So one day, I got bored in real life and had no idea what to do with the remaining free days of my school break. To kill my boredom, I decided to play Minecraft after a 4-month hiatus from playing the game.
First things first, I was supposed to share my older-and-larger pre-1.7 world in here. However, I lost the motivation to do that because of several stupid chunk corruption that the world had. I still have the copy of the old world, but sadly no back ups. Instead of sulking around in that world, I made another one using the new 1.7 world generation.
What I'm about to show you is what I have accomplished during school break and free time (although I did write something about the old world; it can be seen in entry no.4). Unlike other players, I'm not that fast in building my projects since I only play for 2 hours per day. I'm open for suggestions since I'm out of inspiration (and also lack of motivation).
Anyways here's my world. Pure vanilla. Pure survival. I might have cheated a little (natural regen set to false, keepinventory turned on) so that I could play minecraft in a different setting for now. I will be updating this if I find time and also list every entry that I have here.
Latest development of the area I'm working on
Projects that I have finish and projects soon to be implemented or renovated
Getting started
Starter House
Basic survival kit/structures
Agricultural production sector
Semi-automatic wheat farm
Semi-automatic potato farm
Semi-automatic carrot farm
Automatic sugar cane harvester
Automatic melon production farm
Automatic pumpkin production farm
Automatic mushroom production farm (on hold)
cocoa bean plantation
cacti plantation (under feasibility study)
Agricultural Technology and Research Institute (under feasibility study)
Livestock/animal husbandry
Chicken coop with egg incubator
cattle barn
sheep pen
pig pen
rabbit pen
Manufacturing/Industrial sector
Iron mill compound
Sludge/slime factory
Underground item transport system
Mob spawning chambers
Inventory sorting system
Lumber mill and tree farms
Underground mining zone
Construction materials laboratory (2nd floor lvl of base bldg)
Silk harvesting facility (spider farm)
Zombie XP extraction facility (zombie XP farm)
Zombie mutation treatment and quarantine cell facility
Ore refinery (planning phase)
Stone kiln (planning phase)
Batching plant (planning phase)
Apothecary (4th floor lvl in base bldg)
Brewery (under feasibility study)
Mini-solar powerplant (on hold)
Charcoal burning plant
Public works
Rehabilitation of riprap works along the main river (under construction)
Sorry, I lied. This isn't the original “Starter house”. The real one is some dugout i made from a small hill nearby (which has already been constructed on top by my other house and has long been forgotten). I got my idea for this when we had a requirement from my CAD subject which required us to plan a 2 storey house. It was supposed to be a 2 storey house until I found out that the roof gave too much space I was forced to make an attic. For now, I'm only showing you the outside and my 1st floor for this building.
My sources of food, the farms
greenhouses
My first farm. I struggled to grow those wheat during my first days and now they are only there for aesthetics. Nothing special here really.
livestock
Back then, I didn't like the idea of the cows just being fenced, so I made this. On the second floor would be the chicken coop, and at the back would be the wool farm.
Here's the wool farm. Now, let's go inside!
The first floor of the barn is the cow farm. Pretty normal isn't it?
.....And here's the chicken coop, the place where lag mostly occur. What I have here is an egg incubator that is powered by a piston clock. I have to manually load the dispenser with eggs. I dont have an automatic system of harvesting the eggs, thus I pick them out myself.
The Sacred Lake, my fishing spot!
Yes you heard me! This lake has wonders that gives you a mysterious feel to it. When food was too scarce in my first days I had to fish. The catches I had were bountiful! Not only that, the lake goddess who lives here rewarded me her legendary bow (Stats: Power IV, Infinity I, Unbreaking III, Flame I, Punch II) for helping her fend off these corrupted bastards in her domain.
(Well jokes aside, I have to admit that that bow was a 1-in-a-million-catch that I couldn't believe I caught one. Oh and this guy just randomly popped out of nowhere.)
Tree farm
That's pretty much all of it. It is very open that I get a crowd of my zombie fans cheering for me as I cut my trees amazingly. Also, that little shed you see would be an entrance to my spider spawner xp farm.
This would be the entrance to the xp farm.
Well yeah, it's not very well developed. Thing is, I get xp and loots by killing them with stone swords. I'm still having problem as to how to improve this place. Oh that switch over there? That's just a light switch to stop the spawner doing its thing.
The Big House
As you can see, I haven't accomplished finishing the landscape around the building as I don't have any ideas for now. I built this by designing the floor plans first followed by designing the structural frame. Then I started building the structure's frame with cobblestone, and after that, the stairs. Next, I constructed the floors 1 by 1 from bottom to top. The finishing touches (including the roof) were done later.
