Hoping you can help me here, I've been trying to use your approach of grouped habitats with Just Another Spawner, basing off your config files, but for some reason everytime I use those files when I start my server up it overwrites those with the default configs where everything is based off the actual biomes directly, not the groups. How do you prevent the start up from re-creating the default configs in JaS after you've changed them?
EDIT: Figured it out, I was only updating the "Attributes" groupings in the BiomeGrouping file, not the actual Biome Group entry
Hi, I'm glad you got it sorted. I'm sure everyone has the same problem when they first go to make Biome Groups in JAS. That's why I've got my configs up
This is unusual and certainly unexpected. I, for one, wouldn't be able to post something that happened in real life here(Especially not if it involved a picture of me). I'm amazed, and I'm sorry about how your trip went. Hopefully you can make it up to them eventually?
Updates: I've updated the first post with all the current mod versions (and updated it again and again lol. So many updates! I've had the Not Enough Mods page open constantly for about a week)
A couple of updates to note.
Buildcraft - 6.1.8 - it's Buildcraft but not as you know it. If you haven't checked it out in a while, do so.
Enviromine - I've finally updated from 1.2.28 to 1.3.46 1.3.48. I'm still not game enough to enable earthquakes, food spoilage and torches that burn your house down yet - but I do have the gases turned on.
Railcraft - updated to 9.4.0.0 - see the notes below
AncientWarfare2 - 2.3.75-beta. This is the release candidate - a huge update. The default structures are in and they look great. Close your eyes if you don't want spoilers.
Additions:Ye Gamol Chattels - because statues, that's why. And flags that wave in the wind C:
Configs have been re-uploaded again again. Lots of changes. Some configs needed to be deleted and regenerated.
A few issues - The new version of Railcraft caused problems with some other mods I use. Railcraft has now fully dropped the old Buildcraft api so any mod relying on the old api will error. For me that was Binnie's Mods (extra trees, extra bees, etc). Dropping Binnie-mods is not an option so to work around this, I've grabbed the old buildcraft folder from inside the old Railcraft.jar and dragged it inside the binniemods.jar. It may cause problems if I tried to use buildcraft pipes with extra bees machines, etc. but I'm not up to that yet. By the time I am, Binnie should have an update out.
Mariculture also has a Railcraft module and since it's not updated yet, that could cause issues too. I'm using the same method that worked for Mariculture when and HungryOveryhaul updated - going into the Mariculture config folder, opening Modules.cfg and disabling the relevant plugins.
In other news, I got my angry cows back! And they're not bulls any more Those last angry cows were about as useful as ..udders on a bull? Lol Anyway they're sorted now. The problem was most likely a mod interaction with one of the mods that's since updated (which is just about everything). So cows are back on the depacify list. I've added pigs as well - but not sheeps. Nope. I like my sheeps passive and docile. SpecAI makes those 3 creatures rideable (just like spider jokeys) so can you imagine taking aim at a creeper that's riding a pig, hitting the pig instead and then having both the creeper AND the pig after you? fun times. I could have them call for help when they're hit as well but, yep.. I'm a chickenduck.
Just a quick note on the changes to enviromine. The insanity was *really* starting to affect me. I mean I wasn't just annoyed. All the wavy screen stuff was making me feel sick and sleeping didn't restore my sanity like I thought it was supposed to. I didn't want to disable sanity entirely though, so I've gone in to the configs and changed the speed of effect. That should make my sanity drain much more slowly. I just hope it doesn't also make it recover slowly. That would suck. The purple haze is different in the update as well. Observe,
Old enviromine insanity
New insanity.
I feel like a whole new insane person lol. Seriously though, it took aages to recover my sanity. I don't want to have to go through it again. My tummy can't cope. I'd just as sooner turn it off entirely. Also, in that first picture (if you can see him through the purple haze) is the Phantom. I turned his default spawn behaviour back on. He's attracted to death. That one showed up just after I'd killed a zombie. In the second picture is my first AncientWarfare2 NPC. Red will be handling my wheat and livestock production from now on.
Right. Back to the game. The first order of business: Go see the old man on the hill about getting my stuff back. I had an idea he might've had good intentions right up until the moment I opened my mouth.
Wow.. this looked cozy. The whole house was now surrounded by a low wall, the balcony had been done up and there was a park bench inside the grounds. It was a good thing about the wall as well. I arrived just as the Blood Moon was rising. So much for my sanity. It looks great against the inky pitch blackness of Random Things' darkness though.
The old man greeted me at the door, "Come in! I've been expecting you."
He had? No time for explanations now though. I went in and blocked up the door and huddled out the blood moon in darkness. Finally the sun popped its head over the horizon and I could see again.
Inside was even more cosy. The whole room was dominated by the orrery. This guy must be some sort of professor. Oh look! He's even put his name on the orrery! lol 'Professor Mobius' then showed me downstairs.
"I hope you don't mind that I did a little decorating with your gifts." he said, flinging a dart into the dartboard on the wall. "I didn't think it was wise to leave that stuff out there for the Mystic Enderman."
"Oh I ..see" wait. Mystic what?
"I used most of the endimium on the renovations but the rest is yours." He said, pointing me to the chest, which was now mysteriously openable. I took out my iron and bronze, etc but there were a few other things in there.
"Go ahead. Take it." he said, "I have no need for such things. You, on the other hand..."
I thought about asking for the other stuff back. The lava lamp, the scales, the bikini.. nahh. In all honesty they were easy to make. The hardest part was finding the lapis to dye the deco clay. Besides, I didn't want to go angering him before he'd told me about this Mystic dude.
"You'll see the Mystic Enderman soon enough" he said, then paused and shook his head. "Just don't let him get behind you." He went over to his bookshelves and pulled out a photo of beautiful woman wearing a white bikini. She had dark skin like his and big, blue eyes. "And always keep milk with you. Always".
Wow. That must've been his wife. She was killed by a Mystic Enderman? How sad. It reminded me of how they wanted to trade for milk. I had two buckets with me so I went to click on one of the youngers to trade but it didn't work. Love hearts started flying everywhere. What was happening? I tried the other younger farlander and instantly they both realised they were naked - except they didn't seem to care that I was there watching. They came together right before my eyes and before I could even excuse myself, a little one emerged, blinking it's huge, bright blue, adorable eyes.
"Jughead!" Announced the younger on the left, now speaking clearly, "I name him Jughead". "Immaculate!", said the younger on the right. They could both now speak!
The old man was delighted. "The apples!" he cried. "Oh how can I ever thank you enough?"
I'd been holding apples when I tried to trade! Hmm.. That reminded me of something else I had with me. I went out to the front yard and planted a single apple sapling. Then I sat down with the old man and he told me about his work. He said he'd been researching the ability to communicate for decades. It was his dream for his children to talk. He was also fascinated about my discoveries with the signallum and said he would look into it further. He said he had some technologies for me and that I should come back to see him soon, just as soon as I'd done some exploring. "One last thing" he said, "Once you leave here, disable that godforsaken insanity, will you? It's making you sick and annoying all of us too."
lol. I thanked him and bid them all goodbye.
He was right about the insanity. Trying to climb down off that huge hill with my sight wavering all over the place was ..well it was insane. There's no other word for it. I had to turn it off.
Much better. The pic shows some of the renovations I'd done earlier. I've got a lot more building to do but my main goal for now is to go exploring. I'd stopped in at home just to grab some food and make some empty maps before I head off.
Check out this menacing dude
Yeah, I'm not talking about the Ultra nigh unkillable Zombie of Fatigue who's lusting after Red from behind the fence.
I mean the other guy. This guy.
He nearly killed me! I couldn't fugure out what was hurting me. Couldn't even see him 'cause he's just an ankle biter. But why would a bubby bull be hostile, you say? Well I'm glad you asked. It's because Father Toast is a brutally evil genius coder. Lol that's why. In the configs for SpecialAI there's a percentage chance for depacified creatures to become hostile. And I haven't set it back to zero yet. So.. a quick exit. I change D:depacify_aggressive_chance=0.005 to =0.0000zero (o.o will do) and we're good. No more angry bubby bulls. Seriously. NOW can I get back to exploring? *rolls eyes super-dramatically*
No? No I can't. lol Enviromine has another update out *rolls eyes uber-dramatically*. Ooo and they've changed insanity. Downloading. I want to see what this is like. (This is what it's like for me, by the way. I spend HEAPS of time in Minecraft but not actually playing. I definitely want to play. It's just that I simultaneously want everything to be impossibly perfect, or at least the best it can be. And that takes time). <15 minutes later> well that crashed. :| "Ticking entity - arithmetic exception. Divided by zero." Black Hole!! Enviromine's adding black holes now? lol. A quick report and they updated with a bug-free version. So we're now at Enviromine 1.3.48. And I'm out of superlatives to roll my eyes with
I did get to make a start on Thaumcraft while I was waiting for the Enviromine update though. That's a good thing. It means I'll be able to charge my wand and maybe scan a few things while I'm out exploring. I've got 3 empty maps in my Atlas. Should be enough for now. And the last thing I wanted to take with me - an apiarist's backpack. I love bees and trees. I've got a few extra scoops with me so I can bring back enough bees to get a start on Forestry.
Now which way to go? The body of water between myself and the plains village is landlocked. I know there's open ocean on the far side of the village and I've explored that a little bit but I don't particularly want to go past the village. Maybe I can reach the ocean another way. I decide to head off in the direction of the swamp, circling around to the North East.
The swamp continues on past the beautiful crag mountains (I might end up building up there) and then leads off into a river that winds past a Heathland with it's low lying Jacaranda trees.
I duck out to grab some saplings and then continue on down the river, past a lush swamp, a vanilla Forest biome and, finally, a dead end. lol. It's more of just a small dam, really so I get out and walk for a bit. There's a decent sized hill in the Poplar Woods just ahead and I wouldn't mind checking out the view from up there. It overlooks the vanilla Forest which is one of the few biomes that can house what I'm looking for. I started climbing but noticed something about half way up - and no, it's not the tiger tree.
It's another one of those strange new Thaumcraft thingies. I wonder what they are. I don't want to get too close 'cause ..oop. Nope.
That's why I don't want to get too close. I'm not sure if you can see him there in that pic but he looks super spooky and super p*ssed. Time to sprint, methinks.
Oh god. Wow he's fast. And so hard to see in the Forest as well. I thought I'd gotten away from him so I stopped to eat ..then died.
My death note assures me the culprit was an Eldritch Guardian. *shakes fist at Azanor*. I can only hope the guardian of all things freakish is gone by the time I get back there because, of course, I've re-materialised back at original spawn :|. I only took one bed with me and I broke it after sleeping. Dumb.
I stop off at the treehouse on my way back to my grave but I forget to grab wool >_< dammit. Guess I'll have to find some sheep on the way. I make it back to my grave without much trouble and the creepy guy seems to be gone so I'm able to get up to the top of Poplar Hill and survey the area. I's quite a pretty view from up here. Further East and stretching off to the South is a roofed forest.
I imagine that'd be great to take a boat ride through but I'm not sure I'd want to be stuck there on foot. Not unless I could stay up in the canopy. West is the direction I've come from but I've got a better view of it from up here.
It's late so I pull out my one and only bed and sleep. I wake up facing North.
