Today, I finally discovered a jungle biome on my world created July 7, 2014. It is my main world, hard difficulty single-player survival, and 100% vanilla.
While that may not sound impressive to most, those who explore large-biome worlds realize my conquest.
My home, Castle Midgard—which means "middle enclosure" in Old Norse; named such because it stands in the "middle" of the explored reaches of my world—is situated basically at (0, 0) while I currently occupy (7667, 20,047), the very edge of this new-found jungle. Note that's twenty thousand, not two thousand; it's not often I reach a five-digit coordinate in Minecraft, and here I've doubled that. I mainly only play vanilla SSP, though a friend and I once had a world on a private server and I've also spent a fair amount of time in hardcore mode; I still need to finish my journal of that experience.
Anyway, I'm 7,667 meters east and 20,047 meters south my home. As the crow flies, that's 21463.11 meters or 21.4 kilometers from home. That converts to a distance of 13.3 miles.
My horse, Kitt, runs 11 m/s. That's just under 25 mph. If Kitt and I were on a straight, flat road and never slowed or stopped, it would take us 32 minutes to run the distance—that's 32 uninterrupted minutes of holding down the forward key. Of course, that was not the nature of our path. It took me two full real-days of playing and a couple stacks of potatoes to make the journey. To put it another way, this two-day journey increased the size of my year-and-a-half-old save folder from 667MB to 1GB.
With fully-enchanted diamond everything, potions, and nearly limitless resources, there were no surprises. It was a grueling and wearisome journey, the return trip from which I do not eagerly await.
I have outposts at just under 10 km on all four corners of my home base and have mapped a considerable amount of the space between . . .
. . . And, I still haven't found a desert.
Screenshots (1920x1080):
Looking back to the north, toward Midgard, the castle once seated in the middle of the known world.
To the east. Though I consider myself south of Midgard, I'm also quite far toward the rising sun.
The dark jungle to the south. I build small pins for my pure-black destrier, Kitt, because of his penchant for breaking lead ropes in my absence. He has a speed of 11 m/s, jumps 4 blocks, and has ( × 14) health—excellent stats. I have many horses, but fate lead me to him first. Frostwind, his pure-white mate, is faster (12 m/s), but jumps the same and has ( × 13) health. He remains my favorite. I have a couple 13 m/s horses, but neither jump well. I also have one max-jump horse, but he plods along at 9 m/s on a good day.
My intention on this far south land is to build a tree house. That's right, I'll ride more than 13 miles over mountains and through forests and swamps and ford rivers and climb ravines and swim oceans . . . to build a tree house.
In the event anyone's curiosity was provoked, here are a couple screenshots of the unfinished Castle Midgard:
Front of the caste, looking toward the east. Know that it will one day be taller than it is wide. The pentacle of the highest tower will be near the top of the second image. This is merely the early stages of the foundation for what I have envisioned.
One of the two entrances on the north side:
On the curtain wall at night:
Visible on the right-hand side of that image is the cobblestone Old Tower, what remains of my first base on the world, constructed July 14, 2014. No good reason to tear it down and I'm nostalgic.
Looking down at that same location and into the smallest the three courtyards (no shader):
The approach and barbican (no shader):
Back of the castle (no shader):
What once was Midgard; the same location in November, 2014 (no shader):
Again, Midgard is far from finished.
The nether star beacon is now at another location and I've not looted enough wither skeleton skulls to make a second. I want to place at least three here in Midgard, if not six. I have plenty of Looting III, Smite V, Unbreaking III diamond swords and a nether fortress base, but it's such a boring grind. Perhaps I should automate the process . . .
Screenshots were taken with the SEUS v10.1 Standard shader and Optifine to run it in Minecraft v1.8.9 with no other mods or texture packs. Render distance is 22 chunks, but I don't play with the shader turned on. I enjoy a very fast, long render distance for my style of play. Plus, the ones I've tried all seem to have at least small issues. For example, SEUS takes nice screen shots, but it's often hard to see through the glare of sunlight or past torches' glow. Though I run an i5-6500 with a GTX 970 and 16GB DDR4 (2400MHz) RAM and a Samsung 950 Pro SSD, none render the distant chunks past 16 or so fast enough while on horseback for my taste. Do try not to laugh—it's a beastly computer, but my horse is mighty quick.
Thank you for reading. I hope you enjoyed a glimpse of my Minecraft world.
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Lol, the only time I ever actually built a dirt hut was when I first tried MC, in the in-browser timed demo. I've graduated myself to wood and stone now
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So you search for over a year for a jungle, while most of my spawns are in one.... Is this just me or do lots of people oftenly spawn in jungles?
Before 1.7 every time I generated a world I either spawned in a Jungle or Ice Plains, after I rarely find Jungles, whether it's in a large biomes or not. I've found more Mesas and Ice Spike Plains than Jungles since 1.7.
