The next base I'm going to make is going to be taking concepts from Jack and the Beanstalk's giant castle. Except that it's going to be an intimate italian diner with a giant plate of spaghetti with a milkshake and 2 straws.
This is Castle Midgard so far, my 100% vanilla legit hard-mode SSP world's main base. Less than a quarter finished, it is very much a work in progress, constructed using stone taken from the branch mines beneath with silk touch pickaxes. I started the world on July 2, 2014.
Images are 1920x1080 (so, right click, "open in new tab" to view full size). Render distance is 32.
The largest tower's floor is about two blocks below cloud level at Y-128, if I recall correctly. For observation reasons, I want it below the clouds. It's pinnacle will be the build limit, Y-256.
EDIT: I went ahead and added crenelations to the largest tower, a minor addition, but I decided to re-upload images. I don't want to add a floor and crenelations to the two large forward towers because I'm not sure the exact height I want them to stand yet.
This is Castle Midgard so far, my 100% vanilla legit hard-mode SSP world's main base. Less than a quarter finished, it is very much a work in progress, constructed using stone taken from the branch mines beneath with silk touch pickaxes. I started the world on July 2, 2014.
Images are 1920x1080 (so, right click, "open in new tab" to view full size). Render distance is 32.
The largest tower's floor is about two blocks below cloud level at Y-128, if I recall correctly. For observation reasons, I want it below the clouds. It's pinnacle will be the build limit, Y-256.
Sharpe103, that base is amazing!!!! I decided to post my own base from my discontinued survival journal. It is only 3 days of progress, and I haven't got on this world for about 2 months.
By the way, that 5x5 hole goes down to bedrock.
I am planning to make a new survival journal with my sister in SMP. We have big plans and hopefully our starter base will look way better than this.
I'm not what you would call a builder but these are some of my bases:
World1 (my first world):
(the village seen here is a naturally generated NPC village with a few changes)
(in the center you can see a map of my world, made with three fully zoomed maps)
(this is where I store all the resources I get from caving, with more than a million ore and other resources so far, which takes up less space than you might expect; for example, a single corridor of 16 double chests can store 497664 resources as blocks of 9. You can also see this in my other bases, where it is the largest single section; in this case I put it underground)
(note the pink sheep; I found them more than 1500 blocks away and brought them back to my main base. I don't have any use for animals at my main base at this point (I've used them to get emeralds from trading in villages elsewhere) and just have a few of each type roaming around)
(thanks to a change in 1.6 that lets wolves despawn after 2 minutes these are the only wolves known to exist in my world, and the last wolves I've ever seen in vanilla Survival; in my modded worlds I made them not despawn so I actually have a chance of finding some; IMO they are not useful enough to be so hard to find unless you actively search for them, and even then 2 minutes can be enough to let them despawn while searching)
TMCW:
(taken during construction)
TMCWv3:
TripleHeightTerrain:
(my base is near the center, I did not make a small rendering around my base but this is full-size. And yes, "triple height terrain" refers to the ground being 3 times or 128 layers deeper than normal. IMO this is a bit too much, partly because I made cave systems 3^3 = 27 times bigger; some people want the ground to be even deeper and caves even bigger, like the popular suggestion to make then 2 kilometers deep)
(I used MCEdit on a Creative copy to slice the floors off so you can see their layout)
As you can see, they all have pretty much the same layout and are pretty much built for utility, though you can see that I do add some decoration and have used different materials to build them.
For comparison, this is the most recent secondary base I built; these are nothing more than places to temporarily store what I've gotten from caving and restock on food and wood:
This is all I have in the chest I use for food, wood, and other supplies (the diamond pickaxes were bought from a village far away using emeralds I've farmed from another village nearby, otherwise I use mined diamonds to make them and repair other items:
By contrast, the other chest stores all the stuff I've gotten from caving until it fills up, then I make a trip back to my main base (an Ender chest plus my inventory enables me to carry 63 stacks at once, in modded worlds I've used a "diamond Ender chest" for another 54 stacks). The three stacks of blocks to the left of the glowstone dust are "rail blocks", crafted with 9 rails and used to compactly carry and store rails, though I convert them back to regular rails for storage at my main base:
Also, here is how I build my railways, which run between my secondary bases back to my main base:
I've been working on this base for a few months now, It's nowhere near completion. I'm using the Direwolf20 1.7.10 modpack, so Every tower and every floor is actually being used. The platforms are for various magic mods. Note that these screenshots are a few weeks old.
This is the view from the lake:
This is the view from the opposite side:
From the air:
The four towers on the corners of the main building aren't complete in this screenshot yet. Currently, there is another big platfrm above the small house next to the main building. And one of the towers did get a roof. Still working on the others.
Some screenshots from the inside:
The base also has a rather large underground area with a tier 5 Blood Altar (Blood Magic), a Hungry node with over 900 vis in each primal aspect (Thaumcraft) Several mob spawners and grinder, automated underground tree, wheat and nether wart farms. There is also a small tech mods area with several RF generators, ore proccessing and similar things. I'm currently developing two villages.
Screenshot of the Tier 5 Blood altar and the skeleton spawner on top of it: ( the altar wasn't tier 5 yet when I took this screenshot though. Just imagine 4 beacons intead of the white stones at the corners.)
And Sharpe103, your castle just gave me the very needed inspiration for my next project.
Looks Fantastic! What do you have in mind for all that unused space inside the hexagon? Are you going to flatten out the land?
Thanks. The hexagon is the preliminary outline for the future city walls. I try to flatten the land out as little as possible, though I did obviously for the tower interior. I like the place to feel connected to the terrain and more natural. It creates challenges to building some things but not overly so. The city walls where it goes through the jungle in particular will be difficult but I have a fairly flexible design in mind and will use a tower to transition some of the more vertical spots.
The build out in the water is going to be a harbor beacon tower. It's taking longer than it should because I'm going to hide at least a cactus farm in base of it. I'm working on getting farms setup down by the barn and want to get a preliminary main street layout for inside the walls. Then probably a stables, town square w/fountain, then start on the waterfront area. The city walls are not a huge priority and I'll probably tackle it much later on in stages.
I actually think that stone house with the courtyard and surrounding walls would look fantastic in a desert. Reminds me somewhat of a Spanish villa.
I agree, it looks great. the only thing i can think of to make it better is to use less glass on the ground of the courtyard-thing areas. maybe add some thing else like andesite in its place. and put little streetlamp-like things with glowstone hanging from them to keep it lit. otherwise, A+.
Share your survival base.
The next base I'm going to make is going to be taking concepts from Jack and the Beanstalk's giant castle. Except that it's going to be an intimate italian diner with a giant plate of spaghetti with a milkshake and 2 straws.
This is Castle Midgard so far, my 100% vanilla legit hard-mode SSP world's main base. Less than a quarter finished, it is very much a work in progress, constructed using stone taken from the branch mines beneath with silk touch pickaxes. I started the world on July 2, 2014.
Images are 1920x1080 (so, right click, "open in new tab" to view full size). Render distance is 32.
The largest tower's floor is about two blocks below cloud level at Y-128, if I recall correctly. For observation reasons, I want it below the clouds. It's pinnacle will be the build limit, Y-256.
EDIT: I went ahead and added crenelations to the largest tower, a minor addition, but I decided to re-upload images. I don't want to add a floor and crenelations to the two large forward towers because I'm not sure the exact height I want them to stand yet.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Wow. That's really fabulous.
loves it
don't be that person who ruins another's day.
Sharpe103, that base is amazing!!!! I decided to post my own base from my discontinued survival journal. It is only 3 days of progress, and I haven't got on this world for about 2 months.
By the way, that 5x5 hole goes down to bedrock.
I am planning to make a new survival journal with my sister in SMP. We have big plans and hopefully our starter base will look way better than this.
What am I supposed to put here again?
My lovely jungle house. It's been expanded since when this screenshot was taken.
I am a friend of all Snow Golem kind.
I'm not what you would call a builder but these are some of my bases:
World1 (my first world):
(the village seen here is a naturally generated NPC village with a few changes)
(in the center you can see a map of my world, made with three fully zoomed maps)
(this is where I store all the resources I get from caving, with more than a million ore and other resources so far, which takes up less space than you might expect; for example, a single corridor of 16 double chests can store 497664 resources as blocks of 9. You can also see this in my other bases, where it is the largest single section; in this case I put it underground)
(note the pink sheep; I found them more than 1500 blocks away and brought them back to my main base. I don't have any use for animals at my main base at this point (I've used them to get emeralds from trading in villages elsewhere) and just have a few of each type roaming around)
(thanks to a change in 1.6 that lets wolves despawn after 2 minutes these are the only wolves known to exist in my world, and the last wolves I've ever seen in vanilla Survival; in my modded worlds I made them not despawn so I actually have a chance of finding some; IMO they are not useful enough to be so hard to find unless you actively search for them, and even then 2 minutes can be enough to let them despawn while searching)
TMCW:
(taken during construction)
TMCWv3:
TripleHeightTerrain:
(my base is near the center, I did not make a small rendering around my base but this is full-size. And yes, "triple height terrain" refers to the ground being 3 times or 128 layers deeper than normal. IMO this is a bit too much, partly because I made cave systems 3^3 = 27 times bigger; some people want the ground to be even deeper and caves even bigger, like the popular suggestion to make then 2 kilometers deep)
(I used MCEdit on a Creative copy to slice the floors off so you can see their layout)
As you can see, they all have pretty much the same layout and are pretty much built for utility, though you can see that I do add some decoration and have used different materials to build them.
