Make an XP farm, make them lead into the same drop-off area. Then either make them rise and then take fall damage or just fall and lead to a collection point. (where they can't shoot you)
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
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Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yes, those should be close enough. I would suggest that you set up your AFK point (where you'll stand and punch them all for the XP) directly between the two spawners, as mobs stop moving at a distance of 32 blocks. (You can still make that work up to a distance of 127 blocks with pistons and water streams and the like, but it may be a bit more tricky, and mobs randomly despawn as well, which might affect your efficiency.)
Your challenge after that will be transporting all of the skellies to your trap and damage them all equally so you can one-hit kill them for the XP (and drops).
OK, thanks guys, my doubt was if they were too far away one from another or too close for me to stand in the middle of them, i think @lukahna answered my main doubt.
Since they're spawners, you need to be within 16 blocks of both spawners: spawners don't work if you're more than 16 blocks away. I think you should be fine but haven't done the Euclidean geometry. :-)
You don't need Euclidean geometry to tell that they won't both be active at the same time since their positions differ by more than 2X16 in the Z dimension.
They are close enough that you could run back and forth (or ride a minecart if you want to AFK) and maybe get more spawns than just standing near one. I don't know when or how often it checks if you are in range.
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The Wiki seems to indicate that you'd have to stay in range of a spawner continuously for it to spawn anything so you are probably better off just picking one and sticking with it.
Hello, im starting a new world and havent played Minecraft in like 1 year, i found 2 Skeleton spawners with difference of:
X: 7
Y: 27
Z: 37
Id like to know if theres a way to use both of them in a XP farm.
Since now, thank you.
Make an XP farm, make them lead into the same drop-off area. Then either make them rise and then take fall damage or just fall and lead to a collection point. (where they can't shoot you)
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yes, those should be close enough. I would suggest that you set up your AFK point (where you'll stand and punch them all for the XP) directly between the two spawners, as mobs stop moving at a distance of 32 blocks. (You can still make that work up to a distance of 127 blocks with pistons and water streams and the like, but it may be a bit more tricky, and mobs randomly despawn as well, which might affect your efficiency.)
Your challenge after that will be transporting all of the skellies to your trap and damage them all equally so you can one-hit kill them for the XP (and drops).
OK, thanks guys, my doubt was if they were too far away one from another or too close for me to stand in the middle of them, i think @lukahna answered my main doubt.
@VolcadoBomber458
My idea is to make the XP Farm.
Again, thank you guys.
Since they're spawners, you need to be within 16 blocks of both spawners: spawners don't work if you're more than 16 blocks away. I think you should be fine but haven't done the Euclidean geometry. :-)
You don't need Euclidean geometry to tell that they won't both be active at the same time since their positions differ by more than 2X16 in the Z dimension.
They are close enough that you could run back and forth (or ride a minecart if you want to AFK) and maybe get more spawns than just standing near one. I don't know when or how often it checks if you are in range.
-
The Wiki seems to indicate that you'd have to stay in range of a spawner continuously for it to spawn anything so you are probably better off just picking one and sticking with it.
Just testing.
Good point. That's what I get for dashing off a post real fast before I run out the door!