Your redstone skills are really impressive; after taking such a long break from minecraft it took me so long just to figure out what things do and how things work here haha. The lighthouse that you built looks really cool too, and I like that it has an actual function and it is not just decoration. My only suggestion would be that it looks kind of too busy? Perhaps lower the detail a little bit and it will look amazing
Your redstone skills are really impressive; after taking such a long break from minecraft it took me so long just to figure out what things do and how things work here haha. The lighthouse that you built looks really cool too, and I like that it has an actual function and it is not just decoration. My only suggestion would be that it looks kind of too busy? Perhaps lower the detail a little bit and it will look amazing
Definitely following this in the future.
Thank you. I've been really working at my redstone skills recently, designing redstone machines is by far my favorite thing to do in game. Specifically ones that are survival-oriented.
And yeah I agree with you on the the lighthouse being a little busy. I'm still working at my building skills a bit, but that is still probably my nicest build to date. I probably won't end up change anything on the lighthouse, but that's definitely something I'll keep in mind in my next builds.
You know, it's funny. Back maybe a year ago when you had your previous journals and before I knew as much about redstone, I used to wish I had your redstone skills lol. I'd see your updates on your previous journals and be both blown away with the redstone usage and aesthetics of your builds. You really inspired me to keep improving on both my building skills and my redstone skills back then, and I'm still very impressed with your building skills.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Hey Crump! I was kinda wanting to try and make a survival journal myself and was curious, do you pre-plan your writing and screen shots or do you write it as you go, thanks!
-Blood
PS: Loving the series, and your YT vids keep it up!
Hey Crump! I was kinda wanting to try and make a survival journal myself and was curious, do you pre-plan your writing and screen shots or do you write it as you go, thanks!
-Blood
PS: Loving the series, and your YT vids keep it up!
Thank you.
As far as the writing / screen shots go, I generally do it on the spot as I go. I try to do my writings based off of what is on the screen shots, describing anything I feel necessary, so you guys can understand what I'm trying to do throughout my updates. As far as the screen shots go, those are just random. Anything I feel is worthy / necessary to take a screen shot of, I will. Then, like I said, I do the writings based off of what's in the screen shot.
I keep forgetting this, and it's something I'd like to work at more. But I want to take more screen shots of my builds, while I'm actually building them. I tend to keep only taking screen shots of the finished builds, and I'd like to take more of the building process, to show my progress throughout the build.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
This has by far been the most expensive update I have ever done, well at least in terms of diamonds used.
I started off doing just the regular things. I started digging out more of the area in the guardian farm, because I plan on hooking up the loot mode for the guardian farm here pretty soon. I was being lazy and didn't put back down the torches once I dug up a layer, which eventually led to this..
That's when I had the brilliant idea that.. hey, I'm going to knock out every torch down here, and run around for the entire night..
After a while, during my run around, I decided instead of fighting them directly, I would group up some mobs and then get close enough for a creeper to blow some stuff up. Got one right here.. 3.. 2.. 1..
Boom!
Just insane amounts of fun. Pretty scary as well because I almost died quite a few times, plus what I didn't think about is that I'm doing this inside of a glass box which is holding back the ocean, and near my guardian farm. One badly placed explosion and this could have turned ugly, and I'd have quite the clean up on my hands.
I think I got the mobs to fight among themselves, because look how far away that creeper blast was. I think I got him hit by a witch who threw a weakness potion at me and the creeper went to fight him instead. That witch is trying to get me as well, haha, perfect time for a screen shot.
The amount of mobs down here was just truly spectacular. I had a lot of fun with this.
After my fun was over I did get some digging work done. I dug down about 3-4 levels on the y axis and just used up my pickaxe and shovel until they needed to be repaired, and called it quits for the day on digging. I had tons of stone after that so I decided to go use some of it, so I didn't need to go make extra storage for bulk amounts of stone.
So.. I went to the nether and did some modifications and some extra work on my nether fortress conversions.. How these used to work, is that you could use slabs, and make 3 spawning platforms with 2.5 spaces of air gaps between, which wither skeletons would be able to spawn in, get stuck, but at the same time not suffocate. This has been changed at some point throughout the 1.8 snapshots and that no longer works, so I had to modify my platforms and make more space between them. Sadly that only allows for 2 layers of spawning platforms..
But even with only 2 layers, the spawn rates are still excellent. This is without even beginning to make a spawn-proof perimeter in the nether for my fortress.
I finished up conversions for about 3 and 1/2 of the 4-way intersections, which are the best places to make the spawning platforms. Plus some work on a bordering room, which actually is large enough to fit 3 layers of spawning platforms in.
Also added in some extra paths so I can get around the fortress quicker and safer. It's definitely worth the convenience and the time saved getting from place to place. It sucks when you see a group of wither skeletons despawn before you can reach them.
So by the end of the time I left the nether this is what happened. I fought so much stuff that I got almost 3 stacks of blaze rods. 45 blocks of coal, nearly a stack of magma cream, a little bit of gold ingots.. and 19 wither skeleton skulls!! Including the 4 I already had, that means I can summon 7 withers now. I couldn't believe I got that many skulls just in the time I was working on those conversions.. and not even really hunting the wither skeletons.
Now if you look at my gear, lol. It's in quite bad shape. All my armor is nearly broken, my sword literally had 1 swing left on it, and my bow was nearly broken. Not to mention that I had actually repaired my pickaxe and shovel after I was digging in the guardian farm area and I had already worn down half of the repaired pickaxe as well.
And to make it worst, my boots, bow, sword, and pickaxe were too expensive to repair after that. So I had to go spend a lot of time down at the guardian farm and enchant up some gear afterwards.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Your redstone stuff blows my mind, I can barely make a door work. Very impressive. Your builds are also so well designed! Great journal (:
Thank you. And you always gotta start somewhere with redstone. A year or so back I could barely do redstone myself, and could barely make doors work as well. The more you play with it, the better you'll get at it.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Thank you. And you always gotta start somewhere with redstone. A year or so back I could barely do redstone myself, and could barely make doors work as well. The more you play with it, the better you'll get at it.