Is that a Redwood Forest?! I can't resist. It should have sheep as well so I use that as an excuse to "quickly" explore it.
Yep, it's a Redwood Forest! One of my absolute favourites. These trees work really well for treehouses too - but that's not what I'm here for. I'd noticed that the biome next door is a Birch Forest - and that's another one of the biomes that could be harbouring a special secret. I want to climb to the top of a redwood to get a better view. Shouldn't take too long with my levelled-up axe.
Wow, this terrain's so hilly. And the ground's not Podzol! Oooh it's a highlands Redwood Forest. Hmm.. maybe I don't need to climb one of these big babies after all. The terrain's giving me all the vantage I need
Another biome that could be harbouring what I seek; a Vanilla Savanna. The narrow ridge I'm on extends a bit further West before ending in another sheer drop so I parkour my way out to the edge to get the best possible view. I'm heading West again so I pull out my home map to see where I am in relation to that - and by now the chunks have loaded a bit more..
There it is! The thing I was looking for. That's one of them at least (there's lots more). I make my way down off the base jumpers' dream-cliffs and head over to see if anyone's home. It's getting dark too so this find is great timing.
Well fortified walls.. I hope that's for the zombies and not for keeping the likes of me out.
"The Bazaar". Interesting name lol. I think I'll rename it to something more appropriate in the morning. I knock politely on the gate and it slowly and mysteriously opens. Upward! cool. (Seriously the gate and drawbridge animations are perfect)
Lots of traders inside. There's even a pirate scientist. I ask him what his field of study is and he tells me "Peer to peer network architecture and professional scapegoat for the failure of the various publishing industries to exponentially increase their profit margins indefinitely despite an outdated and flawed business model - but I'm here selling equipment if you want to build your own network."
Hmm.. I'm gonna need more gold. There's also a metallurgist, a cloth trader, a florist, livestock trader and farmer, an enchanter selling all sorts of enchanted books (seriously need more gold) and ..
of course.Mario's got the good stuff behind the bar. Potions of all sorts. Ask him about his secret stash too.
I sheer the sheep in the livestock trader's yard and make myself a bed, then plop it down amongst the chests in Mario's secret stash and sleep. In the morning I'm going to check out the area a bit more before heading back to the river. Hopefully it links up with the ocean.
I was considering updating to this next version of Enviromine myself, should I not? I'm not certain if you mean that it doesn't work or that it didn't work and then they fixed it.
I was considering updating to this next version of Enviromine myself, should I not? I'm not certain if you mean that it doesn't work or that it didn't work and then they fixed it.
Yeah it didn't work, I reported the issue and they fixed it really quickly. The latest version they've got out now is the right one. Everything seems to be working well. I need to update the first post again too. lol again. Also the end seems to be missing from that last ep. And I had a picture out of place as well (noob mistake)
I thought of a way to make the world more hostile-er. Go on MCEDIT and replace all the water in 50,000 blocks with lava. Then increase the overall amount of lava significantly.
I thought of a way to make the world more hostile-er. Go on MCEDIT and replace all the water in 50,000 blocks with lava. Then increase the overall amount of lava significantly.
That won't make the world hostile, that'll just make it unlivable, and hot.
I thought of a way to make the world more hostile-er. Go on MCEDIT and replace all the water in 50,000 blocks with lava. Then increase the overall amount of lava significantly.
Ha! You sure?
if I had a silk touch pick, I'd be able to collect up all my graves and use them as a monument to just just how insanely hostile the world really is. If I did want to make it more hostile, though, I could let the Phantoms revert to their full default state which makes them mistake sleeping things for dead things. I'd turn Earthquakes and food spoiling back on in Enviromine and let torches burn my treehouse down. Actually a good one would be to let the Grue spawn at its default setting (when there's a sudden change in light level). Then whenever one of the mobs griefed the torches, a Grue could spawn and blind me :P.
..but I will have to go to the Nether sooner or later. I'm dreading it
Revamp's back! Revamp is the mod that de-derpifies your villagers, making them much more bearable to be around. It improves their AI to the point that they can even climb ladders and actually even survive. They'll no longer crowd into the one 3x2 house even though it's already got 40 villagers inside and there's plenty of room next door. They'll no longer huddle around the door leaving you with no other option but to knock a hole in the wall to get out. They'll no longer suicidally open doors for Mormons, Jehovas and other zombies. And *bonus* it works with all my other mods like SpecialAI which itself changes villager behaviour. I didn't have any slow down from it in tests but the default settings can be a bit of a performance hit so I've altered the configs slightly anyway. Villages are a much nicer place to be with this mod and I'm very glad it's been updated.
I leave Mario's in the morning to take a look out back. There's plenty of cattle so I rounded up a cow and took it back to the livestock pen. That's 2 and a half cows for the pen. Now for the sheep. There was 2 when I arrived but the village dog managed to get in and make a meal of one before I could tame it (the dog, I mean). So I have a companion now. I've named him "Pastor"
Pastor and I were out the back when I noticed a broken acacia tree. Thinking it might be due to an exposed lava pool, I've gone in for a closer look.
I'm not sure if you can see it there. I sure didn't see it at first and either did Pastor. He's lucky he didn't get sucked in.
It's a hungry node from Thaumcraft. The first one I've ever seen on land. I actually thought that the reason why I hadn't seen any was because I'd turned off hard mode nodes in Thaumcraft's configs. It turns out that's not the case at all. It's still sucking blocks in - just not Pastor. Just as well, too. I've already lost one puppy to a shark. I was kind of hoping this one would at least survive a day.
I'm not too sure what I should do about the node. I'm guessing it'd be impossible to jar ..and since it's a fading node anyway... yeah. I really don't have a clue. I might just charge my wand and destroy it, sorry.
It's very close to the Bazaar and, while there's no way it could chew up Mario's if the chunks are unloaded, I'm not sure at which point the chunks will actually become unloaded, and I'm not sure how quickly this thing eats and what kind of range it has, either.
Still unsure about whether I've done the right thing or not but I did go ahead and break the node. It gave me a fair few essences so I've bagged them up and continued over to the river. There's a node there too but it's nothing special. While I had my thaumometer out I noticed that there was an invisible wildflower in front of me. Strange.. It shows up ok as an item - just not as a block. Ok, something's not working here. I remembered seeing what I thought was a chunk error back near the hungry node. I've gone back to check it out
That's not a chunk error. It's marble blocks that just aren't rendering. Certus Quartz too. Both those blocks and the flower were rendering just fine recently. I need to restart to find out what's causing this. It could be the jump to Forge 10.13.2.1236. I doubt it would be the LiteLoader update or Revamp but I have seen weird graphical glitching with enviromine before.
Well.. it seems it was the new Forge. I've rolled back to 10.13.2.1231 and everything's rendering properly again. I have my wildflowers back (bottom left in the picture below) and..
no more x-ray vision. Looking into it, I can see the issue has been reported to Lex on the Forge github. Lex's reply was "remove optifine". :| no thank you. No thank you very much at all. It's been reported on the Optifine thread so I'll just have to wait an see what comes of it. Until then, it's on with the game. Coming up, opening a trade route and more river exploration.
**I've decided to post this early due to the latest Forge causing problems with Optifine. Hopefull it can help others can avoid the same issue.
MrCrayfish Furniture - 3.4 - the kitchen update! I've been trying to fiddle with adding recipes to the new devices - trying to get more Harvestcraft integration going. I haven't gotten very far yet. If anyone wants to lend a hand, give me a yell.
Jammy - but not really (shh)
Ingame Info - 2.8.167 - cause it's annoying having to hit the "E" button just to see what disability I've been inflicted with this time. It also lets me know how long effects will last so I can finally stop crying over spilt wasted milk
Damage Indicators - 2.1 - cause Waila's mob stats overlay was annoying me with Infernal mobs. I'm still using Waila for blocks, just not for mobs.
Enviromine 1.3.551.3.56 1.3.57- huge change log. I still have food spoilage, physics and earthquakes turned off in the config, owing to my chronic chickenduck-ness but the features look so good that I'll probably end up enabling them.
Lycanites - 1.10.7.2. There was a serious issue with 1.10.7.1 and this addresses that. New Inferno mob.
Moar config changes - cause you can never have too much perfection!
Warning: the following lines are spoken with my tongue planted firmly in my cheek. I mean no disrespect, except of course to those who by their actions and fatal lack of respect have earned my mockery.
Amongst all that updating and configurating, I also managed to get in a bit of play time
Further out the back of Mario's, just before the Crag Mountains, I find a thug neighbourhood full of Desert Natives.
I just know they're badies. I could tell from the moment I feared for my life. They're just not friendly. At least not yet. I *might* be able to trade my way into their favour but I'm not sure if the faction standing system is global - ie. can I go back and trade with the Desert Native cloth trader at the bazaar and have that affect my standing with the occupants here? I'm not really sure, to be honest. I know it always works super well in modern diplomacy.. but this is Ancient Warfare. In any event, I don't have any gold with me.
As I was standing there thinking about how much of a PITA it would be to just avoid them, one of them suddenly looked at me..
"Drop your weapon!", I shouted. ..he didn't comply :| He just sort of bowed his head.
Incredulous, and being the hero cowardly, racist d*ck that I am, I fired 2 arrows into his bowed head. The monster fell, obviously dead, but still fearing for my life, I approached to cuff his corpse and seize his assets. The "weapon" turned out to be a priest's staff.
He was armed! I knew it. Then it dawned on me that I was surrounded by this man's friends. They weren't attacking me though. Why not? Aren't they savages - the lot of them?
Umm... uh oh. See that green paw mark in the top left corner, courtesy of Damage indicators? That means they're not hostile. I started backing my way down the stairs, whistling as I went. Thank God the whole thing wasn't caught on camera. As soon as I made it to the door, I turned and ran, now having good reason to fear for my life. I checked the configs and then got in touch with the mod maker.
Well it seems the desert natives are supposed to be hostile. So my instincts were right and my conscience is clear, right? My actions might not have been just, but at least they were lawful ...right? Hmm.. Regardless, this will be addressed shortly in the next release of AncientWarfare2. I will just have to steer clear of the structures until then.
I head back to the river to get started on my planned trade route. The river here turns out to be more like a maze of rivers, especially where it gets close to the swamp, and it takes me a while to figure out which river to dredge.
I'm hoping to also clear a route through the Swamp near the tree house so that my river trade route will extend all the way between here and the Plains village. It's hard work and slow going and after completing one section, I call Pastor and head back to Mario's to raid his stash. I'm after his potion of weakness in particular. I have some experimenting to do with that.
Just a word to the wise, by the way: don't try to make your puppy sit while you're holding the poop added by Gany's Surface. It's a projectile, hurled with a right click like snowballs. Pastor's ok. I mean he didn't die or get aggro (yet) but ...I flung poop at my pooch. I've purchased his forgiveness with zombie flesh and it seems I'm absolved.. for now, at least.
After loading up my bags, I head back to the treehouse with Pastor and introduce him to Red. The river route hasn't worked out as I'd wanted just yet. There's so many rivers and it's right at the border of 2 maps so it's hard to see which one winds the way I want to go. I could enable the Voxel mini map but I now consider that cheating so I've decided instead to make up an 8x8 map just for that area. Ideally I'd have the entire trade route mapped out in 8x8, with a local map on the wall at each of the trade outposts. I have a good supply of canes at the treehouse now so it should be doable.
