My family and I are currently working on a server. We've got everything working thus far. We want to replace your typical brewery with coffees, teas, and sodas. However, when we went into the en_US.lang file and changed the names of potions, you can still summon them in-game and there's been an odd naming conflict.
Also, I redid a texture of a mob AND renamed it in the .lang file, but when you get killed by them, it still says that the original mob killed you. (i.e., Shareina was mutilated by Witch using Telepathic Snow.)
Is there another file that renames them? Am I missing something?
Did you only change the language file on the server? You also need to change it client-side or have the server send its custom resource pack to the client (add the path to it to the "resource-pack" line in server.properties. Note that this must be a resource pack, not just the .lang file, though that is basically all it needs, in addition to any custom textures).
My family and I are currently working on a server. We've got everything working thus far. We want to replace your typical brewery with coffees, teas, and sodas. However, when we went into the en_US.lang file and changed the names of potions, you can still summon them in-game and there's been an odd naming conflict.
Also, I redid a texture of a mob AND renamed it in the .lang file, but when you get killed by them, it still says that the original mob killed you. (i.e., Shareina was mutilated by Witch using Telepathic Snow.)
Is there another file that renames them? Am I missing something?
A very simple solution is to put the potion in an anvil and rename it that way. That's really the only way I know.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Did you only change the language file on the server? You also need to change it client-side or have the server send its custom resource pack to the client (add the path to it to the "resource-pack" line in server.properties. Note that this must be a resource pack, not just the .lang file, though that is basically all it needs, in addition to any custom textures).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks, I changed the lang files and it's all working now!!
What do you mean by that?????? Sorry I can't understand it