Before 1.7 every time I generated a world I either spawned in a Jungle or Ice Plains, after I rarely find Jungles, whether it's in a large biomes or not. I've found more Mesas and Ice Spike Plains than Jungles since 1.7.
There are several times as many Jungles as Mesas, so that's a little unusual, but they're both pretty rare so it could just be luck. Ice Spikes take up a lot less of the total land, but they're only somewhat harder to find than Jungle because they're in small bits.
Jungle starts aren't particularly rare - probably about 3% of starts (1/13 of Warm climate, which is about 40% of the land).
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RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Before 1.7 every time I generated a world I either spawned in a Jungle or Ice Plains, after I rarely find Jungles, whether it's in a large biomes or not. I've found more Mesas and Ice Spike Plains than Jungles since 1.7.
See, that only happens to me when I start a Creative world. But whenever I play Survival, it takes me months to find a Jungle or cold and snowy biomes.
My current Survival World has large biomes as well and I totally feel your pain; it's over a year old as well and all I can find is regular, mushroom, and birch forests, extreme hills, and plains. At least I have plenty of horses now :). But, it makes Survival last longer because there's that feel of accomplishment whenever you find something new.
Nice build, excellent story and awesome perseverance! 20,000 blocks is a long, long way to go. Did you map the entire route?
I've been playing the same SSP uber-vanilla world since 1.8 came out and only very recently found my first jungle, about 1.7 km west and 4.1 km north of my original spawn. Rather than just running in a particular direction until I find something neat I methodically map every pixel (at two resolutions simultaneously!) in an ever-expanding box around my main base. I found the jungle in my 38th 1024x1024 map- phew! Amazingly, I found my first mega taiga adjacent to the jungle in my 39th map.
I'l probably post about it elsewhere, but just two days ago I finished connecting my standard 3x3 subway line to a jungle temple I'm converting to a local base of operations- I almost cried I was so happy to have that done! Still, at 8 m/s it takes a looong time to get back to civilization from a trip to the jungle! I construct my subway (floor = y10) as a 3x3 tunnel for the express purpose of being able to ride my horse from place to place, with 3 wide by 5 tall subway "exits" to get up and down from the surface.
Thanks, everyone, for your interest and comments. It's very nice to share Minecraft experiences with fellow enthusiasts.
I have returned to Midgard. Homesickness drove me back before I could complete a tree house in the far-flung jungle of the south.
It took me four casual days of playing to make the trek back.
I brought back eight saplings and plenty of jungle wood.
Then, I realized I forgot the cocoa beans back at the camp . . .
Ha ha! No cookies for me!
Screenshots below are 1920x1080 and are current. Render distance is the current maximum of 32. Shader is SEUS 10.2 Ultra Preview 1. No texture pack. All settings are at a maximum, as far as I am aware. Once I figured out I needed to increase the maximum amount of RAM Minecraft is allotted from a paltry 1GB to 3GB, my performance increased dramatically. Night and day difference. I can now easily play with a shader and max render distance and still experience consistent 60 FPS with rare and brief drops into a low of a very-playable 40 FPS. I find it strange that FPS never goes above 60, though. I use less than 50% of my CPU performance, max. PC specs are in the OP.
I believe I shall start a thread about Midgard soon.
Nice build, excellent story and awesome perseverance! 20,000 blocks is a long, long way to go. Did you map the entire route?
I've been playing the same SSP uber-vanilla world since 1.8 came out and only very recently found my first jungle, about 1.7 km west and 4.1 km north of my original spawn. Rather than just running in a particular direction until I find something neat I methodically map every pixel (at two resolutions simultaneously!) in an ever-expanding box around my main base. I found the jungle in my 38th 1024x1024 map- phew! Amazingly, I found my first mega taiga adjacent to the jungle in my 39th map.
I'l probably post about it elsewhere, but just two days ago I finished connecting my standard 3x3 subway line to a jungle temple I'm converting to a local base of operations- I almost cried I was so happy to have that done! Still, at 8 m/s it takes a looong time to get back to civilization from a trip to the jungle! I construct my subway (floor = y10) as a 3x3 tunnel for the express purpose of being able to ride my horse from place to place, with 3 wide by 5 tall subway "exits" to get up and down from the surface.
Have fun with your new biome!
cheers,
thebugguy
Thank you! You're very right: perseverance is key, but I'm just not interested in new worlds, so I can't take too much credit in that regard. So many people want to make a new world every so often, but I have no such desire. If I want a change of scenery, I travel. If I want to start over, I travel with next to nothing and build an outpost.
Before I took a long break from Minecraft, I had several 2048×2048 maps—no where near as many as you—but now I can't find any of them. Unfortunately, I accidentally loaded the world briefly with a snapshot; that probably deleted them. I have no idea how many maps it would take to cover this area, but it would have been too many. I wouldn't have wanted to carry that many in my pack since they don't stack once used.