While I'm back here I wanted to perfect one of the potions for my experiment - but I can't. >:( Not yet. I was hoping to use the Project Zulu potion stand but it can't alter an existing vanilla potion. This means I'm going to need a blaze rod - and for that I need to delve deep into the nether regions. And for that, I need obsidian. I do have a pick that can mine obsidian but, tell me, who likes mining obsidian? Not even me - and I'm supposed to be a "Grinder" player type. Bugger that. I've made myself a vat (from Mariculture) to handle the obsidianisation process for me. There will be much better methods in time but for now: a bucket of lava.. empty that into the vat. Then a bucket of water..
I've got my Harvestcraft stone basin set up on the left for my infinite water source - I've got my mariculture tank on the right (let's just pretend it's still got lava in it)
easy
I'm about to go and build the portal room when I'm interrupted by a horrendous screeching noise. I've run upstairs thinking maybe Red's being throttled but he's just standing there, looking quite happy to be an NPC.
...that noise again. "..Mum? ..is that you?" My mum does like to play Minecraft. Maybe she's come for a visit? I creep outside for a look. God it's dark out here.
um... I don't think that's my mum. It's a long way off and it's very dark but my Mum doesn't usually fly. Then I notice the guy on the right. No, that's not my Dad. Way too tall to be my Dad and the glasses are all wrong. He's screeching as well but it's a different, less awful screech. I try to poke him for his eye but his glasses deflect the blows. Then he teleports.. but not like a normal Endermen.
He teleports Me! Then he teleports to me and teleports me again. And now I'm back in the room with Red. Huge bat wings are flapping through the walls. What is going on?
That's where the horrible screeching's coming from. I've got 2 insane monsters screeching at me but one of them I can't see. The last thing I want is to be teleported by the one I can't see into the jaws of the one I can see so I run outside and face..
The Epion. She's shooting something at me but either I'm dodging it or my enchanted Osmium armour's taking the hits for me. All in all she puts up a fairly weak fight. I'm not impressed and I'm wondering if it's because I've got Epion griefing turned off. By default, Epions burn up in the sunlight and fall to earth as bomb blasts. Not something I want, but perhaps her projectiles were supposed to go BOOM as well? I'm standing there thinking all this, when *whack*! The Endercreep's back behind me and he's teleported me deep underground this time. I don't know where I am - but he knows where I am. As soon as I'm in a 3 block high area, he ports behind me and zaps me upstairs again. I wait with my back to the tree for ages. It's shaded from the huge canopy above so he should be ok to teleport here. But he doesn't.
Fine. Stay gone. An enderpearl can't be worth this anyway. I slay the few zombies that have been attracted to my fence by all the commotion and score a sharpness upgrade to my blue slime sword. Nice. Eww.. zombie scull crawler. Not so nice.
I take the sword inside and upgrade it with moss so I now I have a decent, non-burny sword. I sleep for the night but in the morning I'm woken by the sounds of that awful enderman screeching again. I run upstairs to where the sound seems to be coming from and.. surely not. There's a real enderman roaming around on my balcony! I get to test out my new sword already.
Keeping my eyes fixed on his feet, I creep in and then hack at his legs
He doesn't like this much but it works
Score 1 enderpearl!
All these distractions have made me totally lose track of what I'm doing so I head down to my "one" room to rearrange the bookshelves and spend some levels at the enchanting table. The idea of coming down here was to help me get back on track but I've looked out my window and caught sight of a strange creeper. And by strange I mean his texture looks different. Normally I'd ignore it but since arriving back at the treehouse, I've been hearing phantom explosions. I've seen no craters though. I really don't know what's causing it so, being the curious loon that I am, I've run outside to get a better look. I've been trying to get a screenshot but he's darted into the cave. It's pitch black in there and there's no way I'm going in after him - but there is a bit of iron close to the entrance so I mine that. Maybe the noise will draw him out.
There's a huge crunching sound and suddenly I'm being pummelled! It's as if the iron ore's trying to EAT me! Oh wait... Rare Swift Geonach of Effing Armour? Infernal Lycanite's rock monster! Grr.. I'm getting my burny sword out for this.
The infernal effing rock monster gets me within 4 hearts before I'm finally able to subdue him and limp my sorry behind back home. "I'll just mine this exposed iron", she said.. *shakes head*. At least he dropped me some enchanted armour.
I stash it away in the chest with the rest. If the Nether trip goes well I'll be able to make a Disenchanter and put all these enchants to good use. For now, though, I can't use it and have to resort to the enchanting table. I've bumped myself up to lvl 30 using the stored berries from the 2 Tinkers essence bushes I found earlier, but it seems I don't need as many levels for enchanting as I'm used to.
This is my first game with Minecraft's new enchanting method and I'm still not sure if I like it better or not.
EDIT - Apologies for failing to mention this before. The 1.8 enchantment table is an optional feature of Gany's Surface. The new features can be turned on or off in the config.
Enchanting now requires Lapis but in exchange you get a glimpse of what enchant you will get. I toss in my Osmium boots and see Feather Falling pop up. Removing them and replacing them makes no difference. The enchants stay the same.
I was hoping to get Fire Protection with them as well but I can't complain. Feather Falling is a must have on my boots. I still have quite a few levels left anyway so I spend them on enchanting a few books. The books also require lapis but they're quite cheap in terms of XP. This is where the glimpse of the enchants is very helpful.
"Wrecking" is a new crowbar-only enchantment from Railcraft and I have absolutely no use for it at the moment. Luckily it's not the only enchant on offer and the session ends up being fairly productive. All up I got a Protection book and 2 Fire Protection books. Finally. I head straight up to the anvil and put one Fire Protection on my Osmium Pantaloons and the other on my Osmium Peanut Protector. This is where it gets costly in terms of XP - but I now have full Osmium armour with Aqua Affinity I and Fire Protection I on the helm; Protection II, Unbreaking II and Chill Aura on the chest piece; Fire Protection I and Unbreaking I on the pantaloons and Feather Falling II and Projectile Protection II on the boots. The Nether is an incredibly brutal place but I'm fairly happy with that for now.
Now for the portal room.
I've been inspired by Zenos designs when it comes to portals. He has a habit of putting his portals up high in his towers and I'm thinking that's a design that will work very well in the tree house. Pastor looks up from his hiding place in the Ancient Warfare chest and nods his agreement
lol. Pastor has reason to agree. He was nearly taken out last night by a creeper. Zombies often pile up at the fence outside my door at night and I've been using that to boost my levels in lieu of a proper zombie spawner. Last night I looked out my door and saw what I thought was a zombie wearing a funny hat.
I opened the door (foolishly) only to find that the hat was another zombie. A zombie riding a zombie
Before I had time to do anything, the zombie threw his hat at me. Straight over the fence. It got me right in the face!
Pastor, clearly having forgiven me for throwing poop at him, leapt to my defence and together we quickly defeated both the hat and it's wearer. Pastor went and sat watch by the door while I went to collect the drops but I wasn't even half way out the gate before I heard a sickening thud. I rushed back to Pastor, who was now sitting right next to 2 pieces of gunpowder
It can only have come from up there
I'm sure I saw something moving as I was taking that screenshot so I moved around for a better view and zoomed in
The unmistakable silhouette shuffled its way along the dark ledge and actually fell off while I was taking a screenshot
Thud! Right next to Pastor again. Fearing there might be more creepers are up there, I've grabbed Pastor and headed inside.
I thought the new enchanting methods came in in 1.8? How are you using them?
I love the look of that river. It's very - river-y! I can't wait to see the trade route on the map.
You must be pretty good at fighting if you can beat up a 60-heart monster and only take 6 hearts of damage.
He only whacked me once or twice at the absolute most. It seems to be something to do with looking at their legs and backing up. Endermen are about the only thing I am good at fighting in this game lol.
I did get the area mapped in 8x8 and that's coming up.. but first.
Edit- lol I've just realised you were talking about the rock monster. Endermens don't have 60 hearts. Yeah that is interesting - and configurable. He did pummel me when he hit me but there seemed to be a big pause between his strikes. Lycanite made a change to them in the recent update so I expect them to be a lot less forgiving in the future, but if they're not, I will tweak their settings like I've done with the Epion. There's a few methods at my disposal. I'm sure that between increasing their hit points, base health and frequency of attack I'll be able to get something a little more horrifying.
ep 11. Pastoral Care: A Breach on the Bridge to Hell
Note: I've been trying out different options for HUD displays and had Damage Indicators off for this episode. After looking over the pics though, I've decided it is the much better option so I've reinstalled it.
I get started on renovating the treehouse straight away. I've still only got my flint axe but it's quite fast and very easy to repair. Progress is quite decent.
That should at least stop the creepers spawning up there and raining down on Pastor. Now to decide which level to put the portal on. Ideally I'd like to be able to see it from below. I'm thinking I'll put it about 2 thirds of the way up - just above where my cursor is in the above picture.
The climb up there is still a bit dicky for the time being so I head up to do a little more work on the internals. I've just finished off the ladder system and broken through the wall to place a window when I look down and see a huge crowd of zombies at my door. No time for screenshots, sorry. I panicked. They were AT my door. They must've been thrown over the fence by another one of those silly double-decker zombies. As I was racing down the ladder, I started hearing them bashing at the door. Good. At least that means the door's still there. Red was just standing there in the middle of the room like the pretty zombie bait he is so I repacked him into item form, like this.
(that's obviously a pic I took earlier, when I had the luxury of time). The moment I clicked the "Repack" button, all hell broke loose. The door was ripped off its hinges and a hungry horde poured in. What happened next it a blur.
Pastor lept from his position on the AncientWarfare table and launched himself at whoever was about to attack me when Damage Screenshots snapped this pic. I went to whack a zombie and had my sharp sword ripped from my hands. My burny sword popped into its place, thanks to Inventory Tweaks, so at least one of the mobs must've had the Infernal Mobs Sticky or Special Mobs Thief aspect. The next hit came from an Ultra Infernal, withering me and setting me on fire. I heroically lept for the ladder and fled downstairs. I tried foolishly to get my milk out while balancing between floors and of course it didn't work. It couldn't work. I managed to fumble my milk into my hotbar but I'd descended about 2 floors on the ladder before I heard Pastor's death cry ;__;
You Bastards! I climbed back up the ladder and propped just before the ground floor so I could whack them without them whacking me.
..or so I'd planned. This guy doesn't even have to hit me to kill me.
I propped like that for as long as it took to hit them, recover, then hit them again.
Finally I was out of milk but the coast seemed clear. I popped my head up and ran over to block up the door.
..the coast was not clear. Dammit
I respawned downstairs and tried again - completely unarmed.
I sprinted for the door and picked something up..
and something -or someONE- picked ME up!
Him! He must be the cause of all this! Don't worry, Pastor. I will avenge you!!
..it was then that I realised the thing that I'd picked up and was now whacking the zombie with was Pastor's teeth ;__;
It says to press Left Shift to "dismount". I was pressing left shift. I was slamming that button (and trying the others too) but either he was re-mounting me faster than I could dismount, or it just doesn't work.
That same zombie killed me another 2 times there - but on the upside, I found the door :|
Eventually he managed to find the ladder hole and dropped all the way down to the lowest basement floor.
