As I get further and further into my SSP world's end-game, I forget what plans I have. My top priority should be the end-game farms, but I can't remember/don't know some. I know I need to make—
squid farm
blaze farm
enderman farm
general mob farm
witch farm
slime farm
gold farm
iron farm
Excluding crop farms and villagers, am I leaving anything out?
Do you really need any of those at this point? In a few hours of caving I've mined as many as 20 stacks of iron, enough to last me for months (if not years) of gameplay (I only need it for anvils and shears, and not very often; in fact, drops from mobs are almost enough); in my current world I'm sitting on more than 15,000 iron already, after a bit over 3 weeks of only caving (my end-game). Likewise, I collect far more XP than I can use, even with my mods extremely expensive gear (my sword alone costs 3012 XP to repair for another 4684 uses (0.643 XP per use), nearly as high as the per-use cost to replenish 6 Mending items at the same time (781 XP * 6 = 4686 XP) for as many as 6248 uses (0.75 XP per use), and more than 5 times more expensive than a single item (0.125 XP per use); you should also get plenty of XP from using a sword, enough for itself and armor, given what they are used for).
The only things I farm during the end-game are food (baked potatoes) and wood (for torches, and more rarely, bases, and then I usually just cut down some trees nearby since I usually use a different type of wood), and in my first world (vanilla) wheat and other resources for trading for emeralds to buy diamond gear (all types, since this is before 1.8) for repairs, which are easy to farm with simple manually harvested farms (I accumulated around 10 stacks of surplus emeralds without spending more than a few minutes out of a several hour play session to get them).
If you're going for completion, you can make a ghast farm, a guardian farm, a passive mob farm, and a wither skeleton farm. If you want more after that, I believe it's possible to build creeper-only and spider-only mob farms, if that's your cup of tea.
Do you really need any of those at this point? In a few hours of caving I've mined as many as 20 stacks of iron, enough to last me for months (if not years) of gameplay (I only need it for anvils and shears, and not very often; in fact, drops from mobs are almost enough); in my current world I'm sitting on more than 15,000 iron already, after a bit over 3 weeks of only caving (my end-game). Likewise, I collect far more XP than I can use, even with my mods extremely expensive gear (my sword alone costs 3012 XP to repair for another 4684 uses (0.643 XP per use), nearly as high as the per-use cost to replenish 6 Mending items at the same time (781 XP * 6 = 4686 XP) for as many as 6248 uses (0.75 XP per use), and more than 5 times more expensive than a single item (0.125 XP per use); you should also get plenty of XP from using a sword, enough for itself and armor, given what they are used for).
The only things I farm during the end-game are food (baked potatoes) and wood (for torches, and more rarely, bases, and then I usually just cut down some trees nearby since I usually use a different type of wood), and in my first world (vanilla) wheat and other resources for trading for emeralds to buy diamond gear (all types, since this is before 1.8) for repairs, which are easy to farm with simple manually harvested farms (I accumulated around 10 stacks of surplus emeralds without spending more than a few minutes out of a several hour play session to get them).
At this point, most likely not. But it'd nice to have extra materials being produced, and it gives me something to work for.
If you're going for completion, you can make a ghast farm, a guardian farm, a passive mob farm, and a wither skeleton farm. If you want more after that, I believe it's possible to build creeper-only and spider-only mob farms, if that's your cup of tea.
Completely forgot about those. I'll add them to my "to do list."
Probably not a passive mob farm, though. Most of this will be going in my spawn chunks, and it'll dig into a jungle.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2019
Posts:
71
Location:
Wukanda
Minecraft:
NateVA
Member Details
I have an iron farm myself and its very useful for setting up beacons, 20 stacks of iron is only about 2 stacks of blocks which cannot be used to build up a max power beacon.
I have an iron farm myself and its very useful for setting up beacons, 20 stacks of iron is only about 2 stacks of blocks which cannot be used to build up a max power beacon.
