Earlier today I made a post about time efficient wheat farms and I showed a how it works, but didn't go into detail. So here I will try to make a better post about an self harvesting wheat farm,. It is an original design and I want to show it off, but it does have a few drawbacks but nothing to major. Please take time to read this post I think that you will like it.
Downloads
If you want to download the map (Schematics) please click "here"..
Show Off
Okay so first off here is how it looks, I do have to admit it is not the best looking but hey it works.!
Here is how one of the interior farming levels looks, It is pretty simple and you get to see a very important part of the farm.
Next here you can see the collection part of the farm, you press a button which I will show you in a minute
You push this button and you harvest the entire farm.
This is how it looks after the button has been pressed.
Than here is how the levels look after you have harvested, as you can see you have to climb up the water fall to re-till the soil and replant also. Not to much work to be honest.
After the replanting you are done! Ready for the next harvest.!
Pros
It can have as many levels as you want.
Very simple to keep running
And it self-harvesting.
Cons
Some of the items might not fall all the way down the water.!
Also, it's not very efficient. It takes a lot of space and doesn't harvest all that much wheat. The problem is the pistons, they require a lot of space. What works far better is to just have a single piston the releases a water flow across the crops. That would harvest all the wheat and transport it to one point for collection. And as of 1.3 the piston won't even be neccessary, you could do it all with a single dispenser.
Agreed. Your model is aesthetically pleasing, but rather inefficient to build, in output, and in collection.
Also, curious as to how to make a self harvesting melon farm. Do you just do a block update detector linked to sticky pistons under the dirt?
3DS FC: 3540 - 0163 - 8988
My friend safari is water, PM me and I'll add you!
Agreed. Your model is aesthetically pleasing, but rather inefficient to build, in output, and in collection.