Very true. Watching Etho also helps.
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PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
Definitely, I've gotten quite a bit of inspiration from his redstone work. Being in college for computer science and learning about logic gates also helped too though haha.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I did something in today's update, something that I've wanted to do for a long time.. And something I'm going to be doing again in the future.
Update 13 : Crime is Beaconing
Using the 19 skulls I acquired in the previous update and 2 more I already had, I went up onto the ceiling of the nether, and summoned all 7 withers at the same time.
The fight was actually pretty easy. I had a resistance and regeneration beacon nearby which really helped, so if I wanted to use a milk bucket I wouldn't lose my health regeneration. Also kept a few instant healing potions on hand as well for those "Oh crap!" moments. I used a couple in the fight but it probably wasn't necessary.
The fun part with these guys is that they actually started fighting each other mostly. The skulls they shoot out will hit other withers, so when they group up around you like that, the skulls mainly end up hitting each other and you're more or less safe until they go into melee mode. You pretty much just have to hit them once to get them to start flying and chasing you, and after that they pretty much fight each other and you just have to finish them off when they get into melee mode. There was even a few that I didn't even have to fight, and went from full health to dead just from fighting among themselves.
After I finished up in the nether, I went to emerald isle to find out I had a buyer for the house of stairs, he was ready to move in, and I helped him furnish up the place and make it a lovely home to live in.
The first thing our buyer asked to change, was the door frame. He said having the door frame being stone brick with the rest of the walls being spruce wood looked weird, and I agreed. We decided to change the door frame back from stone brick to spruce wood. But then we had the issue of the spruce door blending in with the house too much, so we made it a dark oak door, which looks very nice I'd say.
This is our buyer's new kitchen. It comes with a sink, refrigerator, and dual ovens!, plus this beautiful spider silk carpet, spun by spiders themselves!.. Or actually I got the wool from making it from the string from my universal mob farm. The chest on the right isn't supposed to be there.. I have another close by project for next update and I stored some stuff here in the mean time.
Another angle of the kitchen. I told the new home owner that he was out of the camera frame when I took the picture. I hope he won't be mad.
Another nice looking rug on the other side of the kitchen, separating the three areas of the house (bedroom, living room, kitchen). It's just a nice open area with a cool rug. Couldn't really put much else here since the carpet is in the way.
The bedroom. A little plain still. I may put down another carpet in here, add some more green color into here, possibly another little table or something to fill more of the area on the left side of the room. Something seems missing on the bed frame as well.. Hmm..
The living room. Has a small book shelf, a juke box with some nice speakers hooked up on the sides. The table isn't all too nice, but I think I may change it up to one using extended piston to make the legs of the table, and making it an oak wood table. Haven't figured that out yet, but this table is probably going to be changed. Desk in the corner, a small couch and a plant in the other corner. All the things you'd need in a living room. Perhaps a lamp or something would fit in nicely though.
Something seems missing though.. You may be noticing the little hints I've been dropping already, mixed with the title. So I'll go ahead and just spoil it now. I saw this watching a creative world build showcase before, can't remember who it was currently, but I'm about to be terrible wasteful, some may even consider it a crime in survival.. Those random cobblestone walls you saw around the house, well they have a purpose.
That's correct, I just used a beacon as a decoration block.. Deal with it!
And two more in the bedroom. Speaking of bedrooms, I also changed the lamp inside the bedroom in my fisherman's house to a beacon as well.
Our villager has gone insane because of this beacon usage.. Don't jump, buddy!
And finally, just a couple of general overviews of the (almost?) completed interior work. And don't worry, our villager didn't jump. As you can see, he got off the fridge safely.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Thanks. I'm sure you don't suck, I'm not the best person to compare yourself to, I've been playing since alpha and spend way too much time playing as well.
I agree about the beacon looking good as a decoration block I thought I was the only one!!!
I think they are awesome as decoration blocks, especially since they give off light as well. But using them for the buffs they have is much more worth while when you consider how much of a pain it is to actually get beacons. So they're generally not used in survival as decoration blocks. But I like being ridiculous sometimes, and I figured that would be a good way.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Did a lot of work the past week or so, just bits and pieces here and there when I've had some spare time. After decorating the interior of the House of Stairs I went back and wanted to do some more interior decorating at my Fisherman's House as well.
I really didn't like the jungle wood table, so I changed it to dark oak. I think it fits the room much better. That's really the only change in the main area I made. Most of the decorating happened in the bedroom, since it was very plain before.
I made myself a head board for my bed, and again changed the desk up from jungle wood to dark oak. Also, changed the lamp up to a beacon as well, like I mentioned in the last update, but didn't show a picture of it.
Changed up the computer desk to dark oak as well. I put down the carpet to hide some more light in here, and finally got rid of the last couple torches inside. Also put in a potted plant which has more hidden lighting under it, but I think the carpet was more than enough, but the plant still looks good either way. I gotta do something with that chest right there on the left. It's just holding a bunch of stacks of ice and some leftover potions from wither fights. Storage space is slowly beginning to become a problem.
Speaking of storage space, that's also a little something I worked on, which was long overdue.
You may remember this from early on when I was building my universal mob farm. However, none of the levers were there before. The reason why those are there is because of a new piece of the storage system that I added. I have come to notice that, despite sorting systems being tile-able, when you place them directly next to each other, if one of them overflows and gets enough items in the hopper to power redstone up to 3 blocks away, it will break the sorters next to it because they will start draining out the items when they're not supposed to be.