Long subway tunnels are great. I have a 1 km (exactly) subway/branch mine at Y11. It runs from the treasure vault below Midgard to my nearest outpost, Skullgorge, the series of deep ravines where my skeleton grinder and main enchantment facility is. My branch mine is also 3 wide by 5 tall and it has powered rails atop redstone blocks every six or eight meters, I forget. They are spaced closer than is necessary for the cart to constantly maintain maximum velocity. I can't recall if I dug the shaft with enchanted diamond picks or iron ones.
Feel free to drop links to your journal in this thread. I'd be happy to visit and comment.
Congratz of finding a Jungle! Mine main world is Large Biomes too, so I know the pain (Although I've spawned in middle of a Jungle, so I seek different things).
I haven't got so far away from spawn yet, but I have 3000-blocks long railroad instead :D. I'm planning on making a station in every biome (So far I've got Jungle, Hills, and Plains).
My current Survival World has large biomes as well and I totally feel your pain; it's over a year old as well and all I can find is regular, mushroom, and birch forests, extreme hills, and plains. At least I have plenty of horses now :). But, it makes Survival last longer because there's that feel of accomplishment whenever you find something new.
Agreed. Large biomes give one a sense of accomplishment derived from exploration.
Old, large biome worlds are by far the most interesting.
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Midgard is quite large, yes, and yet I would say it is much less than half finished—perhaps less than a quarter. It will soon be taller than it is wide. What is finished is only the foundation for a half dozen or so very large towers that will scrape the build limit. I can't start building upwards until I finish the base.
I'd be happy to see pictures of your Babylonian wheat farm.
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I used MCMap to take a picture of my world. The actual image is 323MB and is 76,586(!) by 22,778(!) pixels whereas this preview is only 2.5% or 1,920 by 570 pixels.
The area roughly to the right of the red line is my journey to the jungle. The tiny little island at the very bottom-right of the image is where I left the coco beans; if anyone wants to run down there and retrieve them for me, I'd consider it a favor. Flying in creative mode would take about an hour, round trip. ;-)
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My short story-like journals; quick-and-easy reads:
Seeing the OP and the way you describe all that you've done in your world... It really brings me back. I used to go about a SSP world with that same sense of fantasy and adventure, but somewhere along the way I forgot how to do that. I've been trying to get back into it for a few years now, adding all sorts of mods and challenges for myself to attempt interest in, but with no success. I just can't seem to recreate that same sense of immersion in a pristine landscape again. Seeing you do it makes me realize I may just be going about it wrong! I'm going to go into singleplayer again, but instead of trying to force the adventure with gimmicks, I'm going to go find it.
I'll let you know how it goes, and great work on that world and Midgard!
Blasting off from my perch atop Castle Midgard's central tower, I rocketed to the far-flung jungle in less than an hour today—an epic journey that took days of arduous overland horse riding nearly two years ago, all the way back in December of 2015. I didn't even fly straight to my destination; I took a similar route as before while stopping to land at each obelisk I erected on my first expedition to the dark jungle. Having been farther than the jungle while flying to a Woodland Mansion, I knew 7 km in one direction, 20 km in another wasn't a long trip. In fact, I spent a great deal more time sight-seeing than flying; I'd say of the 60 minutes between liftoff and landing at the Jungle, about 45 minutes was spent touring on the ground and reminiscing.
This time, I didn't forget the cocoa beans!
(Above) My first view of the jungle in nearly two years.
(Above) It looks small from this view, but this is only a peninsula. It stretches for kilometers. That's right: multiple thousands of blocks. Large biome world.
When I landed on the beach, I checked my Mending, Unbreaking III elytra's durability. Out of 432, they still had 209. Plenty to make it back home if all I did was mine a single vein of coal real fast.
Having heard of parrots, I went looking for one, not because I wanted to tame it, but who would travel all this way without at least going to see Minecraft's latest mob and its first bird?
Of course, I heard it first, whistling and chirping. It took a bit of slashing my way through the vines, but I spotted her:
Okay, I changed my mind. While I haven't had any pets since Fang's death in another world years ago, and while I particularly loath Minecraft's AI—oh how I hate it—seeing this little bird softened my heart. What's it take to tame these things? Seeds?
After feeding it 15-20 seeds hand foraged from the sweltering jungle's dank floor, I gave up. I stopped myself just short of lacerating it with Frost Fate, my Sharpness V diamond sword. I fed it 3.5 times its own weight in seeds! What does it take?! Anyways, I only wanted to see and hear them and that's what I did.
I left the jungle and flew a little farther south toward the expansive desert I found on my last return trip. There, I did battle with husks, slaying my first one!
Though I've found another desert since I started this thread long ago, I've never bothered to actually fight what's basically a re-textured zombie. I didn't know they caused hunger! Pretty cool.
It occurred to me that fire should do increased damage to them if they're "husks," dried out, mummified corpses.
After the desert, I flew over a savanna, still following my old route. It was weird to be 20 km from home but still see villages generated in 1.8 with gravel roads and (now) incorrect wood types.
