Dunno about the other mob issues tho. The above only applies to zombies.
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!
It's not a spawn issue but rather the fact they aren't despawning, as described above.
oh ok, thanks guys. This makes more sense now. I still don't understand why I find more creepers not during the day next to my base.
Almost all of the zombies are holding ink sacs. Either the caves built a natural squid farm, or you found that one rare bug where mobs will duplicate themselves over time.
I think what was happening was the natural squid farm, there was this waterfall falling into the cave from a lake and squids were dying there.
Mobs are able to despawn past 32 blocks of you after about 5 minutes, and outside 128 blocks despawn immediately. So that, if you stay in the same spot through a night, would probably account for it. 6 creepers is a lot, but you're only going to find creepers, spiders, and skeletons in the daylight, maybe an occasional zombie or enderman that happened to randomly walk under a shaded area.
Yep, I have also have seen skeletons in daytime not burning, like I am flying and I can see them from far (I have /fly in this server even if I am survival) then they seem to start burning once I get close enough to them. Apparently Minecraft laws (of them burning in the daylight) wont apply unless there is a player in the same chunk, maybe.
Nono, since a while ago skeletons now run for the shade when they start burning in daylight. Zombies just wander around aimlessly, and sometimes end up under the tree.