I started a new village and got a few villagers into it. I have three 'apartment buildings' that have about 10-15 apartments, each with 2-4 doors (minimum 2 external per 2x2 apartment). So, there should be enough villagers to fill all the houses. The buildings have space between them, but not too much. During the day, the villagers wander all over and are by all the buildings. But, the villagers have decided there is ONE apartment in each building they ALL want to be in at night. At sunset, this little 2x2 space has about 30 villagers trying to occupy it. I added more doors so all the apartments connect. This just led to the few villagers in other homes trying to shove into the highly sought after apartment through the new doors.
Also, one building (despite all of them being identical) is so popular that about 90% of the villagers want to be there. One building is nearly empty no matter how many times I try to push and lure them to it. Regardless, each building still has an obvious 'popular' spot that I can't seem to clear.
Are there village requirements that would alleviate this stupid competition for just one little space? It gets to a point where no villagers can get in or out of the wanted apartment because there's shoving from both sides.
Thanx, but I've tried that. They still only want in the one apartment, and while some are eventually squeezed into others where the doors were removed, they are still forcing themselves toward the wanted space. It also doesn't fix the problem of them all wanting to be in the same building. I have deserted homes sitting there, while one building is overwhelmed with every villager and 4 iron golems. They're litterally only about 7 blocks apart, but one area they like and the rest they hate. So, the genocide begins. I'll repopulate the village when the AI gets some tweaks. Until then, I can't even go in areas where villagers are because the population density is out of control.
Does the 'wanted' room happen to be towards the west? I brought 5 villagers to my large town and right when 1.2 hit, they started multiplying like rabbits. I've got at least 30, but they slowly all migrated from the town center area west towards my farm area.
I had to make a minecart track back to down and put them all in carts and move them. The same thing happens to my animals.. they seem to get in a big cluster on the west side of their pen.
I just completed a little test. I 'cheated' w a spawner and spawner GUI mod to spawn villagers exactly where I want them. I placed the spawner right by the apartment building that is empty. Immediately, the freshly spawned villagers took off and went to the insanely overpopulated building. They traveled more than 30 blocks, ignoring dozens of homes along the way to get there. Nothing about the popular spot makes any sense. It's totally random seeing as how all buildings are exact copies of each other. And they shouldn't have been just trying to be social with other villagers- about 4 of them left at once to the overpopulated area. It's like the operate magnetized to each other and refuse to live with a reasonable spread.
Does the 'wanted' room happen to be towards the west? I brought 5 villagers to my large town and right when 1.2 hit, they started multiplying like rabbits. I've got at least 30, but they slowly all migrated from the town center area west towards my farm area.
I had to make a minecart track back to down and put them all in carts and move them. The same thing happens to my animals.. they seem to get in a big cluster on the west side of their pen.
Yes! I just looked at my map, and indeed the popular building is the farthest west. In fact, it's farther west than any other building in the entire area. That is insane. I wonder if they would all relocate if I built one even further west. I guess the slaughter of the innocents will wait until I complete this new experiment.
My animals are acting fine, though. They're spread out like normal.
Part of it is because at night they do not forget their "social behavior." Not only do they want to be in doors, they want to stare at each other and follow one another around.
My sheep act normally, but my pigs think one corner of their pen is just awesome.. don't have an NPC village on my map yet, so can't say, but my animals are plotting something against me.
I think that it's that the villagers are attracted to where you are, or the farthest point to one coordinate in the village will then cause the villagers to go in the door at night because its the closest one. just started i flatgrass survival in a village and same thing happened
D: Plus, they all hung to one corner, the one farthest away from the door. (though this may be to hide from the huge slime that was bouncing right outside.)
Had the same thing happen. they all wanted to be in one house, but more specifically one corner of one house. Other homes are very close and reasonable, but they only wanted that one. Over time though i changed the village a bit, now it has a wall and they all swarm around that at night instead of going inside (no roof at all).
All interesting... I will be interested in what future AI updates will bring. Hopefully the villagers will get some tweaks that allow them to be a bit more 'logical' in their choice of dwelling and get them a bit more reasonably dispersed, especially when they are able to breed in large numbers. If the villagers are updated well, it would be cool to keep adding apartment buildings among my functional machines and decorative projects. They do add some needed life to the game, which is nice.
I have the same problem. I have several dozen houses in my village. 90% of them sit empty, while dozens and dozens of villagers crowd into 1 house. I hope the AI gets improved on them. 1 villager minimum per house would be great.
They are just party animals, they love to get together in a giant mosh pit. Kill one and they will scatter and be scared.
Actually, I found just saving and restarting the world repeatedly helps (for that night). They all scatter at each restart, but many will move on in a group, causing more overflow. If you keep restarting the world, eventually the overflow will scatter into surrounding houses, but each house will be packed until nothing else can get in.
The AI just needs to recognize how many other villagers or mobs are around them and attempt to spread to a reasonable level of 1 villager for every 2-4 blocks of standing space (at least at night--during the day flash mobs aren't so bad if they're not all the time)
I have an NPC village. But the thing that annoys me the most is, ALL THE TESTIFICATES BREAK INTO MEH HOUSE.....then they just stare at me until dawn. It's creepy. 0_o
Interesting. I went back and checked the little small square building the villagers packed into most nights (when I had villagers. They recently all died off and I'm trying to figure out why) and it is the furtherest west building in the village. Strange.
In the process of locating another village to construct a railway to and attempt to abduct some villagers and relocate them via minecart to my village to see if they'll finally repopulate it.
Also, one building (despite all of them being identical) is so popular that about 90% of the villagers want to be there. One building is nearly empty no matter how many times I try to push and lure them to it. Regardless, each building still has an obvious 'popular' spot that I can't seem to clear.
Are there village requirements that would alleviate this stupid competition for just one little space? It gets to a point where no villagers can get in or out of the wanted apartment because there's shoving from both sides.
I had to make a minecart track back to down and put them all in carts and move them. The same thing happens to my animals.. they seem to get in a big cluster on the west side of their pen.
Yes! I just looked at my map, and indeed the popular building is the farthest west. In fact, it's farther west than any other building in the entire area. That is insane. I wonder if they would all relocate if I built one even further west. I guess the slaughter of the innocents will wait until I complete this new experiment.
My animals are acting fine, though. They're spread out like normal.
FOR SCIENCE!!
D: Plus, they all hung to one corner, the one farthest away from the door. (though this may be to hide from the huge slime that was bouncing right outside.)
A wise man once said, that nothing really dies, it just comes back in another form, then he died. So next time you see an ant, it could be him!
Actually, I found just saving and restarting the world repeatedly helps (for that night). They all scatter at each restart, but many will move on in a group, causing more overflow. If you keep restarting the world, eventually the overflow will scatter into surrounding houses, but each house will be packed until nothing else can get in.
The AI just needs to recognize how many other villagers or mobs are around them and attempt to spread to a reasonable level of 1 villager for every 2-4 blocks of standing space (at least at night--during the day flash mobs aren't so bad if they're not all the time)
In the process of locating another village to construct a railway to and attempt to abduct some villagers and relocate them via minecart to my village to see if they'll finally repopulate it.
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2372609-journal-the-ballad-of-dirtdog