(Above) A savanna village generated in 1.8.9. I've not passed through here in almost two years.
Past the savanna was a tall mountain range and I'm rather surprised I climbed. It did, however, continue pretty far south and take me away from the ocean shore I was following, so that's probably the reason. I wanted to go home, back to the north, and I hoped that I could follow the coast back to my homeland.
My horse and I stopped for the night high in the mountains.
(Above) I never thought I would see that sign again. Surprisingly, I guess I was playing at Christmas, 2015. Notice the tree I planted back then hasn't grown. There was also a carrot tossed in that little pool of water that hadn't de-spawned yet.
Actually, I didn't fly down here just to bird watch in the jungle. I also wanted to visit "Horse Island," the small island with horses and the place where I forgot the damn cocoa beans.
(Above) Horse Island
There, I picked up the stack of beans and took off toward my second to last obelisk:
I remembered it, because it was scary leaving it behind with my horse in tow. I decided that the ocean was far to big to go around, so I cut north and started looking for a place to shove off. Continuing to follow the coastline would take me way off course to the west, it seemed. So, I made a boat, tied a leash to my horse, and started paddling.
(Above) Screenshot taken Dec. 26, 2015 on the far side of the obelisk in the previous picture.
I had no idea how long it was going to take me to cross the ocean. No need for pictures, but in my large biome world, it was quite a while before I saw any land, even a small island, and that was with render distance 32, which unfortunately is still the maximum. It was unnerving crossing the high seas in a paddle boat while also trying not to drown your horse in tow. Several times, his lead snapped without me knowing and I had to turn around and go get him. Sometimes, he was just a dot on the distant horizon. I couldn't dive to the bottom of the deep ocean each time to retrieve the leash, either; that would have taken forever. Worry started to creep into my mind—would I run out of lead ropes? What would I do then?!
Now, I hear horses will ride along in the boat with the player, buoyancy be damned. Not in 1.8.9!
Again, no need for pictures, but I made it to the other side after about 5,000 blocks of rowing, literally. I remember thinking I would have looked like one of those shipwreck survivors crawling on his hands and knees onto the shore, gasping and choking for air, blistered with sunburn. Okay, perhaps that's a bit dramatic, but I was very glad to be out of that endless expanse of water-meets-sky.
While it might have taken me a whole real-time day on horseback, it took no time at all from that point for me to rocket back to Midgard; a few minutes at most.
(Above) Flying in from the south, Castle Midgard in the distance. Yes, it's a lot bigger now. A whole lot bigger.
Front of the caste, looking toward the east. Know that it will one day be taller than it is wide. The pentacle of the highest tower will be near the top of the second image. This is merely the early stages of the foundation for what I have envisioned.
You dodged a bullet not taming that parrot. I got one in my current vanilla SSP from a jungle only about 1k from my base. They won't fly with you (can't keep up with rocket elytra), they won't get in a boat with you, they won't ride on your shoulder in a boat and if there's a way to leash them I couldn't do it. I had to row back across the ocean, very slowly, stopping every few yards so the fluttering parrot wouldn't fall too far behind. I did eventually get it back home but just getting across 800 blocks of ocean took 2 minecraft days. Good luck with that 20k hike!
Mojang knew this was a problem, people on the Minecraft reddit kept telling them during the snapshots, people begged for a better way to move or carry parrots but noooo. WHY ARE THEY SO BAD AT PET MOBS REEEEE
Okay, that's what I figured. Though the wiki says they teleport to you if you go too fast or too far, Mojang can't do pets for anything so I figured it would be one big cluster the whole time, somehow resulting in the bird's death if nothing else.
And, yes, the cookie was excellent! The finest imported chocolate from the Southern Lands!
Sharpe, with respect, I think you were trying to tame it a bit wrong. It shouldn't take that many at all; but you need to sneak up on it, and wait until it looks at you. If it's spooked, seeds will have no effect. If you sneak slowly toward it, and stay still, you should see its head turn slowly to look at you. Same as dogs/wolves. It usually takes about 1 to 10 seeds to tame them.
What?! Grabbing it by the throat and cramming seeds down its beak doesn't work?!
Where is all that in the wiki?! Not in the taming section, for sure:
They can be tamed by feeding them seeds. Once tamed, they can be told to sit with a right-click.
Like tamed wolves and cats, a tamed parrot will follow the player unless told to sit, and may teleport if there is a sufficient distance. Like all tame animals, a death message will be displayed to their owner if they are killed.
Unlike other tamable mobs, parrots cannot be bred.
If it's so afraid of me, why is it eating seeds out of my hand? Why isn't it flying away like cats do when scared? The cats I understand. They won't come close. That whole process is pretty cool, though I have no desire to tame one. The birds don't act at all like cats.
Also, I recall just feeding wolves bones, not having to wait and look away like cats. Has that been changed?
Regardless, I can jet back down there real fast in a straight line if I ever feel like it, though I probably won't. It just would have been a decoration for my room in Old Tower.
Regarding wither skulls - without any automation, it's not THAT hard to get them. I expand the fortress a little - by knocking out the walls (to make the corridors 2 blocks wider), removing interconnecting walls, and at any 'crossroads', expand it to become a square, by putting blocks about 8 in each direction from the +
Sure. I agree. Like I say, back in 2015, I just hadn't done it enough for a second beacon, nor did I have any real need for one. I still have never used two at once. I carry one around in a shulker, but never have actually activated it. Another hangs on my wall as decoration.
So if I'm unlucky, it might be 2-3 hours grind, to get 3 skulls. And that's "old school", hand-to-hand combat. Yes, you can automate (or semi-automate) it, but I think this is fine; a few hours every so often to get a beacon is OK with me, and it's actually quite good fun with all those potions running. Diving into lava, parkouring around the edges, and slapping all the mobs around.
I don't know how long it takes me, but it's a bit longer for sure. Sounds like you've expanded your hallways farther than I. I'm due for another grind soon and I'll open up the areas even more.
And...transporting a horse is SO much easier in the newer version, in the back of a boat. In fact, any mob - including most hostile mobs. I can't remember if you explained why you're sticking to 1.8.9; maybe you have your reasons.
Me? I'm not, as evidenced by the rocket-powered elytra and parrot.
The screenshot of me leading Kitt across the water is from December, 2015, just like most of this thread. The whole update is basically a "before and after" or "then and now" post comparing 1.8.9 in 2015 to today in 1.12.1. There's now a tremendous difference in travel methods and times. The "Does anyone here actually build roads?" thread inspired me to revisit this one in comparison.
Thanks for your replies!
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My short story-like journals; quick-and-easy reads:
Today, I finally discovered a jungle biome on my world created July 7, 2014. It is my main world, hard difficulty single-player survival, and 100% vanilla.
While that may not sound impressive to most, those who explore large-biome worlds realize my conquest.
My home, Castle Midgard—which means "middle enclosure" in Old Norse; named such because it stands in the "middle" of the explored reaches of my world—is situated basically at (0, 0) while I currently occupy (7667, 20,047), the very edge of this new-found jungle. Note that's twenty thousand, not two thousand; it's not often I reach a five-digit coordinate in Minecraft, and here I've doubled that. I mainly only play vanilla SSP, though a friend and I once had a world on a private server and I've also spent a fair amount of time in hardcore mode; I still need to finish my journal of that experience.
Anyway, I'm 7,667 meters east and 20,047 meters south my home. As the crow flies, that's 21463.11 meters or 21.4 kilometers from home. That converts to a distance of 13.3 miles.
My horse, Kitt, runs 11 m/s. That's just under 25 mph. If Kitt and I were on a straight, flat road and never slowed or stopped, it would take us 32 minutes to run the distance—that's 32 uninterrupted minutes of holding down the forward key. Of course, that was not the nature of our path. It took me two full real-days of playing and a couple stacks of potatoes to make the journey. To put it another way, this two-day journey increased the size of my year-and-a-half-old save folder from 667MB to 1GB.
With fully-enchanted diamond everything, potions, and nearly limitless resources, there were no surprises. It was a grueling and wearisome journey, the return trip from which I do not eagerly await.
I have outposts at just under 10 km on all four corners of my home base and have mapped a considerable amount of the space between . . .
. . . And, I still haven't found a desert.
Screenshots (1920x1080):
Looking back to the north, toward Midgard, the castle once seated in the middle of the known world.
To the east. Though I consider myself south of Midgard, I'm also quite far toward the rising sun.
The dark jungle to the south. I build small pins for my pure-black destrier, Kitt, because of his penchant for breaking lead ropes in my absence. He has a speed of 11 m/s, jumps 4 blocks, and has ( × 14) health—excellent stats. I have many horses, but fate lead me to him first. Frostwind, his pure-white mate, is faster (12 m/s), but jumps the same and has ( × 13) health. He remains my favorite. I have a couple 13 m/s horses, but neither jump well. I also have one max-jump horse, but he plods along at 9 m/s on a good day.
My intention on this far south land is to build a tree house. That's right, I'll ride more than 13 miles over mountains and through forests and swamps and ford rivers and climb ravines and swim oceans . . . to build a tree house.
In the event anyone's curiosity was provoked, here are a couple screenshots of the unfinished Castle Midgard:
Front of the caste, looking toward the east. Know that it will one day be taller than it is wide. The pentacle of the highest tower will be near the top of the second image. This is merely the early stages of the foundation for what I have envisioned.
One of the two entrances on the north side:
On the curtain wall at night:
Visible on the right-hand side of that image is the cobblestone Old Tower, what remains of my first base on the world, constructed July 14, 2014. No good reason to tear it down and I'm nostalgic.
Looking down at that same location and into the smallest the three courtyards (no shader):
The approach and barbican (no shader):
Back of the castle (no shader):
What once was Midgard; the same location in November, 2014 (no shader):
Again, Midgard is far from finished.
The nether star beacon is now at another location and I've not looted enough wither skeleton skulls to make a second. I want to place at least three here in Midgard, if not six. I have plenty of Looting III, Smite V, Unbreaking III diamond swords and a nether fortress base, but it's such a boring grind. Perhaps I should automate the process . . .
Screenshots were taken with the SEUS v10.1 Standard shader and Optifine to run it in Minecraft v1.8.9 with no other mods or texture packs. Render distance is 22 chunks, but I don't play with the shader turned on. I enjoy a very fast, long render distance for my style of play. Plus, the ones I've tried all seem to have at least small issues. For example, SEUS takes nice screen shots, but it's often hard to see through the glare of sunlight or past torches' glow. Though I run an i5-6500 with a GTX 970 and 16GB DDR4 (2400MHz) RAM and a Samsung 950 Pro SSD, none render the distant chunks past 16 or so fast enough while on horseback for my taste. Do try not to laugh—it's a beastly computer, but my horse is mighty quick.
Thank you for reading. I hope you enjoyed a glimpse of my Minecraft world.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I need to step up my dirt hut game
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My specs:
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I have never built a dirt house.
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Lol, the only time I ever actually built a dirt hut was when I first tried MC, in the in-browser timed demo. I've graduated myself to wood and stone now
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My specs:
R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
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Before 1.7 every time I generated a world I either spawned in a Jungle or Ice Plains, after I rarely find Jungles, whether it's in a large biomes or not. I've found more Mesas and Ice Spike Plains than Jungles since 1.7.
There are several times as many Jungles as Mesas, so that's a little unusual, but they're both pretty rare so it could just be luck. Ice Spikes take up a lot less of the total land, but they're only somewhat harder to find than Jungle because they're in small bits.
Jungle starts aren't particularly rare - probably about 3% of starts (1/13 of Warm climate, which is about 40% of the land).
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
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It's amazing how you spend more than a year searching for a jungle biome.
I've spawned in them plenty of times, groan and start a new world XD
See, that only happens to me when I start a Creative world. But whenever I play Survival, it takes me months to find a Jungle or cold and snowy biomes.
My current Survival World has large biomes as well and I totally feel your pain; it's over a year old as well and all I can find is regular, mushroom, and birch forests, extreme hills, and plains. At least I have plenty of horses now :). But, it makes Survival last longer because there's that feel of accomplishment whenever you find something new.
Nice build, excellent story and awesome perseverance! 20,000 blocks is a long, long way to go. Did you map the entire route?
I've been playing the same SSP uber-vanilla world since 1.8 came out and only very recently found my first jungle, about 1.7 km west and 4.1 km north of my original spawn. Rather than just running in a particular direction until I find something neat I methodically map every pixel (at two resolutions simultaneously!) in an ever-expanding box around my main base. I found the jungle in my 38th 1024x1024 map- phew! Amazingly, I found my first mega taiga adjacent to the jungle in my 39th map.
I'l probably post about it elsewhere, but just two days ago I finished connecting my standard 3x3 subway line to a jungle temple I'm converting to a local base of operations- I almost cried I was so happy to have that done! Still, at 8 m/s it takes a looong time to get back to civilization from a trip to the jungle! I construct my subway (floor = y10) as a 3x3 tunnel for the express purpose of being able to ride my horse from place to place, with 3 wide by 5 tall subway "exits" to get up and down from the surface.
Have fun with your new biome!
cheers,
thebugguy
Thanks, everyone, for your interest and comments. It's very nice to share Minecraft experiences with fellow enthusiasts.
I have returned to Midgard. Homesickness drove me back before I could complete a tree house in the far-flung jungle of the south.
It took me four casual days of playing to make the trek back.
I brought back eight saplings and plenty of jungle wood.
Then, I realized I forgot the cocoa beans back at the camp . . .
Ha ha! No cookies for me!
Screenshots below are 1920x1080 and are current. Render distance is the current maximum of 32. Shader is SEUS 10.2 Ultra Preview 1. No texture pack. All settings are at a maximum, as far as I am aware. Once I figured out I needed to increase the maximum amount of RAM Minecraft is allotted from a paltry 1GB to 3GB, my performance increased dramatically. Night and day difference. I can now easily play with a shader and max render distance and still experience consistent 60 FPS with rare and brief drops into a low of a very-playable 40 FPS. I find it strange that FPS never goes above 60, though. I use less than 50% of my CPU performance, max. PC specs are in the OP.
I believe I shall start a thread about Midgard soon.
Thank you! You're very right: perseverance is key, but I'm just not interested in new worlds, so I can't take too much credit in that regard. So many people want to make a new world every so often, but I have no such desire. If I want a change of scenery, I travel. If I want to start over, I travel with next to nothing and build an outpost.