So I found a few ways to try to work around this. Although, because this area was already built, and I needed more vertical space, I couldn't use my solution in this area. So instead, I added two more rows of hoppers under the hoppers connecting to the chests in the back. The levers in front of the chests are connected to repeaters, which power the block next to the upper row of the new rows of hoppers. What this allows me to do is, when I have the levers powered, the sorters will work normally at the top, and items will go into their chests. But if those chests start getting full, I can unpower them, so now the items will get sent to the basement..
What we have down here, is a bulk storage area for rotten flesh, gunpowder, bones, arrows, and string. There is 5 rows of 3 stacked double chests for all of them, except for the center one which is for rotten flesh which has 7 rows instead of 5. The sorters are set up so they aren't directly next to another sorter, so if they overflow, it won't break any of the sorters like they do upstairs. Anything that doesn't get sorted, or if one of the areas down here overflows, the rest of the items will get sent to a burner so the system can never back up with items and break.
I still need to do some more decorating down here, and label up the chests, but I really like how the actual room design turned out.
Now, onto why the title is called Holy Construction. I can't remember if I had already mentioned this, but I wanted to build a church in the town square / market district of Emerald Isle. I didn't get nearly as far with it as I had wanted, because I ran out of quartz, but I have something to show for it still.
The start of the entrance while standing back a little bit. The main block for the build is quartz, using dark oak logs and black glass to contrast the brightness of the quartz, some prismarine bricks to add a little color in some spots here and there like we've been doing with the other builds, Polished diorite for the base, and stone bricks for the roof.
A bit closer up. You can see the different types of quartz usage. The basic flat areas of the walls I'm using chiseled quartz because the textures on it, it makes it seem like the wall is not perfectly flat and smooth. Then pillar quartz to frame the windows, and the bottom side of the pillar quartz for the corners.
The side design. Not a whole lot going on. This side won't really be seen too much anyways, and I plan on putting plants and bushes and stuff like that around here anyways which would cover everything up.
After the front entrance was done, I started working on the two outer connected walls. I also framed the roof for them a little bit so you could see the shape I'm going for. These two sides are part of the main room, but they don't go up as high as the center of the room. These ones connect up to where those dark oak pillars are, and then the rest of the room is as tall as where the pillars end, which you'll see in just a moment.
A closer look at the wall. Again, not a whole lot of depth going on in here, but like I said before I'm going to be putting plants and everything in these corners, so it would just be covered up anyways.
And finally.. I ran out of quartz. I got the windows, and a little bit of the lower section of the wall for the main building, as you can see in the picture, before I ran out though. I then framed the roof in again where that section of the room would end so you can get a better feel for the shape I'm going for with this. If you look above you can see the stone brick box above that section of the roof, there is going to be 2 more much smaller tower-like sections above the main building which will have some designs in the wall using prismarine and quartz. But that will come later. I have to gather more quartz.
So in order to gather more quartz I decided to try a new method of mining it. I also wanted to start working on making the area around my nether fortress spawn proof so I can get more spawns in the fortress, which means more wither skeleton skulls to get more of those decoration blocks.. the beacons. And here it is..
Controlled explosions to uncover quartz. Well.. at first that wasn't the goal, so I went a little overboard on the first couple rounds.
That ghast is making me feel very uncomfortable.
Oh crap!
I got out in time, but that could have gone bad very quickly. Killed the ghast, and then continued blowing things up, and mined out all the quartz I found in the process. I only used 2 stacks of TnT this time, but maybe I'll go bigger next time. I have the gunpowder for it, just need to hit up the desert for some sand.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Hey I watched the videos finally and made my own journal but...... I can't post pics that I took on my Dell then put on my phone for some reason oh well maybe I'll get a hotspot one day
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"If I where a flower, I would want legs." -Me At 4AM
Hey I watched the videos finally and made my own journal but...... I can't post pics that I took on my Dell then put on my phone for some reason oh well maybe I'll get a hotspot one day
I don't think you'd need a hot spot to do that. Try uploading the pictures to a website like imgur.com, it should give you a link of the upload to the direct link for the picture if you click on the picture after its uploaded, which will be the link in the browser which you can copy and paste. Then come back to the forums, and you can link the images by clicking on the third icon from the left side in the tool bar for posting, right next to the bold button. Then paste the link for the picture in there and it should work.
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
I waited way too long to start on this project.. Quite a bit of redstone work in today's update, and even more building. A nice little balance between the two if I may say so myself.
Update 15 : Nether Expansion
Before we go into the bulk of what this update is all about, I needed quite a few resources for what I had planned in mind. The main two resources were more quartz and wood. Unfortunately the quartz isn't for continuing on the church today, that's been put to the side as of right now, and I'll finish it soon enough. I have done more work in creative on the design for it though, so don't think I've given up on building it.
Anyways, I can't automate collecting quartz unfortunately. The controlled explosions was actually a decent way of finding some, but I don't have the sand to make very much more TnT at the moment. But I can automate the process of collecting wood, so I did.
A wither tag, eh? I think you can see where I'm getting at with this.
This will really be the only time I ever show this farm. I did it very quickly and crudely, using mostly cobble and I hid it within the side of the hill so it would never be seen. I didn't think about the fact that it's a wither cage, and I don't want to risk modifying the build since I don't want to risk the wither escaping. I put it next to my mob farm so I'd have all the bones I'd ever need on hand because this thing uses quite a bit of bone meal. But it works amazingly and got me so much wood in a very short period of time.
The design is by Daniel Kotes. Here is a link to the tutorial It's actually not too hard to build either, or at least I didn't think so. One issue I'm having with it, is that it uses more saplings than it gives back. Luckily I had a few stacks already which I burned through rather quickly. I'll have to manually get some saplings later on, or go back into the redstone and see if I can do anything to help with getting back more saplings.
And now on to the bulk of what I've done since the last update. Besides dying. Quite a few times. I lost all my good gear and still haven't fully recovered. Working over lava lakes sucks and I should have known better to get fire resist potions.
