So I made the (foolish) decision to make a villager 'store' at our base - this means that any villagers with good trades would get bought back to our base so that we could trade again in the future.
The first villager had Mending, so I transported him about 2,500 - 3,000 blocks over all sorts of terrain via minecart to get him to the base.
Used up a lot of resources and time/stress, but he's finally in his temporary home while I build a proper one! Woot!
When I needed to move villagers a long way in my previous worlds, I usually made a tunnel in the nether with portals at each end. That reduces distance by 8:1, and with a fully enclosed tunnel, it's actually safer.
Another option would be to punch a hole in the bedrock "top" of the nether and build a transportation system up there. Once you are up there, you could build a transportation system any direction/distance you wanted quite easily (no mobs/lava up there, and it's all flat bedrock). There are two tricks that I know of that still work for breaking bedrock (EDIT: well, technically three, but one only works sideways).
I haven't done any long journeys with my villagers since in all three of the worlds where I worked with villagers, I converted a zombie pair in or near the location I wanted them and went from there. When I've had to move them around it's been with landboats or minecarts, or occasionally building/digging a "channel" and pushing them around with water.
How did that 3000 block minecart journey work? Were you tearing up, moving and rebuilding the same bit of track and doing it in many stages? Surely don't say it was all 3000 blocks in one go
I laid all the track out first (just normal rails) then realised I forgot the powered rails. Went back and placed those in. Tested it twice, then sent him on his way!
I've transported two villagers myself, both blacksmiths that I found in naturally generated villages (prior to 1.8 they sell ALL diamond armor and tools, making them very valuable, and diamonds just as useless as with Mending in 1.9+. Until I found one selling diamond pickaxes late last year I never really traded with villagers, making this one of the most significant changes to my playstyle (if you can call it a real change) since I started playing).
The first villager was transported about 2,000 blocks and the second about 2,700, although over an existing rail system that I built to link my bases together (I have 12-13,000 blocks of railways in total; since all of the rails, as well as gold and redstone, were obtained while caving for fun I do not consider the time taken to get resources to be an investment); both villages already had railways leading right up to them since I made bases in them.
The hardest part was getting them in the minecarts; I walled-in 1 block wide paths and used water to push them to where I had the minecarts; after getting them going I ran after them until I reached the next intersection where they stopped (I've heard of issues with minecarts stopping in unloaded chunks, at least in more recent versions, but they have always continued to the end even after disappearing from view). At intersections (where I normally right-click another minecart to go in that direction) I temporarily connected the rails so I didn't have to get them into another minecart (not that they would run away since this was underground and they do not move much when not near villages. However, I've had runaway minecarts/villagers before, forcing me to run all the way back in the direction I came from). After reaching my main base I did the walled-in path thing again to lead them to a house where I barricaded them in to ensure that they are easy to find (most of the other villagers freely roam a mostly naturally generated village).
I never saw the point. You could always just find a nearby zombie grinder, cure until you get some good trades, and then set up a track to the base, and make a villager farm. Always seems better.
Most villager trading seems to me to be almost as hateful and tedious as branch mining, so I go into it specifically to get the stuff that is actually best gotten from villagers. That means I'm mostly after Librarians with things like Mending trades. So, anytime I work with villagers I just get my hands on a farmer and two other random villagers to make a villager farm, and then feed that directly into a set of automated ejectable villager stalls so they never know a moment of freedom until I just dump them into the wild to fend for themselves.
I remember transporting my first villagers through the roof of the nether, the stress of building a path on the roof and just if the villagers were okay or not was crazy xD
FYI... (unless you're plugging the hole when you're not using him...) you may want to put a trapdoor in the top of bottom of the 1x1 hole you use to temp store the villager. that way the baby zombies can't reach him.
FYI... (unless you're plugging the hole when you're not using him...) you may want to put a trapdoor in the top of bottom of the 1x1 hole you use to temp store the villager. that way the baby zombies can't reach him.
I added a trapdoor, I just removed it for the photo They're all in their actual 'pens' now anyway. I've got 5 - I'll try and get a screengrab soon
I transported my first two cured zombie villagers up from the depths and a couple of hundred blocks to the mountaintop village I built for them, and I've been poaching good armorsmiths, weaponsmiths, and librarians from there and sending them via rail up to the shopping mall in the base proper (70 blocks away or so). But never anything close to 3000 blocks.
Don't think I've ever transported a villager by minecart, as like others, I've just cured zombie villagers for what I want - and its much easier since they changed the zombie villager skin to indicate his trade, meaning, in my case, I can just zero in on Librarians for my trading hall. I think one of my librarians at a previous base has a good Unbreaking III trade which I'm lacking at my current base, but I think i'll just keep curing zombie librarians til I get one. With a lot of underground areas lit up near my current base, I get a lot of surface spawns at night, and usually get one or two zombie villagers per night, and probably one of them is a Librarian every other night. I've currently got eighteen cured librarians from the last month alone in a holding pen, ready to drop into the hall's vacant slots ...
