Here's an automatic iron golem farm combined with an automatic-filling villager trading post with push button ejection of redundant traders. All active parts fit inside a single chunk, so if you put it in your world spawn chunk, it will keep producing iron even when you are away from the area.
(On edit: Removed link. Need to replace it to correct my mistakes.)
Just a nit pick. It's larger than 16 x 16 so it's not all in one chunk. It is, however, definitely small enough to reside in the spawn chunks.
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There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Just a nit pick. It's larger than 16 x 16 so it's not all in one chunk. It is, however, definitely small enough to reside in the spawn chunks.
That's true, but the active part, the part that matters for villager and golem generation is within one chunk.
I did make two mistakes, though, when I copied this design from my survival world into creative to make the pictures.
1. The golem pit needs to be covered so that the doors count as "houses".
2. There's no point in making 16 trading posts since with 40 doors there can never be more than 14 villagers. In my survival world version I only had 8 trading stations, so I never noticed that flaw.
I'm working on a re-design to address both of those problems.
You are on to a pretty cool idea here. A couple of things comes to mind though.
The world has spawn chunks, not a spawn chunk. Therefore, there is no reason to try and make it fit inside a single 16x16 chunk.
The spawn chucks will still unload when you leave the over-world dimension. You can fix this if you are so inclined, but normally that kind of effort is reserved for the complex, layered farm designs out there. I wouldn't even bother building this one in the spawn chunks, personally. Just inside a base would be fine.
The doors look like they would be considered "houses" to me, without any change. I could be wrong, but usually when you have them floating up in the air like that, they are recognized even without a block on top.
Don't use wheat! Your farmer villagers will eventually stop farming. Allow me to explain. Over time, the farmer picks up more seeds than he can plant. Eventually, he will have his inventory filled by by seeds and will no longer be able to pick up wheat. Since only farmers (any brown coat) can pick up wheat and process it into bread, this can break your breeder. If you use carrots and potatoes, this is never a problem, since there are no seeds to worry about.
Your golem spawning space is very limited. You only have a single floor that is 10x10, when you could easily make the design larger and have two floors that are 16x16. This will increase your iron output by increasing the chances of a golem successfully spawning. Alternatively, you could go for an even more advanced spawning floor design, like the one Panda4994 showcased back in his IPU Iron Farm, which is something like 50% more efficient again than the two floor 16x16 designs.
You limit of 14 villagers could be removed by lowering the trading stations and farming/breeding section further below the doors. You would need to have one villager with the doors somewhere, to be able to "see" them as houses, but the rest of them could be moved down 6 or more blocks.
You are so close to also having a food farm, so why not incorporate this into your design as well? Since the food can obviously traded with the villagers for shiny emerald profits.
I'm actually pretty interested in where you go with this, despite the fact I am more of the massively over-engineered mindset. There are a lot of players that could use a really well thought-out, simplified and resource-friendly combined farm like this.
You are on to a pretty cool idea here. A couple of things comes to mind though.
(snip)
I'm actually pretty interested in where you go with this, despite the fact I am more of the massively over-engineered mindset. There are a lot of players that could use a really well thought-out, simplified and resource-friendly combined farm like this.
Thanks for your comments.
I playing around with it some more in creative right now.
That's a good point about the spawn chunks.
I didn't know that about wheat! Thank you very much for pointing that out.
I have a design in creative right now with 10 villagers on top, and the farm/breeding section 6 blocks below, so it's an "infinite breeder". I had to drop the golem killing lava pit down below the bottom level of the village so I could get to it. I think this is becoming too complicated.
I'm sure there are more efficient designs possible, but how many iron ingots do I really need in a solo world? It seems to crank out enough for me to make new picks and shovels whenever I need them.
Your suggestion for incorporating a food farm sounds interesting. That would be very cool. Maybe I could work out some kind of center flushing method that would drop harvested food into the same bin as the iron ingots. The only problem would be how to prevent baby villagers from being flushed away with the food. Adults can be saved by making the flushing holes only 1 block high, but babies would scoot right through those.
That also raises the interesting question of how much base can be packed, vertically, into a single chunk, or perhaps the 9 chunks in the 3x3 area centered on the world spawn point.
What if... (hehe, I smell a challenge coming on) ... I allowed myself to mine/harvest anywhere in the world, but to build only inside the spawn chunk(s).
I noticed that my piston vendor traps could just as easily be used to trap zombie villagers in the wild, so I could have a ready supply of villagers by trapping and curing zombies.
I was also thinking that my trading post could be below the village proper so that once I dropped villager into the trading post he would no longer count toward population, and would be replaced by breeding. That fits well with the idea of a vertical base inside limited number of chunks.