Before I took a long break from Minecraft, I had several 2048×2048 maps—no where near as many as you—but now I can't find any of them. Unfortunately, I accidentally loaded the world briefly with a snapshot; that probably deleted them. I have no idea how many maps it would take to cover this area, but it would have been too many. I wouldn't have wanted to carry that many in my pack since they don't stack once used.
Long subway tunnels are great. I have a 1 km (exactly) subway/branch mine at Y11. It runs from the treasure vault below Midgard to my nearest outpost, Skullgorge, the series of deep ravines where my skeleton grinder and main enchantment facility is. My branch mine is also 3 wide by 5 tall and it has powered rails atop redstone blocks every six or eight meters, I forget. They are spaced closer than is necessary for the cart to constantly maintain maximum velocity. I can't recall if I dug the shaft with enchanted diamond picks or iron ones.
Feel free to drop links to your journal in this thread. I'd be happy to visit and comment.
Thanks!
A 3km railroad? That's quite impressive!
Agreed. Large biomes give one a sense of accomplishment derived from exploration.
Old, large biome worlds are by far the most interesting.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Holy Toledo, very nice.
You've inspired me to go back to work on my Hanging Garden of Babylon Wheat Farm. It's tiny compared to that beautiful castle.
Well, thank you very much, Ametrine.
Midgard is quite large, yes, and yet I would say it is much less than half finished—perhaps less than a quarter. It will soon be taller than it is wide. What is finished is only the foundation for a half dozen or so very large towers that will scrape the build limit. I can't start building upwards until I finish the base.
I'd be happy to see pictures of your Babylonian wheat farm.
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I used MCMap to take a picture of my world. The actual image is 323MB and is 76,586(!) by 22,778(!) pixels whereas this preview is only 2.5% or 1,920 by 570 pixels.
The area roughly to the right of the red line is my journey to the jungle. The tiny little island at the very bottom-right of the image is where I left the coco beans; if anyone wants to run down there and retrieve them for me, I'd consider it a favor. Flying in creative mode would take about an hour, round trip. ;-)
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
I'm at awe and inspired! I'm very jealous by how you where able to build the castle so far, amazing.
Seeing the OP and the way you describe all that you've done in your world... It really brings me back. I used to go about a SSP world with that same sense of fantasy and adventure, but somewhere along the way I forgot how to do that. I've been trying to get back into it for a few years now, adding all sorts of mods and challenges for myself to attempt interest in, but with no success. I just can't seem to recreate that same sense of immersion in a pristine landscape again. Seeing you do it makes me realize I may just be going about it wrong! I'm going to go into singleplayer again, but instead of trying to force the adventure with gimmicks, I'm going to go find it.
I'll let you know how it goes, and great work on that world and Midgard!
Cubic Chunks Suggestion! (Link in text mode because banner image is 404) Cubic Chunks Mod below:
Blasting off from my perch atop Castle Midgard's central tower, I rocketed to the far-flung jungle in less than an hour today—an epic journey that took days of arduous overland horse riding nearly two years ago, all the way back in December of 2015. I didn't even fly straight to my destination; I took a similar route as before while stopping to land at each obelisk I erected on my first expedition to the dark jungle. Having been farther than the jungle while flying to a Woodland Mansion, I knew 7 km in one direction, 20 km in another wasn't a long trip. In fact, I spent a great deal more time sight-seeing than flying; I'd say of the 60 minutes between liftoff and landing at the Jungle, about 45 minutes was spent touring on the ground and reminiscing.
This time, I didn't forget the cocoa beans!
(Above) My first view of the jungle in nearly two years.
(Above) It looks small from this view, but this is only a peninsula. It stretches for kilometers. That's right: multiple thousands of blocks. Large biome world.
When I landed on the beach, I checked my Mending, Unbreaking III elytra's durability. Out of 432, they still had 209. Plenty to make it back home if all I did was mine a single vein of coal real fast.
Having heard of parrots, I went looking for one, not because I wanted to tame it, but who would travel all this way without at least going to see Minecraft's latest mob and its first bird?
Of course, I heard it first, whistling and chirping. It took a bit of slashing my way through the vines, but I spotted her:
Okay, I changed my mind. While I haven't had any pets since Fang's death in another world years ago, and while I particularly loath Minecraft's AI—oh how I hate it—seeing this little bird softened my heart. What's it take to tame these things? Seeds?
After feeding it 15-20 seeds hand foraged from the sweltering jungle's dank floor, I gave up. I stopped myself just short of lacerating it with Frost Fate, my Sharpness V diamond sword. I fed it 3.5 times its own weight in seeds! What does it take?! Anyways, I only wanted to see and hear them and that's what I did.
I left the jungle and flew a little farther south toward the expansive desert I found on my last return trip. There, I did battle with husks, slaying my first one!