I began working on a nether hub, something I've desperately needed for quite some time. Being stuck out in the ocean sucks, I've had no access to clay, and getting to the desert where I collect sand, or to my witch trap is a complete pain.
This is the main entrance from my island. To the sides there is two exits. The right one is currently blocked off, but will become an elevator to the ceiling of the nether soon enough, and to the left is an exit down to my guardian farm, which I've already installed the elevator to get down to, among other things which we will talk about soon enough.
The intersection room. Each one will have 3 connection tracks, like the one in front of me in this picture, and then one side will have portals to exit, and then the side exits like I was mentioning in the previous picture. I've only connected up two portals so far, my main base and my strong hold, but when I get some more time I will be connecting up the portals to my mob farm, witch hut, emerald isle, and my nether fortress. After those are all connected, I'll start making new portals to get out to the desert, a mesa biome, and probably some sort of cold biome for if I need to collect ice for any reason.
The rail design. This is why I needed the tree farm, I need a lot of hoppers for this project. Luckily, I have more iron than I know what to do with. By the time I'm done connecting up all the portals, I probably will have used so much of my iron that I'll actually need to go fix my iron farm, which has been broken for quite some time now and only functioning as a single village farm, rather than the modified version of Tango Tek's Iron Titan, but only using 6 villages.
The actual design here isn't also quite my own, but rather one that I modified. In the previous mindcrack season, in their nether hub, Etho put up rails which when you press a button, the floor comes up behind the powered rail, and a dispenser shoots out a minecart, and the powerer rail gets powered all at the same time. I used that same concept, but expanded on it quite a bit.
So I've added quite a few things onto this. First of all, in the previous picture you can see I have 2 rail lines, one for each direction. The left side is the returning side, and the right side is the departing side. The left side has 2 activator rails and a hopper visible, and the right side has a hopper and a dispenser visible, and of course the powered rail.
Now if we come down underneath we have this. What I've done is added a mine cart return system, and made it possible to use the mine carts with horses. First of all, with the horses, the activator rails on the return line is really the most of what I needed to do to make that work. I found that you cant get a horse out of a mine cart without damaging it because the hit box of the horse is larger than the mine cart, so I put the activator rails to get the horse out safely.
Then for the mine cart return system. You can see a line of hoppers running into an upwards facing dropper. That dropper is pointing into the hopper pointed into the dispenser from the previous picture. What will happen when you press the button to use the rail system, is that there will always be one mine cart in the dropper, and one in the dispenser. The dispenser will dispense the one it has inside of it, and the dropper will push the one it has into the hopper above it. The hopper above it will automatically move it into the dispenser for the next time you use the rail system. When you get to the other side, after you get pushed out by the activator rail, the mine cart will end up on the unpowered power rail which is above a hopper, and when you break the mine cart it will get grabbed by the hopper, and sent down into that long line of hoppers shown that you can see in the picture, which will put it back into the dropper, and start the cycle over again.
Because of this, using two mine carts in every rail system, the system will always have an available mine cart for wherever I go, so I never have to carry around a mine cart or worry about losing them.
You guys remember this crappy old thing? This is a SS from quite a few updates back when I first finished my guardian farm. This was the nether side of the guardian farm after I sent them through the portal. It was having issues with the lava blade that turns the portal off killing some of them, and after working on the hub I wanted to fix this up as well. I don't have any in-progress pictues, however if you want to watch the corresponding episode for this journal update, you can actually see this go from a crappy stone brick platform into the new design I'm about to show.
This is the new and improved nether side of the guardian farm. I did a TON of redstone work down here making this thing much better, plus decorated and made this place look great, following the same theme as before with the hub.
You can see two signs there, one for loot mode, and one for the portal. The portal just turns that portal on and off, nothing different than before. But the loot mode, well there was a bit redstone involved here.
There is two main functions to the loot mode, one to collect the loot and one to dispose of it into lava. How the loot mode works is that, if loot mode is selected, it will start shooting items back through the nether portal, to the overworld side which would go into the hoppers over there into and my future storage system over there. However it will only work while the portal is turned on, to avoid shooting items around randomly and them not going anywhere. If the portal is turned off while loot mode is on, it will just collect the items until the portal is turned back on, and none can escape into the disposal system. The disposal system works the same way, where its specially set up to where no items can escape into the dropper which shoots items back into the overworld.
I also fixed the issue with the lava blade killing some of the guardians when I turned the portal off by moving the portal up a few blocks. Unfortunately, this broke three different portals in my main base (the two for the guardian farm, and my main nether hub portal). So I had to remove the portal which I used to get back and forth into the nether side of the guardian farm to fix it. Because of that I had no easy way of getting to and from the nether side of the guardian farm, so I designed and built this.
This is a new 1x1 slime block elevator design from my previous one (one that actually works consistently). It's slightly slower than my previous design, but I have yet to see it fail to work, where before with my previous elevator design, I literally couldn't get up the elevator while I was recording due lag, and even when I wasn't recording it would fail some times.
A link to a tutorial I made for the elevator is here . This elevator is very reliable and should (untested) work on SMP as well. One thing I may change from how I have it on the tutorial, is to use a button instead of a pressure plate, as I found out later on if you stand on the pressure plate for too long, it can cause the launch pads to stay extended until the pressure plate is pressed again, and zombie pigmen seem to love standing on it, really not a big deal but if it keeps happening I may change it up.
Floor design for the room (ignore the cobble, I was standing on it to get a better view).
One side of the room, where my brewing stand is to make splash potions of harming to kill the guardians, and the entrance to my enchanted book storage room.
The other side, which has the entrance to the enchanting room, some storage for raw materials and unenchanted tools and a crafting table in reach of the enchanting table.
The enchanting room, nothing too crazy, just the essentials. I love the effect of having black glass over top of lava though, I think it looks really cool.