For the inside tour and some other detail shots, I'm going to skip that and maybe post it later on. Each room in the building has a particular use and it would take a lot of pictures to show them all!
Slime Factory
This is my version of a slime farm. I built this mainly for fun and aesthetics and not much for efficiency.
This is what it looks like from above.
These are the spawning pads. If you have noticed, I have pistons lined up at the sides. Their purpose is to release water that flushes the slimes toward the central channel where the 'slime eater' is located.
What you see is all the machines/mechanisms that operate the slime factory. The first lever that you will see at the left of the pic is the switch that turns on the 'slime eater'. The one near the first lever would be the timer for the redstone clock. The machine you see near the far end of the clock would be the gate valve for the piston flushing gates, and the farthest lever to the right would be the gate valve of the sluice gate of the central channel.
This would be the slime eater I was talking about. The machine utilizes two steps in killing the slimes:
Lava blade - this is used to trim the large slimes into medium slimes, though it could not trim the medium ones to the small ones.
Piston hammer – (sorry I was not able to take a better pic of this) this is the mechanism that kills the medium and small slimes. The pistons are located behind the steel bars(iron bars, I mean). The lever on the right is a manual switch for activating the suffocation trap (the one I showed in the previous picture is the one that automates the pistons).
The slimes are then harvested using hoppers (for now) which are located under those slabs.
Since there was enough space, I decided to place a semi-automated pumpkin-and-sugarcane farm.
You have some very nice details on your builds. I really freaking like "The Big House" pictures. That is what i'm working towards making soon.
How did you manage to build something like that though? Do you use some sort of guide, or just build it?
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You have some very nice details on your builds. I really freaking like "The Big House" pictures. That is what i'm working towards making soon.
How did you manage to build something like that though? Do you use some sort of guide, or just build it?
I built it like how people build houses in real life construction(sort of). I started first with the structural frame then placed the floors. After that, I built the walls and the roof. When all of those were done, I started doing the exterior details of the building. Oh and thanks btw
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I built it like how people build houses in real life construction(sort of). I started first with the structural frame then placed the floors. After that, I built the walls and the roof. When all of those were done, I started doing the exterior details of the building. Oh and thanks btw
Hmm, I need to get used to that technique. I can see how it is better than just building all of the first floor, and then all of the second, and so on. It gives you an idea how what your build will be and so you can change is easily. Thanks!
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Today I'm gonna show to you the interior of my favorite house so far. All rooms in this building has a specific use. It may look finished on the outside, the building's interiors are not yet 100% finished. so, here we go.
1st floor:
This is a preview of what my living room and bar looks like.
Here’s my kitchen, complete with refrigerator, stoves, sink, and an ice(snowball) box
A small storage area at the mezzanine and below would be the entrance to the mines
2nd floor:
This is my cobblestone generator facility with a maintenance room for emergency purposes
Main crafting room with a supply storage room
Stone kiln/furnace room
3rd floor:
Here is my library where I use it as a storage for enchanted books.
Surveyor’s office
Chanter’s room
4th floor:
Blacksmith’s room
Portal room
The apothecary
The master’s bedroom. It is also my personal armory.
Tower:
The entrance to the top
A view from the top level
The inside of the tower rooms. Honestly, I didn’t know what to do with the rooms. In the end, I turned them into storage rooms for excess items.
The underground mine:
This is my base for mining operations, though it is a little small
This is the ore refinery. All ores that I get are smelted in this room.
Another crafting room
The tunnels/mineshafts. There is no definite pattern to the tunnels therefore it is more of a labyrinth than a mineshaft. The excess cobblestone that I collect here are simply used as scaffolds.
This mob farm was built exactly at the roof of my slime factory. What you see here is the timer circuit that controls the dispenser water gates.
I made a lighting system for my mob farm in case of maintenance issues or simply shut down the farm.
This is how it looks like inside when the light switch is turned on. As you can see, the water gates flush down any mobs to a fall trap. I had hoppers installed down below.
I tried experimenting with the slime eater if it was effective against mobs. However, it turned out that the killing time was too long and sometimes drops get burned by the lava blade.
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Hey guys! Sorry if I’m about to resurrect my old thread about my single survival world. I was inspired to write a journal of my own for me to share. I mean, it’s kind of boring when you play by yourself and no one knows about your progress or even your exciting adventures. From reading journals like “Another boring survival journal”, “Follow the sun”, “4.2 yr old world”, and other vanilla world journals, I actually felt that it was exciting to write such pieces.
My point here is that I’m going to continue updating this thread and turn it into a journal of my world. I hate the hassle of starting a new one because it would mean that I start all over again. On this world, I have so many projects and goals that I haven’t finished as of now (slaying of the ender dragon and wither) and it would be a waste if I quitted on this world.