Right where my spawn bed was. He killed me another few times in quick succession down there before I was able to make it up the ladder. This is the sight that greeted me..
Somehow one of my graves ended up guarding the door, keeping an even greater menace at bay. That Ultra menace must've gone out the door while I was downstairs, then couldn't get back in. I thank Pastor for that. Even from the grave, he's still standing guard and keeping me safe.
I'm so sorry, Pastor. I promise I will avenge you.
Slowly I went about the gruesome task of emptying and removing my graves. I saved the one at the door for last, replacing the door before I emptied and removed it.
Pastor's grave remains there intact. I can't bring myself to destroy it. Not yet. It's not in the way. I just walk around..
Poor Pastor. He'd only lived 41 days and didn't even get a chance to breed. I'm not sure if any of you have seen Pet Cemetery... I have. I read the book too.
Patience, Pastor. We will avenge you together yet. ; )
Ditto on the enchanting. Is there a mod that adds 1.8 enchanting to 1.7 ? I liked the sound of the new enchant system myself.
That was a bit clumsy of me to leave that part out. The 1.8 enchanting comes from a great utility mod by ganymedes01 called Gany's Surface.
It's config file has an option to enable the 1.8 enchanting table, among other 1.8 features. It's a very good config system. It lets you enable the features you want without forcing the features you don't want.
Ep. 12 - It's Beginning to Smell a Lot Like Progress
Another huge round of updating and bugfixing.
JAS - version 0.16.3 - rather large changelog. Crudedragos is home for the holidays and he's gotten straight back into modding. JAS has already received a huge update with more slated to come. He's taking suggestions for features if anyone's interested. My request is to have customisable event spawn tags (spawn when player breaks a crop or fells a tree, etc. such as currently in use by Lycanite's mobs). If Crudedragos is able to incorporate such a system into JAS, players would be able to trigger any entity to spawn from a given event, but they would also be able to restrict the spawning of those entities to specific conditions. Ie. a percentage chance to spawn a Phantom when player kills an entity, but ONLY IF 2000 blocks from spawn.
AncientWarfare2 - 2.3.78beta - bugfixes and more preparations for the coming town generation system and vehicle/weapons module.
GraveStones - 2.11.1 for Forge 1232+ - added compatibility and fixes for the recent corpse additions.
Optifine - 1.7.10_HD_U_B1 fixes Forge compatibility, compatible with Forge #1232+. Update if you've had problems with invisible blocks
Electrical Age (Eln) - 1.9_r44 - updated Open Computer api.
Harvestcraft - 1.7.10d - special pre-release for Patreon donors. Yay Pam! This update, if it's not out yet, should be hitting public release any moment. Lots of additions and added configuability. Vegemite on toast! Spinach Pie! NUTELLA!! lol. And, as always, so much more
Lycanites - 1.10.7.8 - Now with configurable drop rates for seasonal gifts! A great thing. I'd been holding off on playing due to a sudden abundance of free stuff. I got something like 7 diamonds out of an hour's play session so I'm very grateful for the change.
NoNausea - MC1.7.10-1.0 - From Lumien, the bringer of ultimate darkness and the fast leaf decay of Random Things, comes this absolute gem. No more wobbling screen with the nausea effect. It was making me incredibly sick and was the reason why I was turning off Enviromine's Insanity. Lumien's replaced the warped vision with inverted left-right movement, so it's still very disorienting, it just won't be making me sick like it used to. Effects can be altered in the supplied config file.
I'm still grieving over the loss of Pastor It's been hard work trying to progress in the face of all this death and tragedy. The only consolation (if it can be called that at all) is that I've managed to get many things half done..
My treehouse is now at least fully prepared inside. I've made a start on the balcony at the portal level and I've placed the portal - but I've not yet lit it. I've made some good progress on the trade route but I've not yet completed it. And I've made up the 8x8 map, activated it, but not yet filled it all in.
The Trade Bazaar is the brown area just next to my cursor there. Still lots of work to do.
The view from the portal level is giving me some comfort though. The world looks almost small from up here but this took me weeks (and more deaths than I care to admit) to explore.
It gets me wondering, if I could just bump my view distance up high enough, would I be able to make out the best possible path for my trade route from up here? I pause, switch over to the vanilla resource pack, no connected textures, fast graphics, etc, then ramp up to extreme view distance. It takes aages to load all the chunks (and I'm still not sure if this is all of them) but behold!
The big, bad world as I know it.
Featuring Almighty God's hallowed, though no-longer-leaky rear end, the heretic village of Iconodules (scarcely visible at left of God), the Magical Forest that I magically failed to see for ages, even though it appears to be right in front of me in this pic, and finally, stretching way off into the distance, absolutely NO inkling as to how best to cut a path for my trade route
Oh well. It looks cool anyway ..until I look down
This last view is an undeniable reminder of just how badly I need to properly fence this place. The ability of mobs to get in so close has been the main thing holding me back and sucking up most of my time. It's also what killed Pastor. I owe it to him to properly fence his home and resting place. I owe it to him to get all up in the face of these obstacles and remind them that this is MY journal. *delicate lady-fist pump* Yeah!
With renewed determination I shimmy down the ladder at full speed - completely missing my floor and winding up on the lowest basement level.. And what's this I see? No, I don't mean the Mekanism heat generators off to the right there. Look again.
A baby Enderman?? Do they even exist? He's absolutely adorable ..in a sinister, creepy kinda way. And it just so happens I have a pumpkin on me as well. That solves the problem of trying to look only at his feet.
These little guys are surprisingly hard to hit. I dub this EnderChild "The Artful Dodger". You can see by my flowery trail that I've zipped around everywhere trying to outmanoeuvre the little guy. He does a fair bit of damage, both to my sanity and my health, but eventually..
Holy Enderpearls!! Two Enderpearls, a LostBook AND and Enderhead! That's actually exactly what I needed to take to the Nether. An Enderhead upgrade to my pick! I take it straight upstairs to the Tinker Level
Check out those stats! I had an alumite pick head that I'd made up earlier but I hadn't swapped it out for the Damascus Steel pick yet because it could only mine up to obsidian anyway. I replaced the old Damascus pick head for the Alumite one but then noticed that my pick had been blessed with an Emerald upgrade. I hadn't noticed that the durability had essentially doubled. The double durability combined with the ender-head left me with no choice for the pick's name
I go to test it out on the block of Adamantine that's still stuck floating in the middle of my basement but it's a no go.
I need mining level Manyullan for that. Oh well, no matter. My game is definitely looking up.
While I'm down here I'm suddenly struck with an idea - inspired by the Mekanism heat generators I'd haphazardly placed down earlier. What if I could use that heat energy to dig the river channels, instead of using my own, painfully slow manpower energy?
The Mekanism heat generators are usually my first source of power in game. They only produce a tiny trickle of power in their "passive" mode but don't consume the lava that heats them. They also don't require steel like every other generator in Mekanism does. Steel takes energy to make and that's why I have these here. They're linked up to a metallurgic infuser and it makes the steel.
(Bear with me for a moment while I don my white cape and pretend to actually know the first thing about making steel ) The purple box is where the carbon (coal or charcoal) goes for Mekanism's patented recarburisation method. You then pop the iron into the red box and the dissolution process results in Enriched Iron. This is essentially at the stage of mild steel - but we need a steel that's harder still.
By running the Enriched Iron back through the Metallurgic Infuser, the carburisation process is complete and at last we have our steel dust.
There is a similar process for iron in the Metalluric Infuser using Redstone dust instead of carbon. This "reredderisation" process gives us Enriched Alloy. ..which is strangely not red.
But it is a necessary component in what I'm making here. The Enriched Alloy is used in lots of Mekanism recipes, including the Energy Tablet (a kind of battery). Those energy tablets in turn get crafted with a steel casing, and...
TaDa!
My first Energy Storage Cube! Yay. Now I can place it down above the heat generators and lets see what happens.
Ugh, it's so slow. Fortunately I can put coal or just about anything into the upper left slot for "active" heat generation. I pop some coal in but that's still incredibly slow. Remember the heat generators don't produce much power at all. With my current setup (lava only touching 2 sides) they're only putting out 10Joules/tick, which is probably equal to the energy you're willing to expend on understanding what that means For those of you who want to know, 1 Joule=2.5RF.
I realise many people are anti-"tech"-mods and I have to say I don't really understand their aversion. Prejudice is a strange thing. I used to think familiarity was the best "cure" for it but there are heaps of youtube guides on tech mods and it doesn't seem to have helped any. I've started to wonder if the issue is simply the root notion of human work being "energy". If I manually turn a millstone to grind my wheat, that's energy. Still, a lot of people seem to have the idea that all "energy" is unnatural and space-age sciency.
Perhaps what's needed is a bible powered furnace?
lol don't worry, it's not the KJV "Authorised" Bible. It's just a bunch of disturbing letters from some tragically self-loathing guy named Paul that I found in Lost Books.
what? ..Whoa! You're not going to believe it. The moment I put the book in, there was a loud noise and I looked up to see that the energy cube was 100% full! It's as if, by faith alone, 100% of the negative charges were stripped from the text - fully ionising the words and leaving nothing but a positive net spin! The negative charges (aka electrons) have gained their own spin and have become trapped in this cell, just like so many heretics during the Inquisition! Amazing! lol I'm choking back laughter as I write this. I've been trying hard to move on from the whole religion topic but that was begging for it. Sure, it's probably offensive to some but hey, Jesus was crucified for his heresy, right?
Excellent. Now all I need to do is make myself a Buildcraft device known as a Filler. It's called a "Filler" but I believe it can "fill" stuff with air if I give it the "clear" pattern. I'll need some extra Landmarks for the job as well and they require lapis.. I have just enough Lapis but it's starting to cut into my enchanting supplies. I notice I'm also getting very short on redstone so I'll have to go mining again soon.
Last but not least, I need a wrench. It's about time I made one of them. For those who want to know how to make a wrench, check the spoilers
start with a wooden gear
surround that with cobble to get a stone gear
then place that in the centre of a "Y" shape made from iron ingots.
Easy.
The wrench is going to be needed for me to set up the landmarks. They'll tell the filler where to fill - or where to clear, in my case.
I really should have taken a picture *before I wrenched the landmark lol. Basically all I did was lay out 4 landmarks in a square. Then I dug down and placed another landmark directly beneath the marker at the upper right in the above picture. Then a right click with the wrench on the landmark.. and voila! The yellow and black box rendered and now my filler now knows where to work. Next I open up the Filler's GUI and click on the arrow to cycle between the different settings. I want the "Clear" setting. I step back ..and nothing happens. Nothing at all. I'm sure Mekanism *used* to work with Buildcraft stuff but maybe with the api change and all... Oh well.
I quickly dash back to make a Buildcraft Sterling Engine and place that down instead. It needs a lever as well, so I pop that on, flip the switch and bingo!
Just as the sun's going down as well.
Those little red block particle effects popping out the top of the Filler look great. They represent the blocks that are being "mined" but the blocks themselves aren't actually recoverable. I think that's to stop it from being used as a cheap quarry. I'd love to stay and watch it working but I'm a sitting duck out here after sundown so I head back to the treehouse for the night. I'll check on it again first thing in the morning but for the first time in ages, I actually have a smile on my face as I lay down to sleep. It could just be the ashes in the heat generator but I swear it's starting to smell like progress around here.