And finally, the enchanted book storage room. There's space for 15 types of books in here, out of 25 total enchantments. I'm going to omit some types of books which I'll never use, like blast protection, projectile protection, thorns, etc. The ones with double stacked chests will be for additional storage of certain types as well that I use more frequently, like efficiency and unbreaking. The item frames will have renamed books inside of them, so when you mouse over it, you can see what type of book is in that slot of storage.
Then for some decoration I used some armor stands, lava, and of course, my favorite type of decoration block, the beacons.
Sorry if this update was a bit more wordy, I had a lot of stuff which I felt needed to be explained.
Updated the projects list with the stuff I've done in the last couple updates as well. Enjoy!
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Definitely following this in the future.
Journal of a NEW Survival World
Voxel's Guide to Building
Thank you. I've been really working at my redstone skills recently, designing redstone machines is by far my favorite thing to do in game. Specifically ones that are survival-oriented.
And yeah I agree with you on the the lighthouse being a little busy. I'm still working at my building skills a bit, but that is still probably my nicest build to date. I probably won't end up change anything on the lighthouse, but that's definitely something I'll keep in mind in my next builds.
You know, it's funny. Back maybe a year ago when you had your previous journals and before I knew as much about redstone, I used to wish I had your redstone skills lol. I'd see your updates on your previous journals and be both blown away with the redstone usage and aesthetics of your builds. You really inspired me to keep improving on both my building skills and my redstone skills back then, and I'm still very impressed with your building skills.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
-Blood
PS: Loving the series, and your YT vids keep it up!
Thank you.
As far as the writing / screen shots go, I generally do it on the spot as I go. I try to do my writings based off of what is on the screen shots, describing anything I feel necessary, so you guys can understand what I'm trying to do throughout my updates. As far as the screen shots go, those are just random. Anything I feel is worthy / necessary to take a screen shot of, I will. Then, like I said, I do the writings based off of what's in the screen shot.
I keep forgetting this, and it's something I'd like to work at more. But I want to take more screen shots of my builds, while I'm actually building them. I tend to keep only taking screen shots of the finished builds, and I'd like to take more of the building process, to show my progress throughout the build.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Update 12 : Broken Gear.
This has by far been the most expensive update I have ever done, well at least in terms of diamonds used.
I started off doing just the regular things. I started digging out more of the area in the guardian farm, because I plan on hooking up the loot mode for the guardian farm here pretty soon. I was being lazy and didn't put back down the torches once I dug up a layer, which eventually led to this..
That's when I had the brilliant idea that.. hey, I'm going to knock out every torch down here, and run around for the entire night..
After a while, during my run around, I decided instead of fighting them directly, I would group up some mobs and then get close enough for a creeper to blow some stuff up. Got one right here.. 3.. 2.. 1..
Boom!
Just insane amounts of fun. Pretty scary as well because I almost died quite a few times, plus what I didn't think about is that I'm doing this inside of a glass box which is holding back the ocean, and near my guardian farm. One badly placed explosion and this could have turned ugly, and I'd have quite the clean up on my hands.
I think I got the mobs to fight among themselves, because look how far away that creeper blast was. I think I got him hit by a witch who threw a weakness potion at me and the creeper went to fight him instead. That witch is trying to get me as well, haha, perfect time for a screen shot.
The amount of mobs down here was just truly spectacular. I had a lot of fun with this.
After my fun was over I did get some digging work done. I dug down about 3-4 levels on the y axis and just used up my pickaxe and shovel until they needed to be repaired, and called it quits for the day on digging. I had tons of stone after that so I decided to go use some of it, so I didn't need to go make extra storage for bulk amounts of stone.
So.. I went to the nether and did some modifications and some extra work on my nether fortress conversions.. How these used to work, is that you could use slabs, and make 3 spawning platforms with 2.5 spaces of air gaps between, which wither skeletons would be able to spawn in, get stuck, but at the same time not suffocate. This has been changed at some point throughout the 1.8 snapshots and that no longer works, so I had to modify my platforms and make more space between them. Sadly that only allows for 2 layers of spawning platforms..
But even with only 2 layers, the spawn rates are still excellent. This is without even beginning to make a spawn-proof perimeter in the nether for my fortress.
I finished up conversions for about 3 and 1/2 of the 4-way intersections, which are the best places to make the spawning platforms. Plus some work on a bordering room, which actually is large enough to fit 3 layers of spawning platforms in.
Also added in some extra paths so I can get around the fortress quicker and safer. It's definitely worth the convenience and the time saved getting from place to place. It sucks when you see a group of wither skeletons despawn before you can reach them.
So by the end of the time I left the nether this is what happened. I fought so much stuff that I got almost 3 stacks of blaze rods. 45 blocks of coal, nearly a stack of magma cream, a little bit of gold ingots.. and 19 wither skeleton skulls!! Including the 4 I already had, that means I can summon 7 withers now. I couldn't believe I got that many skulls just in the time I was working on those conversions.. and not even really hunting the wither skeletons.
Now if you look at my gear, lol. It's in quite bad shape. All my armor is nearly broken, my sword literally had 1 swing left on it, and my bow was nearly broken. Not to mention that I had actually repaired my pickaxe and shovel after I was digging in the guardian farm area and I had already worn down half of the repaired pickaxe as well.
And to make it worst, my boots, bow, sword, and pickaxe were too expensive to repair after that. So I had to go spend a lot of time down at the guardian farm and enchant up some gear afterwards.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Thank you. And you always gotta start somewhere with redstone. A year or so back I could barely do redstone myself, and could barely make doors work as well. The more you play with it, the better you'll get at it.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Very true. Watching Etho also helps.
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Thank you, and thanks to Voxels as well.
Definitely, I've gotten quite a bit of inspiration from his redstone work. Being in college for computer science and learning about logic gates also helped too though haha.
Thank you.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Update 13 : Crime is Beaconing
Using the 19 skulls I acquired in the previous update and 2 more I already had, I went up onto the ceiling of the nether, and summoned all 7 withers at the same time.
The fight was actually pretty easy. I had a resistance and regeneration beacon nearby which really helped, so if I wanted to use a milk bucket I wouldn't lose my health regeneration. Also kept a few instant healing potions on hand as well for those "Oh crap!" moments. I used a couple in the fight but it probably wasn't necessary.
The fun part with these guys is that they actually started fighting each other mostly. The skulls they shoot out will hit other withers, so when they group up around you like that, the skulls mainly end up hitting each other and you're more or less safe until they go into melee mode. You pretty much just have to hit them once to get them to start flying and chasing you, and after that they pretty much fight each other and you just have to finish them off when they get into melee mode. There was even a few that I didn't even have to fight, and went from full health to dead just from fighting among themselves.
After I finished up in the nether, I went to emerald isle to find out I had a buyer for the house of stairs, he was ready to move in, and I helped him furnish up the place and make it a lovely home to live in.
The first thing our buyer asked to change, was the door frame. He said having the door frame being stone brick with the rest of the walls being spruce wood looked weird, and I agreed. We decided to change the door frame back from stone brick to spruce wood. But then we had the issue of the spruce door blending in with the house too much, so we made it a dark oak door, which looks very nice I'd say.
This is our buyer's new kitchen. It comes with a sink, refrigerator, and dual ovens!, plus this beautiful spider silk carpet, spun by spiders themselves!.. Or actually I got the wool from making it from the string from my universal mob farm. The chest on the right isn't supposed to be there.. I have another close by project for next update and I stored some stuff here in the mean time.
Another angle of the kitchen. I told the new home owner that he was out of the camera frame when I took the picture. I hope he won't be mad.
Another nice looking rug on the other side of the kitchen, separating the three areas of the house (bedroom, living room, kitchen). It's just a nice open area with a cool rug. Couldn't really put much else here since the carpet is in the way.
The bedroom. A little plain still. I may put down another carpet in here, add some more green color into here, possibly another little table or something to fill more of the area on the left side of the room. Something seems missing on the bed frame as well.. Hmm..
The living room. Has a small book shelf, a juke box with some nice speakers hooked up on the sides. The table isn't all too nice, but I think I may change it up to one using extended piston to make the legs of the table, and making it an oak wood table. Haven't figured that out yet, but this table is probably going to be changed. Desk in the corner, a small couch and a plant in the other corner. All the things you'd need in a living room. Perhaps a lamp or something would fit in nicely though.
Something seems missing though.. You may be noticing the little hints I've been dropping already, mixed with the title. So I'll go ahead and just spoil it now. I saw this watching a creative world build showcase before, can't remember who it was currently, but I'm about to be terrible wasteful, some may even consider it a crime in survival.. Those random cobblestone walls you saw around the house, well they have a purpose.
That's correct, I just used a beacon as a decoration block.. Deal with it!
And two more in the bedroom. Speaking of bedrooms, I also changed the lamp inside the bedroom in my fisherman's house to a beacon as well.
Our villager has gone insane because of this beacon usage.. Don't jump, buddy!
And finally, just a couple of general overviews of the (almost?) completed interior work. And don't worry, our villager didn't jump. As you can see, he got off the fridge safely.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
*to everything*
AWESOME!!! I suck!!!
"If I where a flower, I would want legs." -Me At 4AM
Yeah.. I have been getting extremely lucky with the drops. Not sure why, but hey.. I'll take it.
Thanks. I'm sure you don't suck, I'm not the best person to compare yourself to, I've been playing since alpha and spend way too much time playing as well.
I think they are awesome as decoration blocks, especially since they give off light as well. But using them for the buffs they have is much more worth while when you consider how much of a pain it is to actually get beacons. So they're generally not used in survival as decoration blocks. But I like being ridiculous sometimes, and I figured that would be a good way.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
Update 14 : Holy Construction
Did a lot of work the past week or so, just bits and pieces here and there when I've had some spare time. After decorating the interior of the House of Stairs I went back and wanted to do some more interior decorating at my Fisherman's House as well.
I really didn't like the jungle wood table, so I changed it to dark oak. I think it fits the room much better. That's really the only change in the main area I made. Most of the decorating happened in the bedroom, since it was very plain before.
I made myself a head board for my bed, and again changed the desk up from jungle wood to dark oak. Also, changed the lamp up to a beacon as well, like I mentioned in the last update, but didn't show a picture of it.
Changed up the computer desk to dark oak as well. I put down the carpet to hide some more light in here, and finally got rid of the last couple torches inside. Also put in a potted plant which has more hidden lighting under it, but I think the carpet was more than enough, but the plant still looks good either way. I gotta do something with that chest right there on the left. It's just holding a bunch of stacks of ice and some leftover potions from wither fights. Storage space is slowly beginning to become a problem.
Speaking of storage space, that's also a little something I worked on, which was long overdue.
You may remember this from early on when I was building my universal mob farm. However, none of the levers were there before. The reason why those are there is because of a new piece of the storage system that I added. I have come to notice that, despite sorting systems being tile-able, when you place them directly next to each other, if one of them overflows and gets enough items in the hopper to power redstone up to 3 blocks away, it will break the sorters next to it because they will start draining out the items when they're not supposed to be.
So I found a few ways to try to work around this. Although, because this area was already built, and I needed more vertical space, I couldn't use my solution in this area. So instead, I added two more rows of hoppers under the hoppers connecting to the chests in the back. The levers in front of the chests are connected to repeaters, which power the block next to the upper row of the new rows of hoppers. What this allows me to do is, when I have the levers powered, the sorters will work normally at the top, and items will go into their chests. But if those chests start getting full, I can unpower them, so now the items will get sent to the basement..
What we have down here, is a bulk storage area for rotten flesh, gunpowder, bones, arrows, and string. There is 5 rows of 3 stacked double chests for all of them, except for the center one which is for rotten flesh which has 7 rows instead of 5. The sorters are set up so they aren't directly next to another sorter, so if they overflow, it won't break any of the sorters like they do upstairs. Anything that doesn't get sorted, or if one of the areas down here overflows, the rest of the items will get sent to a burner so the system can never back up with items and break.
I still need to do some more decorating down here, and label up the chests, but I really like how the actual room design turned out.
Now, onto why the title is called Holy Construction. I can't remember if I had already mentioned this, but I wanted to build a church in the town square / market district of Emerald Isle. I didn't get nearly as far with it as I had wanted, because I ran out of quartz, but I have something to show for it still.
The start of the entrance while standing back a little bit. The main block for the build is quartz, using dark oak logs and black glass to contrast the brightness of the quartz, some prismarine bricks to add a little color in some spots here and there like we've been doing with the other builds, Polished diorite for the base, and stone bricks for the roof.
A bit closer up. You can see the different types of quartz usage. The basic flat areas of the walls I'm using chiseled quartz because the textures on it, it makes it seem like the wall is not perfectly flat and smooth. Then pillar quartz to frame the windows, and the bottom side of the pillar quartz for the corners.
The side design. Not a whole lot going on. This side won't really be seen too much anyways, and I plan on putting plants and bushes and stuff like that around here anyways which would cover everything up.
After the front entrance was done, I started working on the two outer connected walls. I also framed the roof for them a little bit so you could see the shape I'm going for. These two sides are part of the main room, but they don't go up as high as the center of the room. These ones connect up to where those dark oak pillars are, and then the rest of the room is as tall as where the pillars end, which you'll see in just a moment.
A closer look at the wall. Again, not a whole lot of depth going on in here, but like I said before I'm going to be putting plants and everything in these corners, so it would just be covered up anyways.
And finally.. I ran out of quartz. I got the windows, and a little bit of the lower section of the wall for the main building, as you can see in the picture, before I ran out though. I then framed the roof in again where that section of the room would end so you can get a better feel for the shape I'm going for with this. If you look above you can see the stone brick box above that section of the roof, there is going to be 2 more much smaller tower-like sections above the main building which will have some designs in the wall using prismarine and quartz. But that will come later. I have to gather more quartz.
So in order to gather more quartz I decided to try a new method of mining it. I also wanted to start working on making the area around my nether fortress spawn proof so I can get more spawns in the fortress, which means more wither skeleton skulls to get more of those decoration blocks.. the beacons. And here it is..
Controlled explosions to uncover quartz. Well.. at first that wasn't the goal, so I went a little overboard on the first couple rounds.
That ghast is making me feel very uncomfortable.
Oh crap!
I got out in time, but that could have gone bad very quickly. Killed the ghast, and then continued blowing things up, and mined out all the quartz I found in the process. I only used 2 stacks of TnT this time, but maybe I'll go bigger next time. I have the gunpowder for it, just need to hit up the desert for some sand.
TnT is always so fun.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
"If I where a flower, I would want legs." -Me At 4AM
I don't think you'd need a hot spot to do that. Try uploading the pictures to a website like imgur.com, it should give you a link of the upload to the direct link for the picture if you click on the picture after its uploaded, which will be the link in the browser which you can copy and paste. Then come back to the forums, and you can link the images by clicking on the third icon from the left side in the tool bar for posting, right next to the bold button. Then paste the link for the picture in there and it should work.
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU
"If I where a flower, I would want legs." -Me At 4AM
Update 15 : Nether Expansion
Before we go into the bulk of what this update is all about, I needed quite a few resources for what I had planned in mind. The main two resources were more quartz and wood. Unfortunately the quartz isn't for continuing on the church today, that's been put to the side as of right now, and I'll finish it soon enough. I have done more work in creative on the design for it though, so don't think I've given up on building it.
Anyways, I can't automate collecting quartz unfortunately. The controlled explosions was actually a decent way of finding some, but I don't have the sand to make very much more TnT at the moment. But I can automate the process of collecting wood, so I did.
A wither tag, eh? I think you can see where I'm getting at with this.
This will really be the only time I ever show this farm. I did it very quickly and crudely, using mostly cobble and I hid it within the side of the hill so it would never be seen. I didn't think about the fact that it's a wither cage, and I don't want to risk modifying the build since I don't want to risk the wither escaping. I put it next to my mob farm so I'd have all the bones I'd ever need on hand because this thing uses quite a bit of bone meal. But it works amazingly and got me so much wood in a very short period of time.
The design is by Daniel Kotes. Here is a link to the tutorial It's actually not too hard to build either, or at least I didn't think so. One issue I'm having with it, is that it uses more saplings than it gives back. Luckily I had a few stacks already which I burned through rather quickly. I'll have to manually get some saplings later on, or go back into the redstone and see if I can do anything to help with getting back more saplings.
And now on to the bulk of what I've done since the last update. Besides dying. Quite a few times. I lost all my good gear and still haven't fully recovered. Working over lava lakes sucks and I should have known better to get fire resist potions.
I began working on a nether hub, something I've desperately needed for quite some time. Being stuck out in the ocean sucks, I've had no access to clay, and getting to the desert where I collect sand, or to my witch trap is a complete pain.
This is the main entrance from my island. To the sides there is two exits. The right one is currently blocked off, but will become an elevator to the ceiling of the nether soon enough, and to the left is an exit down to my guardian farm, which I've already installed the elevator to get down to, among other things which we will talk about soon enough.
The intersection room. Each one will have 3 connection tracks, like the one in front of me in this picture, and then one side will have portals to exit, and then the side exits like I was mentioning in the previous picture. I've only connected up two portals so far, my main base and my strong hold, but when I get some more time I will be connecting up the portals to my mob farm, witch hut, emerald isle, and my nether fortress. After those are all connected, I'll start making new portals to get out to the desert, a mesa biome, and probably some sort of cold biome for if I need to collect ice for any reason.
The rail design. This is why I needed the tree farm, I need a lot of hoppers for this project. Luckily, I have more iron than I know what to do with. By the time I'm done connecting up all the portals, I probably will have used so much of my iron that I'll actually need to go fix my iron farm, which has been broken for quite some time now and only functioning as a single village farm, rather than the modified version of Tango Tek's Iron Titan, but only using 6 villages.
The actual design here isn't also quite my own, but rather one that I modified. In the previous mindcrack season, in their nether hub, Etho put up rails which when you press a button, the floor comes up behind the powered rail, and a dispenser shoots out a minecart, and the powerer rail gets powered all at the same time. I used that same concept, but expanded on it quite a bit.
So I've added quite a few things onto this. First of all, in the previous picture you can see I have 2 rail lines, one for each direction. The left side is the returning side, and the right side is the departing side. The left side has 2 activator rails and a hopper visible, and the right side has a hopper and a dispenser visible, and of course the powered rail.
Now if we come down underneath we have this. What I've done is added a mine cart return system, and made it possible to use the mine carts with horses. First of all, with the horses, the activator rails on the return line is really the most of what I needed to do to make that work. I found that you cant get a horse out of a mine cart without damaging it because the hit box of the horse is larger than the mine cart, so I put the activator rails to get the horse out safely.
Then for the mine cart return system. You can see a line of hoppers running into an upwards facing dropper. That dropper is pointing into the hopper pointed into the dispenser from the previous picture. What will happen when you press the button to use the rail system, is that there will always be one mine cart in the dropper, and one in the dispenser. The dispenser will dispense the one it has inside of it, and the dropper will push the one it has into the hopper above it. The hopper above it will automatically move it into the dispenser for the next time you use the rail system. When you get to the other side, after you get pushed out by the activator rail, the mine cart will end up on the unpowered power rail which is above a hopper, and when you break the mine cart it will get grabbed by the hopper, and sent down into that long line of hoppers shown that you can see in the picture, which will put it back into the dropper, and start the cycle over again.
Because of this, using two mine carts in every rail system, the system will always have an available mine cart for wherever I go, so I never have to carry around a mine cart or worry about losing them.
You guys remember this crappy old thing? This is a SS from quite a few updates back when I first finished my guardian farm. This was the nether side of the guardian farm after I sent them through the portal. It was having issues with the lava blade that turns the portal off killing some of them, and after working on the hub I wanted to fix this up as well. I don't have any in-progress pictues, however if you want to watch the corresponding episode for this journal update, you can actually see this go from a crappy stone brick platform into the new design I'm about to show.
This is the new and improved nether side of the guardian farm. I did a TON of redstone work down here making this thing much better, plus decorated and made this place look great, following the same theme as before with the hub.
You can see two signs there, one for loot mode, and one for the portal. The portal just turns that portal on and off, nothing different than before. But the loot mode, well there was a bit redstone involved here.
There is two main functions to the loot mode, one to collect the loot and one to dispose of it into lava. How the loot mode works is that, if loot mode is selected, it will start shooting items back through the nether portal, to the overworld side which would go into the hoppers over there into and my future storage system over there. However it will only work while the portal is turned on, to avoid shooting items around randomly and them not going anywhere. If the portal is turned off while loot mode is on, it will just collect the items until the portal is turned back on, and none can escape into the disposal system. The disposal system works the same way, where its specially set up to where no items can escape into the dropper which shoots items back into the overworld.
I also fixed the issue with the lava blade killing some of the guardians when I turned the portal off by moving the portal up a few blocks. Unfortunately, this broke three different portals in my main base (the two for the guardian farm, and my main nether hub portal). So I had to remove the portal which I used to get back and forth into the nether side of the guardian farm to fix it. Because of that I had no easy way of getting to and from the nether side of the guardian farm, so I designed and built this.
This is a new 1x1 slime block elevator design from my previous one (one that actually works consistently). It's slightly slower than my previous design, but I have yet to see it fail to work, where before with my previous elevator design, I literally couldn't get up the elevator while I was recording due lag, and even when I wasn't recording it would fail some times.
A link to a tutorial I made for the elevator is here . This elevator is very reliable and should (untested) work on SMP as well. One thing I may change from how I have it on the tutorial, is to use a button instead of a pressure plate, as I found out later on if you stand on the pressure plate for too long, it can cause the launch pads to stay extended until the pressure plate is pressed again, and zombie pigmen seem to love standing on it, really not a big deal but if it keeps happening I may change it up.
Floor design for the room (ignore the cobble, I was standing on it to get a better view).
One side of the room, where my brewing stand is to make splash potions of harming to kill the guardians, and the entrance to my enchanted book storage room.
The other side, which has the entrance to the enchanting room, some storage for raw materials and unenchanted tools and a crafting table in reach of the enchanting table.
The enchanting room, nothing too crazy, just the essentials. I love the effect of having black glass over top of lava though, I think it looks really cool.
And finally, the enchanted book storage room. There's space for 15 types of books in here, out of 25 total enchantments. I'm going to omit some types of books which I'll never use, like blast protection, projectile protection, thorns, etc. The ones with double stacked chests will be for additional storage of certain types as well that I use more frequently, like efficiency and unbreaking. The item frames will have renamed books inside of them, so when you mouse over it, you can see what type of book is in that slot of storage.
Then for some decoration I used some armor stands, lava, and of course, my favorite type of decoration block, the beacons.
Sorry if this update was a bit more wordy, I had a lot of stuff which I felt needed to be explained.
Updated the projects list with the stuff I've done in the last couple updates as well. Enjoy!
Bored enough to watch some vanilla lets plays? http://www.youtube.com/user/Crump3txxix
Need a good universal mob farm? Check out the Double Shift Towers. Designed for 1.9 and gets 22,000 Items / Hour with a very simple redstone set up - https://www.youtube.com/watch?v=jL8aoJpjjgU