Well enough of that, let’s get down to business
Optimizations, renovations, or just simply changes
What I’m about to show you today would be some alterations to some of my existing properties. They may be major types of change or just minor ones. Though, I can’t guarantee that most of the alterations did some improvements and some could have been proven as a waste of resources and time.
Spider exp farm
This was actually a disappointment of a renovation project. The only reason I tried to “optimize” this was because of the faulty design that I did. Seemingly, the spiders manage to climb the iron bars and some of them even gets stuck to the ceiling part of the water canal. Not most of them mange to be flushed down to the killing drain.
You can also see here that I placed snow golems to try knocking down the spiders from the ceiling so that they would drop down into the canal. As of dismay, it’s not very effective.
I even went as far as to try installing a manual piston crusher to the water canal. The main purpose of the crusher was to weaken the spiders and to discourage them from climbing the walls. Yes, it would have been better if I had a clock mechanism for this but I was short on resources (I almost ran out of iron and my redstone supply was ridiculously low)
I had to settle for a set up like this:
Sorry again for not providing a suitable screenshot. Many of you would ask “How in the world does this work?” Typically, the redstone circuit powers sticky pistons that are holding slime blocks. Due to the properties of slime blocks, the blocks adjacent to it will be pushed at the same time. And here I thought that I would be efficient in making such crusher but due to that slime block’s sticky properties, I couldn’t make the design symmetrical.
This is what it looks like as of now and I’m starting to hate what I just did. The crusher became a waste because I don’t even use it when farming for exp. I realized that killing them with swords was still better than… well… this.
Currently, I haven’t been using this since the spider’s movements were all in all irritating. I failed to design a low cost effective crusher at this point and I’m not even sure if I want to introduce alterations again.
The Slime Factory
I can’t remember if I told you guys that I constructed a universal mob farm directly at the roof of the slime factory, so I’m not quite sure how to explain this. I don’t have much screenshots of this but I’ll try explain.
What you can see here is the main channel that supposedly conveys slimes to the lava blade and to the slime eater. I made a gate valve to activate the sluice gate which prevents the water from flowing into the channel. The difference in elevation from the mob spawning floors to the channel bed is about 20+ blocks, enough to kill unarmoured mobs. I even installed hoppers (note: the hoppers were the reason why my iron supply got depleted) along the channel bed so that I can get the loots. The mob farm gave me satisfactory rates, and also many flaws (like how these bastards survived the fall).
Before I show you what I did to solve some of these problems, let me just show you the amount of items that the mob farm produced in a short session
On average, the mob farm produces around 1200 items in 1 hour. For me, that’s already okay, considering that I’m only playing in SSP. So for this loot, I think it’s only about 30-40 minutes waiting time.
Back to the topic. Since death by fall damage didn’t guarantee a 100% kill rate, I resorted in using the slime eater as a mob grinder.
I ran some test if the slime eater can be a substitute for fall damage. Both the slime spawning pads and the mob spawning quarters were allowed to spawn mobs. Everything seemed to be ok until this happened:
At first, the two block tall mobs were easily eaten by the lava blade and most slimes get chewed off in the slime eater. Later I found out that spiders swims to the lava that they fail in dropping their strings properly. Another would be the witches (seen in the image above), which clogs the slime eater, preventing these slime to be chewed off and other mobs to be killed.
This is another problem I encountered during the test:
If it was death by fall damage, 90% of these guys would be killed right now. When I used the slime eater to kill them, their sizes were too small that the piston hammer was not able to suffocate them. They accumulated the killing space easily that the medium slimes had a harder time putting themselves in that space.
Prior to the 1.8 update, where slimes are able to swim, it seems that the smaller slimes gets stuck to the top portion of the iron bars.
This was the time when I decided to change from 1.7.10 to 1.8.. Previously, the medium slimes managed to slip into the killing space but with difficulty. When I changed versions, they couldn’t manage to slip into the killing space, so I did some minor changes to the design. It did fix the problem with medium slimes. However, I wasn’t satisfied with those small slimes.
Therefore, I added an additional “jaw” to the slime eater:
This came up too late to be implemented that I didn’t have enough test to prove that this solved most of my problems. The purpose of an additional jaw was to solve most of my problems in this grinder, which are:
To solve the slow killing rate of slimes
To effectively kill the spiders
To effectively kill baby zombies
I only tested it so far for slime grinding. Results showed that medium slimes are placed inside the killing space with ease. Collection of slimeballs were concentrated in this chamber, saving me 5 hoppers (slime balls used to be spitted around the place that I had to place hoppers in front of the machine to harvest them)
I’ll be posting more soon. Here are some other things that you will be expecting from me (arranged in a random manner):
Construction of a 3 story village dormitory with stables, pig farm, rabbit farm, carrots and potato farm.