Bah, it's not too complicated. Keep in mind what can be moved and what cannot, as well as the fact you can use various designs for lava pools or blades, including ones that allow items and villagers to pass through unharmed. You only need a 1x1 space to squeeze hoppers into, to pipe items somewhere else. Really, this kind of build will excel due to elegance, not complexity. But then again, Da Vinci did say that simplicity was the ultimate sophistication, so maybe simple is complex and complex is simple.
I'm sure there are more efficient designs possible, but how many iron ingots do I really need in a solo world? It seems to crank out enough for me to make new picks and shovels whenever I need them.
Iron tools? Eww! Yuk! *rolls up newspaper* Bad Cryptopian, bad!
For a solo world, I typically built double and quadruple iron farm cells, which still didn't produce any where near "enough" iron for me without leaving my PC on all night, and my avatar AFK. Most recently, I have been focusing on fancy layered farms like Daniel Kotes's Iron Towers, which is a 32 village farm. That was sufficient for me solo, but on a small, whitelisted server I play on we drank it dry. My next farm, which I am gathering materials for now, will be one of Redstone Spire's designs, and will feature 128 villages. It will crank out approx. 5000 iron ingots per hour. That aught to be enough.
Now, I understand completely that not every one is me, or plays on the large scale that famous YouTubers play on, and that is why I am interested in your design here. I bring up efficiency, because unlike production capacity, which is the focus of larger or more farms, efficiency is about getting more out of your farm with simple changes as opposed to just making more. If you can turn 15-20 iron per hour into 40-50 iron per hour without making something more complex or incurring huge resource costs, why wouldn't you?
Keep in mind, even if you don't use much iron in your playstyle, you can always trade it for emeralds. As we already established, profits are good.
Your suggestion for incorporating a food farm sounds interesting. That would be very cool. Maybe I could work out some kind of center flushing method that would drop harvested food into the same bin as the iron ingots. The only problem would be how to prevent baby villagers from being flushed away with the food. Adults can be saved by making the flushing holes only 1 block high, but babies would scoot right through those.
Or, you could position the villagers in such a manner than when they attempt to throw food at each other, they don't always succeed. This has been used by many designs of automatic food farms out there. For a very simple solution, I would suggest taking a peek at RseriusMC's Iron Breeder design. His exploits the fact that the babies fall though the same holes that the food does, but I'm sure there are other ways. Hoppers come to mind.
That also raises the interesting question of how much base can be packed, vertically, into a single chunk, or perhaps the 9 chunks in the 3x3 area centered on the world spawn point.
What if... (hehe, I smell a challenge coming on) ... I allowed myself to mine/harvest anywhere in the world, but to build only inside the spawn chunk(s).
You don't have trouble finding inspiration for this game, do you.
Iron tools? Eww! Yuk! *rolls up newspaper* Bad Cryptopian, bad!
Haha. You sound like my kids on our family server. They poke fun at me for my iron armor and tools when they're all wearing enchanted diamond armor. But hey, I do a lot of fooling around in the nether building bridges for our railroad system, and when I fall into a lava lake, at least my armor and tools are cheaply replaced. (And besides, diamond picks on netherrack is almost like using TNT! It just gets way out of control. hehe.
Fire protection, fire resistance potions, enderpearls, cauldrons and water buckets...There are ways to avoid dying in lava. I basically can't do anything in game until I've gotten the diamond-tool-acquisition phase out of the way, and once you have Fortune III, I wouldn't consider a set of diamond armour overly expensive anyway.
I'm actually pretty interested in where you go with this, despite the fact I am more of the massively over-engineered mindset. There are a lot of players that could use a really well thought-out, simplified and resource-friendly combined farm like this.
OK, so I found a design that's way better than mine. In fact, I locked my villagers safely away during construction, and tore down my original village, replacing it with this one. I built it on top of my trading post, so the baby villagers fall through the middle of the trading post into a holding cell. When they grow up a water elevator carries them up into the trading post. XadeCraft's farm is fantastic! Here's his tutorial.
Actually, that concept is quite old. I waffled on linking you what I think is the 'first' of such breeder/produce/iron farm combos, as you were so close to the concept already.
Here's an automatic iron golem farm combined with an automatic-filling villager trading post with push button ejection of redundant traders. All active parts fit inside a single chunk, so if you put it in your world spawn chunk, it will keep producing iron even when you are away from the area.
(On edit: Removed link. Need to replace it to correct my mistakes.)
Here are a couple views of the finished project.
Just a nit pick. It's larger than 16 x 16 so it's not all in one chunk. It is, however, definitely small enough to reside in the spawn chunks.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
That's true, but the active part, the part that matters for villager and golem generation is within one chunk.
I did make two mistakes, though, when I copied this design from my survival world into creative to make the pictures.
1. The golem pit needs to be covered so that the doors count as "houses".
2. There's no point in making 16 trading posts since with 40 doors there can never be more than 14 villagers. In my survival world version I only had 8 trading stations, so I never noticed that flaw.
I'm working on a re-design to address both of those problems.