So I made the (foolish) decision to make a villager 'store' at our base - this means that any villagers with good trades would get bought back to our base so that we could trade again in the future.
The first villager had Mending, so I transported him about 2,500 - 3,000 blocks over all sorts of terrain via minecart to get him to the base.
Used up a lot of resources and time/stress, but he's finally in his temporary home while I build a proper one! Woot!
Anyone else done this before?
When I needed to move villagers a long way in my previous worlds, I usually made a tunnel in the nether with portals at each end. That reduces distance by 8:1, and with a fully enclosed tunnel, it's actually safer.
Another option would be to punch a hole in the bedrock "top" of the nether and build a transportation system up there. Once you are up there, you could build a transportation system any direction/distance you wanted quite easily (no mobs/lava up there, and it's all flat bedrock). There are two tricks that I know of that still work for breaking bedrock (EDIT: well, technically three, but one only works sideways).
I laid all the track out first (just normal rails) then realised I forgot the powered rails. Went back and placed those in. Tested it twice, then sent him on his way!
I've transported two villagers myself, both blacksmiths that I found in naturally generated villages (prior to 1.8 they sell ALL diamond armor and tools, making them very valuable, and diamonds just as useless as with Mending in 1.9+. Until I found one selling diamond pickaxes late last year I never really traded with villagers, making this one of the most significant changes to my playstyle (if you can call it a real change) since I started playing).
The first villager was transported about 2,000 blocks and the second about 2,700, although over an existing rail system that I built to link my bases together (I have 12-13,000 blocks of railways in total; since all of the rails, as well as gold and redstone, were obtained while caving for fun I do not consider the time taken to get resources to be an investment); both villages already had railways leading right up to them since I made bases in them.
The hardest part was getting them in the minecarts; I walled-in 1 block wide paths and used water to push them to where I had the minecarts; after getting them going I ran after them until I reached the next intersection where they stopped (I've heard of issues with minecarts stopping in unloaded chunks, at least in more recent versions, but they have always continued to the end even after disappearing from view). At intersections (where I normally right-click another minecart to go in that direction) I temporarily connected the rails so I didn't have to get them into another minecart (not that they would run away since this was underground and they do not move much when not near villages. However, I've had runaway minecarts/villagers before, forcing me to run all the way back in the direction I came from). After reaching my main base I did the walled-in path thing again to lead them to a house where I barricaded them in to ensure that they are easy to find (most of the other villagers freely roam a mostly naturally generated village).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I never saw the point. You could always just find a nearby zombie grinder, cure until you get some good trades, and then set up a track to the base, and make a villager farm. Always seems better.
Most villager trading seems to me to be almost as hateful and tedious as branch mining, so I go into it specifically to get the stuff that is actually best gotten from villagers. That means I'm mostly after Librarians with things like Mending trades. So, anytime I work with villagers I just get my hands on a farmer and two other random villagers to make a villager farm, and then feed that directly into a set of automated ejectable villager stalls so they never know a moment of freedom until I just dump them into the wild to fend for themselves.
I remember transporting my first villagers through the roof of the nether, the stress of building a path on the roof and just if the villagers were okay or not was crazy xD
Experience Tranquility
FYI... (unless you're plugging the hole when you're not using him...) you may want to put a trapdoor in the top of bottom of the 1x1 hole you use to temp store the villager. that way the baby zombies can't reach him.
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I added a trapdoor, I just removed it for the photo They're all in their actual 'pens' now anyway. I've got 5 - I'll try and get a screengrab soon
I transported my first two cured zombie villagers up from the depths and a couple of hundred blocks to the mountaintop village I built for them, and I've been poaching good armorsmiths, weaponsmiths, and librarians from there and sending them via rail up to the shopping mall in the base proper (70 blocks away or so). But never anything close to 3000 blocks.
Don't think I've ever transported a villager by minecart, as like others, I've just cured zombie villagers for what I want - and its much easier since they changed the zombie villager skin to indicate his trade, meaning, in my case, I can just zero in on Librarians for my trading hall. I think one of my librarians at a previous base has a good Unbreaking III trade which I'm lacking at my current base, but I think i'll just keep curing zombie librarians til I get one. With a lot of underground areas lit up near my current base, I get a lot of surface spawns at night, and usually get one or two zombie villagers per night, and probably one of them is a Librarian every other night. I've currently got eighteen cured librarians from the last month alone in a holding pen, ready to drop into the hall's vacant slots ...
Mintutor now works in 1.13!
MrKite & Mc_Etlam ... I salute you!