Beautification of the tree farm area
Optimization of the wheat farm
Installation of an item sorting machine inside the big house
Optimization of the item transport system in the slime factory leading to the item sorting machines
Some minor changes
Some other weird things that I experienced while playing in this world
And here are some projects that I’ll be building sometime in the future, though I’m not quite sure if I have the time for it.
Automated mushroom farm
A nether base complete with the following: Nether hub, Gold farm, Wither farm, Blaze exp farm
Zombie spawner exp farm
Fireworks display
Dye farm
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This is in addition to my last post, just some automations that I felt like adding into my world
Semi-automated wheat harvester
One time, I looked at my very first wheat farm and I thought that it became somewhat plain. Eventually, I gave it some form of life. So I installed dispensers at the back of the greenhouses. That way, I would not be harvesting those crops individually.
I also maximized the planting area, yielding more produce than before.
At first, I did not know where to place the switch for the harvester. Good thing I realized that I had a control room for the incubator in my chicken coop. Eventually, I placed the switch there.
Of course, I cannot possibly forget the importance of the main collecting unit for the farm. But I hate to admit it, I lost a couple of iron for hoppers again.
Originally, I only planned to change the look of the greenhouse but then I started to use redstone and stuff. The roof of the greenhouse used to be smooth stone slabs. I decided to make use of white stained glass as the roofing material since it looks good and the fact that I have too much bones to spare.
In someways, I feel proud that I made such simple thing to work.
The transport system from the Slime Factory to the Big house
I don’t want to build a warehouse underground because I think it’s a hassle to go down every time I need mob drop supplies. So made a transport system.
In my earlier days, this was just a simple railway with a chest minecart as the transporter to the big house. Now I installed a hopper-comparator circuit that automatically fills the minecart and sends it off the tracks. It still needs work though since I still need to feed the hopper
(as seen here) with the items that are collected from the slime eater (The drops from the slime eater are actually sent to a separate chest, I’m still thinking of a way to directly send it to this system).
This was the circuit I was talking about. Once the hopper, which is connected to the comparator, gets filled with 20 or more items, it will stop the minecart from automatically traveling. After that, the minecart gets filled with items until the hopper I mentioned is emptied.
The minecart travels a really long way. It had to go from layer 6 up to the surface. I had a hard time laying this out since the two locations does not lie in a straight path. Heck, the project actually intersected a lava ravine but luckily that didn’t became a problem.
I have no idea what just happened here. I only use one chest minecart, but in some circumstances, it glitched into two. I think it was also the same time when my other horse cloned itself. I don’t think having two of these in the system would make a difference though.
The minecarts passes through here where they will dispatch the items in a hopper loop. Those item in the hopper loop will then be sorted out in these chest.
This is only a sorting machine and not my actual warehouse. I still had to bring the sorted materials to their proper storage area manually. I’m still in the process of installing a sorter for witch drops.
I'll be posting more pics soon enough. Maybe I'll show you some of the landscape and probably my current project which is the villager apartment.
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Dude this looks awesome, did you ever update the world to 1.8, villagers are so useful with farms and such. If you are still excited about it build a iron foundry and kill the enderdragon since i noticed you didn't say that yet, also enderman Xp grinder, they take forever but are worth it.
I Love the slime grinder, if you have any words of wisdom please share them your build is cool.
Dude this looks awesome, did you ever update the world to 1.8, villagers are so useful with farms and such. If you are still excited about it build a iron foundry and kill the enderdragon since i noticed you didn't say that yet, also enderman Xp grinder, they take forever but are worth it.
I Love the slime grinder, if you have any words of wisdom please share them your build is cool.
uhh... words of wisdom? ehh.. potatoes..[dang brain, it hung up on me]
Oh and yeah, i did update to 1.8 though I forgot about setting up an iron foundry [I mined a lot of iron back then. I thought that would suffice lol]
I'd love to kill that dragon but I'm stuck on my builds lately. I can't find time to explore [my map room isn't even finished yet]
Thanks by the way!
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This world is absolutely incredible ! Amazing job. Did you make it all during the break? Also, I really love the "Starter House." Even though you had that mountain dugout home before it (like almost everyone, myself included has) it still is amazing for the beginning part of the game. You are a true Minecraftian.
This world is absolutely incredible ! Amazing job. Did you make it all during the break? Also, I really love the "Starter House." Even though you had that mountain dugout home before it (like almost everyone, myself included has) it still is amazing for the beginning part of the game. You are a true Minecraftian.