You are on to a pretty cool idea here. A couple of things comes to mind though.
I'm actually pretty interested in where you go with this, despite the fact I am more of the massively over-engineered mindset. There are a lot of players that could use a really well thought-out, simplified and resource-friendly combined farm like this.
Thanks for your comments.
I playing around with it some more in creative right now.
That's a good point about the spawn chunks.
I didn't know that about wheat! Thank you very much for pointing that out.
I have a design in creative right now with 10 villagers on top, and the farm/breeding section 6 blocks below, so it's an "infinite breeder". I had to drop the golem killing lava pit down below the bottom level of the village so I could get to it. I think this is becoming too complicated.
I'm sure there are more efficient designs possible, but how many iron ingots do I really need in a solo world? It seems to crank out enough for me to make new picks and shovels whenever I need them.
Your suggestion for incorporating a food farm sounds interesting. That would be very cool. Maybe I could work out some kind of center flushing method that would drop harvested food into the same bin as the iron ingots. The only problem would be how to prevent baby villagers from being flushed away with the food. Adults can be saved by making the flushing holes only 1 block high, but babies would scoot right through those.
That also raises the interesting question of how much base can be packed, vertically, into a single chunk, or perhaps the 9 chunks in the 3x3 area centered on the world spawn point.
What if... (hehe, I smell a challenge coming on) ... I allowed myself to mine/harvest anywhere in the world, but to build only inside the spawn chunk(s).
I noticed that my piston vendor traps could just as easily be used to trap zombie villagers in the wild, so I could have a ready supply of villagers by trapping and curing zombies.
I was also thinking that my trading post could be below the village proper so that once I dropped villager into the trading post he would no longer count toward population, and would be replaced by breeding. That fits well with the idea of a vertical base inside limited number of chunks.
Bah, it's not too complicated. Keep in mind what can be moved and what cannot, as well as the fact you can use various designs for lava pools or blades, including ones that allow items and villagers to pass through unharmed. You only need a 1x1 space to squeeze hoppers into, to pipe items somewhere else. Really, this kind of build will excel due to elegance, not complexity. But then again, Da Vinci did say that simplicity was the ultimate sophistication, so maybe simple is complex and complex is simple.
Iron tools? Eww! Yuk! *rolls up newspaper* Bad Cryptopian, bad!
For a solo world, I typically built double and quadruple iron farm cells, which still didn't produce any where near "enough" iron for me without leaving my PC on all night, and my avatar AFK. Most recently, I have been focusing on fancy layered farms like Daniel Kotes's Iron Towers, which is a 32 village farm. That was sufficient for me solo, but on a small, whitelisted server I play on we drank it dry. My next farm, which I am gathering materials for now, will be one of Redstone Spire's designs, and will feature 128 villages. It will crank out approx. 5000 iron ingots per hour. That aught to be enough.
Now, I understand completely that not every one is me, or plays on the large scale that famous YouTubers play on, and that is why I am interested in your design here. I bring up efficiency, because unlike production capacity, which is the focus of larger or more farms, efficiency is about getting more out of your farm with simple changes as opposed to just making more. If you can turn 15-20 iron per hour into 40-50 iron per hour without making something more complex or incurring huge resource costs, why wouldn't you?
Keep in mind, even if you don't use much iron in your playstyle, you can always trade it for emeralds. As we already established, profits are good.
Or, you could position the villagers in such a manner than when they attempt to throw food at each other, they don't always succeed. This has been used by many designs of automatic food farms out there. For a very simple solution, I would suggest taking a peek at RseriusMC's Iron Breeder design. His exploits the fact that the babies fall though the same holes that the food does, but I'm sure there are other ways. Hoppers come to mind.
You don't have trouble finding inspiration for this game, do you.
Haha. You sound like my kids on our family server. They poke fun at me for my iron armor and tools when they're all wearing enchanted diamond armor. But hey, I do a lot of fooling around in the nether building bridges for our railroad system, and when I fall into a lava lake, at least my armor and tools are cheaply replaced. (And besides, diamond picks on netherrack is almost like using TNT! It just gets way out of control. hehe.
Fire protection, fire resistance potions, enderpearls, cauldrons and water buckets...There are ways to avoid dying in lava. I basically can't do anything in game until I've gotten the diamond-tool-acquisition phase out of the way, and once you have Fortune III, I wouldn't consider a set of diamond armour overly expensive anyway.
OK, so I found a design that's way better than mine. In fact, I locked my villagers safely away during construction, and tore down my original village, replacing it with this one. I built it on top of my trading post, so the baby villagers fall through the middle of the trading post into a holding cell. When they grow up a water elevator carries them up into the trading post. XadeCraft's farm is fantastic! Here's his tutorial.
Actually, that concept is quite old. I waffled on linking you what I think is the 'first' of such breeder/produce/iron farm combos, as you were so close to the concept already.
Have a look at it here: