There's a huge problem. The wither from the tree farm escaped, and is now loose in my world. I went to go afk at the mob farm and zoned through the portal to find my mob farm in ruins and the wither flying around. I attempted to kill him, but he wouldn't sit still long enough to get a good shot on him, and he kept chasing around squids and stayed out of reach. But he managed get me even while chasing squids around and I died to being withered.
I recovered my stuff and got pretty far away so now he is out of the loaded chunk area, but I'm afraid to go back to my base because I believe the chunks may become loaded at certain spots on my island. I have 3 options. Load a backup I made from the day before, with most of the work from the previous update finished (the roof of the storage room for the enchanting area of the guardian farm is the only thing unbuilt in the back up).
I can turn it on peaceful and despawn him. But my universal mob farm will still be in complete ruins and I believe he killed all of my villagers which I had next to the universal mob farm.
Or, I can attempt to get geared up enough again to go kill him, which will give him plenty of time to keep wrecking my mob farm island. And, if he follows enough squids during that time, he could possibly manage to make it back to my base or my iron farm, which would be such a huge mess that I'm not sure how I'd even recover from it.
Any thoughts? I'm leaning towards just loading my back up, before he escaped, and then killing him before it ever becomes and issue. Then afterwards chalk it up to a failed experience and move on and build a different tree farm, which doesn't require the use of the wither.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
There's a huge problem. The wither from the tree farm escaped, and is now loose in my world. I went to go afk at the mob farm and zoned through the portal to find my mob farm in ruins and the wither flying around. I attempted to kill him, but he wouldn't sit still long enough to get a good shot on him, and he kept chasing around squids and stayed out of reach. But he managed get me even while chasing squids around and I died to being withered.
I recovered my stuff and got pretty far away so now he is out of the loaded chunk area, but I'm afraid to go back to my base because I believe the chunks may become loaded at certain spots on my island. I have 3 options. Load a backup I made from the day before, with most of the work from the previous update finished (the roof of the storage room for the enchanting area of the guardian farm is the only thing unbuilt in the back up).
I can turn it on peaceful and despawn him. But my universal mob farm will still be in complete ruins and I believe he killed all of my villagers which I had next to the universal mob farm.
Or, I can attempt to get geared up enough again to go kill him, which will give him plenty of time to keep wrecking my mob farm island. And, if he follows enough squids during that time, he could possibly manage to make it back to my base or my iron farm, which would be such a huge mess that I'm not sure how I'd even recover from it.
Any thoughts? I'm leaning towards just loading my back up, before he escaped, and then killing him before it ever becomes and issue. Then afterwards chalk it up to a failed experience and move on and build a different tree farm, which doesn't require the use of the wither.
Yea just backup then kill him, then maybe find a way to contain him permanently.
There's a huge problem. The wither from the tree farm escaped, and is now loose in my world. I went to go afk at the mob farm and zoned through the portal to find my mob farm in ruins and the wither flying around. I attempted to kill him, but he wouldn't sit still long enough to get a good shot on him, and he kept chasing around squids and stayed out of reach. But he managed get me even while chasing squids around and I died to being withered.
I recovered my stuff and got pretty far away so now he is out of the loaded chunk area, but I'm afraid to go back to my base because I believe the chunks may become loaded at certain spots on my island. I have 3 options. Load a backup I made from the day before, with most of the work from the previous update finished (the roof of the storage room for the enchanting area of the guardian farm is the only thing unbuilt in the back up).
I can turn it on peaceful and despawn him. But my universal mob farm will still be in complete ruins and I believe he killed all of my villagers which I had next to the universal mob farm.
Or, I can attempt to get geared up enough again to go kill him, which will give him plenty of time to keep wrecking my mob farm island. And, if he follows enough squids during that time, he could possibly manage to make it back to my base or my iron farm, which would be such a huge mess that I'm not sure how I'd even recover from it.