That large house and the slime/mob farms were done during the break. The others were done on my free time.
Thanks btw
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That's a pretty nice farm, and buildings in general. I'm playing a hardcore world border and I just finished a giant wheat farm. I managed to only use half a stack of iron for buckets and hoppers, and there's even a redstoneless item elevator to bring all the crops back to the control room.
With all those hoppers you're using you might want to invest in a golem spawner. I've personally never built one but farming iron would be pretty nice.
That's a pretty nice farm, and buildings in general. I'm playing a hardcore world border and I just finished a giant wheat farm. I managed to only use half a stack of iron for buckets and hoppers, and there's even a redstoneless item elevator to bring all the crops back to the control room.
With all those hoppers you're using you might want to invest in a golem spawner. I've personally never built one but farming iron would be pretty nice.
I'll have to admit, I do need to set up an iron foundry. Guess I'll have to survey a portion of my land for a suitable location.
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!Special thanks for TNT123BOOM for an awesome siggy! Want to read some awesome journals? Try this: Survival Journals/Worlds list
Introduction:
So one day, I got bored in real life and had no idea what to do with the remaining free days of my school break. To kill my boredom, I decided to play Minecraft after a 4-month hiatus from playing the game.
First things first, I was supposed to share my older-and-larger pre-1.7 world in here. However, I lost the motivation to do that because of several stupid chunk corruption that the world had. I still have the copy of the old world, but sadly no back ups. Instead of sulking around in that world, I made another one using the new 1.7 world generation.
What I'm about to show you is what I have accomplished during school break and free time (although I did write something about the old world; it can be seen in entry no.4). Unlike other players, I'm not that fast in building my projects since I only play for 2 hours per day. I'm open for suggestions since I'm out of inspiration (and also lack of motivation).
Anyways here's my world. Pure vanilla. Pure survival. I might have cheated a little (natural regen set to false, keepinventory turned on) so that I could play minecraft in a different setting for now. I will be updating this if I find time and also list every entry that I have here.
Latest development of the area I'm working on
Projects that I have finish and projects soon to be implemented or renovated
Getting started
Starter HouseBasic survival kit/structuresAgricultural production sector
Semi-automatic wheat farmSemi-automatic potato farmSemi-automatic carrot farmAutomatic sugar cane harvesterAutomatic melon production farmAutomatic pumpkin production farmcocoa bean plantationLivestock/animal husbandry
Chicken coop with egg incubatorcattle barnsheep penpig penrabbit penManufacturing/Industrial sector
Iron mill compoundSludge/slime factoryUnderground item transport systemMob spawning chambersInventory sorting systemLumber mill and tree farmsUnderground mining zoneConstruction materials laboratory (2nd floor lvl of base bldg)Silk harvesting facility (spider farm)Zombie XP extraction facility (zombie XP farm)Zombie mutation treatment and quarantine cell facilityApothecary (4th floor lvl in base bldg)Charcoal burning plantPublic works
Iron mill compound viaduct/overpassUnderground tunnelsHorse stablesBoat dock at baseTainted forest pathPlanned urban developments/Aesthetic builds
Villager apartmentThe Guardian of the Tainted Forest's ShrineStatuesOur Lady of the Lake GrottoNether exploitation (on hold)
Current World Download
My Database
Entry No.1: A little Overview
My sources of food, the farms
greenhouses
My first farm. I struggled to grow those wheat during my first days and now they are only there for aesthetics. Nothing special here really.
livestock
Back then, I didn't like the idea of the cows just being fenced, so I made this. On the second floor would be the chicken coop, and at the back would be the wool farm.
Here's the wool farm. Now, let's go inside!
The first floor of the barn is the cow farm. Pretty normal isn't it?
.....And here's the chicken coop, the place where lag mostly occur. What I have here is an egg incubator that is powered by a piston clock. I have to manually load the dispenser with eggs. I dont have an automatic system of harvesting the eggs, thus I pick them out myself.
The Sacred Lake, my fishing spot!
Yes you heard me! This lake has wonders that gives you a mysterious feel to it. When food was too scarce in my first days I had to fish. The catches I had were bountiful! Not only that, the lake goddess who lives here rewarded me her legendary bow (Stats: Power IV, Infinity I, Unbreaking III, Flame I, Punch II) for helping her fend off these corrupted bastards in her domain.
(Well jokes aside, I have to admit that that bow was a 1-in-a-million-catch that I couldn't believe I caught one. Oh and this guy just randomly popped out of nowhere.)
Tree farm
This would be the entrance to the xp farm.
