Got lucky the last lightning storm and ended up with 3 charged creepers from a single strike. A couple of SSSSSSSSSS's later, I am happy to say I've figured out a way to farm heads without getting myself killed or further destroying the scenery in the process.
Eyeing up some of the creeper head banner patterns. Pretty awesome designs out there.
In other news, I've been looking at adding in some kind of redstone lamp display. Saw a video where someone was using tripwire to activate them rather than redstone. Don't have the pistons/armor stands he used but could use minecarts on a slope instead.
Underground is getting a bit crowded but hope to add another player detector. So cool to have a fully automatic door.
Have some ideas for a daylight sensor using grass growth. I know one design involving sheep would work. I think possibly one with water could prove better though. With mob spawn rates, can't rely on it to light the whole base, but lighting a carpeted room should be safe enough.
A long time ago was looking at using large slimes to push mobs. Didn't work well without access to packed ice so let it go.
Ran across the video again and realized it could be used in a slightly different way now to allow controlled water freezing. So here it is. Very cool. Much closer to the piston/dispenser farms that are more common.
Frosted ice is beneath the grass paths. This both allows the zombie to slide easily and allows him to freeze the nearby water.
Planning to use it for water flushing farms(mobs and plants). Should be quite a bit more supped up than anything that has come before.
Something odd I noticed is that Frost Walker will work the second a mob is loaded, even if they haven't moved. Could be used as a game/chunk loading detector.
Sheep Farm 2.0
Should have built this sooner. Makes the process of wool collecting much faster. Decided to focus on maximizing grass regrowth. There's other ways to do it, but this gave good results.
Pre-roof, using iron bars to keep them from all crushing to one side or another. Lots of lighting to help that grass along.
You wind back and forth shearing and end up back at the start where you can either go again or be on your merry way. Normally end up with several stacks before leaving them to recharge.
That's all for now. Heading off to work on the new farms
Okay. I had a couple of days off and managed to get the wheat and slime farms knocked out.
Gotta say love that finally have fully automated water control and that Slimes are such a big part of making it work. Been locked in combat with them since the very beginning and feel like the war has finally been won.
Here's a sunrise shot of the Slime Farm, really like how it turned out.
Spout ended up oddly fancy. Almost looks like a dragon head. Wasn't my intention but while covering up the redstone it took shape out of nowhere.
Production Shots
Bringing my new friends along and sending them on up!
Redid the Wheat farm first. Always was creeped out a little bit whenever I'd have to manually refreeze the water there. Small, dark space with way way too many nooks. Here's the first shot with both Mob's in position.
Had some kinks to work out. A couple times the Slimes managed to escape the tracks still in their minecart. No idea how that happened, but extended the turn and that seemed to do the trick.
Future Stuff
Let's see...
The guts of the new mob farm are done(about sucked the soul out of me). Really going out on a limb with an original design. I'm hoping it'll work okay though. Gotten the trick of building this crazy Slime-Zombie-Rail water control system, so can't really make any more excuses and just need to finish it up.
Planning to try revamping the flower farm too. With how small of an area it is I'm thinking maybe just leading the zombie back and forth could work. Had an idea for something based on Iron Golems luring the Zombie too. Now that mob's can no longer control minecarts makes them easier to use again.
Thinking might be possible to build a day/night detector now. Saw something Grass Block based, back in the day. Be interesting to try.
Kind of feeling "Meh" about some of the older buildings. May be time to give them a sprucing. Zoo in particular. The ice walls are cool, but boy is that thing darkly ominous. Feels more like a crypt than the just for fun zoo I imagined.
Oh, happy days. Got myself a full set of heads
Got lucky the last lightning storm and ended up with 3 charged creepers from a single strike. A couple of SSSSSSSSSS's later, I am happy to say I've figured out a way to farm heads without getting myself killed or further destroying the scenery in the process.
Eyeing up some of the creeper head banner patterns. Pretty awesome designs out there.
In other news, I've been looking at adding in some kind of redstone lamp display. Saw a video where someone was using tripwire to activate them rather than redstone. Don't have the pistons/armor stands he used but could use minecarts on a slope instead.
Underground is getting a bit crowded but hope to add another player detector. So cool to have a fully automatic door.
Have some ideas for a daylight sensor using grass growth. I know one design involving sheep would work. I think possibly one with water could prove better though. With mob spawn rates, can't rely on it to light the whole base, but lighting a carpeted room should be safe enough.
Turning old enemies into new friends
A long time ago was looking at using large slimes to push mobs. Didn't work well without access to packed ice so let it go.
Ran across the video again and realized it could be used in a slightly different way now to allow controlled water freezing. So here it is. Very cool. Much closer to the piston/dispenser farms that are more common.
Frosted ice is beneath the grass paths. This both allows the zombie to slide easily and allows him to freeze the nearby water.
Planning to use it for water flushing farms(mobs and plants). Should be quite a bit more supped up than anything that has come before.
Something odd I noticed is that Frost Walker will work the second a mob is loaded, even if they haven't moved. Could be used as a game/chunk loading detector.
Sheep Farm 2.0
Should have built this sooner. Makes the process of wool collecting much faster. Decided to focus on maximizing grass regrowth. There's other ways to do it, but this gave good results.
Pre-roof, using iron bars to keep them from all crushing to one side or another. Lots of lighting to help that grass along.
You wind back and forth shearing and end up back at the start where you can either go again or be on your merry way. Normally end up with several stacks before leaving them to recharge.
That's all for now. Heading off to work on the new farms
WOW!
Simply amazing.
The stuff you've done here would be impressive enough on a normal world.
Thanks for sharing your story.
Just testing.
Hooray, I'm back.
Okay. I had a couple of days off and managed to get the wheat and slime farms knocked out.
Gotta say love that finally have fully automated water control and that Slimes are such a big part of making it work. Been locked in combat with them since the very beginning and feel like the war has finally been won.
Here's a sunrise shot of the Slime Farm, really like how it turned out.
Spout ended up oddly fancy. Almost looks like a dragon head. Wasn't my intention but while covering up the redstone it took shape out of nowhere.
Production Shots
Bringing my new friends along and sending them on up!
Redid the Wheat farm first. Always was creeped out a little bit whenever I'd have to manually refreeze the water there. Small, dark space with way way too many nooks. Here's the first shot with both Mob's in position.
Had some kinks to work out. A couple times the Slimes managed to escape the tracks still in their minecart. No idea how that happened, but extended the turn and that seemed to do the trick.
Future Stuff
Let's see...
The guts of the new mob farm are done(about sucked the soul out of me). Really going out on a limb with an original design. I'm hoping it'll work okay though. Gotten the trick of building this crazy Slime-Zombie-Rail water control system, so can't really make any more excuses and just need to finish it up.
Planning to try revamping the flower farm too. With how small of an area it is I'm thinking maybe just leading the zombie back and forth could work. Had an idea for something based on Iron Golems luring the Zombie too. Now that mob's can no longer control minecarts makes them easier to use again.
Thinking might be possible to build a day/night detector now. Saw something Grass Block based, back in the day. Be interesting to try.
Kind of feeling "Meh" about some of the older buildings. May be time to give them a sprucing. Zoo in particular. The ice walls are cool, but boy is that thing darkly ominous. Feels more like a crypt than the just for fun zoo I imagined.
Thanks. Slowly but surely!