Any thoughts? I'm leaning towards just loading my back up, before he escaped, and then killing him before it ever becomes and issue. Then afterwards chalk it up to a failed experience and move on and build a different tree farm, which doesn't require the use of the wither.
Guess you can't rely on withers these days huh? haha
Anyways, the back up should be the easiest way to recover. Otherwise, if you want the feeling of recovering from a calamity just like in real life, go ahead and challenge yourself.
Rollback Post to RevisionRollBack
!Special thanks for TNT123BOOM for an awesome siggy! Want to read some awesome journals? Try this: Survival Journals/Worlds list
Yea just backup then kill him, then maybe find a way to contain him permanently.
Yeah maybe. I could try again in an area which isn't so close to my base, I'm just unsure of what actually caused him to escape in the first place. I've had problems with iron golems glitching out of their pens in my universal mob farm before, so if that was the issue with it, then it will most likely happen again until that glitch is fixed, no matter where I put it.
Guess you can't rely on withers these days huh? haha
Anyways, the back up should be the easiest way to recover. Otherwise, if you want the feeling of recovering from a calamity just like in real life, go ahead and challenge yourself.
Haha, yeah. And I'll probably just back it up. I have enough calamities in real life as it is right now as it is. I don't really want to deal with this one.
Thanks for the responses. I'll be using the back up and killing that wither.. well, maybe after one more big harvest of some logs, so I won't have to worry about needing wood for long enough to build a different type of tree farm.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Ahhhh, finals are finally over, I got my new PC.. I can finally get down to the grind again and get some work done on my world.
Just a tiny bit of an update for now but hopefully I'll have another real soon. Been really busy so I haven't really played except a tiny bit last night but I got something to show for it.
Update 16 : Indication Lights And An Unexpected Pet
Well to start off, as I mentioned in my post post a week ago, my wither cage for my tree farm broke and I loaded a back up before the cage broke> Then I killed in the back up and killed him. Forgot to take SS's, but I felt it was worth mentioning. All went well. He didn't even make it out of the hill before I killed him, so there was no mess or anything which I'd have to have teraformed to fix.
The significance of this picture is that I have changed the command console to turn the nether portal on when the farm is turned off, instead of being off at default. The reason why I did this is because in the last update, in the nether side of the guardian farm, how I made the looting system is that the loot would be collected, and dispensed back through the portal into the hoppers on the overworld side, so I could have everything in one big storage, instead of having 2 separate storage systems for the same thing.
The console works the same otherwise, it still turns on / off correctly for the other modes, but now the only difference is that the portal is on by default to work with the nether side's loot system.
This may not look like a whole lot, but the usefulness of this little machine is great. What this is, is an addition to the command console for the guardian farm as well. Under the block which is extended by the piston is a beacon. Depending what mode the farm is on, one of the pistons will be extended, which changes the color of the glass, to represent the modes.
Right now, the farm is turned off, so the solid block is pushed on top the of beacon so there is no beam, to show that the farm is turned off.
Ignore the beacon on the left, that's just a haste beacon from working on digging out the rest of the guardian farm. But, the beacon directly in front of me is the indicator light. It's currently white right now (no pistons extended) to represent that it's on basic exp mode.
When the beacon color is magenta, it means the farm is on loot mode at the moment.
And. when it's blue, that means it's on one of the two timed exp modes.
The reason I did this is because I hated having to wait inside of my nasty, ugly cave system while I waited on the timed exp modes. Generally, I try to do little chores around the area while I waited for the timed exp modes. But when I'd leave, I couldn't see when the farm was finished running and if it was ok to go to the nether to kill the guardians. So this is a way to where, no matter where I am in the area, once the farm is finished running I will know, so I don't have to constantly go back down to check and then all the way back up here to use my portal. Also, if I left it on basic exp or loot mode for any reason, I could tell from the surface and would know to go turn it off.
What's this little guy doing..? Funny story behind this one. I was using the guardian farm to get enchanted up to kill the wither at my tree farm (plus 8 more in the nether), and I forgot to turn the nether side portal back on. So once again, these guys ended up in my nether hub, I cleared most of them out, but this guy must have gone back through the portal and ended up in my pond some how..
So, I went ahead and grabbed a name tag, and named him. My pond could use some life inside of it. Previously I just kept throwing stacks of raw fish in there, but it doesn't seem to be doing anything.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
It's cool that you're back again. I'm still watching and enjoying the updates in this thread. ^^
Thanks. Although he is kind of mean, he keeps trying to shoot me lol. I'm kind of afraid that he is going to die. He came from the exp farm, which means he is down to a 1 hit kill currently. Will splash potions of healing affect him? I don't want him to die.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Thanks. Although he is kind of mean, he keeps trying to shoot me lol. I'm kind of afraid that he is going to die. He came from the exp farm, which means he is down to a 1 hit kill currently. Will splash potions of healing affect him? I don't want him to die.
You should be fine with a splash potion of healing
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
WOW.........been forever sense i looked at this you've made some great progress keep it up i think you should change the tittle of this thread to AWESOME survival journal keep it up man
WOW.........been forever sense i looked at this you've made some great progress keep it up i think you should change the tittle of this thread to AWESOME survival journal keep it up man
Lol, then I'd lose the sarcastic touch to my title though. I could also rename the journal "How To Use All Of Your Cobblestone; A Minecraft Journal", seeing as I just realized that I've had this world for 6 months now, and never needed more storage than the 2 double chests in my attic for cobblestone.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Hey guys, been way too long. I took a month break or so and have actually been playing this world again for a month or so now. Not as actively as I used to be but i think I have something to show for it still. I wanted to wait a little while longer to update so I could finish up and polish my newest redstone machine, but it's been a bit more work than I expected.. so we're just gonna let it slide in this update.
Update 17 : Ya dig it?
So by the title you may or may not get the joke.. I have dug out... A LOT of stuff because I needed an absurd amount of materials.. You'll understand soon.
So you remember my nether hub? Well.. it's gotten bigger. Much, much bigger.
And it goes..
Through my nether fortress.. Also note the new branch off to the left side. There's another project happening over there which we're gonna see soon.
And after about 700 blocks in one direction, it turns, and goes another 500 to another direction.
Until you get to this new portal. Why did I work for 3 weeks only on my nether hub to expand it out this far? What's behind the portal? Well..
It's a mesa. The closest mesa to my base.. Roughly 5000 blocks east and 4000 south of my base. I think it would have been even worst trying to get to there from the overworld, so this was still a smart decision in my opinion. Despite the grueling work it took to get the hub built out so far. Clay was the only material I didn't have access to and I've been wanting to build with it for so long.
So, now back on topic with the title. In order to get all these resources, this is what I had to do.
I'm not sure how big of an area that is, but from the ceiling of the nether down to my nether hub around Y = 56 I've cleared every piece of netherrack to smelt into bricks. I chose this spot specifically because I also want to build an elevator to the roof of the nether attached to my nether hub, and this is the spot where I needed to do it.
And I got a lot of the stone for the project from digging out the area under my guardian farm so I can eventually build the rest of the farm. Speaking of which I found a major bottleneck in my guardian exp farm, where I came up with a mock fix in creative on a copied over world which significantly increased my levels gained. So I'll have to remember to go back and fix it soon.
So essentially. I spent weeks digging stone and netherrack to build a nether hub.. so I could get to a mesa to go dig more..
Remember that new branch in my hub I mentioned a moment ago? Well it leads to this room. I already warned you it's not complete yet so please excuse the plainness / mess of this project at the moment.
What it is becoming, is a very complicated double blaze exp farm. After building the nether hub I was completely, 100%, out of any sort of fuel source. No coal, no blaze rods, not even a decent size lava source to use. I had even gone out multiple times during construction to the nether fortress and spent hours killing blazes, wither skeletons, and pigmen (using strength potions with smite V to 1-shot them and not anger them) for fuel, and the flesh from the pigmen for villager trading so I could trade back for more diamond pick axes.
So after all that I decided that this would be the best way to get fuel again.
The inside is similar to most farms, but after this part is where it got tricky. Blaze mechanics changed significantly in 1.8 and it made this project a lot more difficult.
After they get gathered, they fall down into this weird little path thing. I used pistons and slime blocks to push the blazes over ice down a path, using hopper clocks to push them, and when the farm is off the I will power the hoppers so they lock and turn off. However they only slide around 4-6 blocks, so I had to keep having them slide into new holes and repeating the process, all the way to where they hit the elevator on the left. The elevator is a modified version of the one I've been using. It will constantly run in a loop unless the farm is turned off.
Once they reach the top, they get pushed out and shoved along more ice paths, all the way until they reach..
The auto crusher. This thing is great. I got the idea from ImpulseSV's blaze farm a while back, but the redstone work is all my own.
How it works - There is 3 pistons, one (lower one) to hold them in place while they're being crushed, one to close the top off so more can't enter while being crushed, and the actual crushing piston.
1. Lower piston is extended, blazes enter the crusher area.
2. After a little bit of time, the top piston extends, so no more blazes can enter.
3. Middle piston extends, bringing blazes down to 1 hit kills, then retracts.
4. Lower piston retracts, weakened blazes drop down to where I kill them at.
5. Lower piston extends to catch more.
6. Top piston retracts, allowing blazes to enter again.
This happens on a cycle as well, and will keep going until the farm is turned off.
And now just for fun, some of the messy redstone.
The modified elevator
And the autocrusher redstone.
Anyways it's not finished completely. Only one blaze farm is hooked up, the other I still need to do all the little ice paths and another elevator, which I'm dreading. It was a lot of work and very dangerous too. Ended up dying once so far during building the stuff on the first spawner. But I have the design finished which was the hardest part. Then once all the redstone is in place I'll go ahead and decorate the room.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Wow, that blaze farm is incredibly complicated to build. You must had trouble dealing with ghasts and hidden lava aquifers.
The lava wasn't actually too bad. I've spent a large amount of my play time over the last month digging in the nether so my reaction time to lava pockets has gotten pretty quick. I think the worst part of it would have been the ghasts and blazes. Working for hours next to two spawned meant a ton of mobs spawning. Even with resist potions they picked away my armor and at one point during building the elevator I got knocked down from a ghasts pretty far and finished off by blazes at the bottom..
I should have stopped being stubborn and just gone and repaired my stuff.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
BTW, this still doesn't follow "boring". i mean, when WILL IT?!
Sorry, I just am finishing up moving to a new apartment and have been incredibly busy. I have an update ready to be put up a little later today, and I'm going to try to get everything in the main post updated including updates / episode lists, project status and all that good stuff.
And how is it not boring? Have you seen the massive holes I dug for the nether hub resources, or draining the ocean for the guardian farm? I'll tell you, digging up and draining all those blocks was incredibly boring.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I just read your entire journal and i'm absolutely loving it! Very cool to see your redstone and builds, they're both awesome.
Post nr 90 must be one of my favorites. I could never have dreamed of designing such a perfect guardian farm and i adore that lighthouse! Exactly the kind of building style i like in minecraft. That automatic wheat farm is very clever as well. And 7 withers at the same time. lol! Def. need to try out that one day!
All in all, very cool journal, impressive works on all levels and a joy to read. That mob action while clearing out the rock under the guardian farm was too funny excellent screenshots there!
Edit: I just sub'd to you youtube channel and looking forward to watch this journal on video! I'll start tonight.
I just read your entire journal and i'm absolutely loving it! Very cool to see your redstone and builds, they're both awesome.
Post nr 90 must be one of my favorites. I could never have dreamed of designing such a perfect guardian farm and i adore that lighthouse! Exactly the kind of building style i like in minecraft. That automatic wheat farm is very clever as well. And 7 withers at the same time. lol! Def. need to try out that one day!
All in all, very cool journal, impressive works on all levels and a joy to read. That mob action while clearing out the rock under the guardian farm was too funny excellent screenshots there!
Edit: I just sub'd to you youtube channel and looking forward to watch this journal on video! I'll start tonight.
Thanks man, I really appreciate. I have seen your journal too. I didn't have time to read it entirely but I was pretty impressed with your building skills. I want to take some time to go through and read the entire thing because I really liked what I saw.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I've done too much work in the nether. Including in this update, but in order to take some time working outside of the nether, I went and built this.
This may be obvious to people who have seen some other redstone guys before like TangoTek or ImpulseSV. What it is for those who can't tell is a quick crafter, specifically for slime blocks. To the left behind the wall is my slime / cacti farm.
How it works is that you fill every inventory slot except for one slot in your main bars, step on the pressure plate, and then the droppers will massively fire out slime balls, and then mouse over the crafting slot and just click the key (1-9) while moused over the crafting slot, then drop the slime blocks in front of you into a hopper which sends it back to the sorting system.
I haven't connected the loot system up to it yet, so it's more or less useless atm. But that won't be too difficult, just a few sorting systems and item elevators. I'll do that soon.
This is the best picture i could really get of the redstone. This is for the loading station for the hopper minecart to evenly distribute the items to the droppers.
How it works is that every time the hopper minecart leaves the loading station, it hits the detector rail and turns on a timer. The timer allows just enough items to drain into the hopper for the hopper minecart to pick up on the next round. To ensure the hopper minecart picks up just enough items, the hopper minecart won't depart until the timer is both finished, and the hopper above it is completely empty.
Because it needs to be empty to leave the loader, I added an hopper minecart unloader on the other side as well, so if the droppers get filled and the hopper minecart eventually would fill up and then get stuck since the loader wouldn't be able to completely empty.
Now.. back to the nether to decorate the blaze farm.
As you're walking in this is the view, you can see the storage system and the enchanting room slightly.
More storage for blaze rods than I'll ever need.
The enchanting room, using some of my favorite decoration blocks.
The afk room, that spot in the middle is where you can stand to activate both blaze spawners.
Some storage for splash potions around where the killing spot is for the blazes.
How the afk spot is set up, there is a fence under the carpet (with glowstone under it for hidden lighting) Because of the fence being taller you actually float above the spot, thought it was kinda funny.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I recovered my stuff and got pretty far away so now he is out of the loaded chunk area, but I'm afraid to go back to my base because I believe the chunks may become loaded at certain spots on my island. I have 3 options. Load a backup I made from the day before, with most of the work from the previous update finished (the roof of the storage room for the enchanting area of the guardian farm is the only thing unbuilt in the back up).
I can turn it on peaceful and despawn him. But my universal mob farm will still be in complete ruins and I believe he killed all of my villagers which I had next to the universal mob farm.
Or, I can attempt to get geared up enough again to go kill him, which will give him plenty of time to keep wrecking my mob farm island. And, if he follows enough squids during that time, he could possibly manage to make it back to my base or my iron farm, which would be such a huge mess that I'm not sure how I'd even recover from it.
Any thoughts? I'm leaning towards just loading my back up, before he escaped, and then killing him before it ever becomes and issue. Then afterwards chalk it up to a failed experience and move on and build a different tree farm, which doesn't require the use of the wither.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Yea just backup then kill him, then maybe find a way to contain him permanently.
Guess you can't rely on withers these days huh? haha
Anyways, the back up should be the easiest way to recover. Otherwise, if you want the feeling of recovering from a calamity just like in real life, go ahead and challenge yourself.
Want to read some awesome journals? Try this: Survival Journals/Worlds list
Yeah maybe. I could try again in an area which isn't so close to my base, I'm just unsure of what actually caused him to escape in the first place. I've had problems with iron golems glitching out of their pens in my universal mob farm before, so if that was the issue with it, then it will most likely happen again until that glitch is fixed, no matter where I put it.
Haha, yeah. And I'll probably just back it up. I have enough calamities in real life as it is right now as it is. I don't really want to deal with this one.
Thanks for the responses. I'll be using the back up and killing that wither.. well, maybe after one more big harvest of some logs, so I won't have to worry about needing wood for long enough to build a different type of tree farm.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Just a tiny bit of an update for now but hopefully I'll have another real soon. Been really busy so I haven't really played except a tiny bit last night but I got something to show for it.
Update 16 : Indication Lights And An Unexpected Pet
Well to start off, as I mentioned in my post post a week ago, my wither cage for my tree farm broke and I loaded a back up before the cage broke> Then I killed in the back up and killed him. Forgot to take SS's, but I felt it was worth mentioning. All went well. He didn't even make it out of the hill before I killed him, so there was no mess or anything which I'd have to have teraformed to fix.
The significance of this picture is that I have changed the command console to turn the nether portal on when the farm is turned off, instead of being off at default. The reason why I did this is because in the last update, in the nether side of the guardian farm, how I made the looting system is that the loot would be collected, and dispensed back through the portal into the hoppers on the overworld side, so I could have everything in one big storage, instead of having 2 separate storage systems for the same thing.
The console works the same otherwise, it still turns on / off correctly for the other modes, but now the only difference is that the portal is on by default to work with the nether side's loot system.
This may not look like a whole lot, but the usefulness of this little machine is great. What this is, is an addition to the command console for the guardian farm as well. Under the block which is extended by the piston is a beacon. Depending what mode the farm is on, one of the pistons will be extended, which changes the color of the glass, to represent the modes.
Right now, the farm is turned off, so the solid block is pushed on top the of beacon so there is no beam, to show that the farm is turned off.
Ignore the beacon on the left, that's just a haste beacon from working on digging out the rest of the guardian farm. But, the beacon directly in front of me is the indicator light. It's currently white right now (no pistons extended) to represent that it's on basic exp mode.
When the beacon color is magenta, it means the farm is on loot mode at the moment.
And. when it's blue, that means it's on one of the two timed exp modes.
The reason I did this is because I hated having to wait inside of my nasty, ugly cave system while I waited on the timed exp modes. Generally, I try to do little chores around the area while I waited for the timed exp modes. But when I'd leave, I couldn't see when the farm was finished running and if it was ok to go to the nether to kill the guardians. So this is a way to where, no matter where I am in the area, once the farm is finished running I will know, so I don't have to constantly go back down to check and then all the way back up here to use my portal. Also, if I left it on basic exp or loot mode for any reason, I could tell from the surface and would know to go turn it off.
What's this little guy doing..? Funny story behind this one. I was using the guardian farm to get enchanted up to kill the wither at my tree farm (plus 8 more in the nether), and I forgot to turn the nether side portal back on. So once again, these guys ended up in my nether hub, I cleared most of them out, but this guy must have gone back through the portal and ended up in my pond some how..
So, I went ahead and grabbed a name tag, and named him. My pond could use some life inside of it. Previously I just kept throwing stacks of raw fish in there, but it doesn't seem to be doing anything.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
It's cool that you're back again. I'm still watching and enjoying the updates in this thread. ^^
Thanks. Although he is kind of mean, he keeps trying to shoot me lol. I'm kind of afraid that he is going to die. He came from the exp farm, which means he is down to a 1 hit kill currently. Will splash potions of healing affect him? I don't want him to die.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
You should be fine with a splash potion of healing
Great, thank you. Don't want my new pet dying and waste a name tag.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Lol, then I'd lose the sarcastic touch to my title though. I could also rename the journal "How To Use All Of Your Cobblestone; A Minecraft Journal", seeing as I just realized that I've had this world for 6 months now, and never needed more storage than the 2 double chests in my attic for cobblestone.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Update 17 : Ya dig it?
So by the title you may or may not get the joke.. I have dug out... A LOT of stuff because I needed an absurd amount of materials.. You'll understand soon.
So you remember my nether hub? Well.. it's gotten bigger. Much, much bigger.
And it goes..
Through my nether fortress.. Also note the new branch off to the left side. There's another project happening over there which we're gonna see soon.
And after about 700 blocks in one direction, it turns, and goes another 500 to another direction.
Until you get to this new portal. Why did I work for 3 weeks only on my nether hub to expand it out this far? What's behind the portal? Well..
It's a mesa. The closest mesa to my base.. Roughly 5000 blocks east and 4000 south of my base. I think it would have been even worst trying to get to there from the overworld, so this was still a smart decision in my opinion. Despite the grueling work it took to get the hub built out so far. Clay was the only material I didn't have access to and I've been wanting to build with it for so long.
So, now back on topic with the title. In order to get all these resources, this is what I had to do.
I'm not sure how big of an area that is, but from the ceiling of the nether down to my nether hub around Y = 56 I've cleared every piece of netherrack to smelt into bricks. I chose this spot specifically because I also want to build an elevator to the roof of the nether attached to my nether hub, and this is the spot where I needed to do it.
And I got a lot of the stone for the project from digging out the area under my guardian farm so I can eventually build the rest of the farm. Speaking of which I found a major bottleneck in my guardian exp farm, where I came up with a mock fix in creative on a copied over world which significantly increased my levels gained. So I'll have to remember to go back and fix it soon.
So essentially. I spent weeks digging stone and netherrack to build a nether hub.. so I could get to a mesa to go dig more..
Remember that new branch in my hub I mentioned a moment ago? Well it leads to this room. I already warned you it's not complete yet so please excuse the plainness / mess of this project at the moment.
What it is becoming, is a very complicated double blaze exp farm. After building the nether hub I was completely, 100%, out of any sort of fuel source. No coal, no blaze rods, not even a decent size lava source to use. I had even gone out multiple times during construction to the nether fortress and spent hours killing blazes, wither skeletons, and pigmen (using strength potions with smite V to 1-shot them and not anger them) for fuel, and the flesh from the pigmen for villager trading so I could trade back for more diamond pick axes.
So after all that I decided that this would be the best way to get fuel again.
The inside is similar to most farms, but after this part is where it got tricky. Blaze mechanics changed significantly in 1.8 and it made this project a lot more difficult.
After they get gathered, they fall down into this weird little path thing. I used pistons and slime blocks to push the blazes over ice down a path, using hopper clocks to push them, and when the farm is off the I will power the hoppers so they lock and turn off. However they only slide around 4-6 blocks, so I had to keep having them slide into new holes and repeating the process, all the way to where they hit the elevator on the left. The elevator is a modified version of the one I've been using. It will constantly run in a loop unless the farm is turned off.
Once they reach the top, they get pushed out and shoved along more ice paths, all the way until they reach..
The auto crusher. This thing is great. I got the idea from ImpulseSV's blaze farm a while back, but the redstone work is all my own.
How it works - There is 3 pistons, one (lower one) to hold them in place while they're being crushed, one to close the top off so more can't enter while being crushed, and the actual crushing piston.
1. Lower piston is extended, blazes enter the crusher area.
2. After a little bit of time, the top piston extends, so no more blazes can enter.
3. Middle piston extends, bringing blazes down to 1 hit kills, then retracts.
4. Lower piston retracts, weakened blazes drop down to where I kill them at.
5. Lower piston extends to catch more.
6. Top piston retracts, allowing blazes to enter again.
This happens on a cycle as well, and will keep going until the farm is turned off.
And now just for fun, some of the messy redstone.
The modified elevator
And the autocrusher redstone.
Anyways it's not finished completely. Only one blaze farm is hooked up, the other I still need to do all the little ice paths and another elevator, which I'm dreading. It was a lot of work and very dangerous too. Ended up dying once so far during building the stuff on the first spawner. But I have the design finished which was the hardest part. Then once all the redstone is in place I'll go ahead and decorate the room.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Want to read some awesome journals? Try this: Survival Journals/Worlds list
The lava wasn't actually too bad. I've spent a large amount of my play time over the last month digging in the nether so my reaction time to lava pockets has gotten pretty quick. I think the worst part of it would have been the ghasts and blazes. Working for hours next to two spawned meant a ton of mobs spawning. Even with resist potions they picked away my armor and at one point during building the elevator I got knocked down from a ghasts pretty far and finished off by blazes at the bottom..
I should have stopped being stubborn and just gone and repaired my stuff.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
BTW, this still doesn't follow "boring". i mean, when WILL IT?!
Cool stuffs in spoiler
Sorry, I just am finishing up moving to a new apartment and have been incredibly busy. I have an update ready to be put up a little later today, and I'm going to try to get everything in the main post updated including updates / episode lists, project status and all that good stuff.
And how is it not boring? Have you seen the massive holes I dug for the nether hub resources, or draining the ocean for the guardian farm? I'll tell you, digging up and draining all those blocks was incredibly boring.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Post nr 90 must be one of my favorites. I could never have dreamed of designing such a perfect guardian farm and i adore that lighthouse! Exactly the kind of building style i like in minecraft. That automatic wheat farm is very clever as well. And 7 withers at the same time. lol! Def. need to try out that one day!
All in all, very cool journal, impressive works on all levels and a joy to read. That mob action while clearing out the rock under the guardian farm was too funny excellent screenshots there!
Edit: I just sub'd to you youtube channel and looking forward to watch this journal on video! I'll start tonight.
Thanks man, I really appreciate. I have seen your journal too. I didn't have time to read it entirely but I was pretty impressed with your building skills. I want to take some time to go through and read the entire thing because I really liked what I saw.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I've done too much work in the nether. Including in this update, but in order to take some time working outside of the nether, I went and built this.
This may be obvious to people who have seen some other redstone guys before like TangoTek or ImpulseSV. What it is for those who can't tell is a quick crafter, specifically for slime blocks. To the left behind the wall is my slime / cacti farm.
How it works is that you fill every inventory slot except for one slot in your main bars, step on the pressure plate, and then the droppers will massively fire out slime balls, and then mouse over the crafting slot and just click the key (1-9) while moused over the crafting slot, then drop the slime blocks in front of you into a hopper which sends it back to the sorting system.
I haven't connected the loot system up to it yet, so it's more or less useless atm. But that won't be too difficult, just a few sorting systems and item elevators. I'll do that soon.
This is the best picture i could really get of the redstone. This is for the loading station for the hopper minecart to evenly distribute the items to the droppers.
How it works is that every time the hopper minecart leaves the loading station, it hits the detector rail and turns on a timer. The timer allows just enough items to drain into the hopper for the hopper minecart to pick up on the next round. To ensure the hopper minecart picks up just enough items, the hopper minecart won't depart until the timer is both finished, and the hopper above it is completely empty.
Because it needs to be empty to leave the loader, I added an hopper minecart unloader on the other side as well, so if the droppers get filled and the hopper minecart eventually would fill up and then get stuck since the loader wouldn't be able to completely empty.
Now.. back to the nether to decorate the blaze farm.
As you're walking in this is the view, you can see the storage system and the enchanting room slightly.
More storage for blaze rods than I'll ever need.
The enchanting room, using some of my favorite decoration blocks.
The afk room, that spot in the middle is where you can stand to activate both blaze spawners.
Some storage for splash potions around where the killing spot is for the blazes.
How the afk spot is set up, there is a fence under the carpet (with glowstone under it for hidden lighting) Because of the fence being taller you actually float above the spot, thought it was kinda funny.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Want to read some awesome journals? Try this: Survival Journals/Worlds list