Well yeah, it's not very well developed. Thing is, I get xp and loots by killing them with stone swords. I'm still having problem as to how to improve this place. Oh that switch over there? That's just a light switch to stop the spawner doing its thing.
The Big House
As you can see, I haven't accomplished finishing the landscape around the building as I don't have any ideas for now. I built this by designing the floor plans first followed by designing the structural frame. Then I started building the structure's frame with cobblestone, and after that, the stairs. Next, I constructed the floors 1 by 1 from bottom to top. The finishing touches (including the roof) were done later.
For the inside tour and some other detail shots, I'm going to skip that and maybe post it later on. Each room in the building has a particular use and it would take a lot of pictures to show them all!
Slime Factory
This is my version of a slime farm. I built this mainly for fun and aesthetics and not much for efficiency.
This is what it looks like from above.
These are the spawning pads. If you have noticed, I have pistons lined up at the sides. Their purpose is to release water that flushes the slimes toward the central channel where the 'slime eater' is located.
What you see is all the machines/mechanisms that operate the slime factory. The first lever that you will see at the left of the pic is the switch that turns on the 'slime eater'. The one near the first lever would be the timer for the redstone clock. The machine you see near the far end of the clock would be the gate valve for the piston flushing gates, and the farthest lever to the right would be the gate valve of the sluice gate of the central channel.
This would be the slime eater I was talking about. The machine utilizes two steps in killing the slimes:
Since there was enough space, I decided to place a semi-automated pumpkin-and-sugarcane farm.
Entry No.2: Interiors and the mob farm
Entry No.3: Some fixing that I need to do
Updated December 27,2014
Entry No.4: A little backstory I made
Entry No.5: Landscapes and decorations
Entry No.6: 3-story apartment building construction journal
Updated January 7, 2015
Entry No. 7:Farming and redstone works
Entry No. 8:Apartment for rent
Entry No. 9:Security Lockdown!
Entry No. 10:Finding a cure for zombie ebola
Entry No. 11:Don’t like the sun? Try tunnels!
Entry No. 12:Love is in the air and it is causing lung cancer
Entry No. 13:A cure for zombie ebola: The Sequel
Entry No.14:A painful way to reach the top
Entry No.15:NOPE! Kill it with gravity!
Entry No. 16:I’m heading to the sauna!
Entry No. 17:A sudden transition
Entry No.18:Establishing an Iron Mill
Updated March 4, 2015
Updated March 11, 2015
Updated March 12, 2015
Updated April 20, 2015
Entry No.19:Horsing around
Updated April 24, 2015
Updated April 26, 2015
Entry No.20:The Tainted Forest
Updated May 1, 2015
Updated May 3, 2015
Updated May 4, 2015
Entry No.21:Tearing the nether apart
Updated June 4, 2015
Entry No.22:Guess who's going for an upgrade!
Updated June 8, 2015
Updated June 11, 2015
Updated June 14, 2015
Updated June 19, 2015
Updated July 5, 2015
Updated July 14, 2015
Entry No.23:A revolution has begun
Updated July 22, 2015
Updated July 24, 2015
Updated July 28, 2015
Updated August 2, 2015
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How did you manage to build something like that though? Do you use some sort of guide, or just build it?
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thanks!!!
I built it like how people build houses in real life construction(sort of). I started first with the structural frame then placed the floors. After that, I built the walls and the roof. When all of those were done, I started doing the exterior details of the building. Oh and thanks btw
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Hmm, I need to get used to that technique. I can see how it is better than just building all of the first floor, and then all of the second, and so on. It gives you an idea how what your build will be and so you can change is easily. Thanks!
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The Big House (Part 2: the interiors)
Today I'm gonna show to you the interior of my favorite house so far. All rooms in this building has a specific use. It may look finished on the outside, the building's interiors are not yet 100% finished. so, here we go.
1st floor:
This is a preview of what my living room and bar looks like.
Here’s my kitchen, complete with refrigerator, stoves, sink, and an ice(snowball) box
A small storage area at the mezzanine and below would be the entrance to the mines
2nd floor:
This is my cobblestone generator facility with a maintenance room for emergency purposes
Main crafting room with a supply storage room
Stone kiln/furnace room
3rd floor:
Here is my library where I use it as a storage for enchanted books.
Surveyor’s office
Chanter’s room
4th floor:
Blacksmith’s room
Portal room
The apothecary
The master’s bedroom. It is also my personal armory.
Tower:
The entrance to the top
A view from the top level
The inside of the tower rooms. Honestly, I didn’t know what to do with the rooms. In the end, I turned them into storage rooms for excess items.
The underground mine:
This is my base for mining operations, though it is a little small
This is the ore refinery. All ores that I get are smelted in this room.
Another crafting room
The tunnels/mineshafts. There is no definite pattern to the tunnels therefore it is more of a labyrinth than a mineshaft. The excess cobblestone that I collect here are simply used as scaffolds.
Others:
Comfort room. Cuz everybody needs one
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Universal mob farm
This mob farm was built exactly at the roof of my slime factory. What you see here is the timer circuit that controls the dispenser water gates.
I made a lighting system for my mob farm in case of maintenance issues or simply shut down the farm.
This is how it looks like inside when the light switch is turned on. As you can see, the water gates flush down any mobs to a fall trap. I had hoppers installed down below.
I tried experimenting with the slime eater if it was effective against mobs. However, it turned out that the killing time was too long and sometimes drops get burned by the lava blade.
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My point here is that I’m going to continue updating this thread and turn it into a journal of my world. I hate the hassle of starting a new one because it would mean that I start all over again. On this world, I have so many projects and goals that I haven’t finished as of now (slaying of the ender dragon and wither) and it would be a waste if I quitted on this world.
Well enough of that, let’s get down to business
Optimizations, renovations, or just simply changes
What I’m about to show you today would be some alterations to some of my existing properties. They may be major types of change or just minor ones. Though, I can’t guarantee that most of the alterations did some improvements and some could have been proven as a waste of resources and time.
Spider exp farm
This was actually a disappointment of a renovation project. The only reason I tried to “optimize” this was because of the faulty design that I did. Seemingly, the spiders manage to climb the iron bars and some of them even gets stuck to the ceiling part of the water canal. Not most of them mange to be flushed down to the killing drain.
You can also see here that I placed snow golems to try knocking down the spiders from the ceiling so that they would drop down into the canal. As of dismay, it’s not very effective.
I even went as far as to try installing a manual piston crusher to the water canal. The main purpose of the crusher was to weaken the spiders and to discourage them from climbing the walls. Yes, it would have been better if I had a clock mechanism for this but I was short on resources (I almost ran out of iron and my redstone supply was ridiculously low)
I had to settle for a set up like this:
Sorry again for not providing a suitable screenshot. Many of you would ask “How in the world does this work?” Typically, the redstone circuit powers sticky pistons that are holding slime blocks. Due to the properties of slime blocks, the blocks adjacent to it will be pushed at the same time. And here I thought that I would be efficient in making such crusher but due to that slime block’s sticky properties, I couldn’t make the design symmetrical.
This is what it looks like as of now and I’m starting to hate what I just did. The crusher became a waste because I don’t even use it when farming for exp. I realized that killing them with swords was still better than… well… this.
Currently, I haven’t been using this since the spider’s movements were all in all irritating. I failed to design a low cost effective crusher at this point and I’m not even sure if I want to introduce alterations again.
The Slime Factory
I can’t remember if I told you guys that I constructed a universal mob farm directly at the roof of the slime factory, so I’m not quite sure how to explain this. I don’t have much screenshots of this but I’ll try explain.
What you can see here is the main channel that supposedly conveys slimes to the lava blade and to the slime eater. I made a gate valve to activate the sluice gate which prevents the water from flowing into the channel. The difference in elevation from the mob spawning floors to the channel bed is about 20+ blocks, enough to kill unarmoured mobs. I even installed hoppers (note: the hoppers were the reason why my iron supply got depleted) along the channel bed so that I can get the loots. The mob farm gave me satisfactory rates, and also many flaws (like how these bastards survived the fall).
Before I show you what I did to solve some of these problems, let me just show you the amount of items that the mob farm produced in a short session
On average, the mob farm produces around 1200 items in 1 hour. For me, that’s already okay, considering that I’m only playing in SSP. So for this loot, I think it’s only about 30-40 minutes waiting time.
Back to the topic. Since death by fall damage didn’t guarantee a 100% kill rate, I resorted in using the slime eater as a mob grinder.
I ran some test if the slime eater can be a substitute for fall damage. Both the slime spawning pads and the mob spawning quarters were allowed to spawn mobs. Everything seemed to be ok until this happened:
At first, the two block tall mobs were easily eaten by the lava blade and most slimes get chewed off in the slime eater. Later I found out that spiders swims to the lava that they fail in dropping their strings properly. Another would be the witches (seen in the image above), which clogs the slime eater, preventing these slime to be chewed off and other mobs to be killed.
This is another problem I encountered during the test:
If it was death by fall damage, 90% of these guys would be killed right now. When I used the slime eater to kill them, their sizes were too small that the piston hammer was not able to suffocate them. They accumulated the killing space easily that the medium slimes had a harder time putting themselves in that space.