Though I've found another desert since I started this thread long ago, I've never bothered to actually fight what's basically a re-textured zombie. I didn't know they caused hunger! Pretty cool.
It occurred to me that fire should do increased damage to them if they're "husks," dried out, mummified corpses.
After the desert, I flew over a savanna, still following my old route. It was weird to be 20 km from home but still see villages generated in 1.8 with gravel roads and (now) incorrect wood types.
(Above) A savanna village generated in 1.8.9. I've not passed through here in almost two years.
Past the savanna was a tall mountain range and I'm rather surprised I climbed. It did, however, continue pretty far south and take me away from the ocean shore I was following, so that's probably the reason. I wanted to go home, back to the north, and I hoped that I could follow the coast back to my homeland.
My horse and I stopped for the night high in the mountains.
(Above) I never thought I would see that sign again. Surprisingly, I guess I was playing at Christmas, 2015. Notice the tree I planted back then hasn't grown. There was also a carrot tossed in that little pool of water that hadn't de-spawned yet.
Actually, I didn't fly down here just to bird watch in the jungle. I also wanted to visit "Horse Island," the small island with horses and the place where I forgot the damn cocoa beans.
(Above) Horse Island
There, I picked up the stack of beans and took off toward my second to last obelisk:
I remembered it, because it was scary leaving it behind with my horse in tow. I decided that the ocean was far to big to go around, so I cut north and started looking for a place to shove off. Continuing to follow the coastline would take me way off course to the west, it seemed. So, I made a boat, tied a leash to my horse, and started paddling.
(Above) Screenshot taken Dec. 26, 2015 on the far side of the obelisk in the previous picture.
I had no idea how long it was going to take me to cross the ocean. No need for pictures, but in my large biome world, it was quite a while before I saw any land, even a small island, and that was with render distance 32, which unfortunately is still the maximum. It was unnerving crossing the high seas in a paddle boat while also trying not to drown your horse in tow. Several times, his lead snapped without me knowing and I had to turn around and go get him. Sometimes, he was just a dot on the distant horizon. I couldn't dive to the bottom of the deep ocean each time to retrieve the leash, either; that would have taken forever. Worry started to creep into my mind—would I run out of lead ropes? What would I do then?!
Now, I hear horses will ride along in the boat with the player, buoyancy be damned. Not in 1.8.9!
Again, no need for pictures, but I made it to the other side after about 5,000 blocks of rowing, literally. I remember thinking I would have looked like one of those shipwreck survivors crawling on his hands and knees onto the shore, gasping and choking for air, blistered with sunburn. Okay, perhaps that's a bit dramatic, but I was very glad to be out of that endless expanse of water-meets-sky.
While it might have taken me a whole real-time day on horseback, it took no time at all from that point for me to rocket back to Midgard; a few minutes at most.
(Above) Flying in from the south, Castle Midgard in the distance. Yes, it's a lot bigger now. A whole lot bigger.
Here are some comparison shots:
I've never made nor eaten a cookie in Minecraft, ever. Well, after returning with the cocoa beans, I was finally able to scarf one down!
(Above) Nom! Nom! Nom! Nom! My first cookie ever!
Maybe I should rename this thread, "After Three and a Half years, I Finally Made a Cookie!"
Thanks for reading!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures
Okay, that's what I figured. Though the wiki says they teleport to you if you go too fast or too far, Mojang can't do pets for anything so I figured it would be one big cluster the whole time, somehow resulting in the bird's death if nothing else.
And, yes, the cookie was excellent! The finest imported chocolate from the Southern Lands!
What?! Grabbing it by the throat and cramming seeds down its beak doesn't work?!
Where is all that in the wiki?! Not in the taming section, for sure:
If it's so afraid of me, why is it eating seeds out of my hand? Why isn't it flying away like cats do when scared? The cats I understand. They won't come close. That whole process is pretty cool, though I have no desire to tame one. The birds don't act at all like cats.
Also, I recall just feeding wolves bones, not having to wait and look away like cats. Has that been changed?
Regardless, I can jet back down there real fast in a straight line if I ever feel like it, though I probably won't. It just would have been a decoration for my room in Old Tower.
Sure. I agree. Like I say, back in 2015, I just hadn't done it enough for a second beacon, nor did I have any real need for one. I still have never used two at once. I carry one around in a shulker, but never have actually activated it. Another hangs on my wall as decoration.
I don't know how long it takes me, but it's a bit longer for sure. Sounds like you've expanded your hallways farther than I. I'm due for another grind soon and I'll open up the areas even more.
Me? I'm not, as evidenced by the rocket-powered elytra and parrot.
The screenshot of me leading Kitt across the water is from December, 2015, just like most of this thread. The whole update is basically a "before and after" or "then and now" post comparing 1.8.9 in 2015 to today in 1.12.1. There's now a tremendous difference in travel methods and times. The "Does anyone here actually build roads?" thread inspired me to revisit this one in comparison.
Thanks for your replies!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures