When the crops are ready you'll trample the dirt. And you have to till the land every single time.
Agreed. You may get maximum yield of crops with this design, but coming from one who hates to re-till the land when the harvest comes--I wouldn't necessarily call this the "most efficient" way to farm.
I prefer to create long rows of crops with a stone walkway so you can just zip down the row and harvest everything without messing up the soil. No hoe needed. The spiral version a few posts before this one is pretty good, too. ANYTHING that doesn't require tilling the soil all over again.
most effective way to farm is have it a raised dirt strip go in a large spiral inwards and return along it self the other side of water canal so can hug the soil and run along and quickly plant/ harvest without disturbing the soil.
I took this same spiral idea from Hans' thread and ran with it.
Ran like mad.
That's a 49x49 enclosure... Getting the seeds took longer than the rest of the construction put together!
Thanks for the no BS info on farming, if you care about youtube, i returned the favor. Will keep an eye out if this tutorial shindig is a hobby for u :tongue.gif:.
Please keep in mind that the pattern as shown in this video is very inefficient as it halves the growth rate of most blocks (see wiki: growth rate).
Wheat grows fastest when placed in rows, this is one of the reasons why Hans Lemursons spiral wheat design is so great (it's also trample proof as well as easy and quick to harvest/replant).
[edit]A correction. The wiki mentions a sub-optimal growth rate, but for the majority of the crops (excluding the ones on the outer edge and the ones next to the water) the growth rate would be:
(3 (watered) + 8 * 0.75 (watered neighbours)) / 2 = 4.5 (which is the same as the growth rate of the middle crops in a row).
The slightly lower growth rate on the edges will be offset by the increase in wheat. Hmmm. I will have to do some more computations on this someday.
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Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
You can sneak?
http://www.Youtube.com/302Gaming
"No Keys, Push to Start."
This sir, is win.
http://www.Youtube.com/302Gaming
"No Keys, Push to Start."
http://www.Youtube.com/302Gaming
"No Keys, Push to Start."
Wheat grows fastest when placed in rows, this is one of the reasons why Hans Lemursons spiral wheat design is so great (it's also trample proof as well as easy and quick to harvest/replant).
[edit]A correction. The wiki mentions a sub-optimal growth rate, but for the majority of the crops (excluding the ones on the outer edge and the ones next to the water) the growth rate would be:
(3 (watered) + 8 * 0.75 (watered neighbours)) / 2 = 4.5 (which is the same as the growth rate of the middle crops in a row).
The slightly lower growth rate on the edges will be offset by the increase in wheat. Hmmm. I will have to do some more computations on this someday.
[/edit]
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.