For comparison, this is the most recent secondary base I built; these are nothing more than places to temporarily store what I've gotten from caving and restock on food and wood:
This is all I have in the chest I use for food, wood, and other supplies (the diamond pickaxes were bought from a village far away using emeralds I've farmed from another village nearby, otherwise I use mined diamonds to make them and repair other items:
By contrast, the other chest stores all the stuff I've gotten from caving until it fills up, then I make a trip back to my main base (an Ender chest plus my inventory enables me to carry 63 stacks at once, in modded worlds I've used a "diamond Ender chest" for another 54 stacks). The three stacks of blocks to the left of the glowstone dust are "rail blocks", crafted with 9 rails and used to compactly carry and store rails, though I convert them back to regular rails for storage at my main base:
Also, here is how I build my railways, which run between my secondary bases back to my main base:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The area surrounding my base, viewed from the plateau.
Here is my current base project (still very much a work in progress):
Here is a map of the area:
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
My lil' town thus far.
Well My base I have been working on it just when ever and well here it is.
Yeah so that it
So... How's Life
I've been working on this base for a few months now, It's nowhere near completion. I'm using the Direwolf20 1.7.10 modpack, so Every tower and every floor is actually being used. The platforms are for various magic mods. Note that these screenshots are a few weeks old.
This is the view from the lake:
This is the view from the opposite side:
From the air:
The four towers on the corners of the main building aren't complete in this screenshot yet. Currently, there is another big platfrm above the small house next to the main building. And one of the towers did get a roof. Still working on the others.
Some screenshots from the inside:
The base also has a rather large underground area with a tier 5 Blood Altar (Blood Magic), a Hungry node with over 900 vis in each primal aspect (Thaumcraft) Several mob spawners and grinder, automated underground tree, wheat and nether wart farms. There is also a small tech mods area with several RF generators, ore proccessing and similar things. I'm currently developing two villages.
Screenshot of the Tier 5 Blood altar and the skeleton spawner on top of it: ( the altar wasn't tier 5 yet when I took this screenshot though. Just imagine 4 beacons intead of the white stones at the corners.)
And Sharpe103, your castle just gave me the very needed inspiration for my next project.
Looks good Pietato! And Afra the dark accents in your towers are good, gives it bit of a dark imposing look.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Thank you.
I was going for a darker look than my usual builds. Good to see that I succeeded.
Looks Fantastic! What do you have in mind for all that unused space inside the hexagon? Are you going to flatten out the land?
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
Nice base. I have a thread for sharing bases too if anyone's interested. Need some fresh ideas for my new survival world.
I've been making this for 1 1/2 months right now. Its a cylinder with a diameter of 500 blocks.
Thanks. The hexagon is the preliminary outline for the future city walls. I try to flatten the land out as little as possible, though I did obviously for the tower interior. I like the place to feel connected to the terrain and more natural. It creates challenges to building some things but not overly so. The city walls where it goes through the jungle in particular will be difficult but I have a fairly flexible design in mind and will use a tower to transition some of the more vertical spots.
The build out in the water is going to be a harbor beacon tower. It's taking longer than it should because I'm going to hide at least a cactus farm in base of it. I'm working on getting farms setup down by the barn and want to get a preliminary main street layout for inside the walls. Then probably a stables, town square w/fountain, then start on the waterfront area. The city walls are not a huge priority and I'll probably tackle it much later on in stages.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I actually think that stone house with the courtyard and surrounding walls would look fantastic in a desert. Reminds me somewhat of a Spanish villa.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I agree, it looks great. the only thing i can think of to make it better is to use less glass on the ground of the courtyard-thing areas. maybe add some thing else like andesite in its place. and put little streetlamp-like things with glowstone hanging from them to keep it lit. otherwise, A+.