Isn't it strange how attached we can get to these electronic animal companions? I was so crushed the last time I had a horse die, and I'd just tamed it. Sorry about Pastor but he died defending what he loved!
Nice treehouse. The hybrid tower/tree approach is good.
If the swamp comes out of the Squish-faced Sphinxes backside, doesn't that make you a little leery of boating it? Even if it is holy...
I like the Buildcraft tutorials. I don't think I'll use Buildcraft in my current game, but in my next I should probably give some of the industrial stuff a go.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Isn't it strange how attached we can get to these electronic animal companions? I was so crushed the last time I had a horse die, and I'd just tamed it. Sorry about Pastor but he died defending what he loved!
Nice treehouse. The hybrid tower/tree approach is good.
If the swamp comes out of the Squish-faced Sphinxes backside, doesn't that make you a little leery of boating it? Even if it is holy...
I like the Buildcraft tutorials. I don't think I'll use Buildcraft in my current game, but in my next I should probably give some of the industrial stuff a go.
ahahah that's an interesting observation about the swamp - and one that might at first seem logical - but no. The more packed with "nutrients" it is, the more holy it becomes. For example, the "sparkling" waters of the mighty Ganges - which I believe also flows from a sacred crack.
It's a purifying experience; and one filled with blessings. One never knows what the Ganges will provide - it may even deposit rich blessings right upon your head
And so too with my swamp. The Great Squishy provides..
And yes, it's great to finally put out another ep. I've spent way too much time testing lately and just had to get back to the game. It's what Pastor would've wanted
Hey everyone, just wanted to introduce myself seeings as youre all going to be playing alongside me ingame...
Name: Mike (thegofa)
Country: New Zealand (England till 1990)
Age: Too old
Humour: Monty Python / Black Adder / Anything really funny and dry
Music: 80's or rock, just no rap n crap
Philosophy: Treat people as You want to be treated yourself
Really looking forward to playing with a bunch of people that want to work and live together for a common goal, and not a bunch of 9 year old with less morals than Mr Hitler and the same type of personality but with much QQ.
Thanks for inviting me Dulciphi, im a good mate of Pelirow, we built Mo Creatures original server and were great mates there so look forward to playing alongside him again, hes a genuinely decent sort that guy...
Lastly, if you hear me moaning and going afk for 5 mins at a time, its due to me getting over my knee reconstruction (its giving my hell atm haha).
Hi, I'm glad you got it sorted. I'm sure everyone has the same problem when they first go to make Biome Groups in JAS. That's why I've got my configs up
This is unusual and certainly unexpected. I, for one, wouldn't be able to post something that happened in real life here(Especially not if it involved a picture of me). I'm amazed, and I'm sorry about how your trip went. Hopefully you can make it up to them eventually?
ep. 9 Joy to the World, Jughead is come!
Updates: I've updated the first post with all the current mod versions (and updated it again and again lol. So many updates! I've had the Not Enough Mods page open constantly for about a week)
A couple of updates to note.
1.3.461.3.48. I'm still not game enough to enable earthquakes, food spoilage and torches that burn your house down yet - but I do have the gases turned on.Configs have been re-uploaded again again. Lots of changes. Some configs needed to be deleted and regenerated.
A few issues - The new version of Railcraft caused problems with some other mods I use. Railcraft has now fully dropped the old Buildcraft api so any mod relying on the old api will error. For me that was Binnie's Mods (extra trees, extra bees, etc). Dropping Binnie-mods is not an option so to work around this, I've grabbed the old buildcraft folder from inside the old Railcraft.jar and dragged it inside the binniemods.jar. It may cause problems if I tried to use buildcraft pipes with extra bees machines, etc. but I'm not up to that yet. By the time I am, Binnie should have an update out.
Mariculture also has a Railcraft module and since it's not updated yet, that could cause issues too. I'm using the same method that worked for Mariculture when and HungryOveryhaul updated - going into the Mariculture config folder, opening Modules.cfg and disabling the relevant plugins.
In other news, I got my angry cows back! And they're not bulls any more Those last angry cows were about as useful as ..udders on a bull? Lol Anyway they're sorted now. The problem was most likely a mod interaction with one of the mods that's since updated (which is just about everything). So cows are back on the depacify list. I've added pigs as well - but not sheeps. Nope. I like my sheeps passive and docile. SpecAI makes those 3 creatures rideable (just like spider jokeys) so can you imagine taking aim at a creeper that's riding a pig, hitting the pig instead and then having both the creeper AND the pig after you? fun times. I could have them call for help when they're hit as well but, yep.. I'm a chickenduck.
Just a quick note on the changes to enviromine. The insanity was *really* starting to affect me. I mean I wasn't just annoyed. All the wavy screen stuff was making me feel sick and sleeping didn't restore my sanity like I thought it was supposed to. I didn't want to disable sanity entirely though, so I've gone in to the configs and changed the speed of effect. That should make my sanity drain much more slowly. I just hope it doesn't also make it recover slowly. That would suck. The purple haze is different in the update as well. Observe,
Old enviromine insanity
New insanity.
I feel like a whole new insane person lol. Seriously though, it took aages to recover my sanity. I don't want to have to go through it again. My tummy can't cope. I'd just as sooner turn it off entirely. Also, in that first picture (if you can see him through the purple haze) is the Phantom. I turned his default spawn behaviour back on. He's attracted to death. That one showed up just after I'd killed a zombie. In the second picture is my first AncientWarfare2 NPC. Red will be handling my wheat and livestock production from now on.
Right. Back to the game. The first order of business: Go see the old man on the hill about getting my stuff back. I had an idea he might've had good intentions right up until the moment I opened my mouth.
Wow.. this looked cozy. The whole house was now surrounded by a low wall, the balcony had been done up and there was a park bench inside the grounds. It was a good thing about the wall as well. I arrived just as the Blood Moon was rising. So much for my sanity. It looks great against the inky pitch blackness of Random Things' darkness though.
The old man greeted me at the door, "Come in! I've been expecting you."
He had? No time for explanations now though. I went in and blocked up the door and huddled out the blood moon in darkness. Finally the sun popped its head over the horizon and I could see again.
Inside was even more cosy. The whole room was dominated by the orrery. This guy must be some sort of professor. Oh look! He's even put his name on the orrery! lol 'Professor Mobius' then showed me downstairs.
"I hope you don't mind that I did a little decorating with your gifts." he said, flinging a dart into the dartboard on the wall. "I didn't think it was wise to leave that stuff out there for the Mystic Enderman."
"Oh I ..see" wait. Mystic what?
"I used most of the endimium on the renovations but the rest is yours." He said, pointing me to the chest, which was now mysteriously openable. I took out my iron and bronze, etc but there were a few other things in there.
"Go ahead. Take it." he said, "I have no need for such things. You, on the other hand..."
I thought about asking for the other stuff back. The lava lamp, the scales, the bikini.. nahh. In all honesty they were easy to make. The hardest part was finding the lapis to dye the deco clay. Besides, I didn't want to go angering him before he'd told me about this Mystic dude.
"You'll see the Mystic Enderman soon enough" he said, then paused and shook his head. "Just don't let him get behind you." He went over to his bookshelves and pulled out a photo of beautiful woman wearing a white bikini. She had dark skin like his and big, blue eyes. "And always keep milk with you. Always".
Wow. That must've been his wife. She was killed by a Mystic Enderman? How sad. It reminded me of how they wanted to trade for milk. I had two buckets with me so I went to click on one of the youngers to trade but it didn't work. Love hearts started flying everywhere. What was happening? I tried the other younger farlander and instantly they both realised they were naked - except they didn't seem to care that I was there watching. They came together right before my eyes and before I could even excuse myself, a little one emerged, blinking it's huge, bright blue, adorable eyes.
"Jughead!" Announced the younger on the left, now speaking clearly, "I name him Jughead". "Immaculate!", said the younger on the right. They could both now speak!
The old man was delighted. "The apples!" he cried. "Oh how can I ever thank you enough?"
I'd been holding apples when I tried to trade! Hmm.. That reminded me of something else I had with me. I went out to the front yard and planted a single apple sapling. Then I sat down with the old man and he told me about his work. He said he'd been researching the ability to communicate for decades. It was his dream for his children to talk. He was also fascinated about my discoveries with the signallum and said he would look into it further. He said he had some technologies for me and that I should come back to see him soon, just as soon as I'd done some exploring. "One last thing" he said, "Once you leave here, disable that godforsaken insanity, will you? It's making you sick and annoying all of us too."
lol. I thanked him and bid them all goodbye.
He was right about the insanity. Trying to climb down off that huge hill with my sight wavering all over the place was ..well it was insane. There's no other word for it. I had to turn it off.
Much better. The pic shows some of the renovations I'd done earlier. I've got a lot more building to do but my main goal for now is to go exploring. I'd stopped in at home just to grab some food and make some empty maps before I head off.
Check out this menacing dude
Yeah, I'm not talking about the Ultra nigh unkillable Zombie of Fatigue who's lusting after Red from behind the fence.
I mean the other guy. This guy.
He nearly killed me! I couldn't fugure out what was hurting me. Couldn't even see him 'cause he's just an ankle biter. But why would a bubby bull be hostile, you say? Well I'm glad you asked. It's because Father Toast is a brutally evil genius coder. Lol that's why. In the configs for SpecialAI there's a percentage chance for depacified creatures to become hostile. And I haven't set it back to zero yet. So.. a quick exit. I change D:depacify_aggressive_chance=0.005 to =0.0000zero (o.o will do) and we're good. No more angry bubby bulls. Seriously. NOW can I get back to exploring? *rolls eyes super-dramatically*
No? No I can't. lol Enviromine has another update out *rolls eyes uber-dramatically*. Ooo and they've changed insanity. Downloading. I want to see what this is like. (This is what it's like for me, by the way. I spend HEAPS of time in Minecraft but not actually playing. I definitely want to play. It's just that I simultaneously want everything to be impossibly perfect, or at least the best it can be. And that takes time). <15 minutes later> well that crashed. :| "Ticking entity - arithmetic exception. Divided by zero." Black Hole!! Enviromine's adding black holes now? lol. A quick report and they updated with a bug-free version. So we're now at Enviromine 1.3.48. And I'm out of superlatives to roll my eyes with
I did get to make a start on Thaumcraft while I was waiting for the Enviromine update though. That's a good thing. It means I'll be able to charge my wand and maybe scan a few things while I'm out exploring. I've got 3 empty maps in my Atlas. Should be enough for now. And the last thing I wanted to take with me - an apiarist's backpack. I love bees and trees. I've got a few extra scoops with me so I can bring back enough bees to get a start on Forestry.
Now which way to go? The body of water between myself and the plains village is landlocked. I know there's open ocean on the far side of the village and I've explored that a little bit but I don't particularly want to go past the village. Maybe I can reach the ocean another way. I decide to head off in the direction of the swamp, circling around to the North East.
The swamp continues on past the beautiful crag mountains (I might end up building up there) and then leads off into a river that winds past a Heathland with it's low lying Jacaranda trees.