Prior to the 1.8 update, where slimes are able to swim, it seems that the smaller slimes gets stuck to the top portion of the iron bars.
This was the time when I decided to change from 1.7.10 to 1.8.. Previously, the medium slimes managed to slip into the killing space but with difficulty. When I changed versions, they couldn’t manage to slip into the killing space, so I did some minor changes to the design. It did fix the problem with medium slimes. However, I wasn’t satisfied with those small slimes.
Therefore, I added an additional “jaw” to the slime eater:
This came up too late to be implemented that I didn’t have enough test to prove that this solved most of my problems. The purpose of an additional jaw was to solve most of my problems in this grinder, which are:
I only tested it so far for slime grinding. Results showed that medium slimes are placed inside the killing space with ease. Collection of slimeballs were concentrated in this chamber, saving me 5 hoppers (slime balls used to be spitted around the place that I had to place hoppers in front of the machine to harvest them)
I’ll be posting more soon. Here are some other things that you will be expecting from me (arranged in a random manner):
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thanks for the cake!! I have been eating that for 5 days and still not finished haha
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This is in addition to my last post, just some automations that I felt like adding into my world
Semi-automated wheat harvester
One time, I looked at my very first wheat farm and I thought that it became somewhat plain. Eventually, I gave it some form of life. So I installed dispensers at the back of the greenhouses. That way, I would not be harvesting those crops individually.
I also maximized the planting area, yielding more produce than before.
At first, I did not know where to place the switch for the harvester. Good thing I realized that I had a control room for the incubator in my chicken coop. Eventually, I placed the switch there.
Of course, I cannot possibly forget the importance of the main collecting unit for the farm. But I hate to admit it, I lost a couple of iron for hoppers again.
Originally, I only planned to change the look of the greenhouse but then I started to use redstone and stuff. The roof of the greenhouse used to be smooth stone slabs. I decided to make use of white stained glass as the roofing material since it looks good and the fact that I have too much bones to spare.
In someways, I feel proud that I made such simple thing to work.
The transport system from the Slime Factory to the Big house
I don’t want to build a warehouse underground because I think it’s a hassle to go down every time I need mob drop supplies. So made a transport system.
In my earlier days, this was just a simple railway with a chest minecart as the transporter to the big house. Now I installed a hopper-comparator circuit that automatically fills the minecart and sends it off the tracks. It still needs work though since I still need to feed the hopper
(as seen here) with the items that are collected from the slime eater (The drops from the slime eater are actually sent to a separate chest, I’m still thinking of a way to directly send it to this system).
This was the circuit I was talking about. Once the hopper, which is connected to the comparator, gets filled with 20 or more items, it will stop the minecart from automatically traveling. After that, the minecart gets filled with items until the hopper I mentioned is emptied.
The minecart travels a really long way. It had to go from layer 6 up to the surface. I had a hard time laying this out since the two locations does not lie in a straight path. Heck, the project actually intersected a lava ravine but luckily that didn’t became a problem.
I have no idea what just happened here. I only use one chest minecart, but in some circumstances, it glitched into two. I think it was also the same time when my other horse cloned itself. I don’t think having two of these in the system would make a difference though.
The minecarts passes through here where they will dispatch the items in a hopper loop. Those item in the hopper loop will then be sorted out in these chest.
This is only a sorting machine and not my actual warehouse. I still had to bring the sorted materials to their proper storage area manually. I’m still in the process of installing a sorter for witch drops.
I'll be posting more pics soon enough. Maybe I'll show you some of the landscape and probably my current project which is the villager apartment.
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I Love the slime grinder, if you have any words of wisdom please share them your build is cool.
I make YouTube Videos! https://www.youtube.com/channel/UC4Uhng7jLPmiiI4rnRT0FwA
uhh... words of wisdom? ehh.. potatoes..[dang brain, it hung up on me]
Oh and yeah, i did update to 1.8 though I forgot about setting up an iron foundry [I mined a lot of iron back then. I thought that would suffice lol]
I'd love to kill that dragon but I'm stuck on my builds lately. I can't find time to explore [my map room isn't even finished yet]
Thanks by the way!
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That large house and the slime/mob farms were done during the break. The others were done on my free time.
Thanks btw
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With all those hoppers you're using you might want to invest in a golem spawner. I've personally never built one but farming iron would be pretty nice.
I'll have to admit, I do need to set up an iron foundry. Guess I'll have to survey a portion of my land for a suitable location.
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If you are building a iron foundry use the spawn chunks so it stays loaded all the time.
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I have a feeling that building it in there would be hard and aesthetically unpleasing [My spawn point is on a cool birch forest cliff]
thanks!
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