I mined 858 iron just the last time I played, enough to make a full beacon (1476 minerals) in just two sittings, three if you mean a 6 beacon pyramid (2196 minerals), and nearly 2/3 of a million in total in just my first world, which all sits in rows and tows of double chests as I have no use for it (I just consider it to be a byproduct of caving for fun, and not that I don't use ANY of the resources I collect, just only an insignificant fraction of what I get, for example, I've used around 18000 rails in a rail system connecting 19 bases, all of which came from mineshafts, which have given me over 10 times that number; likewise, the 180000 coal that I've used to craft 720,000 torches is only a fraction of the coal I've mined, with over 1.5 million coal stored as 170000+ blocks - I even have over 1600 blocks of diamond, most of which I mined without using Fortune (I don't actually use any of this since I trade with villagers to buy the diamond gear I need to repair my gear; this itself is also done because it is fun to me, not because I need to trade):
The numbers on the second to last line are from my "session stats" mod which also displays these in the inventory screen; the first number is total resource blocks mined, second is total ores, third is coal, fourth is iron. I also mined all of this in 3 hours and 41 minutes, a rate of 1011 resources, 967 ore, 625 coal, and 233 iron mined per hour - at this rate I could make a full beacon every 6 hours and 20 minutes, not that I've ever made one as they are useless for my playstyle and I've never killed the Wither in survival, only for fun in a test world (50 blocks isn't much when I often cover 2-4 times that per session, last time I traveled quite a long distance through a thin network of caves until I reached a denser cave system, and when I finally checked my map the newly mapped area was almost separate from the main mapped area, representing a distance of about of 256 blocks):
This is what I've explored over the past 4 play sessions; what you see are numerous cave systems, mineshaft complexes, and ravines covering an area hundreds of blocks across:
This is also representative of what I collect and explore every time I play, every day, with truly awesome (or terrifying) stats as a result:
...over this period I mined an average of 3476 resources, 3256 ores [including 787 iron], collected 5504 XP, and killed 361 mobs - every day for 100 days straight.
These are renderings of all of my main worlds; below the surface renderings are underground renderings of explored caves only (the mapping tool I used only renders caves if there are torches in them, with naturally generated torches removed from mineshafts). World1 is vanilla, aside from minor changes like the aforementioned removal of mineshaft torches, while the others are modded, ranging from only changes to caves in InfiniteCaves and World1v2 to increased ground depth in Double/TripleHeightTerrain to complete world generation changes in TMCW. For scale, World1 is about 6600x6600 blocks and 109595 chunks, of which about 88000 have been explored underground (as verified by using a tool to delete chunks without torches below sea level), not including what I've explored over the past few months:
TMC, we already know you are insane, no reminders needed.
One farm I did not see mentioned: color wool farm:
This contraption delivers all 16 colors of wool, and whenever shears at a given dispenser run out of durability, it signals the shear distribution system to deliver new shears specifically to the dispenser that needs them.
Also, how about a honey farm? Or this is just for hostiles ?
TMC, we already know you are insane, no reminders needed.
I replied to them because they necroed a 3 year old thread just to reply to me (it annoys me so much that the forums have "reply" and "quote" buttons when there should only be the latter, which quotes the post you are replying to so everybody knows who it is referring to) when they could have just as easily posted in the current thread about iron farms:
Also, this is just even more evidence of just how bad the changes to the underground in 1.7 were ("the update that ruined the underground"); I've even had somebody PM me telling me that they couldn't play without my mods that reverted the changes so I'm not the only one who thinks this. Also, some people actually spend as much time branch-mining as I do caving; the world on the right of this image is not mine - surely branch-mining that much is insane! Somebody else would build giant cubes out of the minerals they collected from mining (unfortunately all the images are dead).
As I get further and further into my SSP world's end-game, I forget what plans I have. My top priority should be the end-game farms, but I can't remember/don't know some. I know I need to make—
Excluding crop farms and villagers, am I leaving anything out?
EDIT 1: DarkSamus9000 brought up:
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Do you really need any of those at this point? In a few hours of caving I've mined as many as 20 stacks of iron, enough to last me for months (if not years) of gameplay (I only need it for anvils and shears, and not very often; in fact, drops from mobs are almost enough); in my current world I'm sitting on more than 15,000 iron already, after a bit over 3 weeks of only caving (my end-game). Likewise, I collect far more XP than I can use, even with my mods extremely expensive gear (my sword alone costs 3012 XP to repair for another 4684 uses (0.643 XP per use), nearly as high as the per-use cost to replenish 6 Mending items at the same time (781 XP * 6 = 4686 XP) for as many as 6248 uses (0.75 XP per use), and more than 5 times more expensive than a single item (0.125 XP per use); you should also get plenty of XP from using a sword, enough for itself and armor, given what they are used for).