I duck out to grab some saplings and then continue on down the river, past a lush swamp, a vanilla Forest biome and, finally, a dead end. lol. It's more of just a small dam, really so I get out and walk for a bit. There's a decent sized hill in the Poplar Woods just ahead and I wouldn't mind checking out the view from up there. It overlooks the vanilla Forest which is one of the few biomes that can house what I'm looking for. I started climbing but noticed something about half way up - and no, it's not the tiger tree.
It's another one of those strange new Thaumcraft thingies. I wonder what they are. I don't want to get too close 'cause ..oop. Nope.
That's why I don't want to get too close. I'm not sure if you can see him there in that pic but he looks super spooky and super p*ssed. Time to sprint, methinks.
Oh god. Wow he's fast. And so hard to see in the Forest as well. I thought I'd gotten away from him so I stopped to eat ..then died.
My death note assures me the culprit was an Eldritch Guardian. *shakes fist at Azanor*. I can only hope the guardian of all things freakish is gone by the time I get back there because, of course, I've re-materialised back at original spawn :|. I only took one bed with me and I broke it after sleeping. Dumb.
I stop off at the treehouse on my way back to my grave but I forget to grab wool >_< dammit. Guess I'll have to find some sheep on the way. I make it back to my grave without much trouble and the creepy guy seems to be gone so I'm able to get up to the top of Poplar Hill and survey the area. I's quite a pretty view from up here. Further East and stretching off to the South is a roofed forest.
I imagine that'd be great to take a boat ride through but I'm not sure I'd want to be stuck there on foot. Not unless I could stay up in the canopy. West is the direction I've come from but I've got a better view of it from up here.
It's late so I pull out my one and only bed and sleep. I wake up facing North.
Is that a Redwood Forest?! I can't resist. It should have sheep as well so I use that as an excuse to "quickly" explore it.
Yep, it's a Redwood Forest! One of my absolute favourites. These trees work really well for treehouses too - but that's not what I'm here for. I'd noticed that the biome next door is a Birch Forest - and that's another one of the biomes that could be harbouring a special secret. I want to climb to the top of a redwood to get a better view. Shouldn't take too long with my levelled-up axe.
Wow, this terrain's so hilly. And the ground's not Podzol! Oooh it's a highlands Redwood Forest. Hmm.. maybe I don't need to climb one of these big babies after all. The terrain's giving me all the vantage I need
Another biome that could be harbouring what I seek; a Vanilla Savanna. The narrow ridge I'm on extends a bit further West before ending in another sheer drop so I parkour my way out to the edge to get the best possible view. I'm heading West again so I pull out my home map to see where I am in relation to that - and by now the chunks have loaded a bit more..
There it is! The thing I was looking for. That's one of them at least (there's lots more). I make my way down off the base jumpers' dream-cliffs and head over to see if anyone's home. It's getting dark too so this find is great timing.
Well fortified walls.. I hope that's for the zombies and not for keeping the likes of me out.
"The Bazaar". Interesting name lol. I think I'll rename it to something more appropriate in the morning. I knock politely on the gate and it slowly and mysteriously opens. Upward! cool. (Seriously the gate and drawbridge animations are perfect)
Lots of traders inside. There's even a pirate scientist. I ask him what his field of study is and he tells me "Peer to peer network architecture and professional scapegoat for the failure of the various publishing industries to exponentially increase their profit margins indefinitely despite an outdated and flawed business model - but I'm here selling equipment if you want to build your own network."
Hmm.. I'm gonna need more gold. There's also a metallurgist, a cloth trader, a florist, livestock trader and farmer, an enchanter selling all sorts of enchanted books (seriously need more gold) and ..
of course.Mario's got the good stuff behind the bar. Potions of all sorts. Ask him about his secret stash too.
I sheer the sheep in the livestock trader's yard and make myself a bed, then plop it down amongst the chests in Mario's secret stash and sleep. In the morning I'm going to check out the area a bit more before heading back to the river. Hopefully it links up with the ocean.
Yeah it didn't work, I reported the issue and they fixed it really quickly. The latest version they've got out now is the right one. Everything seems to be working well. I need to update the first post again too. lol again. Also the end seems to be missing from that last ep. And I had a picture out of place as well (noob mistake)
He scream
That won't make the world hostile, that'll just make it unlivable, and hot.
Ha! You sure?
if I had a silk touch pick, I'd be able to collect up all my graves and use them as a monument to just just how insanely hostile the world really is. If I did want to make it more hostile, though, I could let the Phantoms revert to their full default state which makes them mistake sleeping things for dead things. I'd turn Earthquakes and food spoiling back on in Enviromine and let torches burn my treehouse down. Actually a good one would be to let the Grue spawn at its default setting (when there's a sudden change in light level). Then whenever one of the mobs griefed the torches, a Grue could spawn and blind me :P.
..but I will have to go to the Nether sooner or later. I'm dreading it
A Death World. Yes, it won't be more hostile, but it will certainly be harder to live, making it seem as if it's more hostile.
He scream
ep. 10 Townsfolk Revamp and De-tardation
Revamp's back! Revamp is the mod that de-derpifies your villagers, making them much more bearable to be around. It improves their AI to the point that they can even climb ladders and actually even survive. They'll no longer crowd into the one 3x2 house even though it's already got 40 villagers inside and there's plenty of room next door. They'll no longer huddle around the door leaving you with no other option but to knock a hole in the wall to get out. They'll no longer suicidally open doors for
Mormons, Jehovas and otherzombies. And *bonus* it works with all my other mods like SpecialAI which itself changes villager behaviour. I didn't have any slow down from it in tests but the default settings can be a bit of a performance hit so I've altered the configs slightly anyway. Villages are a much nicer place to be with this mod and I'm very glad it's been updated.Updates and Additions:
Forge 10.13.2.1236- *incompatible with Optifine*Pastor and I were out the back when I noticed a broken acacia tree. Thinking it might be due to an exposed lava pool, I've gone in for a closer look.
I'm not sure if you can see it there. I sure didn't see it at first and either did Pastor. He's lucky he didn't get sucked in.
It's a hungry node from Thaumcraft. The first one I've ever seen on land. I actually thought that the reason why I hadn't seen any was because I'd turned off hard mode nodes in Thaumcraft's configs. It turns out that's not the case at all. It's still sucking blocks in - just not Pastor. Just as well, too. I've already lost one puppy to a shark. I was kind of hoping this one would at least survive a day.
I'm not too sure what I should do about the node. I'm guessing it'd be impossible to jar ..and since it's a fading node anyway... yeah. I really don't have a clue. I might just charge my wand and destroy it, sorry.
It's very close to the Bazaar and, while there's no way it could chew up Mario's if the chunks are unloaded, I'm not sure at which point the chunks will actually become unloaded, and I'm not sure how quickly this thing eats and what kind of range it has, either.
Still unsure about whether I've done the right thing or not but I did go ahead and break the node. It gave me a fair few essences so I've bagged them up and continued over to the river. There's a node there too but it's nothing special. While I had my thaumometer out I noticed that there was an invisible wildflower in front of me. Strange.. It shows up ok as an item - just not as a block. Ok, something's not working here. I remembered seeing what I thought was a chunk error back near the hungry node. I've gone back to check it out
That's not a chunk error. It's marble blocks that just aren't rendering. Certus Quartz too. Both those blocks and the flower were rendering just fine recently. I need to restart to find out what's causing this. It could be the jump to Forge 10.13.2.1236. I doubt it would be the LiteLoader update or Revamp but I have seen weird graphical glitching with enviromine before.
Well.. it seems it was the new Forge. I've rolled back to 10.13.2.1231 and everything's rendering properly again. I have my wildflowers back (bottom left in the picture below) and..
no more x-ray vision. Looking into it, I can see the issue has been reported to Lex on the Forge github. Lex's reply was "remove optifine". :| no thank you. No thank you very much at all. It's been reported on the Optifine thread so I'll just have to wait an see what comes of it. Until then, it's on with the game. Coming up, opening a trade route and more river exploration.
**I've decided to post this early due to the latest Forge causing problems with Optifine. Hopefull it can help others can avoid the same issue.
lol null progress but you could possibly build a base out of your graves/player heads that drop on death.
ep 11. Han shot first too!
Updates and Additions: The updates keep coming. I'm finding it impossible to finish an episode without changing this list at least 5 times.
spiltwasted milk1.3.551.3.561.3.57- huge change log. I still have food spoilage, physics and earthquakes turned off in the config, owing to my chronic chickenduck-ness but the features look so good that I'll probably end up enabling them.Amongst all that updating and configurating, I also managed to get in a bit of play time
Further out the back of Mario's, just before the Crag Mountains, I find a thug neighbourhood full of Desert Natives.
I just know they're badies. I could tell from the moment I feared for my life. They're just not friendly. At least not yet. I *might* be able to trade my way into their favour but I'm not sure if the faction standing system is global - ie. can I go back and trade with the Desert Native cloth trader at the bazaar and have that affect my standing with the occupants here? I'm not really sure, to be honest. I know it always works super well in modern diplomacy.. but this is Ancient Warfare. In any event, I don't have any gold with me.
As I was standing there thinking about how much of a PITA it would be to just avoid them, one of them suddenly looked at me..
"Drop your weapon!", I shouted. ..he didn't comply :| He just sort of bowed his head.
Incredulous, and being the
herocowardly, racist d*ck that I am, I fired 2 arrows into his bowed head. The monster fell, obviously dead, but still fearing for my life, I approached to cuff his corpse and seize his assets. The "weapon" turned out to be a priest's staff.He was armed! I knew it. Then it dawned on me that I was surrounded by this man's friends. They weren't attacking me though. Why not? Aren't they savages - the lot of them?
Umm... uh oh. See that green paw mark in the top left corner, courtesy of Damage indicators? That means they're not hostile. I started backing my way down the stairs, whistling as I went. Thank God the whole thing wasn't caught on camera. As soon as I made it to the door, I turned and ran, now having good reason to fear for my life. I checked the configs and then got in touch with the mod maker.
Well it seems the desert natives are supposed to be hostile. So my instincts were right and my conscience is clear, right? My actions might not have been just, but at least they were lawful ...right? Hmm.. Regardless, this will be addressed shortly in the next release of AncientWarfare2. I will just have to steer clear of the structures until then.
I head back to the river to get started on my planned trade route. The river here turns out to be more like a maze of rivers, especially where it gets close to the swamp, and it takes me a while to figure out which river to dredge.
I'm hoping to also clear a route through the Swamp near the tree house so that my river trade route will extend all the way between here and the Plains village. It's hard work and slow going and after completing one section, I call Pastor and head back to Mario's to raid his stash. I'm after his potion of weakness in particular. I have some experimenting to do with that.
Just a word to the wise, by the way: don't try to make your puppy sit while you're holding the poop added by Gany's Surface. It's a projectile, hurled with a right click like snowballs. Pastor's ok. I mean he didn't die or get aggro (yet) but ...I flung poop at my pooch. I've purchased his forgiveness with zombie flesh and it seems I'm absolved.. for now, at least.
After loading up my bags, I head back to the treehouse with Pastor and introduce him to Red. The river route hasn't worked out as I'd wanted just yet. There's so many rivers and it's right at the border of 2 maps so it's hard to see which one winds the way I want to go. I could enable the Voxel mini map but I now consider that cheating so I've decided instead to make up an 8x8 map just for that area. Ideally I'd have the entire trade route mapped out in 8x8, with a local map on the wall at each of the trade outposts. I have a good supply of canes at the treehouse now so it should be doable.
