I'm doing all this research(while I wait for a computer that can actually play Minecraft) on mining efficiency, but I have a confession to make.
If you were to take a walk down one of my mines, you would notice something. I'm not an efficient miner. Starting at the staircase, you would notice that every floor-block of the 3-wide staircase is a stone stair. You would notice that every wall/ceiling block is smooth stone(i dig/mine, then replace, anything that isn't smooth stone). You would notice that every 4th block diagonally down is hollowed out 1 meter, and a torch is placed in the cubby.
When you got down into my mine, you would notice that no caves, lava, dirt, gravel, or ore is visible. Just a large system of tunnels with cobble floors and smoothstone walls/ceilings. You would also notice, on my computer, that the cobblestone is actually a stone-tile texture, similar to this:
You would also notice that while I recommend 2 blocks in between each leg of my mines, I leave 3. I do this so I can hollow out 1 block every time I place a torch, and not end up having double torch windows that you can see into the next branch with.
This is one of the reasons I am so interested in efficiency. Because I *waste*(I don't consider it waste, it's important to the aesthetics to me, but others would) so much time making everything I do look right to me, I want the time I actually spend mining to be as productive as possible.
This is my confession. You can post yours as well. I don't mean for this to be another 'Obsessive-Compulsive-Like Behaviors' thread, just a place to confess. Whether you griefed a server, used MCedit, or something else, this is a place to confess.
I've used MCedit, INVedit, single player commands, TooManyItems, MineEdit, and nobody really cares.
It's just what makes the game fun for you.
Right. Not a thread for judging other players' styles. Just a thread for confessions. I used TMI to give myself a stack of torches while spelunking(after I installed it when my world was corrupted). I felt bad about it, and confess to it. I don't use it anymore.
Well not much of a confession, but as long as we're sharing I can only play on Peaceful. I've got issues and no amount of reasoning that this is just a video game can help it. Too bad cause I'm missing out on a good portion of the game experience.
Well not much of a confession, but as long as we're sharing I can only play on Peaceful. I've got issues and no amount of reasoning that this is just a video game can help it. Too bad cause I'm missing out on a good portion of the game experience.
I had the same problem with Daggerfall. (Kudos if you know that I'm referring to the Elder Scrolls II. Double kudos if you knew that before Morrowind/Oblivion) When I was younger, I had to have my brother start the game for me and get me to my first city. I could handle doing quests in town, fighting guards, bandits, etc... but the dungeons in the game freaked me out.
I often fantasize about creepers. And btw, leaving 3 blocks in between shafts is more efficient than 2, because there is rarely ore veins only in the middle row.
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No you didn't, because TNT damage doesn't stack.
See my About Me section for info about me.
I always turn to peaceful when i see a dungeon.
I used INVedit more than i could count in my hands.
I always make a wooden house with wooden things in it then burn it down.
I once use a lot of tnt to make a hole in the ground all the way to the bedrock.(note to self=tnt+hole=not a good idea)
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maybe you can name your wolves after different parts of your computer like I did. [iapprove]
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USB PORT, GET OVER HERE NOW!
Time for dinner, video card!
Microsoft Virtual WiFi Miniport Adapter!!!! Look at what you did!!!!!
Stone stairs are a LOT more efficient than full sized blocks, especially for walking up. One of my first improvements are replacing my entire sky limit to bedrock staircase's block stairs with stone stairs. I also suggest thinking about creating a double helix style three by three stone staircase, as it's just big enough to do it, and it works rather well (and looks pretty nifty, especially if you replace the central column with glass.
Quote from NZPhoenix »
no caves, lava, dirt, gravel, or ore is visible.
Caves and lava are dangerous to leave around, and inefficient if you end up getting hurt because of an... accidental ssssssssssssssomething. Dirt and gravel throw off the coloring of the mine branches, which should be entirely consistent so as to make sure that differences stand out when they need to. No ore should be visible as you should have mined it all out, because, you know, you're mining.
Quote from NZPhoenix »
I do this so I can hollow out 1 block every time I place a torch, and not end up having double torch windows that you can see into the next branch with.
Why not offset the torch window? Here is what you are currently doing, using my basic "dig four (the max digging length without moving forward), and then place a torch in a cubby" spacing:
Here is a much more efficient method that will not give you duplicate torches / torch windows into other branches of your mine, while still looking good.
That keeps all of the torches on one side (vital if you use torches to tell you wish way is "in" and which way is "out". Of course, the more efficient way would be to do this...
Or in a fashion that uses the torch in both branches of the mine. Personally, I can't stand as much, and just use the second to last, minus the indenting.
Quote from NZPhoenix »
This is one of the reasons I am so interested in efficiency. Because I *waste*(I don't consider it waste, it's important to the aesthetics to me, but others would) so much time making everything I do look right to me, I want the time I actually spend mining to be as productive as possible.
Well, being productive is as fun as making things look good, I'd say, so all the better for you, mate!
Quote from NZPhoenix »
This is my confession. You can post yours as well. I don't mean for this to be another 'Obsessive-Compulsive-Like Behaviors' thread, just a place to confess. Whether you griefed a server, used MCedit, or something else, this is a place to confess.
Hmmm... I spend well over the majority of my time that deals with MineCraft on these boards instead of playing.
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Fire And Ice
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
I often fantasize about creepers. And btw, leaving 3 blocks in between shafts is more efficient than 2, because there is rarely ore veins only in the middle row.
I promise to get experimental data on the difference between these two methods, but there is more to consider than just that one factor. This isn't the thread for it though. I'll make one later :smile.gif:
Stone stairs are a LOT more efficient than full sized blocks, especially for walking up. One of my first improvements are replacing my entire sky limit to bedrock staircase's block stairs with stone stairs. I also suggest thinking about creating a double helix style three by three stone staircase, as it's just big enough to do it, and it works rather well (and looks pretty nifty, especially if you replace the central column with glass.
I can't stand spiral staircases, they make me dizzy... :tongue.gif:
Quote from Guswut »
Quote from NZPhoenix »
no caves, lava, dirt, gravel, or ore is visible.
Caves and lava are dangerous to leave around, and inefficient if you end up getting hurt because of an... accidental ssssssssssssssomething. Dirt and gravel throw off the coloring of the mine branches, which should be entirely consistent so as to make sure that differences stand out when they need to. No ore should be visible as you should have mined it all out, because, you know, you're mining.
Quote from NZPhoenix »
I do this so I can hollow out 1 block every time I place a torch, and not end up having double torch windows that you can see into the next branch with.
Why not offset the torch window? Here is what you are currently doing, using my basic "dig four (the max digging length without moving forward), and then place a torch in a cubby" spacing:
Here is a much more efficient method that will not give you duplicate torches / torch windows into other branches of your mine, while still looking good.
That keeps all of the torches on one side (vital if you use torches to tell you wish way is "in" and which way is "out". Of course, the more efficient way would be to do this...
Or in a fashion that uses the torch in both branches of the mine. Personally, I can't stand as much, and just use the second to last, minus the indenting.
Ok... the reason I can't do that is because... I can't have the torches at different distances from each end of a branch, and I like uniform torches on both sides of the wall. So mine looks like your first image but with torches in the middle row too.
Quote from Guswut »
Quote from NZPhoenix »
This is one of the reasons I am so interested in efficiency. Because I *waste*(I don't consider it waste, it's important to the aesthetics to me, but others would) so much time making everything I do look right to me, I want the time I actually spend mining to be as productive as possible.
Well, being productive is as fun as making things look good, I'd say, so all the better for you, mate!
Quote from NZPhoenix »
This is my confession. You can post yours as well. I don't mean for this to be another 'Obsessive-Compulsive-Like Behaviors' thread, just a place to confess. Whether you griefed a server, used MCedit, or something else, this is a place to confess.
Hmmm... I spend well over the majority of my time that deals with MineCraft on these boards instead of playing.
Me too, but that is only because my netbook only gets 5fps max, and lags like crazy, and I have to play with a touchpad, which I hate. When I get my new computer I'll be spending most of my time experimenting in-game, making videos/tutorials/etc...
I had the same problem with Daggerfall. (Kudos if you know that I'm referring to the Elder Scrolls II. Double kudos if you knew that before Morrowind/Oblivion) When I was younger, I had to have my brother start the game for me and get me to my first city. I could handle doing quests in town, fighting guards, bandits, etc... but the dungeons in the game freaked me out.
I do not confess to being freaked out by Daggerfall dungeons (yep, oldschooler here :smile.gif: but the utter frustration i feel when exploring Minecraft caves is the same utter frustration i felt when exploring Daggerfall dungeons. Both of them set their cave size and complexity waaay beyond what the average person is capable of dealing with. I always got there in the end, but just the thought of having to deal with another massive exploration challenge was enough to put me off.
On reflection, Daggerfall dungeons with Minecraftian lighting (darkening) elements may just have been enough to freak me out...
Edit: Interesting tidbit: The Rule of Left which i follow when exploring Minecraft caves was first adopted by me after watching the Windows 3d maze screensaver before playing Daggerfall, then coincidentally using the same tactic on a "little" Daggerfall dungeon called Scourg Barrow... :wink.gif:
Upon hearing that a minecart that is traveling diagonally moves faster that one that is moving along a straight line, I resolved to make my first elevated track completely diagonal.
Only after placing 10 stacks of wood for the base and a few stacks of tracks did I rememberthat powered rails do not curve. After trying to salvage what I had built by forcing in lengths of straight track (which ruined the neat appearance and made the ride across it very annoying) I gave up and thought about starting over.
Or moving my nice house and starting over on a different map? Or maybe just deleting the track and chalking up the losses as a learning experience.
Well after I discovered all the neat things you could do in MCEdit I decided to just rebuild the track correctly from right inside MCEdit. I figure I can still build the supports & add powered rails and stations from in the game.
But still I feel like I cheated. :sad.gif:
Plus I spawned a pile of glowstone so I could get glowstone dust because I think they make better interior lights than torches. :C
I had the same problem with Daggerfall. (Kudos if you know that I'm referring to the Elder Scrolls II. Double kudos if you knew that before Morrowind/Oblivion) When I was younger, I had to have my brother start the game for me and get me to my first city. I could handle doing quests in town, fighting guards, bandits, etc... but the dungeons in the game freaked me out.
I understand :smile.gif:
I could never play Diablo 1 because it freaked me out too much. I hated playing it alone so I just stopped and to this day I have never gone past the first boss. Embarrassing, I know.
I play minecraft on hard and sometimes when I'm deep underground I get scared and I have to psyche myself up to leave the little temporary bases I build to make tools and food lol...
At night, when I'm alone and in a dungeon I reach back over the couch and make sure the door to the garage is locked I get so creeped out. I'm okay until a zombie gurgles into my ear. I love it.
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"Never try to teach a pig to sing. It wastes your time and annoys the pig." Lazarus Long
If I die in a bs way (and occasionally in a legitimate way...) I cheat myself to 30,000+ health, full diamond armour and weapons, a bow and tons of arrows, and try to get back my stuff (and cheating back extra stuff if I can't recover it)
If you were to take a walk down one of my mines, you would notice something. I'm not an efficient miner. Starting at the staircase, you would notice that every floor-block of the 3-wide staircase is a stone stair. You would notice that every wall/ceiling block is smooth stone(i dig/mine, then replace, anything that isn't smooth stone). You would notice that every 4th block diagonally down is hollowed out 1 meter, and a torch is placed in the cubby.
When you got down into my mine, you would notice that no caves, lava, dirt, gravel, or ore is visible. Just a large system of tunnels with cobble floors and smoothstone walls/ceilings. You would also notice, on my computer, that the cobblestone is actually a stone-tile texture, similar to this:
You would also notice that while I recommend 2 blocks in between each leg of my mines, I leave 3. I do this so I can hollow out 1 block every time I place a torch, and not end up having double torch windows that you can see into the next branch with.
This is one of the reasons I am so interested in efficiency. Because I *waste*(I don't consider it waste, it's important to the aesthetics to me, but others would) so much time making everything I do look right to me, I want the time I actually spend mining to be as productive as possible.
This is my confession. You can post yours as well. I don't mean for this to be another 'Obsessive-Compulsive-Like Behaviors' thread, just a place to confess. Whether you griefed a server, used MCedit, or something else, this is a place to confess.
It's just what makes the game fun for you.
take the generation # and add 1. Put in your signature.
¯(ಥಿ೪ಥ)/¯
Right. Not a thread for judging other players' styles. Just a thread for confessions. I used TMI to give myself a stack of torches while spelunking(after I installed it when my world was corrupted). I felt bad about it, and confess to it. I don't use it anymore.
I had the same problem with Daggerfall. (Kudos if you know that I'm referring to the Elder Scrolls II. Double kudos if you knew that before Morrowind/Oblivion) When I was younger, I had to have my brother start the game for me and get me to my first city. I could handle doing quests in town, fighting guards, bandits, etc... but the dungeons in the game freaked me out.
I understand :smile.gif:
Your life
A naked truth revealed
Dreams you never lived and scars never healed.
See my About Me section for info about me.
I used INVedit more than i could count in my hands.
I always make a wooden house with wooden things in it then burn it down.
I once use a lot of tnt to make a hole in the ground all the way to the bedrock.(note to self=tnt+hole=not a good idea)
Stone stairs are a LOT more efficient than full sized blocks, especially for walking up. One of my first improvements are replacing my entire sky limit to bedrock staircase's block stairs with stone stairs. I also suggest thinking about creating a double helix style three by three stone staircase, as it's just big enough to do it, and it works rather well (and looks pretty nifty, especially if you replace the central column with glass.
Caves and lava are dangerous to leave around, and inefficient if you end up getting hurt because of an... accidental ssssssssssssssomething. Dirt and gravel throw off the coloring of the mine branches, which should be entirely consistent so as to make sure that differences stand out when they need to. No ore should be visible as you should have mined it all out, because, you know, you're mining.
Why not offset the torch window? Here is what you are currently doing, using my basic "dig four (the max digging length without moving forward), and then place a torch in a cubby" spacing:
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Here is a much more efficient method that will not give you duplicate torches / torch windows into other branches of your mine, while still looking good.
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[] [] [] []
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[] [] [] []
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Also, this structure is assuming you HAVE to place the torches on the same wall. Why not do this (what I do, minus the making holes in the wall)...
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[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
That keeps all of the torches on one side (vital if you use torches to tell you wish way is "in" and which way is "out". Of course, the more efficient way would be to do this...
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
[] [] [] []
Or in a fashion that uses the torch in both branches of the mine. Personally, I can't stand as much, and just use the second to last, minus the indenting.
Well, being productive is as fun as making things look good, I'd say, so all the better for you, mate!
Hmmm... I spend well over the majority of my time that deals with MineCraft on these boards instead of playing.
Some say the world will end in fire
Some say in ice
From what I've tasted of desire
I hold with those who favor fire
But if it had to perish twice
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice
My actual confession is that I hate playing on SMP because I have to deal with people asking to borrow resources, when nobody ever returns the favor.
I agree. I do not need more things to be afraid of in the dark such as creepers blowing up all my diamonds.
WINNING!
I promise to get experimental data on the difference between these two methods, but there is more to consider than just that one factor. This isn't the thread for it though. I'll make one later :smile.gif:
I can't stand spiral staircases, they make me dizzy... :tongue.gif:
Ok... the reason I can't do that is because... I can't have the torches at different distances from each end of a branch, and I like uniform torches on both sides of the wall. So mine looks like your first image but with torches in the middle row too.
Me too, but that is only because my netbook only gets 5fps max, and lags like crazy, and I have to play with a touchpad, which I hate. When I get my new computer I'll be spending most of my time experimenting in-game, making videos/tutorials/etc...
I do not confess to being freaked out by Daggerfall dungeons (yep, oldschooler here :smile.gif: but the utter frustration i feel when exploring Minecraft caves is the same utter frustration i felt when exploring Daggerfall dungeons. Both of them set their cave size and complexity waaay beyond what the average person is capable of dealing with. I always got there in the end, but just the thought of having to deal with another massive exploration challenge was enough to put me off.
On reflection, Daggerfall dungeons with Minecraftian lighting (darkening) elements may just have been enough to freak me out...
Edit: Interesting tidbit: The Rule of Left which i follow when exploring Minecraft caves was first adopted by me after watching the Windows 3d maze screensaver before playing Daggerfall, then coincidentally using the same tactic on a "little" Daggerfall dungeon called Scourg Barrow... :wink.gif:
Never looked back since.
Only after placing 10 stacks of wood for the base and a few stacks of tracks did I rememberthat powered rails do not curve. After trying to salvage what I had built by forcing in lengths of straight track (which ruined the neat appearance and made the ride across it very annoying) I gave up and thought about starting over.
Or moving my nice house and starting over on a different map? Or maybe just deleting the track and chalking up the losses as a learning experience.
Well after I discovered all the neat things you could do in MCEdit I decided to just rebuild the track correctly from right inside MCEdit. I figure I can still build the supports & add powered rails and stations from in the game.
But still I feel like I cheated. :sad.gif:
Plus I spawned a pile of glowstone so I could get glowstone dust because I think they make better interior lights than torches. :C
I could never play Diablo 1 because it freaked me out too much. I hated playing it alone so I just stopped and to this day I have never gone past the first boss. Embarrassing, I know.
I play minecraft on hard and sometimes when I'm deep underground I get scared and I have to psyche myself up to leave the little temporary bases I build to make tools and food lol...
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MCMCMC
Danmn zombie spawning in light...