The only things I farm during the end-game are food (baked potatoes) and wood (for torches, and more rarely, bases, and then I usually just cut down some trees nearby since I usually use a different type of wood), and in my first world (vanilla) wheat and other resources for trading for emeralds to buy diamond gear (all types, since this is before 1.8) for repairs, which are easy to farm with simple manually harvested farms (I accumulated around 10 stacks of surplus emeralds without spending more than a few minutes out of a several hour play session to get them).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
If you're going for completion, you can make a ghast farm, a guardian farm, a passive mob farm, and a wither skeleton farm. If you want more after that, I believe it's possible to build creeper-only and spider-only mob farms, if that's your cup of tea.
The signature is a lost art.
At this point, most likely not. But it'd nice to have extra materials being produced, and it gives me something to work for.
Completely forgot about those. I'll add them to my "to do list."
Probably not a passive mob farm, though. Most of this will be going in my spawn chunks, and it'll dig into a jungle.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Looks like I'm pretty well along on that list...
Only a few more to go.
I would add a charged creeper farm. Those mobs are really, really rare and hard to get.
I have an iron farm myself and its very useful for setting up beacons, 20 stacks of iron is only about 2 stacks of blocks which cannot be used to build up a max power beacon.
I mined 858 iron just the last time I played, enough to make a full beacon (1476 minerals) in just two sittings, three if you mean a 6 beacon pyramid (2196 minerals), and nearly 2/3 of a million in total in just my first world, which all sits in rows and tows of double chests as I have no use for it (I just consider it to be a byproduct of caving for fun, and not that I don't use ANY of the resources I collect, just only an insignificant fraction of what I get, for example, I've used around 18000 rails in a rail system connecting 19 bases, all of which came from mineshafts, which have given me over 10 times that number; likewise, the 180000 coal that I've used to craft 720,000 torches is only a fraction of the coal I've mined, with over 1.5 million coal stored as 170000+ blocks - I even have over 1600 blocks of diamond, most of which I mined without using Fortune (I don't actually use any of this since I trade with villagers to buy the diamond gear I need to repair my gear; this itself is also done because it is fun to me, not because I need to trade):
The numbers on the second to last line are from my "session stats" mod which also displays these in the inventory screen; the first number is total resource blocks mined, second is total ores, third is coal, fourth is iron. I also mined all of this in 3 hours and 41 minutes, a rate of 1011 resources, 967 ore, 625 coal, and 233 iron mined per hour - at this rate I could make a full beacon every 6 hours and 20 minutes, not that I've ever made one as they are useless for my playstyle and I've never killed the Wither in survival, only for fun in a test world (50 blocks isn't much when I often cover 2-4 times that per session, last time I traveled quite a long distance through a thin network of caves until I reached a denser cave system, and when I finally checked my map the newly mapped area was almost separate from the main mapped area, representing a distance of about of 256 blocks):
This is also representative of what I collect and explore every time I play, every day, with truly awesome (or terrifying) stats as a result:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
TMC, we already know you are insane, no reminders needed.
One farm I did not see mentioned: color wool farm:
This contraption delivers all 16 colors of wool, and whenever shears at a given dispenser run out of durability, it signals the shear distribution system to deliver new shears specifically to the dispenser that needs them.
Also, how about a honey farm? Or this is just for hostiles ?
I replied to them because they necroed a 3 year old thread just to reply to me (it annoys me so much that the forums have "reply" and "quote" buttons when there should only be the latter, which quotes the post you are replying to so everybody knows who it is referring to) when they could have just as easily posted in the current thread about iron farms:
https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/3024884-why-do-people-creat-iron-golem-farms
Also, this is just even more evidence of just how bad the changes to the underground in 1.7 were ("the update that ruined the underground"); I've even had somebody PM me telling me that they couldn't play without my mods that reverted the changes so I'm not the only one who thinks this. Also, some people actually spend as much time branch-mining as I do caving; the world on the right of this image is not mine - surely branch-mining that much is insane! Somebody else would build giant cubes out of the minerals they collected from mining (unfortunately all the images are dead).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?