While I'm back here I wanted to perfect one of the potions for my experiment - but I can't. >:( Not yet. I was hoping to use the Project Zulu potion stand but it can't alter an existing vanilla potion. This means I'm going to need a blaze rod - and for that I need to delve deep into the nether regions. And for that, I need obsidian. I do have a pick that can mine obsidian but, tell me, who likes mining obsidian? Not even me - and I'm supposed to be a "Grinder" player type. Bugger that. I've made myself a vat (from Mariculture) to handle the obsidianisation process for me. There will be much better methods in time but for now: a bucket of lava.. empty that into the vat. Then a bucket of water..
I've got my Harvestcraft stone basin set up on the left for my infinite water source - I've got my mariculture tank on the right (let's just pretend it's still got lava in it)
easy
I'm about to go and build the portal room when I'm interrupted by a horrendous screeching noise. I've run upstairs thinking maybe Red's being throttled but he's just standing there, looking quite happy to be an NPC.
...that noise again. "..Mum? ..is that you?" My mum does like to play Minecraft. Maybe she's come for a visit? I creep outside for a look. God it's dark out here.
um... I don't think that's my mum. It's a long way off and it's very dark but my Mum doesn't usually fly. Then I notice the guy on the right. No, that's not my Dad. Way too tall to be my Dad and the glasses are all wrong. He's screeching as well but it's a different, less awful screech. I try to poke him for his eye but his glasses deflect the blows. Then he teleports.. but not like a normal Endermen.
He teleports Me! Then he teleports to me and teleports me again. And now I'm back in the room with Red. Huge bat wings are flapping through the walls. What is going on?
That's where the horrible screeching's coming from. I've got 2 insane monsters screeching at me but one of them I can't see. The last thing I want is to be teleported by the one I can't see into the jaws of the one I can see so I run outside and face..
The Epion. She's shooting something at me but either I'm dodging it or my enchanted Osmium armour's taking the hits for me. All in all she puts up a fairly weak fight. I'm not impressed and I'm wondering if it's because I've got Epion griefing turned off. By default, Epions burn up in the sunlight and fall to earth as bomb blasts. Not something I want, but perhaps her projectiles were supposed to go BOOM as well? I'm standing there thinking all this, when *whack*! The Endercreep's back behind me and he's teleported me deep underground this time. I don't know where I am - but he knows where I am. As soon as I'm in a 3 block high area, he ports behind me and zaps me upstairs again. I wait with my back to the tree for ages. It's shaded from the huge canopy above so he should be ok to teleport here. But he doesn't.
Fine. Stay gone. An enderpearl can't be worth this anyway. I slay the few zombies that have been attracted to my fence by all the commotion and score a sharpness upgrade to my blue slime sword. Nice. Eww.. zombie scull crawler. Not so nice.
I take the sword inside and upgrade it with moss so I now I have a decent, non-burny sword. I sleep for the night but in the morning I'm woken by the sounds of that awful enderman screeching again. I run upstairs to where the sound seems to be coming from and.. surely not. There's a real enderman roaming around on my balcony! I get to test out my new sword already.
Keeping my eyes fixed on his feet, I creep in and then hack at his legs
He doesn't like this much but it works
Score 1 enderpearl!
All these distractions have made me totally lose track of what I'm doing so I head down to my "one" room to rearrange the bookshelves and spend some levels at the enchanting table. The idea of coming down here was to help me get back on track but I've looked out my window and caught sight of a strange creeper. And by strange I mean his texture looks different. Normally I'd ignore it but since arriving back at the treehouse, I've been hearing phantom explosions. I've seen no craters though. I really don't know what's causing it so, being the curious loon that I am, I've run outside to get a better look. I've been trying to get a screenshot but he's darted into the cave. It's pitch black in there and there's no way I'm going in after him - but there is a bit of iron close to the entrance so I mine that. Maybe the noise will draw him out.
There's a huge crunching sound and suddenly I'm being pummelled! It's as if the iron ore's trying to EAT me! Oh wait... Rare Swift Geonach of Effing Armour? Infernal Lycanite's rock monster! Grr.. I'm getting my burny sword out for this.
The infernal effing rock monster gets me within 4 hearts before I'm finally able to subdue him and limp my sorry behind back home. "I'll just mine this exposed iron", she said.. *shakes head*. At least he dropped me some enchanted armour.
I stash it away in the chest with the rest. If the Nether trip goes well I'll be able to make a Disenchanter and put all these enchants to good use. For now, though, I can't use it and have to resort to the enchanting table. I've bumped myself up to lvl 30 using the stored berries from the 2 Tinkers essence bushes I found earlier, but it seems I don't need as many levels for enchanting as I'm used to.
This is my first game with Minecraft's new enchanting method and I'm still not sure if I like it better or not.
EDIT - Apologies for failing to mention this before. The 1.8 enchantment table is an optional feature of Gany's Surface. The new features can be turned on or off in the config.
Enchanting now requires Lapis but in exchange you get a glimpse of what enchant you will get. I toss in my Osmium boots and see Feather Falling pop up. Removing them and replacing them makes no difference. The enchants stay the same.
I was hoping to get Fire Protection with them as well but I can't complain. Feather Falling is a must have on my boots. I still have quite a few levels left anyway so I spend them on enchanting a few books. The books also require lapis but they're quite cheap in terms of XP. This is where the glimpse of the enchants is very helpful.
"Wrecking" is a new crowbar-only enchantment from Railcraft and I have absolutely no use for it at the moment. Luckily it's not the only enchant on offer and the session ends up being fairly productive. All up I got a Protection book and 2 Fire Protection books. Finally. I head straight up to the anvil and put one Fire Protection on my Osmium Pantaloons and the other on my Osmium Peanut Protector. This is where it gets costly in terms of XP - but I now have full Osmium armour with Aqua Affinity I and Fire Protection I on the helm; Protection II, Unbreaking II and Chill Aura on the chest piece; Fire Protection I and Unbreaking I on the pantaloons and Feather Falling II and Projectile Protection II on the boots. The Nether is an incredibly brutal place but I'm fairly happy with that for now.
Now for the portal room.
I've been inspired by Zenos designs when it comes to portals. He has a habit of putting his portals up high in his towers and I'm thinking that's a design that will work very well in the tree house. Pastor looks up from his hiding place in the Ancient Warfare chest and nods his agreement
lol. Pastor has reason to agree. He was nearly taken out last night by a creeper. Zombies often pile up at the fence outside my door at night and I've been using that to boost my levels in lieu of a proper zombie spawner. Last night I looked out my door and saw what I thought was a zombie wearing a funny hat.
I opened the door (foolishly) only to find that the hat was another zombie. A zombie riding a zombie
Before I had time to do anything, the zombie threw his hat at me. Straight over the fence. It got me right in the face!
Pastor, clearly having forgiven me for throwing poop at him, leapt to my defence and together we quickly defeated both the hat and it's wearer. Pastor went and sat watch by the door while I went to collect the drops but I wasn't even half way out the gate before I heard a sickening thud. I rushed back to Pastor, who was now sitting right next to 2 pieces of gunpowder
It can only have come from up there
I'm sure I saw something moving as I was taking that screenshot so I moved around for a better view and zoomed in
The unmistakable silhouette shuffled its way along the dark ledge and actually fell off while I was taking a screenshot
Thud! Right next to Pastor again. Fearing there might be more creepers are up there, I've grabbed Pastor and headed inside.
Next up.. Renovations and a bridge to hell.
I thought the new enchanting methods came in in 1.8? How are you using them?
I love the look of that river. It's very - river-y! I can't wait to see the trade route on the map.
You must be pretty good at fighting if you can beat up a 60-heart monster and only take 6 hearts of damage.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
He only whacked me once or twice at the absolute most. It seems to be something to do with looking at their legs and backing up. Endermen are about the only thing I am good at fighting in this game lol.
I did get the area mapped in 8x8 and that's coming up.. but first.
Edit- lol I've just realised you were talking about the rock monster. Endermens don't have 60 hearts. Yeah that is interesting - and configurable. He did pummel me when he hit me but there seemed to be a big pause between his strikes. Lycanite made a change to them in the recent update so I expect them to be a lot less forgiving in the future, but if they're not, I will tweak their settings like I've done with the Epion. There's a few methods at my disposal. I'm sure that between increasing their hit points, base health and frequency of attack I'll be able to get something a little more horrifying.
ep 11. Pastoral Care: A Breach on the Bridge to Hell
Note: I've been trying out different options for HUD displays and had Damage Indicators off for this episode. After looking over the pics though, I've decided it is the much better option so I've reinstalled it.I get started on renovating the treehouse straight away. I've still only got my flint axe but it's quite fast and very easy to repair. Progress is quite decent.
That should at least stop the creepers spawning up there and raining down on Pastor. Now to decide which level to put the portal on. Ideally I'd like to be able to see it from below. I'm thinking I'll put it about 2 thirds of the way up - just above where my cursor is in the above picture.
The climb up there is still a bit dicky for the time being so I head up to do a little more work on the internals. I've just finished off the ladder system and broken through the wall to place a window when I look down and see a huge crowd of zombies at my door. No time for screenshots, sorry. I panicked. They were AT my door. They must've been thrown over the fence by another one of those silly double-decker zombies. As I was racing down the ladder, I started hearing them bashing at the door. Good. At least that means the door's still there. Red was just standing there in the middle of the room like the pretty zombie bait he is so I repacked him into item form, like this.
(that's obviously a pic I took earlier, when I had the luxury of time). The moment I clicked the "Repack" button, all hell broke loose. The door was ripped off its hinges and a hungry horde poured in. What happened next it a blur.
Pastor lept from his position on the AncientWarfare table and launched himself at whoever was about to attack me when Damage Screenshots snapped this pic. I went to whack a zombie and had my sharp sword ripped from my hands. My burny sword popped into its place, thanks to Inventory Tweaks, so at least one of the mobs must've had the Infernal Mobs Sticky or Special Mobs Thief aspect. The next hit came from an Ultra Infernal, withering me and setting me on fire. I heroically lept for the ladder and fled downstairs. I tried foolishly to get my milk out while balancing between floors and of course it didn't work. It couldn't work. I managed to fumble my milk into my hotbar but I'd descended about 2 floors on the ladder before I heard Pastor's death cry ;__;
You Bastards! I climbed back up the ladder and propped just before the ground floor so I could whack them without them whacking me.
..or so I'd planned. This guy doesn't even have to hit me to kill me.
I propped like that for as long as it took to hit them, recover, then hit them again.
Finally I was out of milk but the coast seemed clear. I popped my head up and ran over to block up the door.
..the coast was not clear. Dammit
I respawned downstairs and tried again - completely unarmed.
I sprinted for the door and picked something up..
and something -or someONE- picked ME up!
Him! He must be the cause of all this! Don't worry, Pastor. I will avenge you!!
..it was then that I realised the thing that I'd picked up and was now whacking the zombie with was Pastor's teeth ;__;
It says to press Left Shift to "dismount". I was pressing left shift. I was slamming that button (and trying the others too) but either he was re-mounting me faster than I could dismount, or it just doesn't work.
That same zombie killed me another 2 times there - but on the upside, I found the door :|
Eventually he managed to find the ladder hole and dropped all the way down to the lowest basement floor.
Right where my spawn bed was. He killed me another few times in quick succession down there before I was able to make it up the ladder. This is the sight that greeted me..
Somehow one of my graves ended up guarding the door, keeping an even greater menace at bay. That Ultra menace must've gone out the door while I was downstairs, then couldn't get back in. I thank Pastor for that. Even from the grave, he's still standing guard and keeping me safe.
I'm so sorry, Pastor. I promise I will avenge you.
Slowly I went about the gruesome task of emptying and removing my graves. I saved the one at the door for last, replacing the door before I emptied and removed it.
Pastor's grave remains there intact. I can't bring myself to destroy it. Not yet. It's not in the way. I just walk around..
Poor Pastor. He'd only lived 41 days and didn't even get a chance to breed. I'm not sure if any of you have seen Pet Cemetery... I have. I read the book too.
Patience, Pastor. We will avenge you together yet. ; )
That was a bit clumsy of me to leave that part out. The 1.8 enchanting comes from a great utility mod by ganymedes01 called Gany's Surface.
It's config file has an option to enable the 1.8 enchanting table, among other 1.8 features. It's a very good config system. It lets you enable the features you want without forcing the features you don't want.
That would be so cool if it did. I guess we just have to wait for Forge 1.8 for that
Ep. 12 - It's Beginning to Smell a Lot Like Progress
Another huge round of updating and bugfixing.
I'm still grieving over the loss of Pastor It's been hard work trying to progress in the face of all this death and tragedy. The only consolation (if it can be called that at all) is that I've managed to get many things half done..
My treehouse is now at least fully prepared inside. I've made a start on the balcony at the portal level and I've placed the portal - but I've not yet lit it. I've made some good progress on the trade route but I've not yet completed it. And I've made up the 8x8 map, activated it, but not yet filled it all in.
The Trade Bazaar is the brown area just next to my cursor there. Still lots of work to do.
The view from the portal level is giving me some comfort though. The world looks almost small from up here but this took me weeks (and more deaths than I care to admit) to explore.
It gets me wondering, if I could just bump my view distance up high enough, would I be able to make out the best possible path for my trade route from up here? I pause, switch over to the vanilla resource pack, no connected textures, fast graphics, etc, then ramp up to extreme view distance. It takes aages to load all the chunks (and I'm still not sure if this is all of them) but behold!
The big, bad world as I know it.
Featuring Almighty God's hallowed, though no-longer-leaky rear end, the heretic village of Iconodules (scarcely visible at left of God), the Magical Forest that I magically failed to see for ages, even though it appears to be right in front of me in this pic, and finally, stretching way off into the distance, absolutely NO inkling as to how best to cut a path for my trade route
Oh well. It looks cool anyway ..until I look down
This last view is an undeniable reminder of just how badly I need to properly fence this place. The ability of mobs to get in so close has been the main thing holding me back and sucking up most of my time. It's also what killed Pastor. I owe it to him to properly fence his home and resting place. I owe it to him to get all up in the face of these obstacles and remind them that this is MY journal. *delicate lady-fist pump* Yeah!
With renewed determination I shimmy down the ladder at full speed - completely missing my floor and winding up on the lowest basement level.. And what's this I see? No, I don't mean the Mekanism heat generators off to the right there. Look again.
A baby Enderman?? Do they even exist? He's absolutely adorable ..in a sinister, creepy kinda way. And it just so happens I have a pumpkin on me as well. That solves the problem of trying to look only at his feet.
These little guys are surprisingly hard to hit. I dub this EnderChild "The Artful Dodger". You can see by my flowery trail that I've zipped around everywhere trying to outmanoeuvre the little guy. He does a fair bit of damage, both to my sanity and my health, but eventually..
Holy Enderpearls!! Two Enderpearls, a LostBook AND and Enderhead! That's actually exactly what I needed to take to the Nether. An Enderhead upgrade to my pick! I take it straight upstairs to the Tinker Level
Check out those stats! I had an alumite pick head that I'd made up earlier but I hadn't swapped it out for the Damascus Steel pick yet because it could only mine up to obsidian anyway. I replaced the old Damascus pick head for the Alumite one but then noticed that my pick had been blessed with an Emerald upgrade. I hadn't noticed that the durability had essentially doubled. The double durability combined with the ender-head left me with no choice for the pick's name
I go to test it out on the block of Adamantine that's still stuck floating in the middle of my basement but it's a no go.
I need mining level Manyullan for that. Oh well, no matter. My game is definitely looking up.
While I'm down here I'm suddenly struck with an idea - inspired by the Mekanism heat generators I'd haphazardly placed down earlier. What if I could use that heat energy to dig the river channels, instead of using my own, painfully slow manpower energy?
The Mekanism heat generators are usually my first source of power in game. They only produce a tiny trickle of power in their "passive" mode but don't consume the lava that heats them. They also don't require steel like every other generator in Mekanism does. Steel takes energy to make and that's why I have these here. They're linked up to a metallurgic infuser and it makes the steel.
(Bear with me for a moment while I don my white cape and pretend to actually know the first thing about making steel ) The purple box is where the carbon (coal or charcoal) goes for Mekanism's patented recarburisation method. You then pop the iron into the red box and the dissolution process results in Enriched Iron. This is essentially at the stage of mild steel - but we need a steel that's harder still.
By running the Enriched Iron back through the Metallurgic Infuser, the carburisation process is complete and at last we have our steel dust.
There is a similar process for iron in the Metalluric Infuser using Redstone dust instead of carbon. This "reredderisation" process gives us Enriched Alloy. ..which is strangely not red.
But it is a necessary component in what I'm making here. The Enriched Alloy is used in lots of Mekanism recipes, including the Energy Tablet (a kind of battery). Those energy tablets in turn get crafted with a steel casing, and...
TaDa!
My first Energy Storage Cube! Yay. Now I can place it down above the heat generators and lets see what happens.
Ugh, it's so slow. Fortunately I can put coal or just about anything into the upper left slot for "active" heat generation. I pop some coal in but that's still incredibly slow. Remember the heat generators don't produce much power at all. With my current setup (lava only touching 2 sides) they're only putting out 10Joules/tick, which is probably equal to the energy you're willing to expend on understanding what that means For those of you who want to know, 1 Joule=2.5RF.
I realise many people are anti-"tech"-mods and I have to say I don't really understand their aversion. Prejudice is a strange thing. I used to think familiarity was the best "cure" for it but there are heaps of youtube guides on tech mods and it doesn't seem to have helped any. I've started to wonder if the issue is simply the root notion of human work being "energy". If I manually turn a millstone to grind my wheat, that's energy. Still, a lot of people seem to have the idea that all "energy" is unnatural and space-age sciency.
Perhaps what's needed is a bible powered furnace?
lol don't worry, it's not the KJV "Authorised" Bible. It's just a bunch of disturbing letters from some tragically self-loathing guy named Paul that I found in Lost Books.
what? ..Whoa! You're not going to believe it. The moment I put the book in, there was a loud noise and I looked up to see that the energy cube was 100% full! It's as if, by faith alone, 100% of the negative charges were stripped from the text - fully ionising the words and leaving nothing but a positive net spin! The negative charges (aka electrons) have gained their own spin and have become trapped in this cell, just like so many heretics during the Inquisition! Amazing! lol I'm choking back laughter as I write this. I've been trying hard to move on from the whole religion topic but that was begging for it. Sure, it's probably offensive to some but hey, Jesus was crucified for his heresy, right?
Excellent. Now all I need to do is make myself a Buildcraft device known as a Filler. It's called a "Filler" but I believe it can "fill" stuff with air if I give it the "clear" pattern. I'll need some extra Landmarks for the job as well and they require lapis.. I have just enough Lapis but it's starting to cut into my enchanting supplies. I notice I'm also getting very short on redstone so I'll have to go mining again soon.
Last but not least, I need a wrench. It's about time I made one of them. For those who want to know how to make a wrench, check the spoilers
surround that with cobble to get a stone gear
then place that in the centre of a "Y" shape made from iron ingots.
Easy.
The wrench is going to be needed for me to set up the landmarks. They'll tell the filler where to fill - or where to clear, in my case.
I really should have taken a picture *before I wrenched the landmark lol. Basically all I did was lay out 4 landmarks in a square. Then I dug down and placed another landmark directly beneath the marker at the upper right in the above picture. Then a right click with the wrench on the landmark.. and voila! The yellow and black box rendered and now my filler now knows where to work. Next I open up the Filler's GUI and click on the arrow to cycle between the different settings. I want the "Clear" setting. I step back ..and nothing happens. Nothing at all. I'm sure Mekanism *used* to work with Buildcraft stuff but maybe with the api change and all... Oh well.
I quickly dash back to make a Buildcraft Sterling Engine and place that down instead. It needs a lever as well, so I pop that on, flip the switch and bingo!
Just as the sun's going down as well.
Those little red block particle effects popping out the top of the Filler look great. They represent the blocks that are being "mined" but the blocks themselves aren't actually recoverable. I think that's to stop it from being used as a cheap quarry. I'd love to stay and watch it working but I'm a sitting duck out here after sundown so I head back to the treehouse for the night. I'll check on it again first thing in the morning but for the first time in ages, I actually have a smile on my face as I lay down to sleep. It could just be the ashes in the heat generator but I swear it's starting to smell like progress around here.
Isn't it strange how attached we can get to these electronic animal companions? I was so crushed the last time I had a horse die, and I'd just tamed it. Sorry about Pastor but he died defending what he loved!
Nice treehouse. The hybrid tower/tree approach is good.
If the swamp comes out of the Squish-faced Sphinxes backside, doesn't that make you a little leery of boating it? Even if it is holy...
I like the Buildcraft tutorials. I don't think I'll use Buildcraft in my current game, but in my next I should probably give some of the industrial stuff a go.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
ahahah that's an interesting observation about the swamp - and one that might at first seem logical - but no. The more packed with "nutrients" it is, the more holy it becomes. For example, the "sparkling" waters of the mighty Ganges - which I believe also flows from a sacred crack.
It's a purifying experience; and one filled with blessings. One never knows what the Ganges will provide - it may even deposit rich blessings right upon your head
And so too with my swamp. The Great Squishy provides..
And yes, it's great to finally put out another ep. I've spent way too much time testing lately and just had to get back to the game. It's what Pastor would've wanted
Name: Mike (thegofa)
Country: New Zealand (England till 1990)
Age: Too old
Humour: Monty Python / Black Adder / Anything really funny and dry
Music: 80's or rock, just no rap n crap
Philosophy: Treat people as You want to be treated yourself
Really looking forward to playing with a bunch of people that want to work and live together for a common goal, and not a bunch of 9 year old with less morals than Mr Hitler and the same type of personality but with much QQ.
Thanks for inviting me Dulciphi, im a good mate of Pelirow, we built Mo Creatures original server and were great mates there so look forward to playing alongside him again, hes a genuinely decent sort that guy...
Lastly, if you hear me moaning and going afk for 5 mins at a time, its due to me getting over my knee reconstruction (its giving my hell atm haha).
See you on the other side !!!!
TG
War doesn't decide who is right, just who is left...